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Leagues of Adventure - Core Rules

Leagues of Adventure - Core Rules


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! Leagues of Adventure is a roleplaying game set in the late Victorian Age, a gritty steampunk game where the hostile natives are a serious threat, a pulp action game where the characters eat savage warriors for breakfast, a highly cinematic one which allows the characters to swing single-handedly...   [click here for more]
Triple Ace Games  $20.99

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Leagues of Adventure - Plateau of the Ape Men

Leagues of Adventure - Plateau of the Ape Men


Welcome to Leagues of Adventure a rip-roaring setting of exploration and derring-do in the late Victorian Age! This is an age where the world is slowly shrinking. Colonial powers are extending their grip on Africa and Asia, brave men and women are venturing ever further into the great wildernesses in search of lost civilizations, new species of plants and animals, and to map the unexplored tracts....   [click here for more]
Triple Ace Games  $8.39

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Space: 1889 - London Bridge Has Fallen Down

Space: 1889 - London Bridge Has Fallen Down


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Mylarkt—Mars’ oldest city, home to a proud...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Space: 1889 - The Strange Land

Space: 1889 - The Strange Land


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. Far away from his home planet, Canal Martian boy Kime...   [click here for more]
Clockwork Publishing  $9.99 $5.00

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Space: 1889 - Venus (Sourcebook)

Space: 1889 - Venus (Sourcebook)


From before the beginnings of history, mankind had spun tales and wondered about that bright point of light named for the Roman goddess of love: Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding beneath the swirling clouds of Venus. Then, the first pioneers started their journey into the ether, and found the Morning Star...   [click here for more]
Clockwork Publishing  $39.95 $19.99

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Space: 1889 Core Rulebook

Space: 1889 Core Rulebook


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. In the year 1870, American inventor Thomas Edison paved the way to the stars! He...   [click here for more]
Clockwork Publishing  $49.99 $25.00

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Space: 1889 Gamemaster's Screen and NPC Booklet

Space: 1889 Gamemaster's Screen and NPC Booklet


Everything Jules Verne could have written. Everything H. G. Wells should have written. Everything Arthur Conan Doyle thought of, but never published - because it was too fantastic. This four-panel Space: 1889 Gamemaster’s Screen made from solid cardboard provides...   [click here for more]
Clockwork Publishing  $24.99 $10.00

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