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 Hottest Sword and Sorcery from Judges Guild

 
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Wilderlands of High Adventure: Rhadamanthia Continental Map

Wilderlands of High Adventure: Rhadamanthia Continental Map


This 17" by 22" map depicts the continent of Rhadamanthia, upon which the Wilderlands of High Fantasy are found. The Wilderlands is merely one of 15 large districts of Rhadamanthia, each District divided into 18 Campaign Regions. The 15 Districts of Rhadamanthia are: Northern: The Great Lakes, the Frozen Lands, Valonaria, Vanaraya, and the Tempest Lands. Central:...   [click here for more]
Judges Guild  $5.00

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Wilderlands of High Adventure Map 9: Western Karak

Wilderlands of High Adventure Map 9: Western Karak


Wilderlands of High Adventure Rhadamanthia District Map 9: Western Karak is the first in a series of maps that expand the original Wilderlands. This 13" x 19" map details the lands directly east of the Wilderlands proper, lands dominated by the Kingdom of Karak, an empire whose history stretches back millennia. The haunted, empty wilds of the Wilderlands contrast with the...   [click here for more]
Judges Guild  $5.00

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Wilderlands of High Adventure: 100 Street Vendors of the City State

Wilderlands of High Adventure: 100 Street Vendors of the City State


This 64-page booklet is the first expansion for the City State of the Invincible Overlord since the release of the Wraith Overlord: Terror Beneath the City State adventure in 1981. It includes 100 street vendors selling everything from rat-on-a-stick and pastries to used weapons and second-hand slaves. Each description includes the stats for the vendor, NPC details, descripton of the...   [click here for more]
Judges Guild  $12.00

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Judges Guild Journal (Jun-Jul 1977)

Judges Guild Journal (Jun-Jul 1977)


The Judges Guild Journal (Installment M) as released in 1977. Eight pages of glorious game history. Jocular Judgements, Omniscient Opinions, Shrewd Slants from the Sagacious Sage, and contributions from the Makistakator, Demented Demography by Bob Bledsaw, the Quest of Klanker Wildfoot in Modron, and Tips from the Tower. ...   [click here for more]
Judges Guild  $1.99

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Adventure Games Journal #1

Adventure Games Journal #1


The first issue of Adventure Games Journal includes a 12-page introduction to the Wilderlands of High Adventure; a 5-page article detailing the family of the Invincible Overlord; a 5-page article covering the Knights of the City State and the infamous organization known as FEAR; a 4-page adventure "Maze of the Mad Mage," new monsters; complete details...   [click here for more]
Judges Guild  $12.00

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Castles & Crusades: Aendryth's Eldritch Compendium

Castles & Crusades: Aendryth's Eldritch Compendium


Aendryth's Eldritch Compendium is the title of a thick black tome of spells arcane, unusual formulae, and strange magic items developed and written by a mighty wizard known as Aendryth the Eldritch Wizard, or simply, “The Eldritch,” who knew great renown some decades ago. Hounded by his former arcane master, Aendryth has not been seen in civilized lands for nearly 20 years....   [click here for more]
Judges Guild  $2.50

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Castles & Crusades: Barbarians of the Wilderlands 1

Castles & Crusades: Barbarians of the Wilderlands 1


From beyond the Pale they stride. Grim, mighty-thewed, born on battlefields and raised amidst wolves and lions. A road of red ruin they wreak across the civilized lands. From the cold north, the burning wastes, the boundless plains, and the fetid jungles they come, finding civilization wanting, but wanting all that civilization can give... and whatever they can take.... Barbarians...   [click here for more]
Judges Guild  $4.00

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Skills, Feats, and Languages of the Wilderlands

Skills, Feats, and Languages of the Wilderlands


The Revised Player’s Guide to the Wilderlands of High Fantasy is being released in PDF format in four chapters. Chapter 3: Skills, Feats, and Languages of the Wilderlands, includes the following material: SKILLS Native Region and Homeland, Craft (Poisonmaking), Knowledge (Eldritch Arcana, Architecture and Engineering, Art and Literature, Crafts...   [click here for more]
Judges Guild  $5.00

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Wilderlands of High Adventure: 2008 Wilderlands Jam

Wilderlands of High Adventure: 2008 Wilderlands Jam


This 48-page booklet released at Gen Con 2008 combined three (formerly) web-only offerings and one preview of an (as yet unreleased) upcoming product line: Warrior-Mages of the Wilderlands provides details on a multi-class of Fighter and Wizard for use with Castles & Crusades and the Wilderlands of High Adventure; Sorcerers of the Wilderlands provides details...   [click here for more]
Judges Guild  $12.00

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Wilderlands of High Adventure: Southern Reaches Judges Map

Wilderlands of High Adventure: Southern Reaches Judges Map


Wilderlands of High Adventure Judges Cartography: Campaign Map 18: Southern Reaches This is the first map released for the Wilderlands of High Adventure. With full-color cartography by Peter Bradley, it is as much a piece of art as a utilitarian map. Each numbered five-mile hex is filled with adventure and mystery! This map is designed to be used either alone to spur the judge's imagination...   [click here for more]
Judges Guild  $4.00

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Wilderlands of High Adventure: Southern Reaches Players Map

Wilderlands of High Adventure: Southern Reaches Players Map


Wilderlands of High Adventure Players Cartography: Campaign Map 18: Southern Reaches This is the first map released for the Wilderlands of High Adventure. It is designed to be filled in by the players as they explore the Southern Reaches. Each numbered five-mile hex is filled with adventure and mystery! This map is designed to be used either alone to spur the judge's imagination or in combination...   [click here for more]
Judges Guild  $1.00

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Wilderlands: Faiths of the City State: Forn Sidthr

Wilderlands: Faiths of the City State: Forn Sidthr


Faiths of the City State — Forn Sidthr: The Old Custom is a 13-page PDF detailing the civilized religion of the City State of the Invincible Overlord dedicated to the Aesir, centered on the Temple of Odin on the Plaza of the Gods. The 12 pages of game text provide Judges with all the information needed to immerse players in the primary faith of the City State, including: •...   [click here for more]
Judges Guild  $3.00

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Wilderlands: Imperial Town of Tell Qa

Wilderlands: Imperial Town of Tell Qa


The Wilderlands of High Adventure: Imperial Town of Tell Qa PDF is a ready-to-play town setting designed and approved for use with Castles & Crusades. Found on the northern border of the Falling Empire of Viridistan (Wilderlands Campaign Map 4), Tell Qa includes 83 town locations complete with NPCs, ranging from taverns and inns to courtesans and...   [click here for more]
Judges Guild  $9.00

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