A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst
Four vampires in the thrall of the Crimson Altar of Kulan-Wyr - an ancient, bloodstained object crafted in the dim prehistory of the world - work to shatter the barrier holding back Death's legions. Stalking streets and alleyways they prey on the hapless and unwary, spiriting them away to a nameless fortress to die screaming... [click here for more]
The Order of the Dictum fights crime and corruption in a lawless society. They are the voice of the people, and an ally to those who desire law and order. But are they as benevolent as they seem? Is the code of order they seek to establish what the people truly want? A dark force lurks at the centre of this cult, and those that expect to find a kindred vigilant may instead discover too late that the... [click here for more]
Dark Outpost is a generic science fiction adventure set aboard a spacestation in geosynchronous orbit above a small class M planet. This massive station, built by robots and crewed by automated machines, is the pride of the galactic fleet, and the hope of those that will colonize the planet below. But something has gone wrong.
Nearly a month ago, all communications from the outpost ceased. A... [click here for more]
A Pathfinder Roleplaying Game adventure for four 1st-level PCs by Creighton Broadhurst
This expanded, reorganised edition of Retribution features new art and new text.
In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together... [click here for more]
A Pathfinder Roleplaying Game GM'S RESOURCE by Greg Marks
From out of the darkness shuffle the living undead - poor creatures animated with a semblance of life and sent forth to do their dark master’s sinister bidding. Sadly, often zombie are normally nothing more than faceless carbon copies of one another hacked apart in the search for gold and glory.
So What’s the Zombie Like,... [click here for more]
An Introductory Adventure of Steam, Intrigue, and Mechanically Improved Monsters
From the workbench, the man picked up a handful of small gears, and while pondering, he juggled them about as though they were pocket change.What to do … what to do …He studied the wolf, with its pneumatic pistons and yellowed fangs. The pistons made the... [click here for more]
An Introductory Adventure of Sewers, Spies, and Mechanical Corpses.
In the thrilling conclusion to the Wake the Dead series, players will become involved in a conflict between the technomages that threatens New Arcadia. As part of the adventure, players will investigate a series of murders that leads them in the bowels of the city where they uncover a secret war involving the intelligence... [click here for more]
To the east of the Commonwealth of Arcadia lies a realm of shifting sands and shifting alliances. The skies above the Badlands are a battlefield between the Pilots’ Guild and bands of airship pirates. Ironskeep tacit, or perhaps actual, support of air piracy has led to a coal embargo imposed on them by the Pilots’ Guild. Industry and railways desperate for coal have turned to the black... [click here for more]