People will do strange things for love, but Margaret Grimwood of Grimwood Hall is going to take that to a whole new level. In the sleepy town of Meanderwood something stirs in the darkness. Under the moonlight a glint of steel flashes. Two shadowy figures emerge from the graveyard carrying something on their shoulders.
This adventure will take the players deep into a macabre mystery of love, power... [click here for more]
This abominably capacious Halloween issue of Elder Tunnels is hideously bulging with unholy treasures for your Tunnels & Trolls game, including more spooky art than you can shake a scythe at, and the following:
Bats in the Belfry, a solo adventure by David R. CrowellCabin in the Woods IV: The Stabbening, a GM adventure by Scott MalthouseWallas's Tree,... [click here for more]
On the bridge, the ship’s crew gets ready to use the teleport gate. The mage is chanting on the navigation platform, casting a spell as the ship approaches the gate. The ship begins to drift through as the mage finishes the spell. Poof! The crew find themselves in another solar system. And out the window they see a dragon flying toward them...
This special issue of Elder Tunnels contains... [click here for more]
So, here I am at the lake, enjoying idyllic mornings swimming, afternoons traipsing about the wilderness, evenings grilling up dinner for the family, and I'm thinking, wow, that's pretty much what's happening in this issue of Elder Tunnels.
Y'know, all you'd need to do is put a few giant otters and tentacle-headed aquatic humanoids in the water, animate those burgers, scatter a handful of sentient... [click here for more]
PORPHYRY: World of The Burn
Centuries ago a star-like being of unimaginable evil came to the planet, spreading a plague of fire and madness; the civilised world was destroyed. Now, after the calamity of The Burn, unearthly evil lurks in the shadows while nature itself has been twisted into new shapes. Animal people have risen to intelligence while malevolent machines hunt down... [click here for more]
'Stay Alive!' (SA!) is a modern rules variant that is intended for use with the Tunnels & Trolls role-playing game. This is not a standalone game. While intended and designed for version 7.5 of the T&T rules, any edition will work as the basics are all fairly similar.
The system will work well if you are planning on running a game in a multitude of modern campaign genres. Future volumes from... [click here for more]
A GM adventure for Tunnels & Trolls
On the island Dunmorrin, a few miles south from the shores of the Dragon continent, the strange sorcerer Belvidore delved into magicks best left untapped. To this very day, his experiments make the island a dangerous place, which is why it's the place to be. Come get your dose of cosmic terror and sword & sorcery in this scenario.... [click here for more]