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Arkham Horror: Lord of Nightmares Trilogy [BUNDLE]
by Fantasy Flight Games

Set in the Lovecraftian universe of our bestselling Arkham Horror board game, the Arkham novels transport you into a world torn apart by tough times and the awakening Ancient Ones!

Arkham Horror: Lord of Nightmares Trilogy [BUNDLE]
 
 Hottest Horror, Product Type, MOBI
 
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Delta Green: Tales from Failed Anatomies

Delta Green: Tales from Failed Anatomies


Delta Green: Tales from Failed Anatomies is a collection of stories by award-winning author and game designer Dennis Detwiller. These tales of cosmic terror and personal horror span the life of Delta Green, the desperate organization that Detwiller helped create: a group of men and women who have seen the awful truths of reality and struggle to keep those realities at bay as long as they can....   [click here for more]
Arc Dream Publishing  $16.99 $9.99

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award...   [click here for more]
Engine Publishing  $19.95 $9.95

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Unframed: The Art of Improvisation for Game Masters

Unframed: The Art of Improvisation for Game Masters


Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation...   [click here for more]
Engine Publishing  $19.95 $9.95

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Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions

Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions


The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering skills are most needed. To the best of our knowledge, there's never been a system-neutral book focused on running great sessions. Until now. Focal Point: The Complete Game Master's Guide to...   [click here for more]
Engine Publishing  $24.95 $11.95

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Eureka: 501 Adventure Plots to Inspire Game Masters

Eureka: 501 Adventure Plots to Inspire Game Masters


"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review 2010 Golden Geek Award nominee for Best Supplement Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501...   [click here for more]
Engine Publishing  $34.95 $16.95

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Odyssey: The Complete Game Master's Guide to Campaign Management

Odyssey: The Complete Game Master's Guide to Campaign Management


If you’re planning on running a campaign, you’ll want this book.” — Critical Hits review 2014 ENnie Award nominee for Best Aid/Accessory - 2013 Golden Geek Award nominee for Best Supplement Do you ever wish you had a guide to help make running ongoing campaigns easier and more fun? Then you need Odyssey: The Complete Game Master's Guide...   [click here for more]
Engine Publishing  $24.95 $11.95

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Delta Green: Extraordinary Renditions

Delta Green: Extraordinary Renditions


Lovecraftian cosmic terror meets modern-day conspiracy in 18 tales of horror and personal apocalypse: "The Color of Dust" by Laurel Halbany. "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia"...   [click here for more]
Arc Dream Publishing  $17.99 $9.99

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Unspeakable Cults: The Starry Wisdom

Unspeakable Cults: The Starry Wisdom


We give the Hideous Creatures treatment not to one beast but to a whole cult — the “disliked and unorthodox Starry Wisdom sect.” Vile rites and terrifying symbolism unfold to shadow your Trail of Cthulhu game, along with alternate takes, investigative leads, possible echoes, and sinister scenario seeds. In this series, Kenneth Hite looks at the creatures, species, and monsters of...   [click here for more]
Pelgrane Press  $2.95

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Shadows Over Sol: Science Fiction Horror Roleplaying

Shadows Over Sol: Science Fiction Horror Roleplaying


Two hundred years from now what should be the shining beacon of the future is instead cloaked in conspiracy and horror. Humankind has expanded throughout the solar system, and there it has discovered mysteries older than humanity. The culture has shattered into myriad subcultures; nation-states are the hollow shells of what they once were. Corporations and other groups wage small-scale wars in the...   [click here for more]
Tab Creations  $14.99

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Ken Writes About Stuff: Vol. 3

Ken Writes About Stuff: Vol. 3


Ken Writes About Stuff Vol 3 Ancient artifacts, saucer conspiracies, mutant spies and hideous creatures — Kenneth Hite is back the third thrilling series of KWAS! Kenneth Hite is the author of Trail of Cthulhu and Night's Black Agents and co-host of Ken and Robin Talk About Stuff, and now, you can subscribe to Ken Writes About Stuff, featuring new and original...   [click here for more]
Pelgrane Press  $24.95

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The Fate Codex - Volume 2, Issue 6

The Fate Codex - Volume 2, Issue 6


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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The World Wide Wrestling Roleplaying Game

The World Wide Wrestling Roleplaying Game


The World Wide Wrestling Roleplaying Game enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s...   [click here for more]
ndp design  $10.00

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and THE FALL OF DELTA GREEN Mythos machinations! Las Vegas: 1968 is included...   [click here for more]
Pelgrane Press  $2.95

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The Fate Codex - Volume 2, Issue 5

The Fate Codex - Volume 2, Issue 5


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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Horror on the Orient Express

Horror on the Orient Express


MAN DIES THREE TIMES IN ONE NIGHT! A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found dead in the same room of the Chelsea Arms Hotel. All were dispatched in a similar manner stabbed through the heart. Then the home of a valued friend burns to the ground, severely injuring him in the process. An odd...   [click here for more]
Chaosium  $119.95 $59.97

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Bast

Bast


“What fully civilised soul but would eagerly serve as high priest of Bast?” She Who Scratches, the Lady of the Ointment Jar, the great cat-goddess of nighted Khem comes alive in all her varied forms: as a Trail of Cthulhu titan (complete with her monstrous Brood of Bubastis), mysterious Ashen Stars entity, TimeWatch cult leader, and 13th...   [click here for more]
Pelgrane Press  $2.95

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The God-Machine Chronicle Anthology

The God-Machine Chronicle Anthology


In 2004, the World of Darkness Rulebook introduced a concept that intrigued, tantalized and inspired readers and players, and left them with the question: What is the God-Machine? You hold in your hands the book that might answer that question...or might simply complicate it. The God-Machine Chronicle Anthology contains new fiction by Justin Achilli, Eddy Webb, Stew Wilson, David...   [click here for more]
Onyx Path Publishing  $3.99

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The Fate Codex - Volume 2, Issue 4

The Fate Codex - Volume 2, Issue 4


The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our second year of production! Our backers have enabled us to not only hire great authors, but also to include great...   [click here for more]
Magpie Games  $2.99

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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Tomb-Hounds of Egypt

Tomb-Hounds of Egypt


Tomb-Hounds of Egypt “God! … If only I had not read so much Egyptology before coming to this land which is the fountain of all darkness and terror!” All you need to know to forge a Pulp archaeology campaign set in 1930s Egypt – for Trail of Cthulhu or just GUMSHOE Bullwhips & Baboon-Mummies! The Depression has hit Egypt, too. Funding for...   [click here for more]
Pelgrane Press  $4.45

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Stealing Cthulhu

Stealing Cthulhu


Many Cthulhu games feel the same. You shoot cultists. You do rituals. You unearth a buried god that's like every other god you've dug up. This book shows you how to make your games new and horrifying: by stealing from H. P. Lovecraft. Stealing Cthulhu is my guide to Lovecraftian storytelling for roleplaying games. Its central idea is: by stealing, adapting and combining Lovecraft’s...   [click here for more]
Graham Walmsley  $12.00

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Alchemy

Alchemy


Chemistry or magic? Madness or miracles? Poison or power? Blend all those elements — and more — with Alchemy, the latest Zoom in on a historical magic system for GUMSHOE gaming. Operating at every level from the base dungeon-crawl to the Awakened Working, this magic system gives you the secrets of matter — and maybe a touch of mercury poisoning. Alchemy...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Great Race of Yith

Hideous Creatures: Great Race of Yith


“As mental barriers wore down, I beheld great masses of thin vapour in various parts of the building and in the streets below. These steadily grew more solid and distinct, till at last I could trace their monstrous outlines with uncomfortable ease.” From unguessable aliens to cone-shaped librarians to beetle-conquerors, the Great Race of Yith takes many forms. Learn to recognize them, before...   [click here for more]
Pelgrane Press  $2.95

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Madness on the Orient Express

Madness on the Orient Express


16 LOVECRAFTIAN TALES FROM AN UNFORGETTABLE JOURNEY Trains embody the promise and peril of technological advance. They unlock opportunities for wealth and travel, but also create incredible chaos—uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole....   [click here for more]
Chaosium  $15.95 $7.97

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Shotguns v. Cthulhu

Shotguns v. Cthulhu


Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go, and flying polyps....   [click here for more]
Pelgrane Press  $13.99 $6.99

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Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon

Worldbuilding For Writers, Gamers and Other Creators Volume One: Star, Planet, Moon


This concise first volume of Worldbuilding For Writers, Gamers and Other Creators provides straightforward guidance on how to model the astronomical elements of an Earth-like planet for your storyworld setting. Author and storyworld creator Matthew Wayne Selznick ("Brave Men Run -- A Novel of the Sovereign Era") explains the science and helps you through the (basic) math required...   [click here for more]
MWS Media  $2.99

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The School of Night

The School of Night


The School of Night “Black is the badge of Hell; the hue of dungeons and the School of Night.” Queen Elizabeth’s realm lies vulnerable, not just to the Spanish or the plague, but to occult forces perhaps more dangerous than either. You study those forces at the risk of torture — at the risk of your soul — but you must hold them at bay or see England destroyed....   [click here for more]
Pelgrane Press  $4.45

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Colonial Gothic: The French & Indian War

Colonial Gothic: The French & Indian War


IT WAS A DIFFERENT TIME. A time when Washington was a militia colonel. A time when Franklin was best known as a scientist. A time when Bostonians drank tea. A time when the British were the good guys. Welcome to a new era for COLONIAL GOTHIC, as the pages of history are tuned back to a time prior to the American Revolution. In THE FRENCH AND INDIAN WAR, players and...   [click here for more]
Rogue Games, Inc  $17.99 $7.99

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Die Glocke

Die Glocke


According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through...   [click here for more]
Pelgrane Press  $2.95

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Don't Read This Book

Don't Read This Book


Down a lonely alleyway, under a starless sky, lies a city that never was, yet is: the Mad City, where nightmares walk the streets, and a good night's sleep can get you killed. Here, then, is a book from that place. Within these recovered pages are the tales of the Awake, insomniacs who've walked those perilous streets, bringing a bit of the power of dream with them to fight back the...   [click here for more]
Evil Hat Productions, LLC  $5.00

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Lilith

Lilith


Lilith “Satan here held his Babylonish court, and in the blood of stainless childhood the leprous limbs of phosphorescent Lilith were laved.” Lilith as Queen of the Vampires, Lady of the Night — or as First Rebel and First Heroine? We look at the many faces of Lilith, as a Trail of Cthulhu titan (Elder Goddess or Great Old One), Night’s Black...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Tcho-Tcho

Hideous Creatures: Tcho-Tcho


Hideous Creatures: Tcho-Tcho “The nastiest people who ever lived … and whatever it is they were doing, they weren’t going to let a stranger in on it.” Do you really want to know what the Tcho-Tcho know? Too late. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean angle. Alternate versions and new explanations...   [click here for more]
Pelgrane Press  $2.95

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Mutant City Spies

Mutant City Spies


Issue #4 of Ken Writes About Stuff Volume 3 Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows. Mutant City Spies...   [click here for more]
Pelgrane Press  $4.45

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Shoggoth

Hideous Creatures: Shoggoth


Hideous Creatures: Shoggoth Infinitely plastic and ductile — slaves of suggestion, builders of cities — more and more sullen … intelligent … amphibious … and imitative!” If something can take any shape, what is its true nature? Are the shoggoths slave machines or biotech Singularity? Are they one or many? Tekeli-li! Abdul Alhazred attempted...   [click here for more]
Pelgrane Press  $2.95

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GUMSHOE Zoom: Goetia

GUMSHOE Zoom: Goetia


GUMSHOE Zoom: Goëtia Bifrons. Glasya-Labolas. Marchosias. Names to conjure with – literally! This GUMSHOE Zoom takes you inside the pentacle and introduces you to the hierarchy of Hell. Historical European demon-summoning magic just got easier and more realistic. Um … yay? From the mid-13th century to the early 20th century, Western European magicians summoned,...   [click here for more]
Pelgrane Press  $4.45

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Hideous Creatures: Dark Young of Shub-Niggurath

Hideous Creatures: Dark Young of Shub-Niggurath


Hideous Creatures: Dark Young of Shub-NiggurathWorlds of sardonic actuality impinging on vortices of febrile dream – Iä! Shub-Niggurath! The Goat with a Thousand Young!” Are they nameless horrors or numbered servitors, Druidic nightmares or ab-natural abominations? Where do they grow, and on what loathsome food do they thrive? Follow them to Hell...   [click here for more]
Pelgrane Press  $2.95

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The Darkest Age

The Darkest Age


“Men make different sounds when they die. The sound of a man dying of a gut wound is different than a man burning alive or dying of plague. The sound a man makes when being eaten alive, you won’t soon forget.”   In 1355, the Black Plague killed sixty-percent of Europe’s population. Then, the dead rose and devoured those who were left. The Black Plague has...   [click here for more]
Great Lakes Games  $16.99 $9.99

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Dark Kingdoms Trilogy

Dark Kingdoms Trilogy


Something truly evil is stirring. Something cunning and malign, that threatens the living and the dead alike… Greek oracle and voodoo queen, FBI agent and young punk, Pretender’s champion and heretic nun, wizened shaman and transsexual mage—many lives, many worlds, many goals… but one common enemy. Amidst the collision of ideals in the afterlife, a maelstrom forms. Who...   [click here for more]
White Wolf  $11.99 $6.99

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Xeno-archaeology!

Xeno-archaeology!


Xeno-Archaeology! “No other ancient city on Mars had been laid out in that manner; and the strange, many-terraced buttresses of the thick walls, like the stairways of forgotten Anakim, were peculiar to the prehistoric race that had built Yoh-Vombis.” From the Face on Mars to Precursor artifacts orbiting dead quasars, the mysteries of space aren’t all astrophysical....   [click here for more]
Pelgrane Press  $4.45

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Hideous Creatures: Ghouls

Hideous Creatures: Ghouls


Hideous Creatures: Ghouls “These figures were seldom completely human, but often approached humanity in varying degree.” Charnel predators, or changeling denizens of Dream? Follow their tunnels from the sands of Arabia to the catacombs of Paris — or just stay in Boston for some fine New England cuisine! Rubbery, loathsome humanoids with semi-hooved feet, pointed ears, and claws,...   [click here for more]
Pelgrane Press  $2.95

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The Firestorm Chronicle Anthology

The Firestorm Chronicle Anthology


The Created wake with a flash of lightning, a gush of water, or a mouthful of air. They stumble into life, knowing barely enough to play at being human. But human is exactly what they must become. The urges in their alchemical bodies, the marks left by the Prometheans preceding, and every instinct they possess, tells them that Humanity is the goal. Strive, learn, struggle, and reach the New Dawn....   [click here for more]
Onyx Path Publishing  $2.99

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Deadlands Noir: Blood and Roses

Deadlands Noir: Blood and Roses


A missing boyfriend, a lost bag, and sad girl in a split skirt is enough to make any piano player want to lend a talented hand. The threats of a pushy Ranger to back off just sealed the deal. Follow our many-fingered tale in which blood will out and not all sin is original. Blood & Roses is the second Dime Novel for Deadlands Noir. Written by John Goff, this...   [click here for more]
Pinnacle Entertainment  $3.99

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Hideous Creatures: Deep Ones

Hideous Creatures: Deep Ones


HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere. Hideous Creatures:...   [click here for more]
Pelgrane Press  $2.95

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The Grand Conspiracy

The Grand Conspiracy


What if every crazy conspiracy theory is true? The Grand Conspiracy is a tabletop role-playing game of ordinary humans discovering the truth about aliens, government cover-ups, and anal probes. The system is based on Fudge (the toolkit with which Fate was built). Each player-character has the following attributes: A Desire,...   [click here for more]
Brent P. Newhall's Musaeum  Pay What You Want

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Hideous Creatures: Rat-Things

Hideous Creatures: Rat-Things


Hideous Creatures: Rat-Things “Witnesses said it had long hair and the shape of a rat, but that its sharp-toothed, bearded face was evilly human while its paws were like tiny human hands.” Witch become rat, or thing become hyper-physicist? Familiar-ize yourself with Lovecraft’s creepiest creation. Rat-things resemble ordinary rats, and are easily mistaken for...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Serpent Folk

Hideous Creatures: Serpent Folk


Hideous Creatures: Serpent Folk “The features mingled and merged in a seemingly impossible manner. Then, like a fading mask of fog, the face suddenly vanished and in its stead gaped and leered a monstrous serpent’s head!” They built Valusia before the dinosaurs, and lurk behind half mankind’s darkest cults. Are they extra-dimensional, extra-terrestrial, or...   [click here for more]
Pelgrane Press  $4.45

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Deadlands Noir: The Tenement Men

Deadlands Noir: The Tenement Men


It always starts with a dame. Sometimes it goes on with the mafia, the mad inventions of patent science, a bag full of dark magic, and a wave of the faceless poor, an allegory turned far too real. But not always. This tale of hardboiled horror features private detective Harvey Jenkins and takes place immediately after the events of our four-part illustrated audiodrama Hardboiled in the Big...   [click here for more]
Pinnacle Entertainment  $3.99 $2.99

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Hideous Creatures: Wendigo

Hideous Creatures: Wendigo


In spite of his exceeding mental perturbation, Simpson struggled hard to detect its nature, and define it …” Cannibal spirit or arctic ogre? Wind-walking demigod or folie a faim? Hunt the Wendigo down — or up into the skies, where mad auroras roll. In this series, Kenneth Hite looks at the creatures, species, and monsters of the Cthulhu Mythos from every non-Euclidean...   [click here for more]
Pelgrane Press  $2.95

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Hideous Creatures: Hounds of Tindalos

Hideous Creatures: Hounds of Tindalos


HIDEOUS CREATURES: HOUNDS OF TINDALOS are lean and athirst! Frank Belknap Long’s greatest creations emerge from the angles of time, slavering and frumious. Are they hell-hounds, haunts, or cold equations? Track the Tindlosi spoor through prehistory and posthumanity, from the Wild Hunt to Cerberus and the howl of Garm. These lean, ravening creatures dwell at the farthest beginnings...   [click here for more]
Pelgrane Press  $2.95

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