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V20 Ghouls & Revenants

V20 Ghouls & Revenants


By Blood It Is Done Bound by their masters' blood, ghouls serve the undead and fight their battles in the shadows. Dragged, seduced, or forced into the night, ghouls live at the whims of their masters--for better or for worse. By Blood It Is Made Anew Revenants are twisted and unique. They have vampiric powers and extended life, as well as a form of the Beast...   [click here for more]
Onyx Path Publishing  $16.99

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47 Villainous Plots to Ruin Your Party's Day

47 Villainous Plots to Ruin Your Party's Day


Evildoer… Tyrant... Nemesis… These are the people (or monsters) who drive your game’s narrative, giving shape to the wicked plans you’ve come up with, and serving up all manner of nasty plots and schemes for the heroes of the story to foil. Whether they inhabit a dark, crumbling tower at the edge of civilization, a deep, dark cave in the highlands, or the castle looming...   [click here for more]
Blackstone Entertainment, Inc  $1.00

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V20 Ready Made Characters

V20 Ready Made Characters


Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans? Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background,...   [click here for more]
Onyx Path Publishing  $4.99

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Chronicles of Darkness: Dark Eras

Chronicles of Darkness: Dark Eras


Darkness Is Always With Us We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have...   [click here for more]
Onyx Path Publishing  $24.99

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V20 The Black Hand: A Guide to the Tal’Mahe’Ra

V20 The Black Hand: A Guide to the Tal’Mahe’Ra


We Deal in the Truth. Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us. The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher...   [click here for more]
Onyx Path Publishing  $19.99

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47 Tips and Tricks to Become A Better Game Master or Storyteller

47 Tips and Tricks to Become A Better Game Master or Storyteller


When we sit down across the table from a group of players – whether they are lifelong friends or merely gaming buddies, we are taking on a role. Across the table from us sit a group of people who have appointed us as caretakers of their trust, their imaginations, and indeed a good many of their evenings for the coming weeks – perhaps months or even years. By taking on this role, you take...   [click here for more]
Blackstone Entertainment, Inc  $1.00

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V20 Dread Names, Red List

V20 Dread Names, Red List


There are some threats that transcend a local Prince's domain and become enemies of every Kindred in the Camarilla. These Anathema become targets of a global Blood Hunt for their crimes. Not just political enemies, the monsters on the Red List have been named enemies of the entire Camarilla by the Justicars. Dread Names, Red List explores the Camarilla's "Most Wanted" List,...   [click here for more]
Onyx Path Publishing  $14.99

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47 Villainous Cults, Orders and Guilds to Thwart Your Heroes

47 Villainous Cults, Orders and Guilds to Thwart Your Heroes


Weary from their long journey back home, our heroes stopped at the threshold of Old Hogge’s Tavern at the edge of town. Climbing the rickety old porch, they spotted the now-too familiar sigil of the Cult of the Eternal Flame carved deeply upon the tavern’s door. Though it was not the first time they had seen the red sigil, it was its presence here on the door of their beloved old stomping...   [click here for more]
Blackstone Entertainment, Inc  $1.00

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V20 Lore of the Clans

V20 Lore of the Clans


Lore of the Clans My sire always told me, “There’s no instruction manual for being dead, strákur.” I believed her, because she was older and smarter than me, and we value knowledge if nothing else. Many sires spill a lot of poison into the ears of their childer, telling them the One True Way to be a vampire. Some vampires don’t even bother, kicking their errant...   [click here for more]
Onyx Path Publishing  $19.99

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Vampire Translation Guide

Vampire Translation Guide


Have you always wanted to include the Ravnos into your Requiem game? Or perhaps the Invictus into your Masquerade game? This guide will help you translate the feel and core elements from each version of Vampire into the other game system and background. This book includes: • Translations of all of the clans between versions of Vampire • Suggestions and ideas...   [click here for more]
White Wolf  $3.99

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V20 Companion

V20 Companion


Can a Prince command a Priscus? How have the Anarchs fared during the modern nights? Can the Harpies declare a boon null? These questions and more secret details of the Kindred condition have their answers within the V20 Companion. A complementary sourcebook detailing some of the finer points of being undead, this is the first supplement released in support...   [click here for more]
Onyx Path Publishing  $9.99

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Demon Translation Guide

Demon Translation Guide


What if the God-Machine was just...God? What if the Fallen escaped from Hell, only to find themselves in a World of Darkness overseen by a vast Machine and techngnostic angels? What kinds of bargains might the Unchained make if they knew the Almighty was always watching? The Demon Translation Guide will help you find the answers. This book...   [click here for more]
Onyx Path Publishing  $4.99

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The Pack

The Pack


The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,...   [click here for more]
Onyx Path Publishing  $9.99

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The Resurrectionists (Vampire: The Requiem)

The Resurrectionists (Vampire: The Requiem)


The Resurrection Man — to use a byname of the period — was not to be deterred by any of the sanctities of customary piety. It was part of his trade to despise and desecrate the scrolls and trumpets of old tombs, the paths worn by the feet of worshippers and mourners, and the offerings and the inscriptions of bereaved affection. To rustic neighbourhoods, where love is more than commonly...   [click here for more]
White Wolf  $7.99

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Hunter: Mortal Remains

Hunter: Mortal Remains


As the Prey Evolves... Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities. But what about the stranger aspects of the World of Darkness? Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders,...   [click here for more]
Onyx Path Publishing  $16.99 $13.59

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Goblin Markets

Goblin Markets


Let the buyer beware Every freehold knows of at least one. Some seem to have grown up almost overnight, like a ring of small white mushrooms. Others seem to have run for millennia, outliving the rise and fall of the freeholds that surround them. They’ll never go away entirely, despite the dangers of their wares. Someone always needs something you can only get at a Goblin Market. A...   [click here for more]
White Wolf  $6.99

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The Fear-Maker's Promise (Changeling: The Lost)

The Fear-Maker's Promise (Changeling: The Lost)


This, the first SAS story kit for Changeling: The Lost, takes players' characters into the weirdly fantastic realm of the Hedge, where the terrors and wonders of the Fae lurk, and into the passion and courtly conflict of those who have escaped the Faerie lands and back into our world. They — and your characters — are changelings. Forever hunted by their former slave-masters from the Faerie...   [click here for more]
White Wolf  $6.99

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W20 Changing Breeds

W20 Changing Breeds


Changing Breeds for Werewolf 20th Anniversary Edition is here! Everything you need to play any of the other werecreatures of the World of Darkness, including the Lost Breeds. Creatures of the Wild The Garou are not the only changing creatures to stalk the world. Other shapeshifters hunt in places where wolves do not tread, from sun-lost seas to the darkest...   [click here for more]
Onyx Path Publishing  $19.99

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V20 Rites of the Blood

V20 Rites of the Blood


In the deepest crimson depths of their being, raw power waits to be brought to the surface. Through their force of will, Kindred can drag this power kicking and screaming into the open to perform miraculous feats and twisted blasphemies. These rituals have been developed to direct and focus this new force, unconstrained by the structure of the known Disciplines. As such, only one word has been seen...   [click here for more]
Onyx Path Publishing  $16.99

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power. Would you...   [click here for more]
White Wolf  $10.99

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Left-Hand Path

Left-Hand Path


"It wouldn't be magic's cutting edge if it didn't make someone bleed." -- Carbon, founder of the Cloud Infinite Reapers The Price of Disobedience All societies have rules--even societies of mages. But rules were made to be broken. For the Awakened, shattered laws raise sinister forces. The Left-Hand Path tempts sorcerers with forbidden power, fulfilling their...   [click here for more]
Onyx Path Publishing  $13.99

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Victorian Lost

Victorian Lost


Victorian Lost: A Maze of Smoke and Hedge is a historical setting for Changeling: The Lost. This book contains information on the late Victorian Era, including both actual history and fanciful imaginings of this time. You'll find discussions of the occasionally violent tensions between the rich and the masses of the poor who worked in their factories and homes. This...   [click here for more]
Onyx Path Publishing  $8.99

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Dust to Dust

Dust to Dust


When the ashes cool, all that remains is dust... Gary, Indiana is a dying city. Its population has halved itself in 40 years, many of its buildings are burned husks, its citizens are disenfranchised and out of work, and even its predators have fled. Of the many Kindred who once hunted this small Midwestern city, only a handful remains. Modius, the Prince of Gary, continues his long rivalry...   [click here for more]
White Wolf  $6.99

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Book of the Deceived

Book of the Deceived


It is not because they are extinct that the Restless Stars are lost to us. They are lost to us because they were deceived. — Antu-Herap, the Prince of Glass This book includes: The inscrutable history, motives, and inner workings of the so-called Lost Guild of mummies. Enemies to most and a mystery to all, theirs is a multi-snake person legacy of treachery, madness,...   [click here for more]
Onyx Path Publishing  $14.99

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W20 Book of the Wyrm

W20 Book of the Wyrm


Coils of the Corruptor From the Umbral realm of Malfeas to the boardrooms of Pentex and its subsidiaries, minions of the Wyrm plot to kill Gaia. Warped fomori, monstrous Banes, and Wyrm-tainted shapeshifters lash out at the world with acidic claws. The Maeljin Incarna steals the easily forgotten, ignored, or missed to populate their perverse realms. Factories belch smoke that blackens...   [click here for more]
Onyx Path Publishing  $49.99 $19.99

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Syndicate

Convention Book: Syndicate


Advocate to the Masses Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: N.W.O.

Convention Book: N.W.O.


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
Onyx Path Publishing  $11.99

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Compacts and Conspiracies (Complete)

Compacts and Conspiracies (Complete)


Living With The Vigil For many hunters carrying the Vigil, the hunt is only one part of their lives. Many belong to hunter organizations-the more localized compacts, or the globe-spanning conspiracies. Joining such a group comes with varying advantages-safety in numbers, a paycheck, access to unique weapons and critical information, and camaraderie. But it also comes replete with new problems: competition,...   [click here for more]
White Wolf  $8.99

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W20 Umbra: The Velvet Shadow

W20 Umbra: The Velvet Shadow


Beyond the Material Only foolish werewolves believe that they can win the war against the Wyrm in the physical world alone. Some use the Penumbra as a shortcut, a staging ground, or as a way to set traps for spiritually-aware foes. Others take Moon Bridges to the Realms of the Near Umbra, seeking powerful spirit magics or a concentration of the Wyrm’s forces headed to attack...   [click here for more]
Onyx Path Publishing  $14.99

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W20 Rage Across the World

W20 Rage Across the World


Walking the World The Garou fight their war against the Wyrm throughout the world. Werewolves fight a deadly three-sided war in the Amazon, facing both the Wyrm’s forces and native shapeshifters who do not appreciate the Garou’s incursion. In Cairo, the Arab Spring provides cover for the werewolves’ enemies, but also opportunity and hope. In Iberia and America,...   [click here for more]
Onyx Path Publishing  $12.99

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Demon Seed Collection

Demon Seed Collection


Come in from the Cold The Demon Seed Collection presents five cities from across the globe for use in your Demon: The Descent game. Encounter the tick-tock men of Baltimore, or uncover the secret workings beneath the Bosphorous Bridge in Istanbul. Go Hollywood and find the Machine enmeshed in the politics of mass media. Visit Prague, where redemption may be only a betrayal away. And...   [click here for more]
Onyx Path Publishing  $2.99

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Werewolf Translation Guide

Werewolf Translation Guide


Have you always wanted to include lupus Garou in your Forsaken game? Or perhaps the Hunters in Darkness into your Apocalypse game? This guide will help you translate the feel and core elements from each version of Werewolf into the other game system and background. This book includes: Translations of all of the tribes and auspices between versions of Werewolf Conversions for the breed rules...   [click here for more]
Onyx Path Publishing  $3.99

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World of Darkness: Armory

World of Darkness: Armory


Nothing out there is friendly. Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." - Larry Crenshaw, monster-hunter This book includes: * A broad...   [click here for more]
White Wolf  $17.99 $17.99

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Blood Sorcery: Sacraments & Blasphemies

Blood Sorcery: Sacraments & Blasphemies


God doesn't love me. But He's given me these teeth to spill your blood and these words to speak over your remains. And when I do that, He's going to make my dreams come true. God is good. -- Sister Snow, upstart Bishop of New Orleans Being a vampire is inherently trading humanity for power, but most Kindred don't do it on purpose. Blood sorcery is about wrapping...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Progenitors

Convention Book: Progenitors


Heart of the Union The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others — and even themselves — as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world....   [click here for more]
Onyx Path Publishing  $11.99

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Sothis Ascends

Sothis Ascends


You burn to know the significance of the rise of high Sothis, and now that we have dragged ourselves through the arid fullness of time, I will answer thus: What is it that reveals itself under the light of a rising star? When convergence slides its ineffable will into place, and Fate swings but one pole-star wide, high above the contours of creation’s map, what emerges...   [click here for more]
Onyx Path Publishing  $14.99

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Tribebook: White Howlers

Tribebook: White Howlers


Everyone knows the story of the White Howlers. Garou so prideful they threw themselves into the maw of the Wyrm, hoping to kill it from within. They didn’t kill it, and it didn’t kill them. However, the White Howlers should be remembered for their past as well as what they became.   But that isn’t their story.   The White Howlers suffered...   [click here for more]
Onyx Path Publishing  $11.99

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Splintered City: Seattle

Splintered City: Seattle


Seattle is a fractured city, split between history and modernity. The Unchained can stumble through rifts in time and space and wind up decades in the past. Why Some failed experiment of the God-Machine? A side effect of human ingenuity? Or are the splinter timelines in the City of Flowers a deliberate design, leading up to something greater still? Splintered City: Seattle includes more...   [click here for more]
Onyx Path Publishing  $7.99

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Heirs to Hell

Heirs to Hell


When an angel Falls, she defects to the human race, and takes on everything that comes with that choice. All of the joy and heartbreak of humanity are hers, and that includes family. Heirs to Hell discusses the children of the Unchained, and presents system and setting information for including these demon-blooded in your chronicles. Some demon-blooded are completely unaware of their heritage,...   [click here for more]
Onyx Path Publishing  $5.99

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Vampire: The Requiem 2nd Edition Condition Cards

Vampire: The Requiem 2nd Edition Condition Cards


Part of the Vampire: the Requiem 2nd Edition rules, Conditions add an additional layer of consequence and reward to certain actions in the World of Darkness. Various things within the course of a game can cause Conditions. These include exceptional successes, supernatural abilities, and really any situation where the Storyteller thinks they can be used to heighten...   [click here for more]
Onyx Path Publishing  $2.99

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Winter Masques

Winter Masques


The winter light is pale and bright And so the serpent basks, The Beast is bowed beneath the plow, The djinn rest in their flasks, The craftsman's made to fit his trade, The workers match their tasks, On snowy floor, we waltz the score, We masquers are our masks. —Calcan Vocel This book includes: * Extended information on the seemings, from their durance to new Contract...   [click here for more]
White Wolf  $16.99 $16.99

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Guildhalls of the Deathless

Guildhalls of the Deathless


When you come to this guildhall, you come to learn the value of value. We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world.   We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable...   [click here for more]
Onyx Path Publishing  $14.99

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World of Darkness: Inferno

World of Darkness: Inferno


The Legions of Hell It starts with the buzzing of flies. The smell of rotting meat. Then the whispers begin. They’re out there, waiting for a moment of weakness so they can slip through, hungry for the vices that feed them. You can even let them in — though be careful of the cost. A Character Book for World of Darkness® • A resource for portraying demons in...   [click here for more]
White Wolf  $17.99 $14.39

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Werewolf: The Apocalypse 20th Anniversary Storyteller Screen

Werewolf: The Apocalypse 20th Anniversary Storyteller Screen


Here's what the Werewolf the Apocalypse 20th Anniversary Storyteller Screen includes: A full color collage of selected beautiful clan art from Werewolf the Apocalypse 20th Anniversary Edition A seperate download document containing three 8.5" x 11" pages of collected charts and tables selected to make your Storyteller job a bit easier. This PDF is great...   [click here for more]
Onyx Path Publishing  $1.99

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Ready-Made Characters (Geist: The Sin-Eaters)

Ready-Made Characters (Geist: The Sin-Eaters)


Thinking of running a game of Geist: the Sin-Eaters? Players unsure of what to play? Looking for a fast way to dive into a ghost story? Ready-Made Player Characters (Geist: the Sin-Eaters) includes the Crossroads Drifters krewe, who perform for the living and the dead. Characters designed to for instant use in your Geist: the Sin-Eaters game. A collection of characters...   [click here for more]
Onyx Path Publishing  $4.99

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World of Darkness: Armory Reloaded

World of Darkness: Armory Reloaded


Lock And Load Sometimes it’s about tactics. Sometimes it’s about personal skill. Sometimes it’s about teamwork. And sometimes it’s just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one? A Character Book for World of Darkness™ • An array of artifact...   [click here for more]
White Wolf  $17.99 $17.99

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The Cthulhu GM's Nefarious Tentacle

The Cthulhu GM's Nefarious Tentacle


This GM Accessory is compatible with Any RPG Inside You Will Find 25 Tables to Assist GM's in Creating Horror . . . Book Names and Descriptions, Unholy Places, Cult Names, Cultist Names and Personalities, Powerful Spells and Rituals, Fortunes, Prophecies, Dreams, Murder Scenes, and More WARNING -- The text of this supplement describes scenes of an extreme nature....   [click here for more]
Black Shark Enterprises  $2.00 $1.60

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World of Darkness: Second Sight

World of Darkness: Second Sight


“Ordinary people don’t know it, but the world is shrouded in lies. Immerse yourself in them, and you discover that there are lies within lies. There are things in our world, monsters hiding among us, lurking in the shadows, preying upon us. But there also beings who are us and who are not us, people born or “blessed” to move objects with their minds, to read our innermost...   [click here for more]
White Wolf  $14.99 $11.99

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World of Darkness: Book of the Dead

World of Darkness: Book of the Dead


I'm going to assume you've never been here before. It's all right, that's to be expected. Not many people have, you know? I mean... not many people like yourself. People with heartbeats. Everybody else, though - they all come here. A lot of them are still around. You know how some people day the best way to deal with an enemy is to outlive him? That's good advice most of the time. But right about...   [click here for more]
White Wolf  $17.99 $17.99

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