The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king.
This book includes a secret history of the Arthurian age, its wane and the causes of Arthur's return to the modern world.
Details and advice for running a game of Arthur Lives follow, including advice on setting up the campaign and getting things going.
This is followed... [click here for more]
Devilish Duos Issue Five Introduces the wicked Mister Crime and Mister Punishment, two master criminals who are poised to take over the underworld of your favorite superhero setting! Suitable for games of any power level, these two are particularly well-suited to "Iron Age" or "Street Level" superhero campaigns where the heroes range in Power Levels... [click here for more]
Lock and load!Vigilance Press is proud to present Due Vigilance Issue 3: SixGun!
Private Military Companies are becoming more and more common, exchanging higher costs for better trained and better equipped military specialists. In a world where people in spandex can juggle armored personnel carriers, they need to be even better trained and better... [click here for more]
This alternate history, genre-blending setting for the True20 game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror.
* Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. * Heroic griffin riders of the French Air Service fight... [click here for more]
The Best Knight in the World is an introductory adventure for Arthur Lives! mixing investigation, psychological horror, and cinematic action.
It is designed to bring together a group of 1st level True20 characters who, though they are Incarnations of Arthurian legend, have not yet recognized themselves.
That will change for at least some of the heroes by the end of this story, as they unite to... [click here for more]