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Wide World of 77
by Monkeyfun Studios, LLC

Wide World of 77, the companion book for Spirit of 77. Includes rules for blood-soaked rollerball sports, lucha libre free-for-alls, high-speed demolition derbies and roller disco. Wait, what?

Also includes three adventures - "Jurassic Parking Lot", "The Kaboom! Show" and "Diamonds are Whenever". With new Roles and Stories! Can you dig it?

Wide World of 77
 
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 Title    Publisher    Price  
Delta Green: Observer Effect

Delta Green: Observer Effect


If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Mutant Manual (Pathfinder Print)

Mutant Manual (Pathfinder Print)


Anyone could be a mutant. Your neighbor, sibling, co-worker. Anyone. They might not even know themselves until they start sprouting extra eyes, tentacles, or fangs. Sometimes they look just like everybody else. Sometimes only the brain mutates, resulting in strange cravings, urges, and behaviors. Human on the outside, they might feel compelled to kill, drink blood, or build coccoons. Is...   [click here for more]
paNik productions  $14.95

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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Agent's Handbook

Delta Green: Agent's Handbook


Silver Ennie Award winner for Best Supplement, 2016. WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  $39.99 $19.99

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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The Master Player's Adventurers Journal

The Master Player's Adventurers Journal


Bring your character to life! Give them the voice you always knew they had! Can be used with Any Roleplaying System! There are logs that allow you to keep track of all of the crunch and data that is a Player Character. This is not one of those logs. The Master Player's Adventurers Journal is an "In Character"...   [click here for more]
Fat Goblin Games  $2.95 $1.99

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Mutant Manual (Savage Worlds Print)

Mutant Manual (Savage Worlds Print)


Anyone could be a mutant. Your neighbor, sibling, co-worker. Anyone. They might not even know themselves until they start sprouting extra eyes, tentacles, or fangs. Sometimes they look just like everybody else. Sometimes only the brain mutates, resulting in strange cravings, urges, and behaviors. Human on the outside, they might feel compelled to kill, drink blood, or build coccoons. Is...   [click here for more]
paNik productions  $19.95 $14.95

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Skullcrusher - AoV Solo (M&M3e)

Skullcrusher - AoV Solo (M&M3e)


WELCOME TO Acts of Villainy: Solos is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! SKULLCRUSHER! Powered...   [click here for more]
Xion Studios  $0.99

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Deathwish - AoV Solo (M&M3e)

Deathwish - AoV Solo (M&M3e)


WELCOME TO Acts of Villainy: Solos is a semi-weekly spotlight on villains created by Sketchpad Studios. Every release will focus on a new, creepy, wicked, vile, murderous villain for enjoyment in your new or existing adventures! Pit your heroes against these baddies, and enjoy endless hours of adventuring! DEATHWISH! Granted...   [click here for more]
Xion Studios  $0.99

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have...   [click here for more]
Arc Dream Publishing  $4.99

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UX02: Mind Games

UX02: Mind Games


Within this tome you will find... DCC Rules for Psionics powers and those that use them The Psion - A PC class that harnesses the power of the mind to crush their enemies. A full write up of how Psionics work in DCC, including psionic dueling rules! A comprehensive list of Psionic powers for all levels of play. Over 50 powers in total. New Psionic items, including the powerful and proud...   [click here for more]
Shield of Faith Studios  $4.99

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Warsong - Core

Warsong - Core


The gods have vanished from our world, leaving us to face the end alone. Pick up the mantle as one of the Star Fated and guide our destiny through this perilous time. Will you save us, or guide us to our doom? With a unique twist on the d20 style, this game lets you play powerful characters against even stronger universal forces on a quest to guide destiny. Warsong has an in-depth combat...   [click here for more]
R. Machuga  $19.99 $14.99

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White Noise

White Noise


It's 1967, you're roaming the snow filled fields of Alaska, your pulse stays at a steady 115 bpm. It's cold enough to kill a moose, but you don't have time for that. Terror has set into the crew as you've seen more than you bargained for. 'Screw the mission... This is about making it home alive' is the only thing going through your mind. Be prepared to face the unknown... This short horror adventure...   [click here for more]
Just Insert Imagination  Pay What You Want

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Contagion Savage Edition

Contagion Savage Edition


The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them. Despite humanity’s vast ignorance, the horrors are there. Angels, demons, gods and Hellspawn make war in the shadows. Clergy and Slayers rise from the human flock to protect...   [click here for more]
Aegis Studios  $9.99

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Chronicles of Darkness: Hurt Locker

Chronicles of Darkness: Hurt Locker


"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive." Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice...   [click here for more]
Onyx Path Publishing  $14.99

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The Medved Trials

The Medved Trials


Book of technological marvels? Check! Shiny new StarJammer setting?? Check! (Wait, no? Go get it!/product/204420/Starjammer-Core-Rules? ) Human super-soldiers??? uuuuhhhh CHECK! The Medved Trials is a short product that introduces genetically-modified humans as a distinct playable race for use in your Pathfinder Roleplaying Game adventures. Whether set in the irradiated wastes of our own upcoming...   [click here for more]
Production Platform 3  $1.99

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Lunar Knights

Lunar Knights


Fur and Fang, Tooth and Claw! Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there? Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover! Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes...   [click here for more]
Rogue Genius Games  $7.95

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In Translation: The Strange Character Options

In Translation: The Strange Character Options


Translating to a new recursion? It's not just about visiting—it's about becoming a part of it. About changing yourself. Players want options—especially in The Strange, where their characters’ foci can shift with each new limited world they visit. Character options are what In Translation delivers! This book provides a bounty of new material and new choices to help make...   [click here for more]
Monte Cook Games  $9.99

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Elements of Magic - Mythic Earth

Elements of Magic - Mythic Earth


Elements of Magic — Mythic Earth gives you the rules to create magic as it is seen in the myths that are alive in every setting, ancient or modern. Mythic Earth presents rules compatible with both Fantasy d20 and Modern d20, and is an update of the flexible spell creation system of Elements of Magic. Additionally, whether you want to explore the myths of the real world, or you want to play in...   [click here for more]
EN Publishing  $8.95 $4.48

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Campaign Options: The Feat Reference Document

Campaign Options: The Feat Reference Document


Everything You Don't Already Have!! The Feat Resource Document has over 700 feats from the publisher of the Pathfinder Roleplaying Game Core Rulebook! It's the ultimate compilation of feats that aren’t in the online Resource Document, taken from more than 100 adventures, companions and campaign sourcebooks. All are in as close to their original format as possible with only...   [click here for more]
Rogue Genius Games  $14.99

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Four-Color to Fantasy: Superhero Toolkit (Original 3.0 Version)

Four-Color to Fantasy: Superhero Toolkit (Original 3.0 Version)


Four-Colour to Fantasy SuperHero ToolKitWritten By: Ryan Nock, Russell Morrissey, Osvaldo Oyola Ortega Page Count: 94 pages Cover Art by: J.L. Jones Illustrated by: J.L. Jones, Marlon deRivera, Stephen Shepherd Please note that this product is now available in a revised edition with significantly more material!...   [click here for more]
EN Publishing  $8.95 $4.48

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Blood and Fists: Modern Martial Arts

Blood and Fists: Modern Martial Arts


Blood and Fists brings the action of the Martial Arts genre into your Modern d20 System game. With new advanced classes like the Martial Arts Master, the Contemplative Master, and the Badass Barroom Brawler, Martial Arts Styles from around the world, and over 100 new feats, rules for Ki, Pressure Points, Zen Mastery, and other mystical abilities, Martial Arts Modern gives you everything you need to...   [click here for more]
RPG Objects  $6.95

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The Downtown Dataheist

The Downtown Dataheist


Ms. Singh wants you to steal a data file from a downtown research facility. Easy in, easy out, right? It's all fun and games until the street hears what you're planning. They'll find their own uses for you. A few days ago, a fixer asked you to recover a file from this facility. Who is the fixer and do you trust them? A corporation is leaning on you to sabotage the mission. Which corporation?...   [click here for more]
Ardens Ludere  Pay What You Want

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Super Powered Legends: Galatea

Super Powered Legends: Galatea


Do Androids Dream? Galatea (PL 9), a synthezoid, created by Nekrotron, and infused with the heroine Violet's mind, fought against her creator's plan to capture all the Sentinals one-by-one, and give them each a body like hers. Working with her "brother" Paradigm, Nekrotron was finally crushed, and the two of them set free. Paradigm joined the Sentinels, but Galatea is traveling the world...   [click here for more]
Rogue Genius Games  $1.95

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Yokai Races (5e)

Yokai Races (5e)


Player Character Races from Legendary Japan Yokai is a Japanese term that means a spirit or monster. It refers to a diverse number of supernatural creatures which could variously be described as ghosts, devils, ogres, and genies, and other monsters. The races in this book are either partly humanoid, or have characteristics in common with other humanoid creatures. They are somewhat otherworldly, but...   [click here for more]
Tripod Machine  $2.95

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M20 How Do You DO That?

M20 How Do You DO That?


A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more –...   [click here for more]
Onyx Path Publishing  $14.99

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22 Talent Trees

22 Talent Trees


22 Talent Trees Are you bored by the dearth of talent trees presented in the Modern core rules? Do you wish your heroes had more options? Do you pine for Offensive Driving and a little Domination? 22 Talent Trees presents 86 new talents (grouped into 22 trees) for the core classes....   [click here for more]
Bloodstone Press  $3.75 $2.88

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Shadowrun: Run Faster (Second Printing)

Shadowrun: Run Faster (Second Printing)


The Cost of Greatness Every step, every advantage, every millisecond counts. The streets of the Sixth World are mean, and if they want to stay alive, shadowrunners need every advantage they can get to gain a step on the opposition. Fortunately, Run Faster is full of them. With it, you can learn about more metatypes for characters, including hobgoblins, giants, centaurs, and sasquatch;...   [click here for more]
Catalyst Game Labs  $49.99 $24.99

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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
Catalyst Game Labs  $34.99 $12.00

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The Modern Path - Heroes of the Modern World 2.0 [PFRPG]

The Modern Path - Heroes of the Modern World 2.0 [PFRPG]


Welcome to the Modern Path - Heroes of the Modern World "2.0 Edition" What is the thing that sets the modern genre of roleplaying games apart from all others? Is it the technology? Perhaps it is the culture? Wait...it's the guns, right? Well, maybe it is all of those aspects, but perhaps that certain something is more intangible. Perhaps it is the personal knowledge and frame of reference...   [click here for more]
Game Room Creations  $4.99

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Four-Color to Fantasy (Revised)

Four-Color to Fantasy (Revised)


The Ultimate d20 SuperHero Toolkit - for use with d20 Modern and D&D 3.5! The d20 supplement that allows you to play superheroes in your favourite d20 game - modern or fantasy. Now revised with more super powers, more options, more POWER. Rules for more superpowers than ever before, new prestige classes and templates and the most flexible way to create any type of superhero...   [click here for more]
EN Publishing  $9.95 $4.98

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Imperial Age Magick

Imperial Age Magick


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. From Victorian literature and actual occult practice to later fiction set in the era, depictions of magic (or magick, to use the spelling proffered by Aleister Crowley) are varied. Imperial Age Magick does not attempt to present...   [click here for more]
Adamant Entertainment  $5.95

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Fursona III -Modern Mutants and Engineered Anthros

Fursona III -Modern Mutants and Engineered Anthros


In worlds where fully anthro creatures might be out of place, mutants, genetically engineered supersoldiers, and animalistic posthumans probably aren’t. This add on to the Fursona free-form character creation system allows you to ‘hack’ the character builder to create an assortment of superhumans, aliens and assorted genetic freaks that blend animal and human traits in unique new...   [click here for more]
Skortched Urf' Studios  $5.99 $4.00

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Feats of Sin

Feats of Sin


Abandoned Arts Presents... Feats of Sin This installment of the More Feats! product line introduces a new kind of feat to your Pathfinder Roleplaying Game: the sin feat. Sin feats are designed to represent a character’s vices and moral failings, though they are by no means restricted to evil or non-good characters. Though a few sin feats are supernatural...   [click here for more]
Fat Goblin Games  $3.95

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Super Powered Bestiary

Super Powered Bestiary


Welcome to the Dragonlands! Or the island of the evil Doctor Hybrid. Or the bandit bestiary of the Crime Zoo. Or the Spirit Forest. The point is, sometimes heroes end up in some super-strange places, and a GM may find himself with a sudden need for some super-weird stat blocks. No GM has time to write up every possible Demonic Guard of the Tyrant Sorcerer, band of giants from the Nine Realms of...   [click here for more]
Rogue Genius Games  $19.95

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d20 Future Tech (d20M)

d20 Future Tech (d20M)


Whoever Has the Most Stuff Wins! The d20 Future Tech supplement describes a dazzling array of new gear and gadgets for use with d20 Future, built on d20 Modern rules. Get the latest and greatest technology for heroes and villains of the future. In addition, there are new types of starships, robots, and mecha, along with expanded rules for combining character,...   [click here for more]
Wizards of the Coast  $19.95 $9.99

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True Sorcery

True Sorcery


Behold the Power of True Sorcery! Introducing a flexible and innovative magic system, True Sorcery puts eldritch mastery into your hands. Forget slots and spells per day; True Sorcery gives you the power to build spells of your own design, letting you decide how fast, how far, and how potent your spells will be. Inside this book, you'll find: The Spellcaster class that serves...   [click here for more]
Green Ronin  $11.95

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Shadowrun: Cutting Aces (Deep Shadows Sourcebook)

Shadowrun: Cutting Aces (Deep Shadows Sourcebook)


Hit Your Marks The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand. Marks, all of them, and the Sixth...   [click here for more]
Catalyst Game Labs  $44.99 $25.00

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Dryden: Hero or Horror

Dryden: Hero or Horror


Dryden: Hero or Horror What are the Dryden? Fertility spirits of the dark forest primeval? Being born of a Pandora's womb of science? Base and lustful demons from beyond the known stars? You decide! The Dryden is an 'adults only' product for gamers who like their games without limits. Offering dozens of ways to use the Dryden in your game, this book contains rules for the never-before seen...   [click here for more]
Ancient Awakenings Publications  $0.99

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Shadowrun: Data Trails

Shadowrun: Data Trails


THE INFINITE FRONTIER The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it’s nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos—it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living),...   [click here for more]
Catalyst Game Labs  $49.99 $24.99

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Skortched Urf' Studios   
W20 Kinfolk: A Breed Apart

W20 Kinfolk: A Breed Apart


Born to Run The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until...   [click here for more]
Onyx Path Publishing  $12.99

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Shadowrun: Howling Shadows

Shadowrun: Howling Shadows


The Wild Calls Gangers. Corp security. Mr. Johnson. Organized crime. Other shadowrunners. Running in the Sixth World does not exactly lack for obstacles, but only foolish runners worry solely about metahuman opponents. There are plenty of other ways the world can kill you, from throat-ripping martachoras to blood-sucking chupacabras, from the aggressive gamma spider to the swarming harpy. While most...   [click here for more]
Catalyst Game Labs  $49.99 $24.99

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Doctor Who - The Time Traveller's Companion

Doctor Who - The Time Traveller's Companion


Time flies when you're having fun, but flying through time can present a whole host of problems. Whether accidentally creating paradoxes, upsetting the course of history or trying to Put Things Right, you're going to need to know your way around the Vortex. You need a guide…a companion. This supplement for Doctor Who: Adventures in Time and Space gives more information on Time Lords,...   [click here for more]
Cubicle 7 Entertainment Ltd.  $39.99 $19.99

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Fantastic Gallery   
The Thin Blue Line - A Detroit Police Story

The Thin Blue Line - A Detroit Police Story


“Watch your step rookie, or you’ll end up in Corktown.” Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. The officers of Corktown Precinct are the only thing standing between the city and paranormal onslaught....   [click here for more]
Melior Via  $20.00

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The Rocker

The Rocker


What does your White Star game need? ROCK AND ROLL, BABY! A Rocker inspires a crowd to REVOLUTION with a Crimson Arachnid on bass and Doktor Hailstorm on drums, but can the group escape a dread Space Mummy in time to face a corrupt Void Rocker...   [click here for more]
Ivanhoe Unbound  $0.95

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