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Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)

Cults of the Blood Gods (Vampire: the Masquerade 5th Edition)


When you have already experienced death, why have faith?    If you accept that you and everyone like you is cursed by God, why cling to His word?   When you return from the other side as a blood-drinking monster, what purpose serves belief?   Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying...   [click here for more]
Renegade Game Studios  $39.99

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M20 Sorcerer

M20 Sorcerer


Magicians and Mentalists The shadows of the World of Darkness have always concealed supernatural secrets. Monsters exist and magic is real. Hedge wizards and psychics dwell on the edges of those shadows and of human society, straddling the liminal space between daylight and darkness. These sorcerers draw on inborn gifts or intense magical study to forward their agendas, protect their...   [click here for more]
Onyx Path Publishing  $29.99

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Kith and Kin

Kith and Kin


You can’t predict a changeling by their kith. We’re not so easily defined.   But we are connected to others who fashioned themselves the same way. You meet another Playmate’s eye and know you share something no one else can understand. In a way, you’re kin.   This is the Lost struggle. Did They take me apart so thoroughly that putting me back together...   [click here for more]
Onyx Path Publishing  $32.99

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Monster of the Week: Codex of Worlds

Monster of the Week: Codex of Worlds


Your team gets stronger... the world gets weirder! Unite your party of hunters with new team playbooks and take your supernatural adventures into alternate genres and fresh settings with this huge expansion for the acclaimed Monster of the Week RPG! Hunters: Choose from 15 different team playbooks and give your...   [click here for more]
Evil Hat Productions, LLC  $30.00

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Forbidden Religions (Vampire: the Masquerade 5th Edition)

Forbidden Religions (Vampire: the Masquerade 5th Edition)


How dreadful, how perverse, how malicious would a Kindred faith need to be, to be considered “forbidden”? Within this book you will learn of religions stricken from the records of vampire scholars. Within, you shall find a collection of beliefs, some pernicious enough to collapse domains, others so focused that they possess only a handful of coteries the world over. ...   [click here for more]
Renegade Game Studios  $29.99

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Apocalypse Keys: Doomsday Delights

Apocalypse Keys: Doomsday Delights


ATTENTION AGENTS: Tireless work by your colleagues at DIVISION has cracked an indecipherable vault of high value assets. Anyone with Perihelion level access or higher can now take advantage of Doomsday Delights: a massive supplement for Apocalypse Keys! Inside this fully-illustrated 107-page expansion, you will find: Three new DIVISION branches Two...   [click here for more]
Evil Hat Productions, LLC  $20.29

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Signs of Sorcery

Signs of Sorcery


Did they tell you magic is sealed away by the Abyss? That the Supernal Realm can’t affect the Fallen? That you’ll never see the Watchtower again? Nothing is ever that simple. The curse keeps Sleepers from seeing it, but we are Awakened. We see past the Lie with our Sight every day, grasp the Supernal with our spells and seek the Mysteries. And what Mysteries we find! Artifacts...   [click here for more]
Onyx Path Publishing  $38.48

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Tending the Flame (The Hunter: The Vigil Second Edition Companion)

Tending the Flame (The Hunter: The Vigil Second Edition Companion)


The point about hope is that it is something that occurs in very dark moments. It is like a flame in the darkness; it isn’t like a confidence and a promise. — John Berger Keeping the Vigil is a choice. Nothing stops them from going home, locking the door, putting out the light, and pretending that all is right with the world. Billions of people do just that every day. But the hunter...   [click here for more]
Onyx Path Publishing  $11.99

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Night Horrors: Nameless and Accursed

Night Horrors: Nameless and Accursed


Awakening is a blessing. It's pure enlightenment, arcane knowledge, untold Mysteries, unimaginable power. Awakening is a curse. It's all-consuming addiction, existential despair, desperate loneliness, dangerous hubris. Awakening is knowing you can do whatever you want, and then doing it. Damn the consequences if you like, but your damnation doesn't erase them. Bending reality to your will intoxicates...   [click here for more]
Onyx Path Publishing  $43.48

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M20 Technocracy Reloaded

M20 Technocracy Reloaded


Welcome to the Future As the third decade of the 21st century dawns, the Technocratic Union stands on the cutting edge of a future imperiled. As science and technology draw humanity closer than ever before, certain factions within the Masses display gross negligence, undermining the Union’s work and endangering the world for shortsighted gains. Despite global telecommunications,...   [click here for more]
Onyx Path Publishing  $45.00

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Scion Second Edition: Dragon

Scion Second Edition: Dragon


You have been chosen by a Dragon, gifted with magic and the incredible ability to shape shift into one of their terrible and awesome forms. In a World of myth, yours has been rewritten time and again, and yet Dragons remember all truths. You are an agent in an ancient war, working behind the lines and preparing for a battle for the fate of The World. Discover the Truth. Find yourself. Make your...   [click here for more]
Onyx Path Publishing  $39.99

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Chronicles of Darkness: Hurt Locker

Chronicles of Darkness: Hurt Locker


"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive." Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice and marking...   [click here for more]
Onyx Path Publishing  $25.00

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M20 How Do You DO That?

M20 How Do You DO That?


A Practical Guide Mage: The Ascension’s flexible and ambitious Sphere system has provided many questions and debates for over 20 years. Here, now, in this book, we answer the eternal question How Do You DO That? with hundreds of reality-altering feats – puppetry and possession, elemental command, martial arts prowess, illusions, and far, far more – all presented...   [click here for more]
Onyx Path Publishing  $30.00

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M20 The Book of Secrets

M20 The Book of Secrets


More Than Magick For mages who think they have everything, this trove of treasures expands upon the wealth of material presented throughout Mage: The Ascension’s 20th Anniversary Edition. New Traits, new rules, essays, answers, information… the Secrets are revealed within.  Enter the Annex Building upon the M20 core rulebook, this Book of Secrets...   [click here for more]
Onyx Path Publishing  $40.00

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Delta Green: ARCHINT

Delta Green: ARCHINT


Archeological Intelligence Some analysts develop signals intelligence or SIGINT. Some develop human intelligence, HUMINT. Delta Green deals in older secrets. It needs archeological intelligence. ARCHINT: a study of appalling dangers left in hidden places. It needs agents to look into horrors so that others can turn away. Agents like yours. Featuring: The Amulet of the Ai-Apa Blood of the Feeder The...   [click here for more]
Arc Dream Publishing  $14.99

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The Devoted Companion

The Devoted Companion


In the eyes of the Renegades, every conspiracy is a tightly managed organization comprised of faceless human monsters willing to commit any atrocity to advance its malevolent agenda. It is an oppressive structure bent on dominance through transgression. The Devoted are its brainwashed zealots and lab rats, its muscle and middle-managers, its magnum opuses and messiahs. Whether they do so blindly or...   [click here for more]
Onyx Path Publishing  $10.99

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M20 The Operative's Dossier

M20 The Operative's Dossier


A New Mission for a New World For five centuries the Ascension War has pitted the Enlightened against Reality Deviants. Bloodshed and horror from this conflict have nearly torn the world apart on a number of occasions. In the hopes of creating a safe environment and shepherding the Masses to Ascension, the Technocratic Union has used colonialism, conditioning, and violence to bring...   [click here for more]
Onyx Path Publishing  $26.99

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V20 The Black Hand: A Guide to the Tal’Mahe’Ra

V20 The Black Hand: A Guide to the Tal’Mahe’Ra


We Deal in the Truth. Every interaction, every fight, every clandestine meeting, it’s all about the truth. The truth hurts. The truth kills. But in the end, the truth protects. The truth shapes the world. Shape the world with us. The Tal’Mahe’Ra, the Black Hand, plays the long game. They’re fighting a war of millennia, and the stakes could never be higher than they are tonight....   [click here for more]
Onyx Path Publishing  $35.00

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The Pack

The Pack


The wolf must hunt, but it cannot hunt alone. Your hunts need the talents and instincts of other werewolves to slaughter the most dangerous prey. Your hunting grounds and families need the watching eyes of those with the blood of the Wolf of the spirit of the Moon. Your pack needs grounding in the world, humans who provide their contacts, expertise, and support. A pack is not a pack without a totem,...   [click here for more]
Onyx Path Publishing  $28.98

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W20 Changing Ways

W20 Changing Ways


The Garou Nature The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning...   [click here for more]
Onyx Path Publishing  $25.00

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Beast Player's Guide

Beast Player's Guide


"You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and...   [click here for more]
Onyx Path Publishing  $25.00

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Delta Green: The Complex

Delta Green: The Complex


FROM BIG DATA TO BELTWAY BANDITS Cosmic terror infects the U.S. government and the companies that profit from it.  Delta Green: The Complex offers 21 new dossiers for federal agencies and important contractors to enhance your Delta Green campaign. Each dossier describes the entity’s budget, operatives, organizational structure and history, mandate, areas of friction with...   [click here for more]
Arc Dream Publishing  $29.99

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Delta Green: Need to Know -- Free Starter Rulebook

Delta Green: Need to Know -- Free Starter Rulebook


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta...   [click here for more]
Arc Dream Publishing  $19.99

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W20 Kinfolk: A Breed Apart

W20 Kinfolk: A Breed Apart


Born to Run The Garou are born of two kinds: humans and wolves. These are their Kinfolk — those “of the blood.” These special people — whether of two legs or four — carry in them the hope of the Garou: the promise of future generations. Although Garou are born to Kinfolk, nobody knows they’re different until they undergo their First Change. Until such a blessed (or cursed)...   [click here for more]
Onyx Path Publishing  $17.01

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Trinity Continuum: N!WE Unleashed!

Trinity Continuum: N!WE Unleashed!


In the world of Trinity Continuum: Aberrant, wrestling is a major form of entertainment. Unlike in our world, many of these wrestlers are novas — individuals with amazing powers — and in the case of N!ternational Wrestling Entertainment and Nova Combat federations, these novas use their powers to wow the crowds, win fans, and make themselves rich, or suffer horribly for trying. In N!WE...   [click here for more]
Onyx Path Publishing  $15.00

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
Parts Per Million  $7.99

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V20 Ready Made Characters

V20 Ready Made Characters


Running a one-night game of Vampire: The Masquerade 20th Anniversary Edition? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for some examples of how to use the material in Lore of the Clans? Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the vampire Clans. Each character is provided with background,...   [click here for more]
Onyx Path Publishing  $8.51

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Heroes for the World (Ready Made Characters for Scion Second Edition)

Heroes for the World (Ready Made Characters for Scion Second Edition)


"My mother once told me that nothing in this world moves because you will it to. You must bend yourself to your own will, and through that, you can find that the world moves with you." — Yukiko Kuromizu  This book is for use with Scion: Origin and Scion: Hero. Inside you’ll find:  Six Scion characters with backgrounds, motivations, and both Pre-Visitation and Post-Visitation...   [click here for more]
Onyx Path Publishing  $11.99

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TinyZine Compendium - 2020

TinyZine Compendium - 2020


The 2020 TinyZine Compendium is here! Compiling all the 2020 TinyZines into a print format, this book collates the entire years worth of Gallant Knight Games' e-zine into a convinient print format! Containing new heritages, adventures, previews, optional mechanics, and more for a variety of Gallant Knight Games, you'll get material for:  Tiny Frontiers - Revised Tiny Dungeon: Second Edition Tiny...   [click here for more]
Gallant Knight Games  $19.99

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Easier Mystery Play

Easier Mystery Play


Every game is a mystery or contains mystery elements. Whether you are investigating an eldritch horror or trying to find a secret door. As a GM, it can be very frustrating when your players fail to grasp your obvious trail of clues or cannot roll a successful searching skill test to save their own lives. This book hopes to guide you through running more successful mystery adventures and doing so...   [click here for more]
Parts Per Million  $7.99

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Fallen Justice: A Tiny Supers City Book

Fallen Justice: A Tiny Supers City Book


TINY SUPERS HITS THE IRON AGE OF COMICS... And the Iron Age hits back! Fallen Justice is the first expansion for the bestselling Tiny Supers roleplaying game. Providing over 10 new archetypes, rules for equipment kits, utility belts and generating the crime-ridden neighborhoods of The Devil's Haven, you've got all the tools you need for gritty powerless vigilatnte-ism...   [click here for more]
Gallant Knight Games  $13.99

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The Chronomancer's Guide to the Future

The Chronomancer's Guide to the Future


The Chronomancer’s Guide to the Future is the essential reference for every Fifth Edition roleplayer who wants to time travel to and play in an incredible cyberpunk future. It contains rules for time traveling, crafting advanced machinery, new backgrounds, feats and skills, modern exploration and combat, equipment, spells, and much more. This guide immerses you in a world of futuristic adventure....   [click here for more]
Haggard Time Games  $29.99 $24.99

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Yazata: The Persian Gods

Yazata: The Persian Gods


The Gods of Ancient Persia The Yazata - the Gods of Persia - have made their presence known. With them come new challenges, and new weapons in the war against the Titans. Whether you are a Hero, a Demigod or a God, these divinities can add a new layer to your cycle. A pantheon book for Scion • A new pantheon of Gods inspired by the myths of Persia • New Boons, Knacks, Birthrights and...   [click here for more]
Onyx Path Publishing  $10.49

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war beyond the boundaries...   [click here for more]
Onyx Path Publishing  $15.99

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C20 Kithbook: Boggans

C20 Kithbook: Boggans


Sometimes it’s the little things that make the biggest differences in life, and nowhere is this more evident than the boggan kith. Although they have preferred to let others glory in the spotlight, this industrious kith has worked its own subtle and patient magic over the centuries, drawing power from dreams of hearth and comfort and becoming no less than the bedrock of Kithain society. Even heroes...   [click here for more]
Onyx Path Publishing  $12.01

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Campaign Options: The Feat Reference Document

Campaign Options: The Feat Reference Document


Everything You Don't Already Have!! The Feat Resource Document has over 700 feats from the publisher of the Pathfinder Roleplaying Game Core Rulebook! It's the ultimate compilation of feats that aren’t in the online Resource Document, taken from more than 100 adventures, companions and campaign sourcebooks. All are in as close to their original format as possible with only those...   [click here for more]
Rogue Genius Games  $19.99

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Convention Book: N.W.O.

Convention Book: N.W.O.


Heroes of Reality The proud men and women who serve the New World Order are the paragons and saviors of humanity. These Enlightened minds have the thankless job of being our shepherd, leading us to ultimate Empowerment and protecting us from utter chaos: the misguided Traditionalists, corrupted Technocrats, vile creates, and ourselves. The Order oversees the Technocratic Union through...   [click here for more]
Onyx Path Publishing  $14.51

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Convention Book: Syndicate

Convention Book: Syndicate


Advocate to the Masses Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows that the status quo keeps...   [click here for more]
Onyx Path Publishing  $15.99

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Beast: Building a Legend

Beast: Building a Legend


CREATING A CHRONICLE IS REWARDING... ...so why should the Storyteller have all the fun? The whole troupe should get in on the action, making for a chronicle that reflects the preferences and predilections of all the players. Building a Legend is a guide for doing exactly that — making a cohesive chronicle, starting with character creation, for Beast: The...   [click here for more]
Onyx Path Publishing  $8.51

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The Master Player's Adventurers Journal

The Master Player's Adventurers Journal


Bring your character to life! Give them the voice you always knew they had! Can be used with Any Roleplaying System! There are logs that allow you to keep track of all of the crunch and data that is a Player Character. This is not one of those logs. The Master Player's Adventurers Journal is an "In Character" record book...   [click here for more]
Fat Goblin Games  $24.99

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The Modern Adventurer's Guide to Guns & Gear for 5e

The Modern Adventurer's Guide to Guns & Gear for 5e


The Modern Adventurer's Guide to Guns & Gear is a supplement to add a modern flavor to your 5e campaigns. Mix Orcs, Elves and other assorted fantasy tropes with high powered firearms and explosives! Update your fantasy campaign to a 21st century setting with a slew of modern equipment and character options! If this all sounds great, then this book is the one for you. The Modern Adventurer's Guide...   [click here for more]
The Scrying Dutchman  $24.99

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All the Colors of the Sky

All the Colors of the Sky


Welcome to Hitotsuna Town, a quiet little town in rural Japan. On the surface it’s an ordinary place, but this is a town with the most wonderful secrets. This book is a compilation of bonus material for Golden Sky Stories from the Kickstarters for both Golden Sky Stories and Twlight Tales. A replay (transcript of a game session), "The Broken Window" 13 new residents, ranging...   [click here for more]
Star Line Publishing  $25.00

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Ready-Made Characters (Geist: The Sin-Eaters)

Ready-Made Characters (Geist: The Sin-Eaters)


Thinking of running a game of Geist: the Sin-Eaters? Players unsure of what to play? Looking for a fast way to dive into a ghost story? Ready-Made Player Characters (Geist: the Sin-Eaters) includes the Crossroads Drifters krewe, who perform for the living and the dead. Characters designed to for instant use in your Geist: the Sin-Eaters game. A collection of characters for...   [click here for more]
Onyx Path Publishing  $11.99

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C20 Ready Made Characters

C20 Ready Made Characters


Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren't sure what to play? Looking for some examples of how the various kiths might look?  Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying...   [click here for more]
Onyx Path Publishing  $8.51

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Blood & Justice: Welcome to Nocturne

Blood & Justice: Welcome to Nocturne


Blood & Justice: Welcome to Nocturne presents a gritty Iron Age superhero setting, a dark and frightening place where ordinary people live in terror of crime and senseless violence. Continually fighting to keep from sinking into the swamp on which it was built, Nocturne is a city of intrigue, danger, and adventure. It’s a wretched place to live—heavy with the...   [click here for more]
Mobius Worlds Publishing  $29.95

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Spirit of 77: Wide World of 77

Spirit of 77: Wide World of 77


Spirit of 77 is back and bigger than ever with its follow-up expansion - Wide World of 77! We’re taking you from the dirty city streets to brand new destinations like the squared circle, thunder road raceways and brawl-for-it-all skating rinks along with new Roles, Stories and lots of surprises! We’ve also included three wild Spirit of 77 adventures...   [click here for more]
Monkeyfun Studios, LLC  $25.99 $19.99

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The Modern Path - Heroes of the Modern World 2.0 [PFRPG]

The Modern Path - Heroes of the Modern World 2.0 [PFRPG]


Welcome to the Modern Path - Heroes of the Modern World "2.0 Edition" What is the thing that sets the modern genre of roleplaying games apart from all others? Is it the technology? Perhaps it is the culture? Wait...it's the guns, right? Well, maybe it is all of those aspects, but perhaps that certain something is more intangible. Perhaps it is the personal knowledge and frame of reference that each...   [click here for more]
Game Room Creations  $8.99 $7.99

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Ninth World Assassins

Ninth World Assassins


Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today. Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin. Rather, this book provides much much more...   [click here for more]
Metal Weave Games  $15.99

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Star Relationships

Star Relationships


Rivalries and Romance among the Stars! Star Relationships brings you a richly developed system for building relationships in your Starfinder Roleplaying Game campaign! It provides a meaningful progression and story for the significant NPCs your PCs might encounter in the course of their adventures, building romances and rivalries, alliances and affinities,...   [click here for more]
Legendary Games  $12.99

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UX02: Mind Games

UX02: Mind Games


Within this tome you will find... DCC Rules for Psionics powers and those that use them The Psion - A PC class that harnesses the power of the mind to crush their enemies.  A full write up of how Psionics work in DCC, including psionic dueling rules! A comprehensive list of Psionic powers for all levels of play. Over 50 powers in total. New Psionic items, including the powerful and proud psychic...   [click here for more]
Shield of Faith Studios  $11.98 $10.49

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