We at the Inquisition like to think we know as much as humanly possible about the supernatural world that surrounds us every day. Unfortunately, that’s not only a daunting task, it’s almost impossible. We discover new chaotic beings often, new otherworldly beings summoned to Earth, and the remnants of non-human societies. It is with great displeasure that I concede to the overwhelming... [click here for more]
To the east of the Commonwealth of Arcadia lies a realm of shifting sands and shifting alliances. The skies above the Badlands are a battlefield between the Pilots’ Guild and bands of airship pirates. Ironskeep tacit, or perhaps actual, support of air piracy has led to a coal embargo imposed on them by the Pilots’ Guild. Industry and railways desperate for coal have turned to the black... [click here for more]
Orrosh has plenty of scares for everyone but perhaps a standard monster is a bit too obvious for your players? With the intention of giving your players something a little different to encounter, meet six new horrors for your games, all fully illustrated.
There is a ghoul with an Indian background, an old enemy of Uthorion offered asylum by the Gaunt Man, a very cinematic vampire indeed, a true... [click here for more]