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 Hottest Modern, Supplements, OSR
 
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OWB008: Common Vehicles of WWII

OWB008: Common Vehicles of WWII


COMMON VEHICLES OF WWII is a veihicle sourcebook designed for WWII: Operation WhiteBox™. It contains suggested stats for 25 vehicles commonly found on the battlefields of WWII Europe. Vehicles include: Mercedes-Benz W150 Nazi staff car Willys Keep Chevrolet WB (30 CWT) Kubelwagen GMC "Deuce and a Half" Opel Blitz Daimler Armoured Car Leichter Panzerspahwagen Schwerer...   [click here for more]
Small Niche Games  $1.49

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The Hex Hack- A Sandbox Campaign

The Hex Hack- A Sandbox Campaign


The Hex Hack A Role-Playing Supplement for Sandbox Adventurers!! For use with the Black Hack and other OSR games Out in the wilds is the answer.    Whatever terror or despair plagues your lands, the dreams and portent point to the solution being out there.    Over hill and stream, through tunnel and...   [click here for more]
John R Davis  $1.50 $1.25

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The Cthulhu Hack: The Haunter of the Dark

The Cthulhu Hack: The Haunter of the Dark


The Cthulhu Hack: The Haunter of the Dark takes HP Lovecraft's final Mythos tale of doomed writer Robert Blake and guides you, in clear steps, through the process of turning it into an adventure for The Cthulhu Hack. With that approach in mind, you can then use the same tools and guidance to create classic adventures in mystery and horror. The Cthulhu Hack is a game...   [click here for more]
Just Crunch Games  $6.21

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OWB002: Norway Ablaze

OWB002: Norway Ablaze


Norway Ablaze is a mission pack for WWII: Operation WhiteBox. It contains three (3) short missions that loosely emulate the events of Operation Claymore---a series of British commando raids on the Lofoten Islands of Norway. RELAY STATION RAID: Destroy the relay station so the Germans can't call in reinforcements or air support from the Luftwaffe! FISH OIL FRACAS:...   [click here for more]
Small Niche Games  $3.99

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Gramma World

Gramma World


It all started with a typo my friend Mitch made while were setting up an upcoming Gamma World adventure on Facebook. Gramma World created a few chuckles and seemed to have run its course except that it kept striking me as funny. A few times a day I would think about it and finally I drew a few pictures of sassy grammas and thought, “this game MUST exist!” As a parody inspired by a gonzo...   [click here for more]
Okumarts Games  $5.99

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Black Hexes (Volume 1)

Black Hexes (Volume 1)


Black Hexes Volume 1 A Role-Playing Supplement for The Hex Hack Developed by John R Davis & Mike Galer (Dogs Dinner Games) For use with the The Hex Hack, The Black Hack and other OSR games For Characters Levels 1 to 10. Welcome to the Black Hexes. I hope you brought your sword.   This volume contains:...   [click here for more]
John R Davis  $2.00 $1.25

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The Jack Hack

The Jack Hack


The Jack Hack A Role-Playing Game of Victorian Villains Developed by John R Davis (Dogs Dinner Games) Based on The Black Hack by David Black You were once quite worthy fellows. Something terrible happened and you hit rock bottom. Were it not for a mysterious benefactor you would have died. Maybe you would have been better off that way. Your life is...   [click here for more]
John R Davis  $2.50 $1.25

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OWB004: Normandy Breakout

OWB004: Normandy Breakout


NORMANDY BREAKOUT is a collection of three (3) support missions designed for WWII: Operation WhiteBox™. Storm the beaches, secure key positions, and undertake covert missions in Normandy during Operation Overlord! ASSAULT ON PILLBOX 12: Storm the beaches of Normandy on D-Day and take out that German pillbox! APPLES OF WAR: Assault a French farmhouse...   [click here for more]
Small Niche Games  $3.99

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OWB003: Desert Raiders of WWII

OWB003: Desert Raiders of WWII


DESERT RAIDERS OF WWII is a collection of three (3) support missions designed for WWII: Operation WhiteBox™. Join the SAS and the LRDG and take part in historic raids against the Germans during the North Africa Campaign! RAID ON LUFWAFFE-32: Sneak into a Luftwaffe airfield at night and blow up as many planes as you can! PANZERS IN THE SAND: Locate the...   [click here for more]
Small Niche Games  $3.99

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OWB005: OWB: Allied Missions I

OWB005: OWB: Allied Missions I


OWB: ALLIED MISSIONS I is a collection of nine (9) support missions designed for WWII: Operation WhiteBox™. Get Norway Ablaze, Desert Raiders of WWII, and Normandy Breakout all in one book! Drop your characters right into WWII action by launching commando raids in Norway, hunting panzers with the LRDG in North Africa, storming the beaches...   [click here for more]
Small Niche Games  $9.99

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Weird Adventures

Weird Adventures


Welcome to the City... The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out. Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles...   [click here for more]
Hydra Cooperative  $10.00

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Wham Krak Swish

Wham Krak Swish


Wham Krak Swish is a simple combat add-on for The Black Hack and other OSR games. It's easy to implement and even easier to play. Choose between 12 different combat styles. Make those fights more fun :) ...   [click here for more]
Matush Manhunt Publications  Pay What You Want

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OWB006: The Liberation of Guerrierville

OWB006: The Liberation of Guerrierville


THE LIBERATION OF GUERRIERVILLE is a support mission designed for WWII: Operation WhiteBox™. Sneak into town and link up with the Resistance, go house to house with the U.S. Infantry, or jump in a tank and rumble through the streets on your way to liberate the town of Guerrierville! The Liberation of Guerrierville is designed for 3-6 characters of 1st-3rd level....   [click here for more]
Small Niche Games  $3.99

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The Great Game

The Great Game


The Great Game Developed by John R Davis & Mike Galer (Dogs Dinner Games) Based on The Black Hack by David Black The Great Game adds in political intrigue as a motivating theme. Bribery, corruption, espionage, perjury, sabotage and terrorism are all thrown into the mix of your Jack Hack gaming The Jack Hack...   [click here for more]
John R Davis  $2.50 $1.25

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The Penny Black

The Penny Black


Penny Black A Role-Playing Game Supplement for The Jack Hack Developed by John R Davis (Dogs Dinner Games) Based on The Black Hack by David Black Cold Steel, and Colder heart. A reign of Terror is about to begin that will test the hearts and souls of all fellows, be they foul or fair.    Welcome to the Penny...   [click here for more]
John R Davis  Pay What You Want

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The Manor, Issue  #1

The Manor, Issue #1


The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. ...   [click here for more]
GM Games  $2.50

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Quantum Flux: Unique Superscience Artifacts

Quantum Flux: Unique Superscience Artifacts


With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic...   [click here for more]
Skirmisher Publishing  $5.99

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Old School Scifi: the Hacker Class (White Star)

Old School Scifi: the Hacker Class (White Star)


Information warfare for White Star and other OSR games! Ever wanted to play a computer genius who could devastate security and overload enemy weapons with but the click of a button or swipe of a touch screen? Want to misdirect and confuse with an array of holographic images and illusions? Then Old School Scifi: the Hacker Class is for you! A new 10 level class! Learn special...   [click here for more]
Quasar Knight Enterprises  $2.49

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The DOC Department of Creatures

The DOC Department of Creatures


The DOC Department of Creatures During World War II British Intelligence invited many occultists into its ranks because it needed their specialist knowledge and skills. You play such a person. This is a supplement for THE FRONT the WWII role playing game. It has a New class the Combat Construct as well information on the Department of Creatures....   [click here for more]
Mark Hunt  $1.00

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White Lies - Operation Burning Presidents

White Lies - Operation Burning Presidents


BEGIN MESSAGE. OPERATIVE JOHN DIXON (CODENAME FOXTROT) HAS GONE MISSING. HE WAS ENGAGED ON A CRUCIAL MISSION TRACKING DOWN CONNECTIONS BETWEEN AN ORGANIZED CRIME FAMILY AND A TERRORIST ORGANIZATION ACTIVE ON U.S. SOIL KNOWN AS THE FREEDOM BRIGADE. YOU ARE TASKED WITH FINDING AND RECOVERING AGENT FOXTROT, AND CONTINUE HIS INVESTIGATION INTO THE FREEDOM BRIGADE. END MESSAGE. This...   [click here for more]
DwD Studios  $2.99

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OWB007: Attack on Hilo Ahu Beach

OWB007: Attack on Hilo Ahu Beach


ATTACK ON HILO AHU BEACH is a support mission designed for WWII: Operation WhiteBox™. It’s the morning of Dec 7, 1941, and you’ve just stumbled onto a squad of Japanese marines, hell-bent on destruction. Can you stop their murderous rampage as the bombs rain down on Pearl Harbor? Attack on Hilo Ahu Beach is designed for 3-6 characters of 1st-3rd level....   [click here for more]
Small Niche Games  Pay What You Want

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Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V

Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V


With amazing powers, terrible mutants, and scientific advancements available only in our collective imagination, Mutant Future stretches the bounds of conception. From a foundation of Clarke’s Second Law and Goblinoid Games’ supplement Realms of Crawling Chaos, we present superscience artifacts, devices that are one step beyond and seemingly magical even to characters familiar...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #47: Underwater Rules

Wisdom from the Wastelands Issue #47: Underwater Rules


Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #40: New Races 2

Wisdom from the Wastelands Issue #40: New Races 2


Over time, mutations can become consistent, creating unique species and new creatures — for example, birds evolving from dinosaurs. But Mutant Future races need not be consistent, or even physical creatures. Two years ago, Wisdom from the Wastelands Issue #4 introduced a number of new racial possibilities for player characters. We continue that project here, with several more races...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes

Wisdom from the Wastelands Issue #51: Mutated Animal/Plant Genotypes


When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water....   [click here for more]
Skirmisher Publishing  $2.99

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Gonzo Con

Gonzo Con


WHAT? A ridiculous system neutral adventure? For character levels 0-1??? ABOUT Gonzo Con is a humorous RPG adventure which pokes fun at geek conventions, geek culture, and the 1970-80s. The thirty page module is presented in a non-linear fashion so the players can make their own exploration choices. Players assume the role of modern day people transported...   [click here for more]
Ultanya Publishing  $2.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation

Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation


As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #52: Nanotech Undead

Wisdom from the Wastelands Issue #52: Nanotech Undead


In the Ancients’ movies and literature, undead were often created by magic, curses, or other supernatural phenomena. The hideous and terrifying creatures now stalking the wastelands are closer to another theme from the ancestors’ popular culture: technology run amuck, the escaped infectious creations of mad scientists. But the Ancient biotech engineers were not usually mad, and the infections...   [click here for more]
Skirmisher Publishing  $2.99

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Modern Monks: Enter the Youxia

Modern Monks: Enter the Youxia


Chinese folklore tells tales of the youxia, a wandering hero who took it upon himself to defend the common man from tyrants and oppressors. Now you can introduce this hero archetype into your Modern Monks campaign! Enter the Youxia contains the youxia specialty, 8 new Techs, and 19 new magic items. ...   [click here for more]
Point of Insanity Game Studio  Pay What You Want

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Admin Screen for White Lies

Admin Screen for White Lies


This product is designed to help Admins run their game smoothly. While it's specifically made for White Lies, it's also broadly compatible with other OSR games. The print version comes with eight inserts that fit into the Ultimate GM Screen from Hammerdog Games. The admin side has an enemy generator, a section for campaign notes and house rules, a complete reference for combat, action and saving...   [click here for more]
Thunderegg Productions  $4.99

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Welcome to Neuro City

Welcome to Neuro City


Welcome to Neuro City is a fantasy cyberpunk supplement for Arcana Rising, the H&H System powered game of urban fantasy. Blending real world and fantasy future alike, Neuro City presents a tightly-packed powder keg of warring corporations, disenfranchised planar refugees, vampiric street gangs, and gun-for-hire "operators" trying to make a living...   [click here for more]
Bedroom Wall Press  Pay What You Want

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Creatures of the Wastelands [BUNDLE]

Creatures of the Wastelands [BUNDLE]


This special bundle product contains the following titles. Creatures of the Tropical Wastes (Mutant Future) Regular price: $5.99 Bundle price: $3.14 Format: PDF Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully...   [click here for more]
Skirmisher Publishing  $37.93 $19.99

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Despatches: Issue 0

Despatches: Issue 0


Welcome to the first issue of Despatches! This is going to be a semi-regular supplement for Bill Logan's White Lies RPG, as well as a good resource for GMs of any other espionage game. This issue is free to help give you an idea of what's to come. In future issues we'll be extending content. Regular columns will include Most Wanted, a selection of gangs and criminal organizations, Quartermaster, a...   [click here for more]
Thunderegg Productions   FREE 

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In Bleakest Midwinter

In Bleakest Midwinter


Baby New Year is missing. Only an elite team straight from Santa's workshop can get him back. To be honest, though...it isn't looking so good. In Bleakest Midwinter is a cozy little holiday adventure for any number of expendable elves. Its rules should be familiar to anyone who plays the world's most popular RPG. Includes art by J.R. Mounts and a bunch of ways for elves to die. ...   [click here for more]
Monstrous Matters   FREE 

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Wisdom from the Wastelands Issues 41-45 [BUNDLE]

Wisdom from the Wastelands Issues 41-45 [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #41: Alternate Forms of Radiation Regular price: $0.99 Bundle price: $0.74 Format: Watermarked PDF As one of technology’s four horsemen, radiation is a important part in Mutant Future and other post-apocalyptic and sci-fi games:...   [click here for more]
Skirmisher Publishing  $4.95 $3.70

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Wisdom from the Wastelands Issues 46-50 [BUNDLE]

Wisdom from the Wastelands Issues 46-50 [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #46: High-Tech Weapons 4 Regular price: $0.99 Bundle price: $0.74 Format: PDF In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements...   [click here for more]
Skirmisher Publishing  $4.95 $3.70

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