What can change a person's very nature?How can the broken be made whole?What does it mean to be a hero?
In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most... [click here for more]
Gods. Spirits. Demons. Supernatural entities, or maybe mere myths. Omnipotent creators, powerful beings who occasionally interact with lesser ones, or impersonal concepts. Saviors, benevolent helpers who offer illumination or practical assistance, aloof observers, petty mischief-makers, or evil presences. Whatever they are, humankind has always been obsessed with them and with their demands: compliance... [click here for more]
Over the last two decades, The Big List of RPG Plots has been cited, quoted, thanked and excerpted in articles for computer-game design, a book on Hollywood screenwriting, and more than a few pen-and-paper RPGs. I wrote it in 1993 as an article submission for Pyramid magazine (they rejected it). I later tried to shop it to Dragon and Shadis and others... [click here for more]
Before you take the plunge on Sixcess Core check out the Quickstart Rules!
This brief overview of Sixcess (6S) condensed down into 7 pages will give you the basics of how 6S works and what it can offer your gaming experience as well as some insight into what the full book offers.
Clean and easy to read or print.
The Quickstart Rules also include a free sample adventure set in a (mostly) generic... [click here for more]