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Delta Green: Need to Know

Delta Green: Need to Know


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE This five-page reference document summarizes the core rules of Delta Green: The Role-Playing Game. They cover creating Agents, using skills, conducting combat, and falling apart as sanity dwindles. Find an expanded quickstart guide in Delta Green: Need to Know, and the complete rules in Delta Green: Agent's Handbook. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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The Day After Ragnarok

The Day After Ragnarok


Submachine Guns and Sorcery! Mighty-thewed barbarians and grim mercenaries roam the desolate plains of Ohio. Giant snakes, and those who worship them, prowl the ruins of St. Louis. Pirates battle the Japanese invaders in the South China Sea. Bold British agents, equipped with experimental bio-technology, thwart the insidious infiltration of Stalin's humanzees. Sky-raiders strike from hidden bases...   [click here for more]
Atomic Overmind Press  $12.95

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Investigator Weapons, volume 2

Investigator Weapons, volume 2


“I shot my answering machine today. Took out the old twelve gauge my father left me, and blew it to pieces. A silly, futile gesture, I know, but it illustrates my present state of mind, I think.”– Paul F. Wilson, ‘The Barrens’ (1989) Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available...   [click here for more]
Sixtystone Press  $34.99 $14.99

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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game. Each two-page sheet includes: Stats as recommended in the rulebook for each profession Professional skills A summary of bonus skill options for each profession A brief description of the...   [click here for more]
Arc Dream Publishing  $2.99

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Freedom Squadron Digital Extras Bundle

Freedom Squadron Digital Extras Bundle


Freedom Squadron Stretch Goals! This is the Digital Stretch Goal Bundle that all backers helped unlock. There's a ton of goodies to enhance your Freedom Squadron gaming experience, including: Three adventures written by Raymond Bruells III, entitled Desecration of Heroes, Sting of the WASP,...   [click here for more]
Evil Beagle Games  $9.95

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Delta Green: Extremophilia

Delta Green: Extremophilia


Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far...   [click here for more]
Arc Dream Publishing  $4.99

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Old Shanghai Sourcebook

Old Shanghai Sourcebook


Old Shanghai, "The Gateway to China", "Paris of the East" and "Pearl of the Orient". In the thirties, Shanghai had many names. It was a city where politics, business and crime whirled with a glitzy nightlife full of Jazz, creating a dark but sparkling metropolis. Old Shanghai is a resource provided to bring Old Shanghai into your favorite game. " As the passenger...   [click here for more]
Horrido Publishing  $10.00

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GODLIKE: Will to Power

GODLIKE: Will to Power


“Give me five years and you will not recognize the Germany I will show you...” - Adolf Hitler, November 30, 1940 PIERCE THE DARKNESS SURROUNDING THE NAZI SUPER-MEN! Will to Power: The Nazi Parahuman Program 1936-1945, details the machinations of RuSHA SA—Rasse-und Siedlungshauptamt Sonderabteilung A (“Race and Settlement Office Special Department A”)—the Nazi...   [click here for more]
Arc Dream Publishing  $20.99 $9.99

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Operation: Arctic Storm

Operation: Arctic Storm


All radio frequency communications have been jammed in the Northern Hemisphere. Imagine the trouble this is causing: everything from cellular phones to GPS systems to anti-espionage satellite communications… all silent. Nobody is claiming responsibility, and nations are starting to suspect one another. Governments are scrambling to establish land-line communication paths to their armies....   [click here for more]
DwD Studios  $3.99

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Covert Ops - Shadow Directorate

Covert Ops - Shadow Directorate


BACKGROUND This is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization. Using this optional supplement, starting...   [click here for more]
DwD Studios  $1.99

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Operation: Burning Presidents

Operation: Burning Presidents


Operative John Dixon (code name FOXTROT) has gone missing. He was engaged on a crucial mission tracking down connections between an organized crime family and a terrorist organization active on U.S. soil known as the Freedom Brigade. As the operatives track down Dixon's location, they learn of a pending plot that only they are in a position to stop. If they are too late, Dixon will surely die...   [click here for more]
DwD Studios  $1.99

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Covert Ops - The Neumann Protocol

Covert Ops - The Neumann Protocol


BACKGROUND This is a short supplement for the Covert Ops role-playing game. It can be used with the setting provided in brief within the core rulebook (SECTOR) or can be used in any setting you desire. Since this supplement is settingless, it uses the generic term “Command” to refer to the player operatives’ organization. In this supplement, add a little bit of...   [click here for more]
DwD Studios  $2.99

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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
Arc Dream Publishing  $4.99 $3.74

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Delta Green: Observer Effect

Delta Green: Observer Effect


If we look too deeply into the roiling chaos of reality, chaos may look back. The Olympian Holobeam Array, funded in part by the U.S. Department of Energy, was built to delve into a fringe theory of physics. It uses highly classified technology that its parent company developed in conjunction with the U.S. military. A few hours ago, the Holobeam Array went online. A few minutes ago, it went offline...   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Galaxy War 1939 - Legacy of the Oros

Galaxy War 1939 - Legacy of the Oros


It’s 1939. You’ve been sent by the Space Operations Executive to recover a mysterious doctor, shot down behind enemy lines; only these battle lines are far from home. On Churchill IV, the Deutschstern Reich keeps order over its new conquest with Kriegstier, vicious alien predators gene-built to root out partisans in the planet’s highlands. And something else lurks in the broken...   [click here for more]
Mystic Bull Games  $4.99

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Ghost Ops - Africa

Ghost Ops - Africa


Africa a vast and intriguing continent - home of 1.2 billion people and just as many myths, clichés, and misconceptions. There are 54 separate nations here, along with two disputed sovereign states and nine dependent territories. Colonialism and the slave trade are both still alive and well. Religious wars and politically motivated bloodshed are constant. Disease, unrest, and hunger are persistent...   [click here for more]
FeralGamersInc  $9.99

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Romance in the Air • A World of Adventure for Fate Core

Romance in the Air • A World of Adventure for Fate Core


All aboard the Pension Bellevue for a trip full of romance, intrigue, and peril! Enjoy the heady, innocent days before the war in Romance in the Air, a Fate world and adventure by Bill White, author of Ganakagok. In the skies over a fin de siècle Europe that never was, the aristocracy mingles in elegant comfort upon balloon-borne sky-salons and aerial lounges, dallying...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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A Light in Darkness

A Light in Darkness


A Light in Darkness - A dark, survival horror scenario for Call of Cthulhu 7th Edition, set in the Pacific Theatre during World War II. Includes 8 pregenerated characters, special-purpose insanity cards and weapon cards, maps, and other player handouts. Designed to run in 4-5 hours for 3 to 6 players. June, 1945. The US and Allies continue to make progress in the Pacific against the forces of Imperial...   [click here for more]
Chaosium  $3.99

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Armageddon: Armed Force

Armageddon: Armed Force


The war to end all wars is underway, and humanity finds itself set upon from all sides. Although all manner of mythical creatures now fight alongside it to survive, only mankind has the numbers, determination and sheer tenacity to save itself from everything born of Darkness that wishes to see it undone. Armed Force provides detailed information on the American forces waging war against Leviathan’s...   [click here for more]
Eden Studios  $40.00 $20.00

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T2013- Rules Addendum

T2013- Rules Addendum


This addendum combines all of the Gunstravaganza firearms we've released on our forums along with new Stage III firearm rules not included in the Core Rules. Included: Over 20 new firearms Stage III Ballistics Data Rules for Suppressors Stage III Quirks for Firearms from the Core Rules ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T2013- Everytown

T2013- Everytown


Everytown is a ready-made, highly customizable locale for a Twilight: 2013 Campaign. As written, the locations of Everytown are purposely named by their function and the NPCs called by their trade or position in the town rather than given names so the GM can easily modify them to reflect the locale and society they choose for their campaign. The intent is to maximize utility...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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Jingo

Jingo


J.I.N.G.O.! The world's greatest heroes, for the world's greatest nation! It's 1985. After a landslide election, Ronald Reagan has just started his second term, and America feels awfully good about itself. Unfortunately, there's a new threat out there, more dangerous than the USSR, Libya, and Iran combined-M.U.S.K.R.A.T, the Militant Union of Saboteurs, Killers, Renegades, And Terrorists. To combat...   [click here for more]
Hex Games  $3.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Torg: Kanawa Heavy Weapons

Torg: Kanawa Heavy Weapons


Bigger Problems? Bigger Weapons. We at Hachiman Arms Division know you would never start trouble. Sadly, the world is full of trouble willing to start with you. For those extreme circumstances, we proudly offer the finest selection in heavy weapons. We have made painstaking efforts to procure weapons from a wide spectrum of technological sophistication, from an Aylish steam cannon to...   [click here for more]
Ulisses Spiele  $6.99

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Search & Destroy

Search & Destroy


"Redhawk to Citadel. Come in Citadel. The situation is worse than we imagined..." The world of action heroes is full of fearless agents, secretive organizations, and deranged villains. Search & Destroy gives you and your players the opportunity to step into that world, find evil, and stop it. This toolkit, for use with SUPERS Revised by Hazard Studios, expands...   [click here for more]
Stone Mountain Press  $8.00

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PATROL: The Trench Raiders

PATROL: The Trench Raiders


This is an expansion for PATROL. You need the base game to play. You will also need the (free!) printable Playbooks. April, 1917. Europe has been at war for three long years. Russia has abandoned the war effort. The rains never stop. Mud and bodies choke the trenches. In this new age of industrial death, there is little one person can do to make...   [click here for more]
Newstand Press  $9.99

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USSMC FM 7-22: Space Boarding Operations

USSMC FM 7-22: Space Boarding Operations


In 2089, the universe is a cold, dangerous place. It’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower. USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding...   [click here for more]
Skirmisher Publishing  $2.99

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Real American H.E.R.O.es Revised

Real American H.E.R.O.es Revised


This release is also part of the Saturday Morning Spycraft series, which explores your favorite 80s cartoon properties using the Spycraft 2.0 system. In this release you can... Fight for freedom - or crush it - in a brand new world of four-color military fantasy! Real American H.E.R.O.es is a mini-setting where the good guys wear green, the bad guys wear blue, and great...   [click here for more]
Crafty Games  $9.95 $7.45

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GODLIKE: The Courtyard of Hell

GODLIKE: The Courtyard of Hell


"It wasn't hell. It was the courtyard of hell. It was a maelstrom of noise and hot, splitting steel... the rattling of machine guns never stops... wounded men refuse to leave, and the men don't want to be relieved after seven days and seven nights... the battlefield is still an appalling thing to see, in its mud, ruin, dead, and its blight and desolation."   --Matthew...   [click here for more]
Arc Dream Publishing  $29.95 $14.95

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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have...   [click here for more]
Arc Dream Publishing  $4.99

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OPERATION: NAZI SMASHER (Charity Product)

OPERATION: NAZI SMASHER (Charity Product)


A Hypercorps 2099 adventure set in WW2 for PCs of 16th level, 8th level [Hyper Score 6], or 8th level (Mythic Rank 5-6) using the Pathfinder Roleplaying Game and Hyper Score rules. After the despicable display of bigotry and hatred in Charlottesville VA in August 2017 a group of artists, designers, and writers joined me to do something about it. This thrilling adventure...   [click here for more]
Legendary Games  $10.00

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Terror/Counterterror

Terror/Counterterror


A day like any other... The drab canvas of the North Korean army tent flaps in the wind as the dark-haired man carefully packs C-4 into a gutted teddy bear. A grandson of the Kurdish diaspora, he'll make sure this toy gets into the hand of a Turkish child. Meanwhile, half the world away, a clean-cut French banker hands a briefcase to a hunched Canadian Army veteran in a crowded London...   [click here for more]
Chameleon Eclectic  $18.00 $12.00

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The Medellín Agent

The Medellín Agent


Behind enemy lines . . . The roar of jet turbines gives way to the din of jungle insects as the Colombian army VH-22 disappears over the trees. We're alone now, on the sweltering slopes of the Cordillera Occidental, fifty klicks behind FARC lines. And ten klicks from the crash site-an F-23 downed over enemy territory. The CIA didn't tell us what it had been up to-probably didn't...   [click here for more]
Chameleon Eclectic  $18.00 $12.00

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BlackEagle Operative's Kit

BlackEagle Operative's Kit


1999. The client wanted three files introduced into a competitors' databank. Sounded fishy, but we get paid not to ask questions. Problem is, when we agreed to the assignment, we had no idea the place was run by a mob boss. Never seen security like it. Good thing we had handbook...   What makes BlackEagle operatives so good? Why do they succeed when so many others fail? This is...   [click here for more]
Chameleon Eclectic  $15.00 $10.00

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Modern Equipment Catalog

Modern Equipment Catalog


Sometimes, Only the Best Will Do! If the professionals demand it, you'll find it here. The Modern Equipment Catalogue gives you all the best military, police and survival equipment along with all the tools you need to get the job done. It contains chapters on: Tactical Gear: Body armour, tactical carrying equipment, holsters and weapons accessories; Survival and Outdoors...   [click here for more]
Chaosium  $17.95

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WatchGuard Solo - Battalion (M&M 3e)

WatchGuard Solo - Battalion (M&M 3e)


Right from the pages of the best-selling WatchGuard Sourcebook comes the WG Solo series! Meet Battalion -- enigmatic assassin for the metahuman villainous team, BlackGuard! Battalion, the deadly, duplicating, double-barreled diablo can now be a part of your next M&M 3E adventure! Each of these entries appears fully in the WatchGuard Sourcebook, available for download here, but...   [click here for more]
Xion Studios  $0.99

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Mecha Opponents: Brushfire Wars

Mecha Opponents: Brushfire Wars


Mecha Opponents: Brushfire Wars is a short campaign guide for running some encounters in a thrid-world setting within the Planetfall setting. It is a time or change and conflict as large wealthy nations seek to loot the resources of the third world in order to protect the entire planet from a looming interstellar conflict. The aliens aren't here yet, but the world's powers are determined to be very...   [click here for more]
Art of War Games  $2.00

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Planetfall Mega Bundle [BUNDLE]

Planetfall Mega Bundle [BUNDLE]


This special bundle product contains the following titles. Fighting Ships I: PL5 Early Starships Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF Fighting Ships is a series of supplements designed to allow players to use early starships at the dawn of space warfare. Inside you will find various equipment, armor, systems and weapons for use in a...   [click here for more]
Art of War Games  $27.00 $17.50

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Era Of War:  Core Rules Set

Era Of War: Core Rules Set


ERA OF WAR: CORE RULES SET is a set of rules, figures, templates and Data Cards. It not only includes the figures for the K'VYK DOMINION, but also includes everything you need to play ERA OF WAR (except for dice)! This set includes: 34 page rulebook over 75 figures scaled for 30mm gameplay Templates for weapons, artillery Deviation...   [click here for more]
Grey Matter Games  $9.95 $5.00

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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DEADLY MISSIONS Expansion Six:  BUG HUNT!

DEADLY MISSIONS Expansion Six: BUG HUNT!


DEADLY MISSIONS Expansion Six: BUG HUNT! is the second expansion to the Science-Fiction edition of adventure games that features randomly generated floor tiles, encounters and equipment tokens each in a stack, or deck, that you flip and bring into play. This unique and original set of tiles and creatures is a different game each time you play. NOTE:...   [click here for more]
Grey Matter Games  $5.95

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DEADLY MISSIONS Expansion Seven: PARANORMAL INVESTIGATORS

DEADLY MISSIONS Expansion Seven: PARANORMAL INVESTIGATORS


DEADLY MISSIONS Expansion Seven: PARANORMAL INVESTIGATORS! is the third expansion to the Science-Fiction edition of adventure games that features randomly generated floor tiles, encounters and equipment tokens each in a stack, or deck, that you flip and bring into play. This unique and original set of tiles and creatures is a different game each...   [click here for more]
Grey Matter Games  $2.95

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99

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