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GenreRule SystemLanguages
Pulp   Remove Search Term
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 Hottest Pulp, OSR (unofficial/3rd party), German (and English)

 
 Newest Titles in This Section
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Bandits and Battlecruisers

Bandits and Battlecruisers


PAY WHAT YOU WANT! BANDITS + BATTLECRUISERS = ADVENTURES IN SPACE Bandits and Battlecruisers is an Old School Role Playing Game, based on Bandits & Basilisks mini-game and the classic Terminal Space supplement. On its 140 pages you will find: Detailed character creation rules; Monster creation...   [click here for more]
Underworld Kingdom  Pay What You Want

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Demon Drums (Crawljammer)

Demon Drums (Crawljammer)


Strange drumming is heard in the distance. Bizarre creatures battle each other to the death. And what treasures lay beneath the deadly swamp? Will the PCs live long enough to find out? This adventure, suitable for PCs of level 2-4, includes a map of the swamp, a haunted tree, and a dungeon below, keyed with encounters and treasure appropriate for your Crawljammer campaign (or any other OSR game)....   [click here for more]
Moon Dice Games  $2.00

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HIDEOUTS & HOODLUMS Core Rules [BUNDLE]

HIDEOUTS & HOODLUMS Core Rules [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Hideouts & Hoodlums, Book I: Men and Supermen Regular price: $2.50 Bundle price: $2.50 How long have you been waiting to combine golden age comic book gaming with old school game rules? Wait no longer! Book I, Men and Supermen, includes all the...   [click here for more]
Great Scott! Games  $7.00

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Hideouts & Hoodlums, Book I:  Men and Supermen

Hideouts & Hoodlums, Book I: Men and Supermen


How long have you been waiting to combine golden age comic book gaming with old school game rules? Wait no longer! Book I, Men and Supermen, includes all the rules you will need to create your own Fighters, Magic-Users, and Superheroes for exploring the deep-leveled hideouts of the criminal underworld! HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible rules set, using...   [click here for more]
Great Scott! Games  $2.50

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Hideouts & Hoodlums, Book II:  Mobsters and Trophies

Hideouts & Hoodlums, Book II: Mobsters and Trophies


How long have you been waiting to combine golden age superhero gaming with old school game rules? Wait no longer! Book II, Mobsters and Trophies, will aid the Editor in stocking endless levels of hideouts with mobsters to fight and trophies to win! HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible rules set, using the Open Game License, by Scott Casper This is brand...   [click here for more]
Great Scott! Games  $2.50

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Machinations of the Space Princess

Machinations of the Space Princess


Machinations of the Space Princess is a Science-Fantasy role-playing game. That means it’s very much about style over substance, mixing science-fiction, magic and psionics in a game world that owes much more to Metal Hurlant and Star Wars than it does to 2001 or Bova’s Grand Tour. This is a game of strangeness and fun, of space pirates and beautiful alien princesses, of living...   [click here for more]
Postmortem Studios  $11.99

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Science Sleuths #5

Science Sleuths #5


THEY USE THE SCIENTIFIC METHOD TO PROVE THAT CRIME DOESN'T PAY The fifth issue of Science Sleuths features mainstays hard-hitting inventor Jill Trent and her gal-pal Daisy Smythe, as well the high-flying scientists Rocketman & Rocketgirl. With this issue, we introduce a new scientist who turns science into a crime-fighting tool--the King of Darkness! In addition to...   [click here for more]
NUELOW Games  $1.99

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You have reached a page with Adult Content filtered from view. If you wish to view this content, you must log in and modify your account information Last Gasp Grimoire   
Supplement IV: Captains, Magicians, & Incredible Men: Pt. II - Harvey-Timely

Supplement IV: Captains, Magicians, & Incredible Men: Pt. II - Harvey-Timely


HIDEOUTS & HOODLUMS Supplement IV is back and it's complete! With both halves together, you have over 200 pages of some of the best of the heroes and villains of the Golden Age of Comics, 1936-1941, including exhaustively detailed biographies, critical analysis of the stories, and -- lest we forget this is a RPG supplement -- fully-statted record sheets for over two dozen of the heroes and villains...   [click here for more]
Great Scott! Games  $4.00

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Swords of Almuric: Classic D&D Edition

Swords of Almuric: Classic D&D Edition


Almuric... ...a savage world where barbaric ape men are locked in eternal battle with winged marauders... ...a primeval world where titanic beasts roam plains and hills and implacable predators stalk the forests of the night... ...a mysterious world where alien ruins raised by races lost in the depths of time loom against an unforgiving sky... ...a desperate world where man pits muscle and wits...   [click here for more]
Red Ram Studios  $5.99

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The Baron's Gold

The Baron's Gold


A sandbox adventure for three or more pirates of any level! Usable with other games and replayable since there are so many options for how the story may turn out! When cap’n “Toothless Ted” Jones finally finds the map leading to the legendary mother lode of Baron Gottfried von Heinzelmann, mutiny breaks out and the cap’n is marooned. But somehow, he snuck...   [click here for more]
BD Games  $4.99 $0.23

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The Big Book of Spiders

The Big Book of Spiders


The Big Book of Spiders is a great supplement to your fantasy role playing game. It includes: More than 30 original illustrations! 24 fully-detailed spiders for your game! Ready-to-play mini adventure full of spiders and spider gear! 5 spider-based spells and equipment! A fully-detailed new playable character race! A...   [click here for more]
Dylan Hartwell  $3.99

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The Trophy Case no. 10

The Trophy Case no. 10


The Fall 2014 issue of The Trophy Case 'zine is here! TTC returns with: -Articles on HIDEOUTS & HOODLUMS covering competitive play, plus a random hoodlum generator! -The eighth installment of Major Magus illustrated fiction! -More statted Heroes! -A convention report! -A female's perspective on women in gaming! -The fourth installment in the almost-read-to-play 'Heinous Hideout' series!...   [click here for more]
Great Scott! Games  $0.50

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The Trophy Case no. 8

The Trophy Case no. 8


The Spring 2014 issue of The Trophy Case 'zine is here! TTC returns with: -Articles on HIDEOUTS & HOODLUMS, for incorporating planes and small towns into your H&H campaigns, -An article on playing pastiche heroes and sample stats for Big Bang Comics, -The sixth installment of Major Magus illustrated fiction, -The second almost-read-to-play 'Heinous Hideout, this time an indoor circus,...   [click here for more]
Great Scott! Games  $0.50

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The Trophy Case no. 9

The Trophy Case no. 9


The Summer 2014 issue of The Trophy Case 'zine is here! TTC returns with: -Articles on HIDEOUTS & HOODLUMS covering alignment languages, famous jewelry, body armor, and mad science! -The seventh installment of Major Magus illustrated fiction! -More statted Heroes! -The third, and biggest yet, almost-read-to-play 'Heinous Hideout' -- this time on a naval destroyer! It could well be the...   [click here for more]
Great Scott! Games  $0.50

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The Trophy Case vol. 1, no. 5

The Trophy Case vol. 1, no. 5


It's here! The Fall 2011 issue of The Trophy Case offers detailed analysis from a live H&H game session, new variant and house rules, a big review of another game called Dicey Tales, a map, previews of Supplement III: Better Quality, adventure seeds, more Captain America comic book reviews, and ready-made Supporting Cast Members! It's the first issue under the new Great Scott! Games label, so...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 1, no. 6

The Trophy Case vol. 1, no. 6


The first new Hideouts & Hoodlums product of 2012 from Great Scott! Games is the 6th issue of The Trophy Case! It's got new flying and movement rules, the beginning of the aviator class, more of "The Vindicators" fiction, more comic book reviews (this time, Feature Comics), more ready-made Supporting Cast Members, and -- cut from Supplement III: Better Quality --suggestions for gaming...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 1, no. 7

The Trophy Case vol. 1, no. 7


The Trophy Case newsletter returns with new stuff for the Aviator, Mysteryman, and Scientist classes, a big interview with upcoming module writer Steve Lopez, Golden Age hero write-ups, and comics! Your quarterly dose of HIDEOUTS & HOODLUMS goodness is still all free! ...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 1

The Trophy Case vol. 2, no. 1


The Trophy Case newsletter ain't a newsletter anymore -- it's a 20-page 'zine! This time we've got contributions from five different authors, including new mobsters and stats for Nazis, rules for adjusting H&H to the Silver Age, an in-depth look at a classic Captain Marvel adventure, 100 random clues, an optional skill system for H&H, and a special 7-page 1940 Duluth Gazeteer, complete enough...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 2

The Trophy Case vol. 2, no. 2


The Trophy Case 'zine is back with a special fan fiction-themed issue. But if fanfiction's not your thing, don't despair; this issue still has pure H&H goodness, including an alternate hand-to-hand combat system for you to try, two new mobsters (that are on your side!), and a sneak peek at what Supplement IV will look like! All this, and you still get some great Golden Age public domain artwork...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 3

The Trophy Case vol. 2, no. 3


This special issue of The Trophy Case 'zine features a new serial of illustrated fiction featuring a "new" (but familiar) character called Major Magus! It also continues the serialization of Madam Fatal's brand new adventures, debuts a section of Golden Age fan art, includes a new option for Magic-Users, tables to help generate character backgrounds, a new race to play, a new version of...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 4

The Trophy Case vol. 2, no. 4


This Spring 2013 issue of The Trophy Case 'zine features the second installment of our Major Magus serial, the third part of our Madam Fatal serial, plus new alien mobsters, a superhero write-up, fan art, a continuation of the Golden Age Hero Index, a review of Marvel Firsts: WII Superheroes, three new races for H&H, and a hideout map. Whew! And it's still all free! If you can find a better...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 5

The Trophy Case vol. 2, no. 5


The Summer 2013 issue of The Trophy Case 'zine features a third installment of Major Magus' adventures so big that it's going to spill over onto the H&H website! It's also got the final part to the Madam Fatal serial, the Spy character class for H&H, outtakes from Supplement IV Part II, a review of the Triumphant roleplaying game, and more! Snatch it up while it's hot! ...   [click here for more]
Great Scott! Games   FREE 

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The Trophy Case vol. 2, no. 6

The Trophy Case vol. 2, no. 6


The Fall 2013 issue of The Trophy Case 'zine is here with a healthy dose of Major Magus illustrated fiction, the new Detective character class for H&H, H&H write-ups of new and established superheroes, new mobsters to fight, an extensive Q&A with the Editor of H&H, a short review of NUELOW Games and an interview with NUELOW creator, Steve Miller! It's our first non-free issue, but...   [click here for more]
Great Scott! Games  $0.50

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The Trophy Case vol. 2, no. 7

The Trophy Case vol. 2, no. 7


The Winter 2014 issue of The Trophy Case 'zine is laden with HIDEOUTS & HOODLUMS-related goodness! Read up on DC's All Star Squadron and Fawcett's Marvel Family. Enjoy another installment of illustrated fiction with Major Magus. Or partake of TTC's first installment in a series of "almost ready to run" H&H scenarios (usable with nearly any near-modern day game system)! ...   [click here for more]
Great Scott! Games  $0.50

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Weird Adventures

Weird Adventures


Welcome to the City... The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out. Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles...   [click here for more]
Armchair Planet  $10.98

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