How long have you been waiting to combine golden age comic book gaming with old school game rules? Wait no longer!
Book I, Men and Supermen, includes all the rules you will need to create your own Fighters, Magic-Users, and Superheroes for exploring the deep-leveled hideouts of the criminal underworld!
HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible rules set, using... [click here for more]
How long have you been waiting to combine golden age superhero gaming with old school game rules? Wait no longer!
Book II, Mobsters and Trophies, will aid the Editor in stocking endless levels of hideouts with mobsters to fight and trophies to win!
HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible rules set, using the Open Game License, by Scott Casper.
This is brand... [click here for more]
Almuric... ...a savage world where barbaric ape men are locked in eternal battle with winged marauders... ...a primeval world where titanic beasts roam plains and hills and implacable predators stalk the forests of the night... ...a mysterious world where alien ruins raised by races lost in the depths of time loom against an unforgiving sky... ...a desperate world where man pits muscle and wits... [click here for more]
Welcome to the City...
The streets are mean--and what lurks beneath them is even meaner. Only the most hard-boiled adventurers make it in this town. You think you got what it takes? Grab your gun or grimoire and find out.
Weird Adventures is a setting where traditional rpg fantasy meets the Pulp era. It's a world where hobogoblins hop trains, gargoyles... [click here for more]