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Suited: Free Sample Edition!

Suited: Free Sample Edition!


"A great game!! Try it out and fall in love!" - Tyler of RollPG13 Podcast "Been a long time since I have seen such a unique game for the table top" - Michelle of Creative Sphere Studios "Gives me an excuse to buy more fancy bicycle cards." - David of the Lakeland Role Playing Guild Suited: Free Sample Edition! is a quickstart rules booklet for the Suited game...   [click here for more]
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The Brass Monkey Ball

The Brass Monkey Ball


Well, when the crap hits the fan, you usually find yourself taking a shower afterwards. And now you want to go to the Brass Monkey Ball. It’s on Eta Wongo, at Jimmy’s Bar & Grill, the happeningest joint in the Hinterland. But you know what happens, don’t you? The boss is yelling at you, telling that you have to fly a cargo from one end of the Hinterland to the other end. And...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Surface World

Into The Chasm: The Surface World


Welcome to the city of Northgate and the Explorers Citadel! This is where you, as an explorer will rest, recuperate, and gear up for your forays Into The Chasm. The city is where you can find things, maybe even a place to live, train, and work on your gear before you your trips down below. This is part of the One Page Wonder campaign series: Into The Chasm. It provides setting information so your...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Guide To Artifacts

Into The Chasm: Guide To Artifacts


What does that thing your Explorer found do? Is it useful? Dangerous? Or it does something unexpected? Then use the Guide To Artifacts to help you create this gizmo you pried loose from the soil. The Guide To Artifacts helps the GM and their players flesh out the artifact that they found exploring The Great Chasm. What are its powers? What are its limitations? And most importantly, what...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Second Strata

Into The Chasm: The Second Strata


The Second Strata! The "Lush" Strata, a sloping jungle hiding ruins, artifacts, and danger! Yet there are areas of respite, such as the Gardens of Paradise. Only beware of it's gardener. Next in the Into The Chasm series, the Second Strata guides you to the location and dangers of this portion of the Great Chasm. You will need Into The Chasm: The First Strata to use this module....   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Guide to Creatures of the Great Chasm

Into The Chasm: Guide to Creatures of the Great Chasm


From Sky Reavers, to Darma, to the great Leviathan, there are many creatures that live within the Great Chasm. What are they like? What do they eat? Who do they eat? To find out, use these guidelines to create your own creatures to bedevil your explorers as they delve into the depth of the Great Chasm. For use with the Into The Chasm series of adventures, it comes with a blank creature sheet,...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Urban Magica

Urban Magica


Magic is very powerful effect in a modern setting. Nothing can be more influential to a game. But can you imagine what a world would be like if the foulest, devious and violent individuals could cast magic spells? If you couldn’t then this PDF is for you. Here is a listing of the spells in this PDF: Bad Word, Bloody Mess, Bulletproof Vest, Fistful of Steel, Herron, Jawbreaker, Pass the Buck,...   [click here for more]
LPJ Design  $1.95

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Torg Eternity: The Paraverse

Torg Eternity: The Paraverse


A parallel Cosmverse of Torg and Torg Eternity The Paraverse is an alternate Cosmverse for use with the Torg Eternity ruleset. While it is a separate setting, many of the rules provided can be used directly with Torg Eternity. The Paraverse is a mix of the original Torg game from the 1990s melded with Torg Eternity. Most realities have new Perks, and an additional spell, miracle, and/or psionic...   [click here for more]
Ulisses Spiele  $10.00

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Urban Magica 3

Urban Magica 3


This PDF is the continuation of the two Urban Magica series. This spell book add even more new spells for you to use in your local neighbohood games that are sure to excite your gaming. Players may argue for the inclusion of some (or all) of the material in this book into their current campaign but as always the GM is the final arbiter of the rules used in his games. This four page PDF is an easy-to-integrate...   [click here for more]
LPJ Design  $1.95

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Pulp Feats

Pulp Feats


This supplement is perfect addition to fans of the Pulp and Neo-Pulp genre and games. The Pulp Feats supplement has over 70 feats that are perfect to be used in classic Pulp and Neo-Pulp based d20 Modern game. This 12 page PDF is just the sort of thing needed for GMs to add depth to any great Pulp and Neo-Pulp d20 Modern campaign world including Haven: City of Bronze D20 Pulp setting and gaming session....   [click here for more]
LPJ Design  $1.95

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Urban Magica 2

Urban Magica 2


This PDF is the continuation of the first Urban Magica. This spell book add even more new spells for you to use in your local neighbohood games.Player’s may argue for the inclusion of some (or all) of the material in this book into their current campaign but as always the GM is the final arbiter of the rules used in his games. This four page PDF is an easy-to-integrate product covers all new...   [click here for more]
LPJ Design  $1.95

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Verbal Diplomacy

Verbal Diplomacy


Any game that features the politics and deal making is going to need this supplement. This product is a great addition to Debatable Actions. Presented here in this sourcebook are everything you need to expand any and all negotiations and political deal set in a modern d20 / OGL setting. This sourcebook includes: New Uses for Skills like Appraise, Gather Information, Knowledge and...   [click here for more]
LPJ Design  $1.95

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Mechanized Augmentation of Pulp Destruction

Mechanized Augmentation of Pulp Destruction


Mechanized Human Augmentation is the scientific forerunner of the modern study of cybernetics. The concept of Mechanized Human Augmentation began at the intersection of neurology, electronic network theory and logic modeling around the time of World War II. At this moment in time the concept of mechanized human augmentation is a very radical and quite “Frankenstein” like concept. Most mechanized...   [click here for more]
LPJ Design  $1.95

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Into The Chasm: Outfitting The Explorer

Into The Chasm: Outfitting The Explorer


So, your explorer needs something special to investigate that dark cave, or to climb down that sheer cliff. Never fear, this supplement for Into The Chasm has what you need to create all sorts of gear your explorers can spend their hard earned cash on! Or, you're an explorer, and you want to save some money and make your own gear. These guidelines will give you everything you need to make...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Third Strata

Into The Chasm: The Third Strata


The muck and mire of the Third Strata awaits you! The Great Swamp stretches its boggy fingers to draw you in and to explore its bayous and bogs. It's slow going in the swamp, but riches await! And so do the creatures of the swamp. Most will ignore you... and some will find you a tasty treat. Gear up, put your waders on, and explore the Third Strata! Part of the Into The Chasm RPG, you'll...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Guilds And Companies

Into The Chasm: Guilds And Companies


Now that you've gained some prestige and renown amongst your fellow explorers of The Great Chasm, what does it get you? To find out, use our guide to Guilds and Companies. It explains the requirements to go up in rank in the Guild of Explorers, how to deal with the Guild, and how to start a Guild approved company to provide services and resources to your fellow explorers. Or, if you haven't progressed...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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