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Mistborn Adventure Game Digital Edition

Mistborn Adventure Game Digital Edition


Rally Your Crew   Based on the best-selling novels by Brandon Sanderson and powered by an all new story-driven rules system, the Mistborn Adventure Game lets you explore, command, or liberate the oppressed world of Scadrial, battle the Lord Ruler's Inquisitors, and master the primal forces of Allomancy, Feruchemy, and Hemalurgy. It features new official fiction from Brandon...   [click here for more]
Crafty Games  $34.99 $14.99

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The Lazy Dungeon Master

The Lazy Dungeon Master


You love Dungeons and Dragons. As an experienced dungeon master you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time, less energy, and have a better game as a result? It's time to unleash the Lazy Dungeon Master. Written in the style of Sly...   [click here for more]
SlyFlourish  $5.99

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Die Glocke

Die Glocke


According to the legend, in 1944 the SS built a mysterious device deep in a Silesian mine shaft. Its bell-like shape gave it the nickname “die Glocke,” or “the Bell,” but the purpose of “Project Lantern-Bearer” remains a mystery to this day. Was it a time machine? A zero-point energy generator? A gateway to another world? Die Glocke cuts through...   [click here for more]
Pelgrane Press  $2.95

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Play Dirty (15th Anniversary Edition)

Play Dirty (15th Anniversary Edition)


John Wick's monthly game master advice column in Pyramid was the most controversial in the magazine's history. It was seen by some as revolutionary and dismissed by others as outright dangerous. Collected here for the first time are all eleven episodes including "Hit 'em Where it Hurts," a new introduction and closing statements by the author. Learn the worst, most despicable,...   [click here for more]
John Wick Presents  $19.99 $9.99

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Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor

Through Dungeons Deeper: A Survival Guide For Dungeoneers As Written By A Survivor


InfiniBadger Press Presents IBP2044 THROUGH DUNGEONS DEEPER A Survival Guide For Dungeoneers As Written By A Survivor 150 pages (145 content, 1 note, 2 covers, 2 blank) Have you ever wanted a primer on dungeon delving and dungeoneering? Ever wanted to know the stuff that real experts know about how to survive and thrive while looting dungeons of everything they...   [click here for more]
InfiniBadger Press  $16.99 $7.99

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Masks: 1,000 Memorable NPCs for Any Roleplaying Game

Masks: 1,000 Memorable NPCs for Any Roleplaying Game


"What I'm saying is that GMs out here need this book. You may be fine coming up with awesome NPCs on your own and don't think you need something like this, and what I'm telling you is that this book is more than just a thousand characters, it's a million stories." -- Dave Chalker, Critical Hits review 2013 ENnie Award winner for Best Aid/Accessory - 2012...   [click here for more]
Engine Publishing  $34.95 $16.95

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Masks and Eureka: 1,000 NPCs and 501 Plots [BUNDLE]

Masks and Eureka: 1,000 NPCs and 501 Plots [BUNDLE]


This special bundle product contains the following titles. Eureka: 501 Adventure Plots to Inspire Game Masters Regular price: $16.95 Bundle price: $13.48 Format: ZIP File "Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game...   [click here for more]
Engine Publishing  $33.90 $26.95

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Blowing Up the Movies

Blowing Up the Movies


TWENTY-FOUR ACTION MOVIES EXPLODE Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience. As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone...   [click here for more]
Atlas Games  $15.00 $7.95

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Setting Design [Black Box Edition]

Setting Design [Black Box Edition]


How can you design dynamic settings that support telling great stories? Setting Design helps you to assembling the critical details that you will need in order to tell a story. More than mere worldbuilding, this book shows you how to save prep time by focusing on just the elements you'll need and use. With clear step-by-step instructions, you can: Create a clear premise...   [click here for more]
Dancing Lights Press  $9.99 $4.99

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Play Dirty 2 - Even Dirtier

Play Dirty 2 - Even Dirtier


15 years ago, John Wick's book of GM advice, Play Dirty, took the gaming industry by storm. Some called it monstrous. Others refused to read it all together. Some retailers even refused to carry the book. Now, John Wick is back with a whole new tome of dastardly tricks to keep your players guessing and your table humming: Play Dirty 2: Even Dirtier. Take a tour through twelve new chapters, each...   [click here for more]
John Wick Presents  $19.99 $9.99

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The Unconventional Dwarf

The Unconventional Dwarf


The Unconventional Dwarf is the first in a series of books intended to bring roleplaying into the 21st century by taking it back to its roots and questioning its fundamental assumptions. The Unconventional will show some of the ways to make a game unique, to re-ground fantasy in real-world myths and logical consistency while also renewing that lost sense of wonder. Each of the dwarven societies presented...   [click here for more]
Great Lakes Games  $8.99

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Story Design: Dark Horse Stories

Story Design: Dark Horse Stories


How can you add more heroic struggle and vicarious thrills to your underdog adventures? Story Design Volume 9 - In a dark horse story, the protagonist and antagonist are not evenly matched. The odds are stacked heavily in favor of the antagonist. Initially no one takes the protagonist seriously, but over the course of the story they shake off their underdog status to become...   [click here for more]
Dancing Lights Press  $2.00

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Eureka: 501 Adventure Plots to Inspire Game Masters

Eureka: 501 Adventure Plots to Inspire Game Masters


"Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game designer Wolfgang Baur, Kobold Quarterly review 2010 Golden Geek Award nominee for Best Supplement Featuring a foreword by gaming industry legend Monte Cook, Eureka contains 501...   [click here for more]
Engine Publishing  $34.95 $16.95

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Ken Writes About Stuff: Vol. 1

Ken Writes About Stuff: Vol. 1


Ken Writes About Stuff Vol. 1 KWAS Vol. 1 is a collection of 13 supplements written by master Lovecraftian writer and GUMSHOE guru Kenneth Hite. Discover hideous creatures, uncover an occult Nazi bell or join the men in black with this baker’s dozen of fear and fun! In the ENnie-award winning Ken Writes About Stuff series, Kenneth Hite turns his considerable writing talents and encyclopedic...   [click here for more]
Pelgrane Press  $24.95

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Moon Dust Men

Moon Dust Men


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The public-relations and open-source arm of Moon Dust was called Project Blue Book. Blue Book ended its work in 1970. It is 1978. Your work never ends. This GUMSHOE campaign frame, Moon Dust Men, can be a sci-fi, conspiracy, or horror game...   [click here for more]
Pelgrane Press  $2.95

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Looking Glass: Mumbai

Looking Glass: Mumbai


This look at India’s mightiest metropolis, from its legendary crime syndicates to its glamorous movie colony, of necessity holds plenty of rash generalizations, needed for game play and speed of familiarization. More than many cities, Mumbai relishes its contradictions, its vastly rich and abysmally poor literally living side by side. As with most Pelgrane publications, this...   [click here for more]
Pelgrane Press  $2.95

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MAJESTIC Overwatch

MAJESTIC Overwatch


President Eisenhower established Project Moon Dust in 1953 to locate, contain, and coordinate everything known about the alien presence on Earth. The Moon Dust Men are the tip of the spear. MAJESTIC-12 aims it. Manage the global war against the aliens with this new GUMSHOE subsystem. Do you build retro-engineered Aurora craft, or bioroids to fight on the Moon? Do you launch satellite...   [click here for more]
Pelgrane Press  $2.95

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Las Vegas: 1968

Las Vegas: 1968


Las Vegas: 1968 takes you to Sin City in the heyday of Howard Hughes and the Rat Pack, the mob and the Mormons, the fear and the loathing. Everything’s for sale and nothing’s for certain, except the house wins. Featuring happening hooks for vampire conspiracies, esoterrorism, and The Fall of DELTA GREEN Mythos machinations! Las Vegas: 1968...   [click here for more]
Pelgrane Press  $2.95

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Story Design: Duel Stories

Story Design: Duel Stories


How can you add more conflict and suspense to your competitive adventures? Story Design Volume 8 - In a duel story, the protagonist and antagonist are competing against one another. They may be fighting to obtain the same objective, or simply trying to insure that the other doesn’t get what they’re after. The rivalry might be a sports competition, a race to make...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Curse Stories

Story Design: Curse Stories


Add a sense of alienation to your metamorphosis stories and adventures. Story Design Volume 11 - In a curse story the antagonist feels that the protagonist has done something wrong. Maybe they have, and the antagonist’s actions are justified; maybe they haven’t, and the antagonist’s wrath is misplaced or unfair. As a result of the antagonist’s need...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Change Stories

Story Design: Change Stories


How can you add more inner conflict, fear or change, and wonder of discovery to your transformation adventures? Story Design Volume 12 - In a change story something upsets the protagonist’s life in a significant way. The character then has to adapt and come to terms with that change. It can be something normal yet tragic, like the death of a loved one or being diagnosed...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Taboo Stories

Story Design: Taboo Stories


How can you add more intrigue and danger to your forbidden love story? Story Design Volume 15 - In a taboo plot, the protagonist becomes involved in a forbidden romance. From the start everyone knows that the affair will fail because social forces don’t approve of the pairing; what makes the relationship unacceptable will vary with the genre, place, and time of the...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Sacrifice Stories

Story Design: Sacrifice Stories


How can you add more drama and pathos to your story of selfless heroism? Story Design Volume 16 - A sacrifice story finds the protagonist pursuing some noble cause or higher purpose. In order to accomplish their objective, they will need to give up something of great personal value. This might be other goals, a close relationship, or even their own life. They may survive,...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Revelation Stories

Story Design: Revelation Stories


How can you add more action and conflict to your story of discovery? Story Design Volume 17 - In a revelation plot something is discovered that has serious implications for the protagonist. It may mean also have a serious impact on a supporting character, or the world. The actual discover could be something good or something bad, but it is startling and disruptive to the...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rags-to-Riches Stories

Story Design: Rags-to-Riches Stories


How can you add more hope and excitement to your story of dreams and aspirations? Story Design Volume 19 - In a rags-to-riches story the protagonist starts out poor, unknown, and without any power or authority. This could be literal or metaphorical; they may be intellectually or spiritually poor, rather than without material wealth. Over the course of the story they rise...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Decline-and-Fall Stories

Story Design: Decline-and-Fall Stories


How can you add more empathy and suspense to your story of tragic descent? Story Design Volume 20 - In a decline-and-fall story, the protagonist starts out in a high position, possessed of fortune and glory, having everything they could ever desire. This could be literal or metaphorical; they might have moral or ethical riches rather than money and possessions. The protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Call to Assembly, issue 1

Call to Assembly, issue 1


Do you love those old print RPG magazines? The Call to Assembly is a bi-monthly print magazine that covers a wide variety of tabletop role-playing topics. This is the electronic version of issue 1, which includes a system-neutral post-apocalyptic setting called 3 Generations After The End, a roundup of early gaming experiences, advice on loot, a Doctor Who Weeping Angels...   [click here for more]
Gamer Assembly   FREE 

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Cool Words for Gamers

Cool Words for Gamers


A book for gamers interested in interesing and bziarre words by Creighton Broadhurst Looking for an odd or bizarre word? Want to recapture the spirit of old-school games? Then look no further—from abnormous to zounds—we’ve got you covered! Cool Words for Gamers is a compilation of all the cool, slightly bizarre words Creighton has posted to his blog over the years....   [click here for more]
Raging Swan Press  $3.45

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Wizard Theory

Wizard Theory


Using Wizards in Worldbuilding and Adventure Design Any System! Any Setting! The appeal of the wizard is that in many way it’s the most iconic of character classes. Nothing screams fantasy like an arcane spellcaster, able to manipulate the forces of magic that set your fictional realm apart from the real world. While this means, in most systems,...   [click here for more]
Dancing Lights Press  $8.00 $4.00

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Cleric Theory

Cleric Theory


Using Clerics in Worldbuilding and Adventure Design Any System! Any Setting! Clerics bring a sense of mythology to a fantasy world. They validate the existence of deities. Their beliefs reflect the morals and ethics of their religion, if not the broader cultures of the setting. The magic they utilize is different because it is divinely bestowed for faithfulness...   [click here for more]
Dancing Lights Press  $8.00 $4.00

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Culture Theory

Culture Theory


Using Fantasy Cultures and Races to develop Characters, Worldbuilding, and Adventures In the context of a fantasy world, culture can mean a lot of things. Often people reduce it to what tabletop games traditionally call race. Elves are magical, learned, and like nature. Dwarves are sassy, temperamental, and like to party. It’s not so much a collection of cultural markers, or even ethnic markers,...   [click here for more]
Dancing Lights Press  $10.00 $5.00

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Divine Theory

Divine Theory


Using Divine Magic to develop Characters, Worldbuilding, and Adventures Divine magic is an element of tabletop fantasy with that’s seen a lot of changes. Originally intended to help emulate vampire hunters in Hammer Horror films (seriously) by allowing characters to turn and disrupt the undead, it’s grown to encompass a whole spectrum of real-world religious influences, mythology, and...   [click here for more]
Dancing Lights Press  $8.00 $4.00

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Worldbuilding Prompts

Worldbuilding Prompts


Develop Settings, Character Backgrounds, and Adventures Worldbuilding is essential to good fiction, regardless of the genre or medium. It creates the context for the characters and the stories that they’re involved in. The information necessary to understand the motivations of the villains, the goals of the story, and what’s at stake if the protagonists fail, are all tied up on the setting...   [click here for more]
Dancing Lights Press  $9.00 $4.50

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Worldbuilding Power: Divination

Worldbuilding Power: Divination


Use Magical Insight in Character Development, Adventure Design, and Worldbuilding Divination comes from the Latin word divinare, which translates as “to be inspired by God”. As a category of magic, its purpose is to help the caster gain insight, if not direct answers, to a wide variety of situations. The definition of divination magic has expanded over time to include...   [click here for more]
Dancing Lights Press  $2.00

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Worldbuilding Power: Beasts

Worldbuilding Power: Beasts


Use Ordinary Animals in Character Development, Adventure Design, and Worldbuilding Let’s be honest and admit that ordinary animals don’t get the love they deserve in fantasy roleplaying games. In fiction, as in real life, we love a cute cat or a precocious dog. They’ve got personality. Other beasts, like horses, rabbits, and monkeys, get a lot of affection. At the table,...   [click here for more]
Dancing Lights Press  $2.00

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Never Unprepared: The Complete Game Master's Guide to Session Prep

Never Unprepared: The Complete Game Master's Guide to Session Prep


"Gnome Stew has hit another home run for the Game Master. Never Unprepared has earned a permanent place in my GM toolbox, right along side the likes of Robin’s Laws of Good Game Mastering, Hamlet’s Hit Points, Play Dirty, Eureka, and Masks. Highly recommended." -- RoleplayDNA review 2013 Origins Award nominee for Best Game-Related Publication - 2013 ENnie Award...   [click here for more]
Engine Publishing  $19.95 $9.95

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Ultimate GMing Toolkit: Improv, Campaigns, Prep, Tools [BUNDLE]

Ultimate GMing Toolkit: Improv, Campaigns, Prep, Tools [BUNDLE]


This special bundle product contains the following titles. Eureka: 501 Adventure Plots to Inspire Game Masters Regular price: $16.95 Bundle price: $13.08 Format: ZIP File "Much more than a simple book of plots, Eureka! stands as one of those essential tools that GMs and game designers will find themselves reaching for again and again." -- Game...   [click here for more]
Engine Publishing  $77.70 $59.95

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Hideous Creatures: Deep Ones

Hideous Creatures: Deep Ones


HIDEOUS CREATURES: DEEP ONES dives deep into the myth of the batrachian denizens of Innsmouth. Are they human hybrids, or alien implants? Telepaths or psychopaths? Mermaids or monstrosities? From the legends of the Japanese kappa to the “kulullu” carved on the walls of Babylon, the spoor of the Deep Ones lingers everywhere. Hideous Creatures:...   [click here for more]
Pelgrane Press  $2.95

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The Complete Trilogy: Prep, Campaigns, and Sessions [BUNDLE]

The Complete Trilogy: Prep, Campaigns, and Sessions [BUNDLE]


This special bundle product contains the following titles. Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions Regular price: $11.95 Bundle price: $9.52 Format: ZIP File The heart of roleplaying is the gaming session, that point when everyone is gathered around the gaming table — and exactly when so many of your game mastering...   [click here for more]
Engine Publishing  $33.85 $26.95

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GUMSHOE Zoom: Voodoo 1 - Magic

GUMSHOE Zoom: Voodoo 1 - Magic


The first of a new series of GUMSHOE Zooms looking at historical magic traditions — and giving you the tools and rules to evoke these puissant powers in your own game! This first issue in a two-issue series examines sympathetic magic and zombies, and Zooms in on the Afro-Caribbean magical-religious complex encompassing Vodoun, Candomble, Santeria, Obeah, and Palo Mayombe. The loa ride in May!...   [click here for more]
Pelgrane Press  $4.45

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GUMSHOE Zoom: Voodoo 2 - The Invisibles

GUMSHOE Zoom: Voodoo 2 - The Invisibles


GUMSHOE Zoom: Voodoo 2: The Invisibles The Invisibles, more than spirits and a little less than gods, can fit inside stones, trees, and their servitors’ heads — but not into just one issue of KWAS! Whether you call them Loa or Orisha, these mighty beings demand your attention and your sacrifice, but give you hidden knowledge and awaken your interior fires. This second...   [click here for more]
Pelgrane Press  $4.45

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Story Design: Search Stories

Story Design: Search Stories


How can you add more emotional resonance to your quest adventure story? Story Design Volume 2 - In the search plot, the protagonist is looking for something. It might be an object, a person, or a piece of information. The thing they’re searching for might be real, or it could be metaphorical. It doesn’t actually matter, because this is really a character-driven...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Journey Stories

Story Design: Journey Stories


How can you put more action and excitement in your traveling adventure stories? Story Design Volume 1 - In the journey plot, the protagonist travels and has an adventure. It’s a simple as that. There’s no deeper meaning or existential crisis underlying the trip. There’s hidden message, or a need for the character to experience personal growth. It’s...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Rescue Stories

Story Design: Rescue Stories


Have you ever wanted more suspense and peril in your rescue adventures? Story Design Volume 4 - A rescue plot is an action-heavy structure where a supporting character (the victim) is being held against their will by the antagonist. The protagonist’s job is to locate the victim and escort them back to safety. There are variations possible, but the core of a rescue story...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Mystery Stories

Story Design: Mystery Stories


Add more thrills and dramatic tension to your mystery adventures! Story Design Volume 7 - The word mystery carries a lot of cultural baggage. From a genre point of view, it’s typically associated with murder. The story goal is to discover who did it, although more modern variations focus on figuring out how it was done, in order to prove who did it. A mystery doesn’t...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Seduction Stories

Story Design: Seduction Stories


How can you add more dark danger and wicked fun to your temptation adventures? Story Design Volume 10 - A seduction story has the protagonist trying to avoid doing something they know they aren’t supposed to do. It could be lying, cheating, stealing, breaking an oath, succumbing to addiction, or anything that has serious consequences. The thing that the protagonist...   [click here for more]
Dancing Lights Press  $2.00

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Genre Structure Vol. 1: Horror

Genre Structure Vol. 1: Horror


Add more terror and suspense to your horror adventures! Horror Stories (Genre Structure Vol. 1) helps you to develop and tell frightful tales of dread and darkness. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which horror genre elements you wish...   [click here for more]
Dancing Lights Press  $15.00 $7.50

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Genre Structure Vol. 2: Science Fiction

Genre Structure Vol. 2: Science Fiction


How can you add more excitement and bold vision to your science fiction adventures? Science Fiction (Genre Structure Vol. 2) helps you to develop and tell tales of discovery and possibility. It is an essential sourcebook for creating fiction and tabletop adventures. Written for writers and roleplayers, with clear step-by-step instructions, you can: Determine which science...   [click here for more]
Dancing Lights Press  $15.00 $7.00

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Story Design: Coming of Age Stories

Story Design: Coming of Age Stories


How can you add more character focus and a slice of life to your adventures? Story Design Volume 13 - In a coming of age plot, the protagonist gains maturity. This is often literal as the character moves from one stage of their life to another, like from childhood to adolescence, or young adulthood to middle age. It can be metaphorical as they embark on a new career, learn...   [click here for more]
Dancing Lights Press  $2.00

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Story Design: Romance Stories

Story Design: Romance Stories


How can you add more conflict and characterization to your love story? Story Design Volume 14 - A romance plot features the protagonist falling in love with a supporting character or even a co-protagonist. The antagonist doesn’t want this to happen, and conspires to keep the lover apart. There is often some misunderstanding or miscommunication that creates a rift in...   [click here for more]
Dancing Lights Press  $2.00

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