GETTING THERE: HALF THE FUN, TWICE THE DANGER!
When dealing with player character travel between adventure locations, the GM has two main choices—fade to black as the party starts the journey and resume once they are ready to resume the story, or to play through the journey and throw in one or two side adventures. This booklet is intended to provide ideas for the latter.... [click here for more]
Surviving: It’s not just about hit points and defense rating any more.
Want to play a character who can laugh in the face of certain death and be likely to walk away from it? The feats and talents in Hard to Kill are what you’re looking for. Whether his or her uncanny ability to live through events that would splatter another person over a quarter of a mile is... [click here for more]
Need to add more options to your Heroes Wear Masks games. Think your heroes need more Flavors and Flaws to choose from, well Avalon has them for you, a whole new set of Flavors and Flaws for your super characters.
This booklet is usable with both the Pathfinder and 5e D&D editions of the ... [click here for more]
Avalon has new heroes for your HWM games. Ten new characters to add to the excitement of your favorite superhero system. This time around we have ten people who have mutant abilities, and all the joys and anxiety that come with them.
The book also comes with a full color figure flat of each character and a full color image to show off to the players.
... [click here for more]
New Heroes and Villains for your game. This time around we have 10 great aliens to add to the super mix. Quanta, an alien robot that has become a rebel.
Centurian, A star hero and soldier
Lax and Lona, Evil alien twins
Kala, Alien Heroine here to study Earth
Serpentaria, Alien renegade
Vulcan, Born to be a warrior with no war to fight
Sasquatch,... [click here for more]