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The Arkham Gazette #0

The Arkham Gazette #0


"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country." - The Dunwich Horror This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The...   [click here for more]
Sentinel Hill Press  Pay What You Want

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The Arkham Gazette #3

The Arkham Gazette #3


"[H]e went back to Arkham, the terrible witch-haunted old town of his forefathers in New England, and had experiences... which made him seal forever certain pages in the diary of a wild-minded ancestor." HP Lovecraft - "The Silver Key" Welcome to the latest issue of The Arkham Gazette, the magazine all about Lovecraft Country for the Call...   [click here for more]
Sentinel Hill Press  $12.00

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S. Petersen's Field Guide to Lovecraftian Horrors

S. Petersen's Field Guide to Lovecraftian Horrors


S.PETERSEN’S FIELD GUIDE TO LOVECRAFTIAN HORRORS A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep CHA 23138 MSRP $34.95 (special PDF price $17.95) ISBN 978-1568820835 130 pages PDF "With its clear visuals and hard-won information, this guide has saved my bacon on more than one occasion!" —Ernest P. Wilderbeast,...   [click here for more]
Chaosium  $17.95

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The Arkham Gazette #1

The Arkham Gazette #1


"This is a highly important fact in view of the shadow which fell so suddenly upon me... It may be that centuries of dark brooding had given to crumbling, whisper-haunted Arkham a peculiar vulnerability as regards such shadows" - H.P. Lovecraft, "The Shadow Out of Time" With our first 'regular' issue of the Arkham Gazette we could not help but make Arkham itself the...   [click here for more]
Sentinel Hill Press  $8.00

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $1.00 $0.80

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Old School Renaissance Handbook

Old School Renaissance Handbook


“Brent's book is exactly the reference I was hoping for when I went looking for more clear-eyed discussion of just what's in these games.” – Paul Beakley You may have heard of the Old School Renaissance, an enthusiastic movement that champions old-school gaming and old-school systems. Here's the problem: there are dozens of old school rule sets. So which one should...   [click here for more]
Brent P. Newhall's Musaeum  $9.99 $6.99

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25 Jahre RuneQuest-Gesellschaft e.V - Chronik der Jahre 1991 bis 2016 -

25 Jahre RuneQuest-Gesellschaft e.V - Chronik der Jahre 1991 bis 2016 -


25 Jahre RuneQuest-Gesellschaft e.V - Chronik der Jahre 1991 bis 2016 - Eine Chronik der von der RuneQuest-Gesellschaft e.V. herausgegebenen Publikationen (deutsch und englisch), der veranstalteten Cons, Websites und diverses Andere; mit Cover-Illustrationen und Inhaltsangaben. Ein Rückblick auf die ersten 25 Jahre. Dieses Heft wird immer mal wieder ergänzt, wenn weitere...   [click here for more]
RuneQuest Gesellschaft e.V.   FREE 

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RuneQuest-Gesellschaft e.V - Verlagsprogramm 2017/2018

RuneQuest-Gesellschaft e.V - Verlagsprogramm 2017/2018


RuneQuest-Gesellschaft e.V - Verlagsprogramm 2017/2018 “Die RuneQuest-Gesellschaft e.V. ist ein Verein zur Förderung und Pflege der auf dem Basic-Role-Playing basierenden Spielen und deren Hintergrundwelten, so wie der Hintergrund- welt Glorantha und deren Spielsysteme; weiterhin die Beschäftigung mit den historischen, mythologischen und ethnologischen Grundlagen...   [click here for more]
RuneQuest Gesellschaft e.V.   FREE 

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