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Key of Destiny: Age of Mortals Campaign I (3.5)

Key of Destiny: Age of Mortals Campaign I (3.5)


An ancient secret is discovered in an overrun border town, long ago forgotten by the elves of the east. It is a magical key - so obscure that history does not remember its form or even what it unlocks. But an unseen evil searches tirelessly, even as the lost knowledge finds its way into the most unlikely hands. Key of Destiny is a DRAGONLANCE adventure for the d20 System set in the Age of Mortals....   [click here for more]
Wizards of the Coast  $24.99 $12.99

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Spectre of Sorrows: Age of Mortals Campaign II (3.5)

Spectre of Sorrows: Age of Mortals Campaign II (3.5)


A New Kind of Ghost Story… A group of scarred survivors look to the horizon, ready to escape the horrors of the Desolation. Bearing powerful magic and a terrible secret, they are the target of powerful enemies—including deadly servants of Chemosh and a distant, enigmatic threat. With luck and courage, they’ll survive to understand how their quest relates to the spectral image of...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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Price of Courage: Age of Mortals Campaign III (3.5)

Price of Courage: Age of Mortals Campaign III (3.5)


Gellidus, known to many as Frost, is the last remaining Dragon Overlord upon the face of Krynn. This terrifying foe plans to achieve ultimate power through the dark magic of his dead cousins and a terrible pact with the powers of evil. Only the bravery and sacrifice of true heroes will be able to stop the monstrous wyrm. Price of Courage embraces the tradition of Dragonlance adventures...   [click here for more]
Wizards of the Coast  $34.99 $14.99

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The Ruins of Myth Drannor (2e)

The Ruins of Myth Drannor (2e)


MYTH DRANNOR, city of glory. We shall not see its like again PERHAPS YOU'VE HEARD ITS SHINING STORY.. of a time when elves and dwarves, gnomes and halflings and men lived and loved together, striving to create beauty and right wrongs. Magic was brighter then, in the City of Song. Folk were richer then, in the City of Wonder. Once this proud city stood as the highest jewel in the glittering crown...   [click here for more]
Wizards of the Coast  $9.99

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Kobold Quarterly Magazine 13

Kobold Quarterly Magazine 13


Ah, Spring! The time when a GM's fancy lightly turns to thoughts of love... and PC-devouring Shoggoths. Issue #13 of Kobold Quarterly is a heart-shaped box of RPG goodies that includes a mix of delicious fluff and satisfying crunch: Sex and Romance in RPGs The Astonishing Ecology of the Shoggoth A New Pathfinder Roleplaying Game Base Class: the Arquebusier of Alkenstar Cultist...   [click here for more]
Kobold Press  $5.99 $4.49

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Kobold Quarterly Magazine 17

Kobold Quarterly Magazine 17


The kobold are feeling wicked! Kobold Quarterly issue #17 celebrates the villains, getting right into the meat of things with an article that introduces special arch-nemesis abilities for recurring villains and the PCs who hate them. As they clash again and again, these abilities gain more potent - ultimately legendary - power. The issue also adapts several classic confidence games and swindles...   [click here for more]
Kobold Press  $5.99 $0.05

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Kobold Quarterly [BUNDLE]

Kobold Quarterly [BUNDLE]


This special bundle product contains the following titles. Kobold Quarterly #1 Regular price: $3.99 Bundle price: $2.49 Format: Watermarked PDF Kobold Quarterly is the scrappy little magazine of Open Design, a tiny journal that covers the world's premiere roleplaying game and the world's best fantasy adventures. Each issue...   [click here for more]
Kobold Press  $99.87 $74.99

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Tasslehoff's Map Pouch: The Age of Mortals (3.5e)

Tasslehoff's Map Pouch: The Age of Mortals (3.5e)


Kender keep wandering off with our maps, but this time we've caught up with them! Straight from the pouch of the legendary Tasslehoff Burrfoot (the original), we present a collection of a dozen maps set in the Age of Mortals. The collection starts with a full-sized poster map of Ansalon, continues with regional and location maps, and concludes with a pair of "kender"-style maps drawn by the...   [click here for more]
Wizards of the Coast  $14.99 $6.99

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DragonMech: Second Age of Walkers

DragonMech: Second Age of Walkers


Giant Mechs Walk The Earth An age of destruction paved the way for the Second Age of Walkers. Life in DragonMech depends on the gigantic mechanized walkers that provide safety, shelter, and transportation. Behold a world reshaped by the mech! A Fantasy World Unlike Any Other This 192-page campaign sourcebook offers the first detailed look at the world of DragonMech. Learn about...   [click here for more]
Goodman Games  $18.99

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Dragonlance: Fifth Age Dramatic Adventure Game (SAGA)

Dragonlance: Fifth Age Dramatic Adventure Game (SAGA)


A generation ago, the War with Chaos heralded a new age for the world of Krynn - the Age of Mortals. Just as the shattered land of Ansalon had begun to recover, a new threat from across the sea descended upon the populace: the Great Dragons. Larger and more fierce than any wyrms ever to battle in the wars of past ages, these beasts have brought terrible oppression to the land they now claim. Humans...   [click here for more]
Wizards of the Coast  $9.99

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Age of Volondor: Kingdoms

Age of Volondor: Kingdoms


What is a King without a kingdom? What is kingdom without a castle? Age of Volondor: Kingdoms, is an instant campaign world starter set. (24 Instant Kingdoms.) It features architectural style floor plans for 24 unique castles/fortresses ranging in size from 1 to 4 (8.5x11") pages in size. It also includes 12 unique temples & tombs. (Includes a floor plan to a pyramid with 8 levels and sphinx...   [click here for more]
Stainless Steel Dragon  $6.95

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Age of Volondor (DUNGEONS)

Age of Volondor (DUNGEONS)


Game systems come, and game systems go. But the "AGE OF VOLONDOR," is eternal! AGE OF VOLONDOR: DUNGEONS is perhaps the world's oldest and largest major dungeon crawl. 60 (8x11 inch) floor plans providing thousands of encounter areas. (Year of playing) Just add monsters and treasure from whatever game system you are currently using. (This map set is compatible with all editions of whatever...   [click here for more]
Stainless Steel Dragon  $6.95

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Age of Horrors: Drakkenfly

Age of Horrors: Drakkenfly


This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game. Bring...   [click here for more]
Adventure Capital  $0.50

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Age of Horrors: Aberrent

Age of Horrors: Aberrent


This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game. Malformed...   [click here for more]
Adventure Capital  $0.50

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Age of Horrors: Alligator

Age of Horrors: Alligator


This product is compatible with the 13th Age rulebook. The Age of Horrors line of products are a series of new or converted creatures for use with the 13th Age RPG. Each creature is released separately so that you can print them out and organize them in whatever order you want, say in a three ring binder. We at Adventure Capital Games hope you enjoy these new additions to your 13th Age game. Alligators...   [click here for more]
Adventure Capital  $0.50

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Conduits of the Age (13th Age Compatible)

Conduits of the Age (13th Age Compatible)


When you and your buddies are facing down a grandiloquent caster and his spells, there’s nobody you’d like to have at your side more than a conduit. Able to draw spells into their body and blast ‘em right back out, these guys have plenty of potential.   Conduits possess a rare exceptional gift that is only shared by a few disparate creatures, the ability to...   [click here for more]
Amora Game  $2.00

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Age of Mortals (3.5)

Age of Mortals (3.5)


A New Age...For New Heroes In the wake of a devastating Chaos War, the people of Krynn discover a world seperated from the gods who have created and protected their world. The magical orders of the old are rendered powerless. In this time of vulnerability, dragons of immense size and power appear and conquer vast territories. The Age of Mortals is a time of discovery. Secrets both ancient and new...   [click here for more]
Wizards of the Coast  $9.99

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DragonMech

DragonMech


Medieval Fantasy Mechs After an age of destruction, the Second Age of Walkers is now at hand. Explore the ruins of the surface world in sturdy iron mechs powered by steam, magic, or the labor of a thousand slaves! A New Frontier for Fantasy d20 This rulebook introduces not just a new world but the first comprehensive d20 treatment of fantasy mechs. Built on the foundation of a traditional...   [click here for more]
Goodman Games  $24.99

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Dragons of Autumn (3.5)

Dragons of Autumn (3.5)


Dragonlance® War of the Lance Campaign, Volume One Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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Time of the Dragon (2e)

Time of the Dragon (2e)


When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather...   [click here for more]
Wizards of the Coast  $9.99

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DLE1 In Search of Dragons (2e)

DLE1 In Search of Dragons (2e)


Good, Evil, Neutrality. These three forces exist in a delicate balance, a balance crucial to the harmony of all things. Now that harmony is threatened and all of Krynn is in jeopardy. For reasons unknown, the balance among Krynn's good, evil, and neutral dragons is shifting: A deadly affliction is killing off silver dragons, and no one has seen a bronze dragon in months. What's more, the...   [click here for more]
Wizards of the Coast  $4.99

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DLE2 Dragon Magic (2e)

DLE2 Dragon Magic (2e)


The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions. The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself....   [click here for more]
Wizards of the Coast  $4.99

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DLE3 Dragon Keep (2e)

DLE3 Dragon Keep (2e)


The good dragons of Krynn need help. Recruited by the silver dragon Saramber, the player characters have joined ranks with the dragons and sought to solve the mystery behind the deaths of many silver and bronze dragons and passed the tests set out for them, earning the trust of these ancient creatures. But now, Saramber fears evil dragons have discovered the portal that could lead them to the dragons'...   [click here for more]
Wizards of the Coast  $4.99

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DLA3 Dragon's Rest (2e)

DLA3 Dragon's Rest (2e)


Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which...   [click here for more]
Wizards of the Coast  $4.99

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DL12 Dragons of Faith (1e)

DL12 Dragons of Faith (1e)


The Blood Sea of Istar...grim reminder of the vengeance of the gods. Roiling and churning angrily, these sanguine waters are the grave of many a brave sailor. Across this haunted sea the heroes must journey to find freedom and victory. Trapped in lands deep within the enemy's territory, the heroes must seek the shadows to evade the Dragon Highlords' cruel clutches. But fate deals them a strange hand,...   [click here for more]
Wizards of the Coast  $4.99

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Draconomicon: The Book of Dragons (3.5)

Draconomicon: The Book of Dragons (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
Wizards of the Coast  $14.99

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Dragonlance Campaign Setting (3.5)

Dragonlance Campaign Setting (3.5)


Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker...   [click here for more]
Wizards of the Coast  $39.95 $14.99

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Dragons of Krynn (3.5)

Dragons of Krynn (3.5)


Dragons. The undisputed masters of Krynn. The stuff of legends for over a thousand years. Whether encountered alone in their lairs beneath the ruins of ancient cities or flying in great numbers over the battlefields of Solamnia, dragons are the icons of fear and hope in the unfolding drama of the DRAGONLANCE world. This volume offers authorial insights, creative perspectives, cultural legends,...   [click here for more]
Wizards of the Coast  $39.99 $19.99

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Dragons of Winter (3.5)

Dragons of Winter (3.5)


War of the Lance Campaign, Volume Two Winter chill spreads across the lands of Ansalon even as the Dragonarmies continue their terrible war. Dragons of all colors seem all but unstoppable, and legend of the dragonlance seems little more than a child’s bedtime tale. The heroes must continue their journey to unite the nations in a war against the armies of the Dark Queen...   [click here for more]
Wizards of the Coast  $29.99 $14.99

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DragonMech [BUNDLE]

DragonMech [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... DragonMech Regular price: $24.99 Bundle price: $9.09 Medieval Fantasy Mechs After an age of destruction, the Second Age of Walkers is now at hand. Explore the ruins of the surface world in sturdy iron mechs powered by steam, magic, or...   [click here for more]
Goodman Games  $109.93 $39.99

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Dragon #370 (4e)

Dragon #370 (4e)


Ze Planes! Ze Planes! by Chris Youngs: Chris talks about the Manual of the Planes Her Majesty's Secret Servants: Agents of Tiamat by Robert J. Schwalb: Chromatic dragons aren’t the only servants of Tiamat. Riven Justice: The Mercykillers by Robert J. Schwalb: The Mercykillers return to D&D, complete with information on...   [click here for more]
Wizards of the Coast  $4.99

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13th Age Soundtrack

13th Age Soundtrack (audio product)


Give your 13th Age game the soundtrack it deserves! The 13th Age Age Soundtrack brings you 30 pieces of music to evoke excitement, suspense, wonder and mystery at your gaming table. Keep it running in the background, play individual tracks to herald the arrival of battle, the icons or a change in location, or use it as inspiration while building worlds, characters and monsters. (Or,...   [click here for more]
Pelgrane Press  $15.95

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Player's Handbook Races: Dragonborn (4e)

Player's Handbook Races: Dragonborn (4e)


Proud and Honorable Warriors If you want to play the ultimate dragonborn hero, this book is for you. This DUNGEONS & DRAGONS expansion of the Player's Handbook core rulebook explores the mysteries of the dragonborn. It presents players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Dragon #417 (4e)

Dragon #417 (4e)


3 Agents Of Change by Stan! We’ve got a change in format, a chance for you to get published in future issues of Dragon, and demons and devils everywhere. Sounds like change is in the wind. 4 The Blood War by Sterling Hershey The fiendish war between the baatezu and the tanar’ri has raged since time immemorial. How did it begin, and will it ever end? 8 Magic Dice by Alana Joli Abbott...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #424 (4e)

Dragon #424 (4e)


Contents: 3 Editiorial: Thinking Dragons by Steve Winter When you look at a dragon, you instantly see its size and power. What you don't see but should be equally frightened of is its dark, inscrutable intelligence. 4 Catastrophic Dragons by Bruce Cordell and Ari Marmell Only the most seasoned adventurers know about catastrophic dragons—and to know these creatures is to fear them. Meet the...   [click here for more]
Wizards of the Coast  $2.99

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Dragon #427 (4e)

Dragon #427 (4e)


Contents: 3 Going Dark by Chris Perkins Big changes are in the wind for Dragon and Dungeon. Read it here first. 4 The Lost World by Aeryn "Blackdirge" Rudel We brush away the dust of ages and reveal primordial beasts that lived before the rise of dinosaurs, or after their extinction. 9 Channel Divinity: Nerull by Jon Green A human wizard invented the magical art of necromancy. His name...   [click here for more]
Wizards of the Coast  $2.99

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Red Shield & Gold Eagle: A Role Playing Game of the Napoleonic Wars

Red Shield & Gold Eagle: A Role Playing Game of the Napoleonic Wars


A supplement for all versions of D&D and its clones from zero through 3.5, this book is chock full of utilities to allow the GM and players to easily begin a campaign based onthe Napoleonic Wars. Rules are included for large scale combats that require no more than about a dozen figures on a side to play, and allows for both army and naval combat without requiring any additional miniatures. Specialized...   [click here for more]
Dragon Trove LLC  Pay What You Want

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Silver Age Sentinels d20 Character Folio

Silver Age Sentinels d20 Character Folio


Don't you think d20 superheroes deserve stronger, more durable character sheets? The Silver Age Sentinels Character Folio is the perfect character sheet and player bookkeeping tool. Inside its beautifully designed and exquisitely comprehensive pages are entries where you can record Class, Background, Stats, Superpowers, Skills, special effects, advancement, weapons, magic items, gadget designs, vehicle...   [click here for more]
White Wolf  $5.00 $3.00

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GODSEND Agenda D20 Conversion

GODSEND Agenda D20 Conversion


GODSEND Agenda D20 Conversion D20 Conversion supplement Author: Jerry D. Grayson Product number KHP002 Cover Art by Jerry D. Grayson 144 pages Full color PDF GODSEND Agenda source book and conversion rules for use with Wizards of the Coast D20 Role playing system. Creating superhuman characters with innovative point based powers purchased system. Concise rules for gadgets and artifacts...   [click here for more]
Khepera Publishing  $3.50

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The Imperial Age: Advanced Class - Scientific Detective

The Imperial Age: Advanced Class - Scientific Detective


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Scientific Detective is the embodiment of rational thought in the Imperial Age. Unlike previous investigators that relied on testimony, superstition, the seriousness of the charge, and quick, convenient conclusions, the Scientific Detective...   [click here for more]
Adamant Entertainment  $2.00

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The Imperial Age: Advanced Class - Monster Hunter

The Imperial Age: Advanced Class - Monster Hunter


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Monster Hunters are dedicated to ridding the world of unnatural menaces. While universal in mission, they are diverse in their approaches. Some Monster Hunters are educated scholars who execute careful plans. Others walk in where angels fear...   [click here for more]
Adamant Entertainment  $2.00

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Imperial Age Magick

Imperial Age Magick


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. From Victorian literature and actual occult practice to later fiction set in the era, depictions of magic (or magick, to use the spelling proffered by Aleister Crowley) are varied. Imperial Age Magick does not attempt to present...   [click here for more]
Adamant Entertainment  $5.95

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The Imperial Age: Spiritualism

The Imperial Age: Spiritualism


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Spiritualism is the belief that man can interact with spirits of the dead in order to learn information and improve himself (some Spiritualists, especially Christian Spiritualists, extend this interaction to include supernatural beings such...   [click here for more]
Adamant Entertainment  $4.00

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The Imperial Age: Advanced Class - Alienist

The Imperial Age: Advanced Class - Alienist


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Alienist is an advanced class that introduces psychical abilities into an Victorian-era campaign. While the Alienist publicly claims to be a simple psychiatrist, in truth he has formidable mental powers. Unlike the hermetic disciple and the...   [click here for more]
Adamant Entertainment  $3.00

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The Imperial Age: Engines

The Imperial Age: Engines


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Engines is the ultimate Steampunk technology sourcebook, designed to aid Game Masters who wish to add fantastic machines (known more commonly in the Imperial Age as “Engines”) to their Victorian-era...   [click here for more]
Adamant Entertainment  $9.95

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The Imperial Age: Anarchism

The Imperial Age: Anarchism


Imagine an afternoon stroll in Trafalgar Square. Perhaps you were just coming from one of the gentlemen’s clubs at Pall Mall. Thankful for a respite from the rain, you are using your umbrella as a walking stick and relying on your bowler to keep your head dry from a possible heavenly resurgence. A young boy, somewhat dishevelled, runs up to you and hands you a note. You took it out...   [click here for more]
Adamant Entertainment  $3.00

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The Imperial Age: Faeries

The Imperial Age: Faeries


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. The Imperial Age: Faeries offers Gamemasters and Players one of the most comprehensive supplements on Faeries ever released, applicable not only to Victorian-era d20 campaigns, but any game looking for a taste of the otherworldly realm....   [click here for more]
Adamant Entertainment  $9.95

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The Imperial Age: Fisticuffs & Swordplay

The Imperial Age: Fisticuffs & Swordplay


Adamant Entertainment is proud to present another supplement for The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. “I have some knowledge, however, of baritsu, or the Japanese system of wrestling, which has more than once been very useful to me.” --Sherlock Holmes, from “The Empty House.” Whether it...   [click here for more]
Adamant Entertainment  $5.00

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The Imperial Age: Victorian Occupations

The Imperial Age: Victorian Occupations


Adamant Entertainment is proud to present another supplement for The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. Victorian Occupations presents an alternative list of occupations to the list presented in the Modern SRD. Occupations represent what a character has done prior to becoming a first level character, and are designed...   [click here for more]
Adamant Entertainment  $1.99

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The Imperial Age: Advanced Class - Gentleman Scientist

The Imperial Age: Advanced Class - Gentleman Scientist


Adamant Entertainment is proud to present The Imperial Age, our line of Victorian/Steampunk products, made for use with d20 Modern or Past. From reanimating corpses to invisible men, the Gentleman Scientist is a staple of the Victorian literary genre. These reclusive inventors work tirelessly in their laboratories to unlock secrets of science that humanity has yet to discover and make...   [click here for more]
Adamant Entertainment  $3.00

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