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Dungeons & Dragons: Evil at Baldur’s Gate #1
by IDW Publishing
Minsc the Mighty—Evil Beware!

The Baldur’s Gate heroes return to the city at last, but their time adventuring in Ravenloft and the frozen northern reaches of the Realms has changed them. Each of them must face great trials ahead before they’ll be ready to embrace their destiny.

Dungeons & Dragons: Evil at Baldur’s Gate #1
 
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DMGR7 The Complete Book of Necromancers (2e)

DMGR7 The Complete Book of Necromancers (2e)


Come, let us explore the art of necromancy together. - Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets. This tome reveals these mysteries to the Dungeon Master, who will find new NPC kits and volumes of necromancer's minions, familiars, secret societies, poisons, magical items, enchanted tomes, and...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Battlesystem Miniatures Rules (2e)

Battlesystem Miniatures Rules (2e)


This book, a full-scale revision and expansion of the rules in the original Battlesystem Fantasy Combat Supplement, gives you all the information you need to set up and play battles with miniature figures. These rules can be used without the AD&D game books, but you can also convert characters and creatures from an AD&D game campaign and use them in Battlesystem scenarios. Lavishly illustrated...   [click here for more]
Wizards of the Coast  $4.99

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GAZ1 The Grand Duchy of Karameikos (Basic)

GAZ1 The Grand Duchy of Karameikos (Basic)


This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing...   [click here for more]
Wizards of the Coast  $10.00 $4.99

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Players Handbook (1e)

Players Handbook (1e)


The 1st Edition Player's Handbook is back! No more searching through stacks of books and magazines to find out what you need to know. The Player's Handbook puts it all at your fingertips, including: All recommended character classes: Fighters, Paladins, Rangers, Magic-Users, and more. Character Races: Dwarves, Elves, Gnomes, Half-Orcs, Humans, and more. Character Level Statistics. Equipment...   [click here for more]
Wizards of the Coast  $9.99

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Wilderness Survival Guide (1e)

Wilderness Survival Guide (1e)


"...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all - the wilderness!...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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G1-3 Against the Giants (1e)

G1-3 Against the Giants (1e)


Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited. A party of the bravest and most powerful adventurers has been assembled and given the charge to punish the miscreant giants. This material was originally published as three separate...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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T1-4 Temple of Elemental Evil (1e)

T1-4 Temple of Elemental Evil (1e)


A sinister force, long thought destroyed, stirs from the black hole that spawned it. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities. What began years ago, with the introduction of the players to the quiet village of Hommlet and the amazing lands of Greyhawk, at last is complete. Here is the long-awaited...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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B4 The Lost City (Basic)

B4 The Lost City (Basic)


Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the Dungeons & Dragons Basic game. It also includes enough information to continue...   [click here for more]
Wizards of the Coast  $4.99

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B5 Horror on the Hill (Basic)

B5 Horror on the Hill (Basic)


The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement. The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The...   [click here for more]
Wizards of the Coast  $6.00 $4.99

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Spelljammer: Adventures in Space (2e)

Spelljammer: Adventures in Space (2e)


Multitudes of worlds wheel through Wildspace. The crystal shells that encase them bob and drift in a turbulent, rainbow ocean which fills all the cosmos. Sturdy merchants, bold pirates, and daring explorers venture into the great, unknown vastness of the universe, seeking wealth and adventure. The SPELLJAMMER Game puts you in command of a fantastic ship capable of spanning the tremendous distances...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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The Planewalker's Handbook (2e)

The Planewalker's Handbook (2e)


The secret of survival ain't who you are, berk - it's what you know! -Planewalker adage Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes - a Players Handbook...   [click here for more]
Wizards of the Coast  $9.99

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Uncaged: Faces of Sigil (2e)

Uncaged: Faces of Sigil (2e)


Who's Who... and Who's What Everyone slides through Sigil sooner or later. But plenty of cutters call the Cage home, and it's their shops, trades, and peels that keep the jink flowing - and the bone-boxes flapping. A body's got to know who sells bogus goods, and who'll scrag him (or worse) just for the fun of it. 'Course, the trick is telling friend from foe. In Sigil, a fiery...   [click here for more]
Wizards of the Coast  $9.99

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GAZ9 The Minrothad Guilds (Basic)

GAZ9 The Minrothad Guilds (Basic)


Life in Minrothad is one of the sea. The vast oceans are tied up in everything the people do, from their livelihoods to their recreation to their stories and songs. The sea is also their defender. Surrounded on three sides by Ierendi, Karameikos, and mighty Thyatis, Minrothad has developed the art of naval trade to its highest form in the Known World. The Minrothad Guilds, the latest Gazetteer...   [click here for more]
Wizards of the Coast  $4.99

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Council Of Wyrms (2e)

Council Of Wyrms (2e)


Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme! IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them! IMAGINE having abilities...   [click here for more]
Wizards of the Coast  $25.00 $9.99

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Wizard's Spell Compendium Vol. 1 (2e)

Wizard's Spell Compendium Vol. 1 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
Wizards of the Coast  $9.99

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Wizard's Spell Compendium, Vol. 2 (2e)

Wizard's Spell Compendium, Vol. 2 (2e)


The Ultimate Collection! The Wizard's Spell Compendium is a four-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for wizard spells. ...   [click here for more]
Wizards of the Coast  $9.99

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Return to the Tomb of Horrors (2e)

Return to the Tomb of Horrors (2e)


The nightmare of Acererak's tomb once again hungers for life! Imagine a place of unspeakable evil. It was built upon hopelessness and filled with unending terror and pain. This loathsome place shattered the life of everyone who ventured near. But through tremendous sacrifice and heroism, over the course of many years, it was finally gutted and its foul creator destroyed. Now...   [click here for more]
Wizards of the Coast  $9.99

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RR1 Darklords (2e)

RR1 Darklords (2e)


Within this volume are sixteen dark lords and ladies, each a prisoner of Ravenloft. Some are new to the setting, yet all may seem hauntingly familiar, for they have been lurking at the edge of your nightmares, waiting for the chance to emerge in your campaigns. The Headless Horseman, the Phantom Lover, the Vampire Panther—these and other malignant forces await. You'll read ghastly tales of...   [click here for more]
Wizards of the Coast  $10.95 $9.99

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A Guide to Transylvania (2e)

A Guide to Transylvania (2e)


A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign - or for a campaign for any game system set in the 1890s. This 96-page book contains everything needed to explore the exotic, fear-filled country that is home to Dracula. Highlights of this volume: A survey of Transylvania's history and geography; an overview of the beliefs, practices, crafts,...   [click here for more]
Wizards of the Coast  $7.99

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I6 Ravenloft (1e)

I6 Ravenloft (1e)


Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master Guide, Revised (2e)

Dungeon Master Guide, Revised (2e)


Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run thrilling, swords-and-sorcery adventures is clearly laid out in the Dungeon Master Guide. Learn all there is to know about magical spells, hundreds of magical devices and treasures, battles, travel, experience awards, and more. This fresh, new format is your guidebook to the challenging...   [click here for more]
Wizards of the Coast  $9.99

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Draconomicon: The Book of Dragons (3.5)

Draconomicon: The Book of Dragons (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
Wizards of the Coast  $14.99

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Return to the Temple of Elemental Evil (3e)

Return to the Temple of Elemental Evil (3e)


Evil Never Dies Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet. Characters battle the power of darkness in Hommlet and...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Behind the Spells: Compendium

Behind the Spells: Compendium


Behind the Spells: Compendium brings together the first 36 volumes of the "Behind the Spells" series. Not only has the original material been corrected for errata but this book also includes brand new material for select spells and behind the scenes commentary by the author for each spell. Whether you're a fan of the series or haven't quite gotten around to it yet, this is the book for you!...   [click here for more]
Fat Goblin Games  $9.95 $1.95

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Sord

Sord


"It's an impressive amount of work and the approach seems good. I like it... It reminds me a little of our original idea of what the Rules Compendium was supposed to be" (Monte Cook, designer 3rd Edition, used with permission). "Put your game to the SORD" (Shane O'Conner, staff reviewer) PLAYERS and GMs... Are you tired of... Players searching through books at the...   [click here for more]
Myth Merchant Press  $3.95 $2.99

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Signs & Portents 60

Signs & Portents 60


In this month's bumper issue; In this month's issue; The Book of the Elephant Part 3 - The conclusion to this Conan epic! The V/W-class Destroyer - New ships for Victory at Sea. Continuum 2008 - A report from the front lines! Chimaera - A sneak peek at this new superhero RPG from Flaming Cobra. Operation Chastise - a very silly mission for Battlefield Evolution: World at War!...   [click here for more]
Mongoose  $3.99

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Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra

Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra


Looking to instill a little fear in your game? Then look no further! Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle. Nevermore worry that your players have...   [click here for more]
Goodman Games  $7.99

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KOBOLD Guide to Game Design, Vol. 2

KOBOLD Guide to Game Design, Vol. 2


Game Design Secrets You Need to Know! The practical side of success as a game designer is revealed in these dozen essays by two professionals, including How to pitch your work How to survive a killer deadline, How to make an impression with magic items How to set up a mystery. Learn what makes a good playtest, What makes a design matter to a wide audience, And many more! With insights...   [click here for more]
Kobold Press  $18.99 $9.99

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Book of Broken Dreams

Book of Broken Dreams


The Book of Broken Dreams Pages: 120 Game System: OGL 3.5 Genre: Any The Book of Broken Dreams presents a wide assortment of rules for adding realistic effects of stress, personality, and insanity to your d20 game. With the Book of Broken Dreams you can answer questions like: How well does a...   [click here for more]
Bloodstone Press  $10.00 $7.00

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Complete Guide to Doppelgangers 3.5 edition

Complete Guide to Doppelgangers 3.5 edition


Doppelgangers have spawned hundreds of rumors and stories. What adventurer doesn’t have a tale about the time he fought a doppelganger assassin, stopped one from impersonating the duke, or was surprised by a doppelganger disguised as his friend? But these accounts leave many questions unanswered. What do doppelgangers do when they aren’t assassinating or impersonating people? Why do they...   [click here for more]
Goodman Games  $6.99

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Kobold Quarterly Magazine 13

Kobold Quarterly Magazine 13


Ah, Spring! The time when a GM's fancy lightly turns to thoughts of love... and PC-devouring Shoggoths. Issue #13 of Kobold Quarterly is a heart-shaped box of RPG goodies that includes a mix of delicious fluff and satisfying crunch: Sex and Romance in RPGs The Astonishing Ecology of the Shoggoth A New Pathfinder Roleplaying Game Base Class: the Arquebusier of Alkenstar Cultist...   [click here for more]
Kobold Press  $5.99 $4.49

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Kobold Quarterly Magazine 14

Kobold Quarterly Magazine 14


Most people think of kobolds as small, but when the Summer Gen Con issue rolls around, we're huge! HUGE! This year's issue is no exception, with 100 pages packed full of: Exclusive Pathfinder content, including two articles by Paizo staff The Ecology of the Tengu-in Golarion and in Zobeck An interview with 4th Edition lead designer Rob Heinsoo 4 Treasure Trove articles, with...   [click here for more]
Kobold Press  $7.99 $4.49

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Against the Dead

Against the Dead


Against the Dead is a complete role-playing game in the tradition of your favorite zombie nightmare. Set today, in the modern world, the dead have begun to walk and the rules of reality have started to go haywire. Against the Dead employs a set of rules based on the d20 Modern SRD that have been extensively modified to focus on the human struggle against the rise of the living dead and to allow for...   [click here for more]
Vorpal Press  $34.99 $14.99

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Kids, Castles, & Caves Deluxe Set [BUNDLE]

Kids, Castles, & Caves Deluxe Set [BUNDLE]


This special bundle product contains the following titles. Kids, Castles & Caves Regular price: $5.00 Bundle price: $1.00 Format: PDF Dad! Mom! Play that dragon with ME!" How many gamers have heard this from their children? Your kids see all your gaming material and are fascinated. They want to play too! But what if they...   [click here for more]
Brave Halfling Publishing  $5.00

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[d20] Complete Characters #1 - Hlifsteinn

[d20] Complete Characters #1 - Hlifsteinn


Complete Characters #1 - Hlifsteinn, Barbarian Witch-Hunter Barbarian chief, elder, and holy warrior, the wise and aged Hlifsteinn leads devoted men from every clan in an eternal fight against their enemy, The Demon, and the witches that his evil sows among the people of the North Country. Suitable for any fantasy or medieval setting, this inaugural Complete Character brings elements of a...   [click here for more]
Jason Richards Publishing   FREE 

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Codex Guide to the Medieval Baltic

Codex Guide to the Medieval Baltic


Have you ever wanted to go to another world? The year is 1456. The place is the Southern Baltic. The Free City of Danzig is in rebellion against the Brother- Knights of the Teutonic Order. Privateers flying the Danzig colors patrol the waters of the Baltic all the way from Reval to Denmark. Bearing letters of marque they will intercept any vessels attempting to reach the Ordernstadt: the Monastic...   [click here for more]
Ire Games  $8.00

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Monster Manual II (1e)

Monster Manual II (1e)


An alphabetical listing of monsters found in ADVANCED DUNGEONS & DRAGONS adventures, including attacks, damage, special abilities, descriptions, and random encounter tables. A must for the serious AD&D game player. This manual contains all the new members, from Abishai to Zygom, including new creatures like the Deadly Pudding, Devas, and Valley Elves. And you'll also have the advantage of the...   [click here for more]
Wizards of the Coast  $9.99

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OUBLIETTE Issue 5

OUBLIETTE Issue 5


OUBLIETTE - A magazine for old school fantasy roleplayers. 48 jam-packed pages including: 36 Page Magazine, 8 Pages of Cleric Spell Cards for Labyrinth Lord, and more... Written for Labyrinth Lord, but also ideal for use with any Basic/Expert/Advanced original or clone, with little or no adjustment required. Full Contents: • Tales from Hell - Words of Wisdom from the Soothsayer •...   [click here for more]
Gold Piece Publications  $2.50

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SciFi20 Player's Guidebook

SciFi20 Player's Guidebook


The SciFi20 Player's Guidebook (Book 1) This volume covers everything you need to know about creating and developing your characters. Within you will find details for 16 different possible character classes, as well as a detailed 'Prior History' system that allows you to more easily flesh out the background of your characters while also providing them with real previous experience. Also presented...   [click here for more]
QuikLink Interactive, Inc.  $10.00 $6.00

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Dark Times in Brighton

Dark Times in Brighton


Dark Times in Brighton is an adventure for four to six characters of 1st - 2nd level. Although designed as a Labyrinth LordTM compatible product, It is easily compatible with most fantasy RPG systems. In addition to the adventure itself, contained within these pages are details of Brighton and its people, a town that could easily become an important part of your character's careers as adventurers....   [click here for more]
DwD Studios  $12.99 $5.00

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Infamous Adversaries: Raxath'Viz, the Creeping Rot

Infamous Adversaries: Raxath'Viz, the Creeping Rot


RAXATH'VIZ, THE CREEPING ROT - CR 15, Male Kobold (Black Bloodline), Cleric (Hidden Priest) 10, Divine Scion 3, Rogue (Trapsmith) 3 Spreading the diseased will of his doomed goddess, the cunning kobold known as Raxath’Vis, the Creeping Rot, slinks throughout the land creeping like the cold darkness of a winter’s dusk. Death follows like a black cloud, the ravens and...   [click here for more]
Total Party Kill Games  $3.00

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Midgard Bestiary for Pathfinder RPG

Midgard Bestiary for Pathfinder RPG


The Midgard Bestiary for the Pathfinder RPG is here, with more than 100 monsters and foes drawn from award-winning adventures and sourcebooks! Between its covers lurk some of the greatest monsters that Kobold Press has unleashed on players over the last five years - ready to deploy in your Pathfinder RPG adventures. All are core fantasy creatures designed for easy adaptation to a homebrew campaign...   [click here for more]
Kobold Press  $24.99 $9.99

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New Paths: Expanded Spell-Less Ranger (Pathfinder RPG)

New Paths: Expanded Spell-Less Ranger (Pathfinder RPG)


Aragorn Didn’t Cast Spells Just because some designer thought rangers should be spell-slingers doesn’t make it right! With the Expanded Spell-Less Ranger, you can now play an authentic ranger without spells, but with great new abilities. Welcome to the Expanded Spell-Less Ranger, a base class for the Pathfinder RPG that was first presented in Kobold Quarterly #11 and which reviewers...   [click here for more]
Kobold Press  $3.99

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Infamous Adversaries: Ischadra, Grandmother of Assassins

Infamous Adversaries: Ischadra, Grandmother of Assassins


ISCHADRA, GRANDMOTHER OF ASSASSINS - CR 14, Advanced Soulbound Doll Assassin 10/Inquisitor 2 A horrifying new Infamous Adversary for the Pathfinder RPG! She wears the guise of a doll, a child-like construct of porcelain and wire, but cold sentience seemingly teems in her empty eye sockets. She stares with an eery mute silence, giving you a moment for your brain to adjust to what it...   [click here for more]
Total Party Kill Games  $6.99 $2.99

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DCC RPG Free RPG Day 2012

DCC RPG Free RPG Day 2012


DCC RPG Free RPG Day 2012 Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page… Kick off a new generation of classic adventure with DCC RPG! This Free RPG Day module includes...   [click here for more]
Goodman Games  $4.99

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The Ooze Pits of Jonas Gralk (DCC RPG)

The Ooze Pits of Jonas Gralk (DCC RPG)


The second Sunken City Starting Adventure is here! Most find death in the crumbling ruins that stretch beyond sight into the mists south of the Great City; once rich districts now claimed by swamp and dark denizens. But for the desperate folk of the city, the ruins offer treasures the Great City denies them: fortune, glory, and a fighting chance! Do you dare re-enter...   [click here for more]
Purple Sorcerer Games  $4.99

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A Curious Volume of Forgotten Lore

A Curious Volume of Forgotten Lore


A Curious Volume of Forgotten Lore is a rules supplement that will enhance most old-school role-playing games. The rules are based on Gary Gygax's plans for a 2nd edition of the world's most popular role-playing game (that unfortunately never happened), and are the product of years of meticulous research. The book contains: Five new character classes: the bard, jester, mystic, savant,...   [click here for more]
BRW Games  $9.95

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Radiance Players Guide: A Complete Roleplaying Game in the Age of Electrotech

Radiance Players Guide: A Complete Roleplaying Game in the Age of Electrotech


Behind the bright lights, beneath fuming factories and above dirigible skies, at fey masquerades, or off in exotic lands... mysteries whirl, eldritch magic unfolds, ghoulish tentacles slither, and angels and demons still struggle in battle for our eternal souls. Join the adventure in a fantasy gilded age of electrotech! Inside this 284-page game book, you will discover: Familiar d20...   [click here for more]
Radiance House   FREE 

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Monsters of Sin 6: Sloth (Pathfinder RPG)

Monsters of Sin 6: Sloth (Pathfinder RPG)


Monsters of Sin epitomize the very worst of our natures—and they prey on others’ weaknesses. This sixth book in the Monsters of Sin series for the Pathfinder Roleplaying Game is devoted to Sloth, the willingness to let things get worse because improving them would take too much effort and discomfort. This sin can turn the most dynamic of adventurers into former heroes....   [click here for more]
Kobold Press  $2.99

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Scourge of the Demon Wolf

Scourge of the Demon Wolf


Three died. They were mauled beyond recognition. The Baron sent his huntsmen to kill the beasts and for a fortnight they tramped across the countryside. Between their whoring and drinking they killed twelve wolves, parading their skins through the village. They were hung on poles as trophies of victory. Then the huntsmen left, the beasts slain, the village saved… so we thought. As the fields...   [click here for more]
Bat in the Attic Games  $9.99

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