Creating NPCs Like Never Before
From the sucessfully Non-Player Cards Kickstarter comes the first installment of the NPC series, the Non-Player Compendium. A hanbook containing everything you need to create a unique and engaging character with little to no prep. Inside, the book is arranged into 8 chapters each with their own art and roll-lists.
Names (no images here, but two... [click here for more]
How can you use the literary concept of theme in a roleplaying game adventure?
Yes, roleplaying games are different in structure than other forms of fiction, and the needs of the story, the people telling the story, and the audience are all unique. They’re still stories, and embracing theme is a relatively easy way to make those stories better. It’s infinitely more interesting... [click here for more]
Dimensions is a rules-light role-playing game designed to get a session up and running in minutes. Its features:
Players don't need to stat out their characters before play.
Dice and other randomizers can be introduced slowly.
The system is friendly to new role-players.
This release includes PDF, Mobi, ePub, and azw3 releases for all major eReaders.... [click here for more]
Most likely, if you’re reading this, you’re a gamer. And I hope a dictionary of every term in gaming interests, and even helps you. But it isn’t really for you, it’s for your friend. That one who is a little interested in playing, and has tried a few sessions but has never been able to get into it. It’s written for your partner, who you always ask to join you in that next... [click here for more]
Do you want to play a big, bold space opera story? Have you ever had the story go off the rails, or had players not take it seriously?
What if the players only had 15 minutes for each scene?Stories of the Lens is a big, bold science fiction tabletop RPG built to create characters very quickly (it takes about 15 minutes for the entire... [click here for more]
How can you express your character’s feelings without embarrassing yourself?
Sometimes the hardest thing to do in a tabletop roleplaying game is engage with the roleplaying part. It's not that we have a shortage of ideas on how our characters would behave. Their abilities aren't a mystery to us, and we know how to use them to our tactical advantage. Things break down when we have to... [click here for more]
Do you have casual times between your big games? Times when you want to tell a story as a group, but you don't need or want a full-scale rule book? Times when you just want to tell a story as a group?
And let's be honest: a lot of tabletop RPG systems force the story to stop far more often than they facilitate the story. Especially if you trust the other players.
Would... [click here for more]