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Cypher System Rulebook
by Monte Cook Games

Fantasy. Horror. Science-Fiction. Superhero. Wild West. Modern. You name it—you can play it with the Cypher System.

Cypher System Rulebook
 
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NPCyphers

NPCyphers


During play it occurred multiple times to me how clunky NPCs are to utilize in combat. Sure, the PCs can always declare their sidekick gives them an asset, but the severe lack of utility and variety in allied NPCs has always stuck out as something bizarre to me. That’s when a friend of mine, Giorgio, had an idea: what if we used the already built-in hard-capped system of Cyphers to also represent...   [click here for more]
Monte Cook Games  Pay What You Want

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Fantasy Ancestries

Fantasy Ancestries


Ever wish the fact you were playing an Elven Explorer or a Dwarven Adept in the Cypher System meant more for your character than a static bonus to one kind of roll and a few extra skills? Now it can! Fantasy Ancestries provides players the ability to bring their character’s heritage to the foreground by providing flavors to represent epic fantasy staples including Elves, Dwarves, Gnomes, and...   [click here for more]
Monte Cook Games  $4.49

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Ninth World Assassins

Ninth World Assassins


Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin. Rather, this book provides much much more than that, including: The methods and industry of an assassin Clients and their relationship to assassins New character options...   [click here for more]
Metal Weave Games  $4.99

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Taking the Narrative by the Tail: GM Intrusions & Special Effects

Taking the Narrative by the Tail: GM Intrusions & Special Effects


Great moments don't just happen on their own. GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories. But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a...   [click here for more]
Monte Cook Games  $0.79

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The Strange Player's Guide

The Strange Player's Guide


Explore the Chaosphere of the Strange with this inexpensive players’ alternative to the corebook Create characters, explore the setting, and learn the basic rules in this inexpensive player’s alternative to the The Strange corebook. It’s perfect for getting a taste of the game, having an extra rules and setting reference on hand at the gaming table, or for game masters to...   [click here for more]
Monte Cook Games  $7.99

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The Strange XP Deck

The Strange XP Deck


The Strange is all about exploration and discovery in the odd recursions surrounding Earth. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are useful...   [click here for more]
Monte Cook Games  $2.99

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The Strange Cypher Deck

The Strange Cypher Deck


Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects. This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending...   [click here for more]
Monte Cook Games  $7.99

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Beyond The Edge: Unknown Wonders

Beyond The Edge: Unknown Wonders


UNKNOWN WONDERS There are things known and there are things unknown, and in between are the doors of perception.   – Aldous Huxley Hydra Team and Wyrd Edizioni are proud to bring you Beyond the Edge #2: Unknown Wonders. It provides Numenera players and GMs with a choice of options for better customizing characters. It comes complete...   [click here for more]
Wyrd Edizioni  $5.00

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The Strange Creature Deck

The Strange Creature Deck


100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth! Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat. The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and...   [click here for more]
Monte Cook Games  $7.99

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The Strange Bestiary

The Strange Bestiary


150 new creatures for The Strange from the exotic recursions lying in Earth’s shoals. Featuring more than 150 creatures and characters, The Strange Bestiary is lavishly illustrated and wildly imaginative. Find creatures encountered on Earth along with those native to the recursions of Ardeyn, Ruk, Crow Hollow, Atom Nocturne, and others. Plus scores of creatures that fit...   [click here for more]
Monte Cook Games  $14.99

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Notable Ninth Worlders

Notable Ninth Worlders


An NPC for all seasons If the Ninth World is weird, then those that live in it are even weirder. It is impossible to live in such a world, and not be touched by it somehow. A few though, rises above petty matters. They are those who wields the world, instead of being wielded by it. Who are they? What are their secrets? Find out! Notable Ninth Worlders includes: A wide variety...   [click here for more]
Metal Weave Games  $2.99

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The Devil's Spine FREE PREVIEW

The Devil's Spine FREE PREVIEW


This is a FREE PREVIEW of The Devil's Spine. You can also get the complete book. Three lengthy adventures wrapped in a thrilling frame story with a life-and-death twist! It begins simply enough. Doesn’t it always? A nobleman’s estate needs tending in his absence. But what secrets lurk in its shadows? What deals has this man made with whispered voices in that darkness?...   [click here for more]
Monte Cook Games   FREE 

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Cloak & Dagger: Spies and Espionage in The Strange

Cloak & Dagger: Spies and Espionage in The Strange


The World Is Not Enough! Earth, and the shoals around it, holds thousands of factions, all with different interests. From the major powers with field teams across the Chaosphere, to the lone recursion miner in his own recursion, everyone is trying to gain the upper hand. Those who proceed with violent and direct methods quickly expose themselves to attacks from others; to survive...   [click here for more]
Metal Weave Games  $4.99

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Mastodon

Mastodon


Former members of a secret military program—codename: Mastodon—are being murdered. The PCs were once part of that now-defunct program, which explored the military applications of paranormal abilities. Are they next? Not if they can find out who or what’s behind the murders—and stop them. But will they have to venture beyond our reality to find a killer long thought dead? This...   [click here for more]
Monte Cook Games  $2.99

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The Nightcraft

The Nightcraft


A Ride Into the Night Aeon Priests speculate that at some time in the distant past, the Earth was the hub of an empire that spanned the vastness of space. At such a time in the dim recesses of the prior worlds, numenera craft of all varieties crossed the gulfs and came here, or flew from Earth out into the night. Some of these craft remain in the Ninth World, lost deep within ancient ruins, buried...   [click here for more]
Monte Cook Games  $2.99

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Alternate Origins

Alternate Origins


In The Strange, characters frequently change as they travel from recursion to recursion. A Stealthy vector who is Licensed to Carry on Earth might become, through the process of translation to a fantasy-like recursion such as Ardeyn, a Stealthy vector who Slays Dragons. Or a Stealthy vector who Integrates Weaponry in a recursion where mad science is a natural law. But what if your character isn't...   [click here for more]
Monte Cook Games  $2.99

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Into the Deep

Into the Deep


What Wonders Lie Beneath the Waves? The lands of the Ninth World are vast and filled with the leftover marvels of the prior worlds. But the ancients didn’t live and work their strange ways only upon the land, and the secrets, treasures, and deadly dangers of the past also lie beyond the vast horizons, and beneath the foam-flecked waves, of the Ninth World’s great ocean. Ancient ruins?...   [click here for more]
Monte Cook Games  $14.99

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Into the Night

Into the Night


This is a free preview of the Into the Night. You can also get the complete book! Dark, Mysterious, and Filled With the Unknown The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren’t limited...   [click here for more]
Monte Cook Games   FREE 

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The Way of the Dinosaur: Converting Predation for Numenera and The Strange

The Way of the Dinosaur: Converting Predation for Numenera and The Strange


Loot the Cretaceous for your Numenera or The Strange game! Looking for an incredible new recursion for your game of The Strange? Hoping to introduce genetically engineered, cybernetic-enhanced dinosaurs into your Numenera campaign? Or maybe you just want to port some new cyphers, character options, and creatures into your next adventure. Predation uses the Cypher System—the same “game...   [click here for more]
Monte Cook Games  $1.99

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Jade Colossus: Ruins of the Prior Worlds FREE PREVIEW

Jade Colossus: Ruins of the Prior Worlds FREE PREVIEW


This is a free preview. The full version of Jade Colossus will be out in August. The essential gamemaster’s companion for adventure building in the weird and wondrous Ninth World Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds contain secrets and marvels beyond imagining. Explore one such gigantic ruin—the Jade Colossus—in detail. Or...   [click here for more]
Monte Cook Games   FREE 

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The Cawdor Complex

The Cawdor Complex


Welcome to the Cretaceous For almost a hundred years, since the Last Commute, the people of Grevakc have been trapped in the Cretaceous period. Now a man calling himself Rados, working in a forgotten compound built deep within a jungle volcano, claims to have solved the problem that brought time travel to an end. Both SATI and the Butterflies have caught wind of Rados’s boasts, and both factions...   [click here for more]
Monte Cook Games  $4.99

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Vurt Character Sheet (form fillable pdf)

Vurt Character Sheet (form fillable pdf)


This form-fillable PDF character sheet is for use with Vurt: The Tabletop Roleplaying Game. ...   [click here for more]
Ravendesk Games   FREE 

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Unmasked FREE PREVIEW

Unmasked FREE PREVIEW


This is a free preview. Unmasked will be available in late November. Superpowers and Horror in a Dark Eighties Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something...   [click here for more]
Monte Cook Games   FREE 

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Unmasked: In the City

Unmasked: In the City


Superpowers and Horror in a Dark Eighties Everyone loves Patty. Top of the class. Student council. Debate club president. Unashamed trekkie. But her boyfriend Robert is another matter—violent and troubled. And secretly, you and your friends know, a prodigy. Trouble is brewing—trouble bigger than you find in Boundary Bay. Because Robert’s family has some dark connections, and when...   [click here for more]
Monte Cook Games  $2.06

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The Hum

The Hum


The Hum (from Wikipedia): The Hum is a phenomenon, or collection of phenomena, involving widespread reports of a persistent and invasive low-frequency humming, rumbling, or droning noise not audible to all people. The Grand Bavarian Hotel was once frequented by Gilded Age luminaries like Theodore Roosevelt, Harry Houdini, and even Nikola Tesla. Now, after decades of neglect, it’s enjoying a...   [click here for more]
Monte Cook Games  $4.99

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Building Tomorrow

Building Tomorrow


Uncover the secrets of yesterday to build a better tomorrow Terrible beasts. Abhumans. The iron wind. Ancient machines that lurch to life unexpectedly—or leave communities desperate when they catastrophically fail. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also hold the keys to the future. Those brave enough to discover and study the amazing...   [click here for more]
Monte Cook Games  $16.99

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Technology Compendium: Sir Arthour’s Guide to the Numenera FREE PREVIEW

Technology Compendium: Sir Arthour’s Guide to the Numenera FREE PREVIEW


This is a FREE PREVIEW of Technology Compendium: Sir Arthour's Guide to the Numenera. You can also get the complete book! Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign! The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of...   [click here for more]
Monte Cook Games   FREE 

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Invader From The Dark Dimension OR Organisms Designed Only For Kisses

Invader From The Dark Dimension OR Organisms Designed Only For Kisses


It's Up To You, Hero! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to the Carnival of Carnage! Players play minor super heroes in Metro City, intent on spending a quiet and well-earned afternoon relaxing at a local Boardwalk/Carnival when out of interdimensional space arrives the evil and malodorous clown, Mister Gigglesnort! This...   [click here for more]
Monte Cook Games  $3.99

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The Last Night On Earth

The Last Night On Earth


Fight To Survive Until Dawn! Requires the Cypher System Rulebook from Monte Cook Games. Welcome to The Last Night On Earth! Players play investigators sent to an outback town in New Mexico to find an eccentric professor and learn about his recent discoveries, but the town has been overrun by zombies! Fight for your life against the zombie hordes. Will you be able to tell...   [click here for more]
Monte Cook Games  $2.99

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Cryptids and Creatures II: Masterminds and Minions

Cryptids and Creatures II: Masterminds and Minions


There are the ones that conquer and those who obey. Cryptids and Creatures: Masterminds and Minions is a Genre Friendly, offering lots suggestions on how to fit these critters in your Fantasy, SciFi, Steampunk and Modern settings. These antagonists come in pairs. One creature bent on manipulating and mutating the unsuspecting. The other half are the poor souls who are now under their master’s...   [click here for more]
Monte Cook Games  $1.99

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Characters: Heroes and Heretics I

Characters: Heroes and Heretics I


A story is only as good as its villain and a journey is only as good as your travelling companions. In Heroes and Heretics, you'll meet Petrovic Zubov, a master of illusion and clockwork magic items from the hard, cold nation of Rus. A place where the snow -- and the soul -- never stays clean for long. Friend or foe, he can help or hinder your PCs on their adventures. Inside you'll find: One Cypher...   [click here for more]
Monte Cook Games  $1.99

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Naphtha - Thora: Island of Bone

Naphtha - Thora: Island of Bone


Be thankful the dead are restless. The three undead races of Thora island, Ghouls, Vampires and Lichs, are constantly undermining and outright attacking each other. As long as the stalemate holds, the world can breath easier. Thora, Island of Bone, is part of the modular Naphtha setting. Use it as is or drop the island near your favorite homebrewed coastline to terrorize the villagers until...   [click here for more]
Monte Cook Games  $1.99

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Gods of The Fall - Character Sheet

Gods of The Fall - Character Sheet


This God of The Fall Character Sheet is designed to be form fillable so you can enter your info and print it out. Or if you prefer, you can print it blank and fill in by hand. Requires the Cypher System Rulebook and Gods of The Fall from Monte Cook Games. Distributed through the Cypher System CreatorTM at DriveThruRPG. All artwork © 2016 Monte Cook Games, LLC. All Monte...   [click here for more]
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Cryptids and Creatures III: Where's The Flour?

Cryptids and Creatures III: Where's The Flour?


A good cook always shares their favorite recipes. Here you’ll find a particular brand of bizarre that we’re proud of. Each of these monstrosities will have your players stopping in their tracks and saying “What the …” flour? This 12-page PDF of 13 monsters offers Genre Friendly advice on how to fit these critters into your SciFi, Urban Fantasy and Fantasy game. Get ready...   [click here for more]
Monte Cook Games  $1.99

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Cypher System Character Portfolio

Cypher System Character Portfolio


A Printable and Digital Character Portfolio Requires the Cypher System Rulebook from Monte Cook Games. Customize your character! This six page Character Portoflio is made double-sided to contain all your information for your Cypher System character - no matter what genre you are playing. A Print version. Just print it out on an 8 1/2 x 11 sheet of paper,...   [click here for more]
Monte Cook Games  $1.49

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The Machine God's Temple

The Machine God's Temple


The Machine God's Temple is an adventure for Cypher System, designed with a science-fantasy setting in mind. Players will explore the temple of an ancient and powerful machine mind. They must bypass the defenses of the temple-including but not limited to automatons, a maze of teleporters, and the retrieval of the parts of a lost key. Having done this, they will stand before the machine god to make...   [click here for more]
Monte Cook Games  $3.00

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Sea Of Time

Sea Of Time


Sea of Time brings an exciting full time travel setting to the Cypher System. Explore all of history through mysterious doorways in time, construct time gates, or forge new paths in your own time machine. Discover the power in historical artefacts cyphers and fight anachronisms; nightmare creatures that have escaped from another time. In addition to full rules for using time travel in your games,...   [click here for more]
Monte Cook Games  $6.29

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Expanded Vehicle Rules

Expanded Vehicle Rules


The goal of this supplement is to extend the vehicle rules to add more character and distinction to starships, mecha and other vehicles in the Cypher System. The existing rules are streamlined for ease of play and focus on the narrative, but sometimes players want to add more personality to their vehicles. These rules may be used in addition to the existing vehicle combat mechanics in part or whole....   [click here for more]
Monte Cook Games  $1.00

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Creatures of Blood and Flesh

Creatures of Blood and Flesh


For millennia a great presence threatened the galaxy. Massive, indescribable, hulking Behemoths living outside the boundaries of space itself culled countless civilizations on a mission of extinction. Using the magical properties of Subspace, they monitored planets for signs of intelligent life. These Behemoths wiped out world after world once the inhabitants reached a critical stage: the development...   [click here for more]
Monte Cook Games  $9.99

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Coruscation

Coruscation


This small module presents a new artifact for your Cypher System games: a flying ship named Coruscation. Perfect for a science fantasy setting, it can be also used in any other world where such wondrous objects may be found. Inside: - Detailed description of the vessel - Upgrades and bonuses they provide - Sample crew members - Plot hooks involving the ship - Handy ship “character...   [click here for more]
Monte Cook Games  $0.99

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Orian Fantasy Race Descriptors

Orian Fantasy Race Descriptors


Welcome to the book of Orian Fantasy Races! This book serves three core functions. First and foremost, it aims to create rules and mechanics for thirteen fantasy races. Second, it hopes to create flavorful descriptions of each of the races to inspire players and gamemasters alike. The third, and final purpose, is to minimize the work and maximize the fun of playing a fantasy game. The races included...   [click here for more]
Monte Cook Games  $3.50

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No Safe Place: A Predation Scenario

No Safe Place: A Predation Scenario


Two little girls get sick after visiting a SATI resort on Eddis Island, and their reports of furry dinosaurs aren't believed by anyone. Desperate for answers, the family turns to your team to find out what happened on Eddis Island, and to make sure it doesn't happen again. No Safe Place is an adventure for Predation, a Cypher System Setting. It requires the use of the Predation campaign setting...   [click here for more]
Monte Cook Games  $0.99

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The Paradox Room

The Paradox Room


THERE IS MORE THAN ONE WORLD The Strange is a place where fictional worlds, called recursions, become realities of their own. Recursions are unique but limited worlds with their own laws of science and even magic, seeded into the dark energy network underlying reality called the Strange. Some recursions contain extravagant sorcery, imprisoned devils, and lost gods....   [click here for more]
Monte Cook Games  $1.99

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Love and Sex in the Ninth World

Love and Sex in the Ninth World


Love, courtship, and sexual practices in the Ninth World. Love and Sex in the Ninth World is a guide to integrating elements of love and sex into any Numenera story or adventure. In addition to details on Ninth World relationships, courtship rituals, commitment ceremonies, and sexual practices, it provides game master advice on how, when, and why to add love and sex to your...   [click here for more]
Monte Cook Games  $2.39

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Beyond All Worlds

Beyond All Worlds


You don’t think Hell is real? That it can’t exist? That such an outmoded, antiquated concept born of superstition and fear has no place in the Ninth World? Then you are a fool. Hell is real. It exists. And I’ve been there. Don’t believe me? Come. I will show you the gates. A gruesome portal lies not far into the wilderness. Sometimes, those who have happened upon...   [click here for more]
Monte Cook Games  $3.19

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Eschatology Code

Eschatology Code


When the All Souls Church of Deliverance in Sioux Falls begins counting down to the End Days, the Estate sends operatives to determine if the claimed miracles have anything to do with the Strange. Unfortunately, the church's pastor, Father Foss, is already one step ahead of the Estate. The trouble starts on Earth, and if the player characters don’t play their cards right, it could end on Earth......   [click here for more]
Monte Cook Games  $3.99

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Structured Free Association Story Plot Method 2.0

Structured Free Association Story Plot Method 2.0


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How...   [click here for more]
ThinkDifferent  $0.90

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Cypher System Rules Primer

Cypher System Rules Primer


Learn to Play the Cypher System! Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System, running any of those is as easy as running or playing The Strange or Numenera. The Cypher System is the critically acclaimed, award-winning rules set that drives Numenera and The Strange, and easily adapts to an unlimited range of genres with a game engine that’s fast,...   [click here for more]
Monte Cook Games   FREE 

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Ashes of the Sea FREE Numenera Quickstart Rules and Adventure

Ashes of the Sea FREE Numenera Quickstart Rules and Adventure


An Awesome Adventure, Quickstart Rules, and Pregenerated Characters Ready to Play! An ancient device has sent you and your friends, in the blink of an eye, to distant reaches unknown. The key to returning home—or anywhere else—lies within another prior-world site. But entering the towering Icon, topped by its mysterious, many-armed statue, is taboo to the locals—and the ruin contains...   [click here for more]
Monte Cook Games   FREE 

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Fantasy Races As Types (Cypher System)

Fantasy Races As Types (Cypher System)


This product focuses on replacing the standard types (Warrior, Explorer, Adept, Speaker) with racial types, so that you can play interesting variations of Humans, Elves, Dwarves, Gnomes, and Halflings and still have the huge world of potential descriptors open to you. Now you can have evocative and differentiating titles like a “Mysterious Elf who Cast Spells” and a “Jovial Dwarf...   [click here for more]
Monte Cook Games  $2.99

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