Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’... [click here for more]
Crawl! no.9: The Arwich Grinder
The Curwen Family have lived up among the pine woods on the outskirts of Arwich Village for as long as the oldest village gaffers can remember. The beautiful Bessie Curwen's bonnet is found in a strange creature's grasp. The village owes much to her family, so someone must go up into the dark pine-clad hills to make sure that the Curwens are all... [click here for more]
Between your ADVENTURERS and what they think is their TREASURE are MONSTERS. Monsters, and more Monsters! In this issue be Monsters!
Monsters with Class-like features!
The ORC as a monsterous Player Class!
A cheat sheet for quick monster stats!
Different takes on some standard monsters!Quick Wandering Monster Tables!
and,... [click here for more]
Issue #2 of Gygax magazine - the quarterly adventure gaming magazine.
Contents for issue #2:
Tactics in Samurai Battlesby Tim KaskThe evolution from wargaming to role-playingby Ernest Gary Gygax Jr.Hitchhiking in Doctor Whoby Jay LibbyLeomund's Secure Shelterby Len LakofkaA... [click here for more]
Lake Geneva, 1972. Gygax. Arneson. Come experience the Golden Age ...
THE CREATION of the world’s preeminent Fantasy Role-Playing Game (FRPG), Dungeons & Dragons®, is one of the most fascinating tales to be told in all the shared histories of entertainment, play and game design. Two very different men, David Lance Arneson and Ernest Gary Gygax, undertook... [click here for more]