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 Hottest GURPS, Modern, Format
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GURPS High-Tech

GURPS High-Tech


It's All Here! From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets...   [click here for more]
Steve Jackson Games  $28.00

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GURPS Mass Combat

GURPS Mass Combat


There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful...   [click here for more]
Steve Jackson Games  $11.00

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Pyramid Characters: Crosstimers and Other Oddities

Pyramid Characters: Crosstimers and Other Oddities


From Infinity (and Thereabouts!) The six GURPS characters in this book first appeared in volume 2 of Pyramid Magazine, and have been unavailable in recent years. Now, they’re back. Agents of Infinity Unlimited face a whole range of problems, from local crimelords on historical variant worlds to renegade magic weapons. And let’s not talk about...   [click here for more]
Phil Masters  $6.00

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GURPS Classic: Flight 13

GURPS Classic: Flight 13


An Unscheduled Layover IN HELL Ladies and gentlemen, we regret to announce that Flight 13 will not be proceeding to your destination at this time. In fact, we won't be proceeding at all. And neither will you. Suddenly, the routine of air travel becomes anything but routine. Only the wits and courage of the passengers, and the minimal equipment they can carry, give any chance for...   [click here for more]
Steve Jackson Games  $4.00

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GURPS High-Tech: Electricity and Electronics

GURPS High-Tech: Electricity and Electronics


The creative spark finds life in wires and silicon! Behold, the power of invention, made possible by power itself! Amp up your modern and recent-history campaigns with two centuries of electrical innovations, courtesy of GURPS High-Tech: Electricity and Electronics. Expanding on the information found in GURPS High-Tech, this supplement includes an unparalleled assortment...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Villains

GURPS Classic: Villains


A pirate said to Alexander the Great, "Because I have only one ship, I am called a pirate. Because you have a great navy, you are called an Emperor." Villains. Where would the heroes be without them? Probably unemployed. The hero may be the star of his story, but it takes a prize villain to bring out the best in him! GURPS Villains is a compilation of dastardly foes from...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Action 5: Dictionary of Danger

GURPS Action 5: Dictionary of Danger


Everything's A Weapon The malicious misuse of tools, scenery, and seemingly "harmless" objects is a hallmark of action cinema. If the director shows us something that could conceivably be dangerous in the wrong hands, you just know that sooner or later, there will be a creative demonstration of exactly how it can kill, maim, or at least seriously embarrass. The only question is who's going to be on...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Vehicles Lite

GURPS Classic: Vehicles Lite


Ford, Sikorsky . . . You! Become a modern-day vehicle mogul with GURPS Vehicles Lite, the 64-page stripped-down version of our comprehensive GURPS Vehicles rules system. Vehicles Lite concentrates on modern-day land vehicles (both wheeled and tracked) and helicopters, so the system is more accessible while still letting you...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Disasters: Hurricane

GURPS Disasters: Hurricane


Chaos abounds during the rain of terror. Into every life some rain must fall . . . but when a lot of rain falls all at once, you may find yourself in the eye of the storm. GURPS Disasters: Hurricane is your guide to one of the most devastating forces that nature can unleash. It includes information on the science of hurricanes, a discussion of what makes these phenomena dangerous,...   [click here for more]
Steve Jackson Games  $7.00

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Pyramid #3/112: Action II

Pyramid #3/112: Action II


Speak louder than words. When the lights go down and the trailer starts, that's when heroes come into focus. This month's issue of Pyramid, the PDF magazine for roleplayers, ramps up the excitement of the GURPS Action series. Add on new modular heroic options to become a knife-fighter, rock star, occultist, and other mix-and-match possibilities. Expand on chase rules to include...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/026: Underwater Adventures

Pyramid #3/026: Underwater Adventures


The ocean is known for its countless riches, waiting to be discovered by adventurous souls. And the key that unlocks the sea's secrets is the "Underwater Adventures" issue of Pyramid, the PDF magazine for roleplayers. This salt-sprayed supplement contains: "GURPS Fathom Five," a collection of new and updated rules for maneuvering and fighting underwater. How low can you dive?...   [click here for more]
Steve Jackson Games  $9.00

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Heretical Hexes

Heretical Hexes


...   [click here for more]
Powercell Games  $3.00

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Pyramid #3/053: Action

Pyramid #3/053: Action


Lights, Camera, Action! Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed – in more ways than one! This month's impossible heist includes: "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/005: Horror & Spies

Pyramid #3/005: Horror & Spies


This month in Pyramid, the PDF magazine for roleplayers, we look at "Horror & Spies." Within the 40 pages uniting these two venerable genres, we look at: GURPS Line Editor Sean Punch's "X-Terminators," new templates and lenses for GURPS Action that build on the roles found in GURPS Loadouts: Monster Hunters. A Cold War espionage/horror adventure...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Weird War II: The Secret of the Gneisenau

GURPS Weird War II: The Secret of the Gneisenau


The German battlecruiser Gneisenau has just successfully - and most improbably - run the gauntlet of the English Channel. Now her luck has to hold as she steams toward Holland with the Allies in pursuit. And luck is a commodity in short supply . . . The Secret of the Gneisenau is an adventure for GURPS WWII: Weird War II, where the fantastic is mixed with...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid #3/111: Combat II

Pyramid #3/111: Combat II


Are you looking for a fight? When it comes to combat, the right tool, trick, trapping, or teammate can make all the difference, as shown in this installment of Pyramid, the PDF magazine for roleplayers. Unleash the mythic power of firearms with Christopher R. Rice and S.A. Fisher. Go hand to hand against monsters in the Dungeon Fantasy Roleplaying Game by becoming a wrestler, or...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/083: Alternate GURPS IV

Pyramid #3/083: Alternate GURPS IV


Consider the Alternatives! The possibilities are endless with GURPS, and in the latest Pyramid – the PDF magazine for roleplayers – we push the limits of how much awesomeness mortal minds can comprehend! Innovative optional rules, fresh possibilities for making characters, and daring system tweaks can all be found within these pages. Its scintillating selections include: "Pointless...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Roleplayer Bundle

GURPS Roleplayer Bundle


Rediscover the earliest days of GURPS (even before the first Basic Set), from 1986 to 1993. You'll see historically significant reflections and rules additions, plus plenty of nostalgic content. A great deal for any GURPS aficionado! In this bundle, you'll get the complete PDF collection of all 30 issues of Roleplayer at a 50% discount! ...   [click here for more]
Steve Jackson Games  $30.00

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1PA - Giant robots

1PA - Giant robots


1 page adventures is a serie of adventures to you adapt to any RPG system. A perfect plot to start a new campaing or to put in between of your adventures in the most different worlds! "Players have been chosen to participate in the Planet Protection Forces (PPF) G-unit expansion program. Unit G is famous for having Zenit a giant robot and Leroy J. its pilot. For years...   [click here for more]
DanielCapuaRPG  $2.00

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Roleplayer #28

Roleplayer #28


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #28 had a full Old West campaign setting based on Kansas during the Civil War, more outtake items from GURPS Magic Items 2, rules for robots in GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #01

Roleplayer #01


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man to Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. This very first issue has frequently asked questions about Man to Man, a new nonhuman...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #09

Roleplayer #09


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #9 features the first set of cyberpunk rules for GURPS, plus split health rules, new GURPS Autoduel gadgets, and three new damage types!...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #16

Roleplayer #16


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #16 had designer's notes and previews for GURPS Wild Cards, Riverworld, and Cliffhangers, plus an alternate system for taking damage in...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #20

Roleplayer #20


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #20 had preview articles on GURPS Fantasy Bestiary, a crossover article linking GURPS Prisoner and GURPS Riverworld, new...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #22

Roleplayer #22


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #22 had an article on Lovecraftian horror in GURPS, outtakes from GURPS Magic Items, a complete adventure for GURPS Cliffhangers,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #25

Roleplayer #25


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #25 had a complete new super-science race, new advantages and disadvantages, designer's notes for GURPS Uplift, articles on ley lines, legends of the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #26

Roleplayer #26


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #26 had a horror adventure for GURPS Ice Age, rules for adapting GURPS to the Hârn game world, articles on Okinawan martial...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #29

Roleplayer #29


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #29 had an Old West scenario centered around that western staple, the barroom brawl, rules for androids in GURPS Cyberpunk, a detailed look at the magnetic...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #02

Roleplayer #02


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. Issue #2 featured a complete index for Man To Man, as well as a discussion on the...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #03

Roleplayer #03


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as a free supplement for Man To Man and as promotion for the soon-to-be-released Generic Universal RolePlaying System, GURPS. By issue #3, Man to Man coverage had almost completely disappeared already, in favor...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #05

Roleplayer #05


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #5 features Jennifer Blake, Car Warrior – a complete character for GURPS Autoduel, along with all the combat charts and tables from GURPS Autoduel...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #07

Roleplayer #07


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #7 marked a new stage in the newsletter's evolution, as Steve Jackson Games began charging one dollar for it. But they also increased the quality of its contents,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #08

Roleplayer #08


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #8 features new disadvantages for GURPS and an article on the Knights Hospitallers in the fantasy setting of Yrth, plus Aaron Allston's recommendations...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #10

Roleplayer #10


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #10 has a complete GURPS Horror adventure, "Isle of Night," plus an articles on optimizing character building, a new alien race from GURPS Space,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #11

Roleplayer #11


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #11 has articles on using - and abusing - the new Eidetic Memory advantage (ah, the good old days . . .), a short preview of the new Third Edition, a new disadvantage:...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #13

Roleplayer #13


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #13 has a preview article for GURPS Ice Age, plus articles on women swashbucklers, modified weapons tables for GURPS Space and Humanx,...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #19

Roleplayer #19


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #19 had preview articles on GURPS Cyberpunk (despite the infamous raid by the U.S. Secret Service, just weeks before this issue was published, which...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #21

Roleplayer #21


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #21 marked another big step for Roleplayer, as it moved from a newsletter to a magazine - 32 pages' worth! Leading off the new improved Roleplayer...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #30

Roleplayer #30


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #30 was the final issue of Roleplayer, another step in the evolution of Steve Jackson Games. Next would be Pyramid, a larger, glossier magazine that...   [click here for more]
Steve Jackson Games  $3.00

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Pyramid Volume 3 [BUNDLE]

Pyramid Volume 3 [BUNDLE]


This special bundle product contains the following titles. Pyramid #3/001: Tools of the Trade – Wizards - PDFPyramid #3/002: Looks Like a Job for . . . Superheroes - PDFPyramid #3/003: Venturing Into the Badlands: Post-Apocalypse - PDFPyramid #3/004: Magic on the Battlefield - PDFPyramid #3/005: Horror & Spies - PDFPyramid #3/006: Space Colony Alpha - PDFPyramid #3/007: Urban Fantasy - PDFPyramid...   [click here for more]
Steve Jackson Games  $975.00 $500.00

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Roleplayer #04

Roleplayer #04


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #4 expanded to eight pages and featured a page of new disadvantages and a new necromantic spell, plus the usual rules Q&A and errata, plus a customer survey and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #06

Roleplayer #06


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #6 led off with "Cops in GURPS" and included articles on heraldry in autoduel America and new rules on wealth and jobs. All that, plus the usual look...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #12

Roleplayer #12


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #12 heralded the debut of the Third Edition of GURPS with an article by designer Steve Jackson. One of the biggest changes in the rules, the firearm...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #14

Roleplayer #14


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #14 was devoted to one large article on ultra-tech weapons and armor in GURPS Space, with only a...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #15

Roleplayer #15


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #15 saw another leap forward for the once-four-page newsletter, as it grew to 16 pages with a $2 cover price! Articles included the conclusion of the discourse on...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #17

Roleplayer #17


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #17 had designer's notes and previews for GURPS Ultra-Tech, Prisoner, and Cyberpunk, plus a new race for GURPS Ice Age and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #18

Roleplayer #18


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #18 had articles on powerstones, new methods for learning skills, inherent magic, specters, and more – along with the usual look at coming attractions, errata, and...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #23

Roleplayer #23


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #23 had "Orctown," a complete setting for GURPS Fantasy, articles on Ultra-Tech slugthrowers and new skills, designer's articles for GURPS...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #24

Roleplayer #24


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #24 had articles on modifying the power of magic in your campaign, monsters from medieval legend, self-imposed mental disadvantages, new super-science gadgets, a sneak...   [click here for more]
Steve Jackson Games  $3.00

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Roleplayer #27

Roleplayer #27


Before there was a Pyramid, even before there was a GURPS, there was a Roleplayer. It was originally produced as promotion for the Generic Universal RolePlaying System, GURPS. Issue #27 had a series of alternate characters for Robin Hood throughout time, outtake items from GURPS Magic Items 2, optional rules for melee defense, variant...   [click here for more]
Steve Jackson Games  $3.00

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