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Transhuman Space Classic

Transhuman Space Classic


It's the year 2100. Humans have colonized the solar system. China and America struggle for control of Mars. The Royal Navy patrols the asteroid belt. Nanotech has transformed life on Earth forever, and gene-enhanced humans share the world with artificial intelligences and robotic cybershells. Our solar system has become a setting as exciting and alien as any interstellar empire. Pirate spaceships hijacking...   [click here for more]
Steve Jackson Games  $16.99

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GURPS Classic: Screampunk

GURPS Classic: Screampunk


Warning: Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available. It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls. It is an Age of Invention; even...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Magic

GURPS Magic


Magic is Everywhere Completely revised and updated for GURPS Fourth Edition, this PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these virtual pages, crackling with mystic energies, you'll find: The core magic system...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Classic: Imperial Rome

GURPS Classic: Imperial Rome


Let the Games Begin! Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . . Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Celtic Myth

GURPS Classic: Celtic Myth


Isles of the Mighty Standing stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles. Enter a world of feasting and fighting, where magic is everywhere and glory is everything. In this book you'll find: Tales of the ancient Irish and Welsh...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Aliens

GURPS Classic: Aliens


We Are Not Alone! In fact, every time we open the airlock, we meet a new race . . . GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes, and technology...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Autoduel

GURPS Classic: Autoduel


GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair . . . on lawless highways where the right of way went to the biggest...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Fantasy

GURPS Fantasy


Are You Looking For a Good Fantasy? Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or...   [click here for more]
Steve Jackson Games  $24.99

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GURPS Thaumatology

GURPS Thaumatology


Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set:...   [click here for more]
Steve Jackson Games  $29.99

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GURPS Thaumatology: Chinese Elemental Powers

GURPS Thaumatology: Chinese Elemental Powers


Wield the Might of the Five Elements! The Chinese view of the elements (xing) is rich and nuanced, with cycles of creation and destruction: earth refines into metal, smothers fire, is covered by wood, and absorbs water. These interactions are as flavorful as they are balanced – perfect for a magic system! GURPS Thaumatology: Chinese Elemental Powers...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Magic

GURPS Classic: Magic


The World of Magic Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. Here is the complete guide to that knowledge for GURPS. GURPS Magic presents a colorful, detailed magic system – and much more. It is designed for easy...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Tales of the Solar Patrol

GURPS Tales of the Solar Patrol


Journey now to the thrilling days of . . . tomorrow! After the terrifying war with the Overlord of Jupiter, the Solar Patrol was commissioned to police the interplanetary space lanes, protecting traffic from pirates and the insidious Red Hive! Drawing inspiration from the films, novels, comic books, and radio shows of the '30s, '40s, and '50s, GURPS Tales of the Solar Patrol...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Warehouse 23

GURPS Classic: Warehouse 23


Danger! This Side Up! The Ark of the Covenant rests in a crate next to the gold plates of Moroni and the dissected corpses of the Martian invaders. Frozen in ice you'll find the Jersey Devil, a Yeti, and a culture of bacteria that can eat any metal – it just can't stop. Growing in a hidden hydroponics facility is a plant with a fruit that tastes like steak and contains enough nutrition...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Powers

GURPS Powers


Save the World . . . or Destroy It! GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods! Written by GURPS...   [click here for more]
Steve Jackson Games  $24.99

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Transhuman Space Classic: High Frontier

Transhuman Space Classic: High Frontier


"One giant leap for mankind . . ." In the year 2100, Earth-Lunar space is the most densely populated area of the solar system outside Earth itself. Come visit: Earth orbit, buzzing with busy space factories, bustling spaceports, under the watchful eye of rival orbital weapons platforms. But the biggest danger is not the threat of war but the ravages of 150 years of space junk, moving at 25,000...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Thaumatology: Urban Magics

GURPS Thaumatology: Urban Magics


In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. When it comes to creating fantastic cities, you don't need an eldritch tome crackling with power; you only need GURPS Thaumatology:...   [click here for more]
Steve Jackson Games  $9.99

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How to Be a GURPS GM

How to Be a GURPS GM


The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the...   [click here for more]
Steve Jackson Games  $10.99

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GURPS Classic: Illuminati

GURPS Classic: Illuminati


The Secret Masters have denied all knowledge of the various conspiracy theories put forth in GURPS Illuminati. "To begin with, we don't even exist," said a spokesman. "The Illuminati are a myth." He went on to deny specifically that: Everything you read in the tabloids is true! Aliens regularly visit Earth, and are in contact with high government officials. The Men...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Psionics

GURPS Classic: Psionics


Mind Over Matter Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics. Psionics is the ultimate sourcebook for psi powers. It includes a...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Religion

GURPS Classic: Religion


The Universe. Some Assembly Required. So you want to dance with the gods. You want a priest who can call down bolts of power from the skies. You want to cure the diseased and dying, and you want hordes of fanatic followers to bow to your every command. What you need is GURPS Religion. GURPS Religion gives you everything you need to delve into...   [click here for more]
Steve Jackson Games  $11.99

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GURPS Classic: Rogues

GURPS Classic: Rogues


It Takes a Thief . . . When brute force won't get the job done, you need someone with . . . skills. A specialist. Preferably someone who doesn't let a lot of nagging concerns about law or morality get in the way. Whether you're looking for just the right character to round out an adventuring party, or a dangerous NPC to challenge your players, GURPS Rogues has what you...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Timeline

GURPS Classic: Timeline


Time on Your Hands? GURPS Timeline is the ultimate resource for the Time Travel GM. It presents all of human history – from the Big Bang to Operation Desert Storm – in a convenient, easy-to-use chronology. History is big, but GURPS Timeline makes it easy for the GM to find his way around. GURPS...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Black Ops

GURPS Classic: Black Ops


The Greys. Vampires. Evil Psis. Better Bring a Spare Clip. Wrestle enraged gargoyles on rain-slick ledges high over dark city streets! Endure the raw psychic fury of the dreaded soul dog! Above all, watch out for the insidious Greys, as they kidnap human women and steer the destiny of entire nations! Our only defense against these terrifying foes is the Company, which takes conspiracy from theory...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Fantasy Folk

GURPS Classic: Fantasy Folk


Guess Who's Coming to Dinner? From the tiny, winged Ellylon to treetop-tall Giants, this book brings 24 nonhuman fantasy races to GURPS. It includes new, expanded versions of such fantasy "standards" as Elves, Dwarves, Orcs, and Halflings, as well as exotic creatures such as savage Minotaurs, four-armed Insect Warriors, and magical, mischievous Leprechauns. GURPS...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space Classic: Deep Beyond

Transhuman Space Classic: Deep Beyond


The Edge of Nowhere The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes: Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn...   [click here for more]
Steve Jackson Games  $11.99

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Transhuman Space Classic: Fifth Wave

Transhuman Space Classic: Fifth Wave


The Third Wave was information. The Fourth Wave was biotech. The Fifth Wave is a combination of nanotechnology, memetics, and artificial intelligence, and it's changing mankind more than the first four waves put together. Transhuman Space: Fifth Wave is an overview of our home planet at the end of the 21st century. Most humans (and other sapient life) still live on Earth,...   [click here for more]
Steve Jackson Games  $9.99

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Transhuman Space Classic: In The Well

Transhuman Space Classic: In The Well


In the Inner System, the worlds are closer together. Hotter. Full of promise and adventure. This book includes: A detailed history of Mars, from the robot probes of the early 21st century, to the first manned landing in 2026, through the illegal terraforming plagues created by the Ares Conspiracy. The uneasy truce on Mercury, where precious metal and abundant energy draw greedy eyes. The stifling...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: Cops

GURPS Classic: Cops


Out on the streets, it's you, your service revolver, and your partner. Remember to wear your vest. The day you forget it is the day some punk pops a cap in your gut. GURPS Cops is an in-depth look at the world of the police officer. Players can recreate their favorite cop show with details about police forces through history, different sorts of police jobs, what investigations...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: SWAT

GURPS Classic: SWAT


Courage Under Fire From small-town crisis units to the FBI's Hostage Rescue Team, from the urban sprawl of Berlin to the mountainous wilds of Idaho, GURPS SWAT covers the dangerous world of tactical police operations. Serve a warrant on a meth lab, protect a judge whose life is threatened, rescue hostages from international terrorists, or take down a barricaded suspect before...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Classic: Monsters

GURPS Classic: Monsters


All Things Vile and Murderous . . . They chase you, baying, through woods far from home. They lurk in the shadows to grab the unwary. They possess your friends and change them subtly. They smash through your bedroom wall and are on you before you can even scream. But you scream anyway. Some creatures are tragically misunderstood – fearsome in appearance, but basically harmless, or even good....   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space Classic: Toxic Memes

Transhuman Space Classic: Toxic Memes


Believe It Or Not . . . Although you might not have a choice. In 2100, memetics rules – the science of analyzing, engineering, and manipulating ideas. Memeticists know how to get into your head, and will do so for power, money, and religion. Sometimes they'll do it just for the fun of it. Transhuman Space: Toxic Memes explores cults, conspiracies, urban legends,...   [click here for more]
Steve Jackson Games  $9.99

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Transhuman Space: Bioroid Bazaar

Transhuman Space: Bioroid Bazaar


Embrace Genetic Diversity! In the year 2100, humanity is remaking itself using mature biotechnology – and creating new kinds of living things. Transhuman Space gamers have the option to play genetically edited human upgrades, enhanced or specialized parahumans, or completely synthetic bioroids. Even if they don't decide to tamper with genetics, they'll encounter plenty...   [click here for more]
Steve Jackson Games  $7.99

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Transhuman Space: Transhuman Mysteries

Transhuman Space: Transhuman Mysteries


Investigate the Future! The world of 2100 is a bright and exciting place. But among the dazzle of LED screens and the glitter of cybershell casings linger shadows – and within shadows lurk mysteries. Transhuman Mysteries brings nail-biting noir and heart-pounding whodunits to the world of Transhuman Space: The types of mystery tales suitable...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Steam-Tech

GURPS Classic: Steam-Tech


The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations! GURPS Steam-Tech...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Steampunk

GURPS Classic: Steampunk


An Age of Discovery The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam. GURPS Steampunk offers you everything you need to build a Steam Age character or campaign: Rules for steam age technologies,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Monster Hunters 5: Applied Xenology

GURPS Monster Hunters 5: Applied Xenology


Not All Threats Are Born From Nightmares Until now, GURPS Monster Hunters has focused on the paranormal: Champions, often empowered by magical and mystical abilities, face supernatural monsters from myth and legend. GURPS Monster Hunters 5: Applied Xenology is here to prove that horror meshes with science, too! Applied Xenology...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Monster Hunters 1: Champions

GURPS Monster Hunters 1: Champions


Now the Horrors Have Reason to Fear When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions. Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives modern-day heroes what...   [click here for more]
Steve Jackson Games  $10.99

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GURPS Psionic Powers

GURPS Psionic Powers


Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation...   [click here for more]
Steve Jackson Games  $11.99

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GURPS Psis

GURPS Psis


It's said that psychic powers are as intuitive as walking and talking. GURPS Psionic Powers went a long way toward making this true for gaming, speeding up the process of creating a psionic hero by doing all the math for you and explaining how the game mechanics work. GURPS Psis takes the next step, offering: A dozen templates for important psionic...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Martial Arts

GURPS Martial Arts


Fighting Around the World Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters: Descriptions and statistics for over 100 fighting styles of all kinds. Nearly...   [click here for more]
Steve Jackson Games  $27.99

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GURPS Supers

GURPS Supers


Men Like Gods The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and...   [click here for more]
Steve Jackson Games  $14.99

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GURPS Classic: IOU

GURPS Classic: IOU


Admit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU. Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Ogre

GURPS Classic: Ogre


For more than 25 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying. Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in...   [click here for more]
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GURPS Classic: Space Adventures

GURPS Classic: Space Adventures


Alien Assault! Strange alien races . . . space battles . . . shadowy criminal contacts . . . paramilitary paramedics? Here are three intricate, exciting and deadly quests – from David Pulver's puzzling and sinister Rebirth to the hilarious Beware the Health Police (by the co-author of GURPS Space, William Barton). They are designed for use with the...   [click here for more]
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GURPS Classic: Space: Unnight

GURPS Classic: Space: Unnight


Wizards of the Lost Colony 500 years ago, a half-million people vanished in space. Now their descendants have been found. What cultures have evolved in half a millennium? What alien works and ways have been discovered? What will the lost children of Earth think of the Universe that is now open for them? Unnight is a GURPS Space supplement for 3...   [click here for more]
Steve Jackson Games  $2.99

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GURPS Thaumatology: Ritual Path Magic

GURPS Thaumatology: Ritual Path Magic


You Can Do Anything! Magic is a creative force, and those who can harness its full potential can change the universe. This is the core of GURPS Thaumatology: Ritual Path Magic, a complete, stand-alone, and self-contained magic system for GURPS. Designed to emulate the magic of real-world traditions and popular books, movies, and television shows,...   [click here for more]
Steve Jackson Games  $9.99

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GURPS Classic: In Nomine

GURPS Classic: In Nomine


Angels Are Real So are demons. They're among us right now. Heaven and Hell are locked in a battle, and humanity is caught in the crossfire. This is the GURPS adaptation of In Nomine, the award-winning game of the war between Heaven and Hell. Players can take the part of angels, serving an Archangel . . . infernal lackeys of a Demon Prince . . ....   [click here for more]
Steve Jackson Games  $14.99

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GURPS Classic: Magic Items 1

GURPS Classic: Magic Items 1


In the Chest You Find . . . Enchanted swords . . . marvelous rings . . . animated armor . . . wands and staffs of devastating power. Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, from exotic trinkets to mighty artifacts. Categories include swords and weapons, armor, wizardly tools, thief's supplies, clothing, jewelry, healing tools, necromantic...   [click here for more]
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GURPS Classic: Magic Items 3

GURPS Classic: Magic Items 3


Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer,...   [click here for more]
Steve Jackson Games  $7.99

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GURPS Classic: Martial Arts

GURPS Classic: Martial Arts


The ultimate hand-to-hand combat book! The 160-page GURPS Martial Arts, Second Edition, covers more than 50 armed and unarmed fighting arts, including the historical and modern styles of both the East and the West, as well as fantasy and science-fiction styles, presented in realistic and cinematic forms. From the French fencing of swashbuckling cinema to Kendo down at the...   [click here for more]
Steve Jackson Games  $9.99

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