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When the Wolf Comes

When the Wolf Comes


When The Wolf Comes is a game of storytelling, heroism, and epic struggle set during a reimagined Ragnarök, a parallel timeline where the Norse rule seas and stars with restless fleets and Christianity has been put to the Viking sword.  A complete tabletop role playing game in one book, When The Wolf Comes provides everything you need to create and play...   [click here for more]
Schwalb Entertainment  $19.99

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The Raven Roads

The Raven Roads


The Raven Roads is an adventure for mythic characters, the eleventh and final chapter in the Thought & Memory Saga. The Sons of Ivaldi, consumed by greed, have brought the Níu Heimar to wrack and ruin. Led by Óðinn's ravens, the players return to Hjálpmakaar, ready to confront the Church of the One Zero and their grisly creations. To use this adventure, you need a copy...   [click here for more]
Schwalb Entertainment  $1.99

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Mother's Night

Mother's Night


Mother's Night is an adventure for mythic characters, the tenth chapter in the Thought & Memory Saga. Fleeing the destruction of Mímisbrunnr, the players must battle a weaver sent to repair the timelines— only to crash land in a distant era. Stranded in the heart of this heroic age, they must come to the aid of the legendary King Beowulf and spare his people the ravages...   [click here for more]
Schwalb Entertainment  $1.99

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The Well of Fate

The Well of Fate


The Well of Fate is an adventure for mythic characters, the ninth chapter in the Thought & Memory Saga. Driven by the spirit of Muninn, the players travel the hel-roads to the recent past, arriving at Mímisbrunnr three days before the Doom. Dashing between the top secret military facility and the impossible planet it orbits, they must race against time to uncover the sinister...   [click here for more]
Schwalb Entertainment  $1.99

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The Ship of the Dead

The Ship of the Dead


The Ship of the Dead is an adventure for expert characters, the seventh chapter in the Thought & Memory Saga. The Church of the One Zero has come to the World’s Edge, proclaiming a new future for mannkind. Escaping their clutches, the characters stumble across a derelict ship marooned in the polar wilderness. The vessel is a hauntingly beautiful prize—for those who can...   [click here for more]
Schwalb Entertainment  $1.99

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Blood Bath at Rodrekr's Drift

Blood Bath at Rodrekr's Drift


Blood Bath at Roðrekr’s Drift is an adventure for expert characters, the sixth chapter in the Thought & Memory Saga. The polar night has descended on the World’s Edge, and foul orcneas are abroad. Armed with only rumour and hearsay, the characters must track down the Sökkvabekkr archive and prevent a deadly incursion. In doing so, they find themselves drawn into the...   [click here for more]
Schwalb Entertainment  $1.99

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Thought & Memory Saga

Thought & Memory Saga


Start your When the Wolf Comes campaign here!  All eleven chapters in the saga are available NOW! Thought and Memory Saga is a campaign designed for five characters. This free introduction sets the scene for the campaign and is intended for would-be Game Masters. Huginn (Thought) and Muninn (Memory) once perched on Óðinn’s shoulders, reconnoitring to the ends...   [click here for more]
Schwalb Entertainment  Pay What You Want

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The Book of Daniel

The Book of Daniel


The Book of Daniel is an adventure for novice characters, the second chapter in the Thought & Memory Saga. The self-appointed King of the Bears curses the characters, forcing them to seek out his ice-bound abode. To earn his forgiveness, they must join his bloodthirsty band on a series of sacred hunts and live to tell the tale. To use this adventure, you need a copy of When the...   [click here for more]
Schwalb Entertainment  $1.99

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Finnbogi's Wake

Finnbogi's Wake


Finnbogi's Wake is an adventure for novice characters, the fourth chapter in the Thought & Memory Saga. An old acquaintance has returned from the dead, seeking revenge. This again-walker has murdered a local dignitary and framed the player characters. Now the chief suspects, the characters must clear their names and put an end to the gruesome reign of ter­ror. To use...   [click here for more]
Schwalb Entertainment  $1.99

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The Ghost Signal

The Ghost Signal


The Ghost Signal is an adventure for novice characters, the third chapter in the Thought & Memory Saga. The characters are asked to investigate a mysteri­ous signal that is jamming the airwaves. Someone has recklessly hijacked a nearby útvarp station for a promotional stunt, inadvertently summoning a being from a parallel timeline and echoes of an impossible war. To...   [click here for more]
Schwalb Entertainment  $1.99

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Psionics+

Psionics+


Originally introduced to the Pathfinder RPG by Dreamscarred Press, psionics are a unique set of rules that combine an innovative and balanced point system with unconventional fantasy themes. This book contains over 90 pages of new content for the psionics rule system found in Ultimate PsionicsPsionics+ includes:  3 new races: the symbiotic Dualists, the psychotoxic...   [click here for more]
Spoonbender Games  $1.99

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Horror of Fangstone Mine

Horror of Fangstone Mine


Horror of Fangstone Mine is an adventure for expert characters, the fifth chapter in the Thought & Memory Saga. While exploring a hastily abandoned mining town, the player characters come under attack by a mysterious and murderous force lurking in shafts below. If they solve the dark riddle of the depths, they may learn of an even greater threat lurking beyond the gloomy fjords. ...   [click here for more]
Schwalb Entertainment  $1.99

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Simple Apocalypse

Simple Apocalypse


The Great Wars brought fire from the skies and genetic manipulation to the masses in the name of preservation. Many decades have passed and the radiation fused with the mutagens in the veins of the survivors so that their offspring began to develop strange abilities. Species of animals and even plants gained intelligence and either joined forces with others in an effort to survive in this harsh new...   [click here for more]
Keck Publishing  $10.00

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Fallen Earth

Fallen Earth


They came to us with a promise of salvation, to save us from ourselves. We had allowed our ignorance and avarice to send our planet into a death spiral that caused temperatures around the globe to rise beyond the point of habitability. Glaciers at both poles began melting more rapidly than expected and several coastal areas were submerged and hundreds of thousands of people lost their lives. The little...   [click here for more]
Keck Publishing  $10.00

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Nobody Dies in Hjalpmakaar

Nobody Dies in Hjalpmakaar


The Thought & Memory Saga Begins! As citizens of Hjálpmakaar, the characters are asked to escort a dying man on his last journey only to find themselves drawn into a bitter blood feud. If they out­wit or outfight their rivals, they will forge the bonds of friendship and the trust they need to carry them on to even greater adventures. If they fail, well, let’s just say the title of the adventure...   [click here for more]
Schwalb Entertainment  Pay What You Want

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Bullets & Bleedthroughs

Bullets & Bleedthroughs


Welcome to the world of the Now, an unforgiving place, settled by survivors from the dead world of Before. Crooked Folk stalk the dusty Inland, pouncing on travelers too stupid to hide behind a town wall. Leicesterites spread their rite across the lands, sniffing for bleedthroughs full of Before treasure. Bird-Riders race on their ten-feet tall birds towards loot and carnage. In...   [click here for more]
Outland Entertainment  $14.99

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