Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick!
Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to “fake” a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet.
Metahuman... [click here for more]
NOD opens 2016 with a new hex crawl through the Trollheim Mountains - trolls, giants, men spawned from the elements and the great city-state of Azsor and its king, the mighty Mogg. This issue also has a new class in honor of the Swiss, the Reislaufer, a new take on diseases in role playing games, some ideas on running campaigns in the primordial world of Atlantis and the second part... [click here for more]
On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be... [click here for more]
The 1st Campaign Setting for the Ample RPG System!
The Atlas City Almanac is designed to be run using the new Ample RPG System from Audio Samurai Games. Having said that, the setting history and back story are usable with any system, and the notable figures are given descriptive information rather than statistics. It's choke full of extra Advantages, Archetypes, Equipment and introduces how Origins... [click here for more]