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 Hottest Sci-Fi, Labyrinth Lord, Spanish (and English)

 
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Books of the Wastes (Mutant Future)

Books of the Wastes (Mutant Future)


Knowledge is Power! One of my favorite aspects of the post-apocalypse genre is the idea of discovering what was lost and building a new future out of the ashes of the old. Books would be a key part of any attempt to rebuild the shattered world and they were always one of my favorite treasure items in PA games. I also liked the idea of adding "feat like" abilities to Mutant Future but...   [click here for more]
Vigilance Press  $0.99

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Creatures of the Tropical Wastes (Mutant Future)

Creatures of the Tropical Wastes (Mutant Future)


Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: *...   [click here for more]
Skirmisher Publishing  $5.99

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Deviant Database

Deviant Database


APOCALYGEDDON ABBERATIONS! From the harmless to the harmful, from the weak to the wicked, this Deviant Database collects over 90 monstrous mutants that have inhabited The Savage AfterWorld! Challenge your players with flying fiends like the flaming Dragonfire or the rampaging Flynocerous! Oceanic adventures await with aquatic adversaries such as the Flamewhale, Oceanbrood,...   [click here for more]
Savage AfterWorld  $5.95

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Deviant Database 2.0

Deviant Database 2.0


ADDITIONAL ABOMINATIONS! In this fiendish follow-up to the original Deviant Database, your players will meet 44 new twisted abominations lurking within The Savage AfterWorld! Gargantuan grotesqueries like the Bro’ding and Pangaea wander the ruined world like walking mountains and living islands! Analog assailants like the Computer Bug and Mechanobane are driven...   [click here for more]
Savage AfterWorld  $3.95

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Free Trader

Free Trader


To the Edge of the Stars Space Fleet doesn't have the only ships exploring the edge of the galaxy. Free Traders are indepedent ship captains and crew who make their way in the universe by fast wits and wily trades. Whether they're on the edge of the known universe or slipping illegal cargo past a Space Fleet blockade, the Free Trader brings a new player character class and...   [click here for more]
Barrel Rider Games  $1.00

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Going Postal - Scum and Villainy (The Igornamota)

Going Postal - Scum and Villainy (The Igornamota)


Going Postal! Welcome to the eleventh issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces a new monster suitable for long term annoyance of player characters. The Igornamota are evil by every sense of the word but at the same time can offer services to player characters willing to deal with the devil. Whether you are seeking...   [click here for more]
The Knotty-Works  $0.99

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Going Postal - Tech Bites (Microbots)

Going Postal - Tech Bites (Microbots)


Going Postal! Welcome to the ninth issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This issue introduces the Microbots, small robots that were designed for specific tasks ranging from surveillance to playing games. Guidelines are given for designing such robots and several examples are given from The Explorer to the Stabilizer. The PDF...   [click here for more]
The Knotty-Works  $0.99

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Going Postal - Tech Bites (Vehicles)

Going Postal - Tech Bites (Vehicles)


Going Postal! Welcome to the tenth super sized issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This super sized issue introduces Vehicles of the Aftermath, providing a flexible set of rules and guidelines for creating and using vehicles in the Mutant Future. Several example vehicles are also included ranging from the Anti-Grav Flitter to...   [click here for more]
The Knotty-Works  $1.79

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Menace from the Wasteland

Menace from the Wasteland


A family standing alone against the fear and chaos of a ruined world. Their farm, a humble dream of humanity reborn. A dream which might become a reality if only it can survive... ...the Menace from the Wasteland! This is a post-apocalyptic RPG adventure, it is compatible with the Mutant Future RPG and other OSR style games. Features: A sandbox setting, new mutant creatures,...   [click here for more]
Paper Brain Games  $3.99

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Mercenary

Mercenary


Gun for Hire Not all travellers across the endless light years of the Confederacy are heroes and diplomats. The Mercenary is a new class for Starships & Spacemen, 2nd Edition that gives you the opportunity to pit your player characters against bounty hunters, trained commandos and space pirates - or even turn your S&S game on it's ear by taking up the role of one of these...   [click here for more]
Barrel Rider Games  $1.00

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Mutant Future Movement Reference Sheet

Mutant Future Movement Reference Sheet


Mutant Future Movement Reference Sheet Need to easily convert Mutant Future movement speeds from rounds to hourly rates? This sheet was created as part of the Going Postal Vehicles of the Aftermath Supplement but was worth sharing all on its own. If you find it useful, feel free to check out our other Mutant Future supplements. Going Postal Vehicles of the Aftermath ...   [click here for more]
The Knotty-Works   FREE 

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Mutant Future Mutant Lord Screen Inserts

Mutant Future Mutant Lord Screen Inserts


Mutant Future Mutant Lord Screen Inserts A set of 10 sheets that may be used in a custom GM screen that accepts inserts to easily access important game information for the Mutant Future Roleplaying Game. The PDF includes three different backgrounds that can be accessed by turning adobe layers on and off including a full color background, grey-scale background, and a black and white background. Sheets...   [click here for more]
The Knotty-Works   FREE 

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Mutant Future: Revised Edition (no-art version)

Mutant Future: Revised Edition (no-art version)


The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a god. Shrill cries from the fields can only mean the vomit flies are back, molesting your livestock.  ...   [click here for more]
Goblinoid Games   FREE 

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Nuclear Sunset: The Southwest (Mutant Future)

Nuclear Sunset: The Southwest (Mutant Future)


Nuclear Sunset: The Southwest is the first installment in a post-apocalyptic campaign setting. Though written with Mutant Future in mind, this campaign is almost 100% mechanics-free and could easily be adapted to any post-apocalyptic rules set. Nuclear Sunset: The Southwest contains a map of the region, description of settlements and ruins and a full slate of post-apocalyptic organizations,...   [click here for more]
Vigilance Press  $1.99

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One Year In The Savage AfterWorld

One Year In The Savage AfterWorld


CATACLYSMIC QUESTS! Inside this crumbling tome is a collection of unique micro-adventures through a post-apocalyptic world! One Year In The Savage AfterWorld presents 52 "dangerous encounters" that originally appeared at The Savage AfterWorld! Mutant Lords who need a springboard for a new campaign, a quick side-trek for his players, or a single one-shot adventure...   [click here for more]
Savage AfterWorld  $5.95

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Post Apocalyptic Equipment Cards Vol 1

Post Apocalyptic Equipment Cards Vol 1


Post Apocalyptic Equipment Cards, Volume I The first set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Post Apocalyptic Equipment Cards Vol 2

Post Apocalyptic Equipment Cards Vol 2


Post Apocalyptic Equipment Cards, Volume II This second set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Post Apocalyptic Equipment Cards Vol 3

Post Apocalyptic Equipment Cards Vol 3


Post Apocalyptic Equipment Cards, Volume III This third set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  Pay What You Want

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Post Apocalyptic Equipment Cards Vol 4

Post Apocalyptic Equipment Cards Vol 4


Post Apocalyptic Equipment Cards, Volume IV This fourth set of cards designed for use with the Mutant Future game created by Goblinoid Games, though easily adaptable to other OCR type game systems for sci-fi or sci-fantasy type settings. The Print and Play PDF consists of four face sheets, four backing sheets (alternating) with the face sheets consisting of six cards each. Also, the PDF version consists...   [click here for more]
The Knotty-Works  $0.99

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Realm of the Technomancer

Realm of the Technomancer


"It's Mutant Future™ mayhem!" "No, it's a Labyrinth Lord™ dungeon crawl!" Relax, guys, you're both right! REALM OF THE TECHNOMANCER challenges players of both campaign types with an unusual dimensional crossover adventure, presented in a unique back-to-back format. Just open the side you want to use tonight! Something new has invaded an important...   [click here for more]
Faster Monkey Games  $6.00

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Realms of Murikah: Midzee Maps

Realms of Murikah: Midzee Maps


In the year 2419 the Golden Age of Man came to a cataclysmic end with the Great Rad War. The terrible weapons used in the war scoured the earth, razed mountains, boiled seas, turned the planet on its axis, and caused the very face of the world to change forever. Man’s civilization was cast into ruin, and the essential natures of men, beasts, and plants were forever altered thanks to the Glow...   [click here for more]
James Mishler Games  Pay What You Want

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Scribe of Orcus, Vol. 1 Issue 3

Scribe of Orcus, Vol. 1 Issue 3


In this issue we present the first in a series of factions for Mutant Future, by Ryan Denison. These factions are groups of humans, mutants, or "others" who are united by a belief or cause. They can be inserted into any Mutant Future campaign as antagonists. In this issue, we feature the Bringers of Light, mutants on a mission from their god. They will purge the unworthy with their eye of the gods!...   [click here for more]
Goblinoid Games  $1.50

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Star Ambassador

Star Ambassador


Knights of the Mind With the Star Ambassador you'll bring new talents and abilities to your allies in Space Fleet! This original class will bring new abilities and options to your Starships and Spacemen, 2nd Edition game. Designed exclusively for use with Starships & Spacemen, this class presents a unique psychic class with classic...   [click here for more]
Barrel Rider Games  $1.00

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Starships & Spacemen 2e

Starships & Spacemen 2e


Boldly explore the galaxy in search of alien civilizations! You take the role of a Military Officer, Technical Officer, Science Officer, or Enlisted Man in the Galactic Confederation. Travel in a starship under your command, on missions of first contact, rescue, exploration, and more in a galaxy full of hostile aliens. Try to maintain the tenuous truce with the militaristic Zangid, and fight the Videni...   [click here for more]
Goblinoid Games  $6.45

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Table Scraps Issue 1

Table Scraps Issue 1


Table Scraps Issue #1 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two page supplement that will include various items for use in the Mutant Future game. This issue introduces the Radioactive Skeleton, the Rad Suit, the delicious and dangerous Fuzzwhat cactus, and a couple new weapons to boot. The PDF is book-marked...   [click here for more]
The Knotty-Works  $0.79

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Table Scraps Issue 2

Table Scraps Issue 2


Table Scraps Issue #2 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a two to three page supplement that will include various items for use in the Mutant Future game. This issue introduces the Grim Fringers, a savage biker gang that lives in the wastelands. Note that some of the stats given use the vehicle rules found...   [click here for more]
The Knotty-Works  $0.79

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Table Scraps Issue 3

Table Scraps Issue 3


Table Scraps Issue #3 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a three to three page supplement that will include various items for use in the Mutant Future game. This issue introduces new rules for black powder weapons, a comprehensive list of black powder weapons and bombards for your post apocalyptic pirate...   [click here for more]
The Knotty-Works  $0.79

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Table Scraps Issue 4

Table Scraps Issue 4


Table Scraps Issue #4 Welcome to Table Scraps, a new series of supplements for the Mutant Future role-playing game by Goblinoid Games. Table Scraps is a three to four page supplement that will include various items for use in the Mutant Future game. This issue introduces house rules and several new pre-apocalyptic weapons including sonic blasters and chain saws. The PDF is book-marked and includes...   [click here for more]
The Knotty-Works  $0.79

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Threat Record Vol. I, Issue #3

Threat Record Vol. I, Issue #3


Threat Record Magazine is growing! Still a standard bearer for the amazing 4C System, Threat Record is now expanding its coverage to include great game information from other open gaming systems including OpenD6, Mutant Future, Labyrinth Lord, and many, many more! This issue of Threat Record has a focus of cyber-ware, and spy tech at its core. You are introduced to special Team 37, a group of NPC...   [click here for more]
Keck Publishing  $2.00 $0.50

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse.    Wisdom from the Wastelands is dedicated to providing...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This new publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #20: Mutation Modifiers

Wisdom from the Wastelands Issue #20: Mutation Modifiers


Just as a single change to a stock creature can result in a very different and distinct entity, mutation modifiers can expand the scope and variety of Mutant Future mutational powers, altering them slightly with bonuses or penalties. With little or no tweaking, these modifiers can also be applied to supernatural powers — such as spell-like abilities — used in games from other genres....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. Wisdom from...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #23: Sea Monsters

Wisdom from the Wastelands Issue #23: Sea Monsters


Despite much of the planet being covered by ocean, sea monsters have oddly been absent from all editions of the game that inspired Mutant Future. Such a vast area, in a variety of latitudes and conditions, provides a huge playground in which to design creatures. As a result, sea monsters could be anything from kaiju crabs to a form of bacteria that converts biological mass to various...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #24: Weapon Modifications

Wisdom from the Wastelands Issue #24: Weapon Modifications


This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths. Wisdom from the Wastelands is dedicated to providing useful information, game content,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #26: Energy Weapons

Wisdom from the Wastelands Issue #26: Energy Weapons


The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the...   [click here for more]
Skirmisher Publishing  $0.99

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