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Mutants & Masterminds PDF Mega-Bundle

Mutants & Masterminds PDF Mega-Bundle


Mutants & Masterminds PDF Mega-Bundle 56 57 M&M PDF Products for just $75.00! A PDF archive of almost everything released for Mutants & Masterminds first edition and second edition! That’s 56 PDF-format books for a bit over 50 cents each!  7 PDF books from Mutants & Masterminds first edition, including the core rulebook...   [click here for more]
Green Ronin Publishing  $521.91 $75.00

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Mutants & Masterminds Deluxe Hero's Handbook

Mutants & Masterminds Deluxe Hero's Handbook


Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice! Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG, inspiring...   [click here for more]
Green Ronin Publishing  $19.95

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Mutants & Masterminds Deluxe Gamemaster's Guide

Mutants & Masterminds Deluxe Gamemaster's Guide


THE GM'S BEST FRIEND The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including: Villains! Detailed information on how to create, design, and run villainous foes for your M&M...   [click here for more]
Green Ronin Publishing  $23.95

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Power Profiles

Power Profiles


Absolute Power! The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers... and more! In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That’s...   [click here for more]
Green Ronin Publishing  $19.95

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Cosmic Handbook

Cosmic Handbook


The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook...   [click here for more]
Green Ronin Publishing  $14.95

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Freedom City (Third Edition)

Freedom City (Third Edition)


With the Mutants & Masterminds RPG you have the power to become a hero. Freedom City gives you the world’s most renowned city of heroes to rescue from the forces of evil! Called “the greatest superhero setting ever,” the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places...   [click here for more]
Green Ronin Publishing  $24.95

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Mutants & Masterminds Gamemaster's Guide

Mutants & Masterminds Gamemaster's Guide


While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing...   [click here for more]
Green Ronin Publishing  $17.95

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Mutants & Masterminds Basic Hero's Handbook

Mutants & Masterminds Basic Hero's Handbook


Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right into...   [click here for more]
Green Ronin Publishing  $16.95

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Gadget Guides

Gadget Guides


The Most Toys! Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game,from armor and weapons to psychic crystals and steamtech. In this book are twenty-two individual guides, each looking at a particular type of gadget, putting together the effects and modifiers from...   [click here for more]
Green Ronin Publishing  $15.95

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Mutants & Masterminds, Second Edition

Mutants & Masterminds, Second Edition


The World's Greatest Superhero Roleplaying Game Returns! It has been called "the best, most exciting superhero RPG in years." It sets "new standards in design and presentation." It has won awards that include the Pen & Paper Fan Award for Best RPG, the ENWorld Award for Best d20 RPG, and the prestigious EN World Peer Award for 2003. Now the World's Greatest Superhero Roleplaying Game is even better!...   [click here for more]
Green Ronin Publishing  $19.95

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Rogues Gallery

Rogues Gallery


Rogues Gallery collects supervillains from Green Ronin’s popular PDF series of the same name, with the addition of new material and never-before-seen characters. It has dozens of fearsome foes for your Mutants & Masterminds series, enough to keep your heroes busy stopping schemes and saving the world for quite some time! In its pages you will find solo and loner villains,...   [click here for more]
Green Ronin Publishing  $17.95

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Supernatural Handbook

Supernatural Handbook


There are Things That Go Bump in the Night...   The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural...   [click here for more]
Green Ronin Publishing  $14.95

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Emerald City

Emerald City


Emerald City Needs Heroes! Emerald City opens up a wider world for Third Edition of the World’s Greatest Superhero RPG, Mutants & Masterminds! Set on the “Earth-Prime” of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement! This set describes a growing Pacific Northwest metropolis where life was...   [click here for more]
Green Ronin Publishing  $29.95

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Mutants & Masterminds Hero's Handbook

Mutants & Masterminds Hero's Handbook


The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless...   [click here for more]
Green Ronin Publishing  $17.95

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Invasion Earth - Adventure for Mutants and Masterminds 3E

Invasion Earth - Adventure for Mutants and Masterminds 3E


An alien species known as the Varg has controlled Earth for many decades. Humanity has fallen and serves their new masters or are led away never to be seen again. Project Ragnarök may be Earth’s last hope. Project Ragnarök has crossed all ethical and moral boundaries in pursuit of a way to fight back. Stolen Varg technology supplemented the dying embers of human ingenuity. The result is...   [click here for more]
Earl of Fife Games  $5.99

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Astonishing Adventures - NetherWar 1: Assault on the Nerian Nexus

Astonishing Adventures - NetherWar 1: Assault on the Nerian Nexus


The NetherWar kicks off as the dark forces of Earth Prime vie for dominance is the wake of the Master’s Mage’s vanishing! And without a guardian, Adrian Eldrich’s former sanctum has become a warehouse of magical power up for grabs. The immortal witch Medea, leading some of Freedom City’s most notorious magical villains, prepares an all-out-assault on the stronghold of power, and brave heroes...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures - NetherWar 0: Master of Earth

Astonishing Adventures - NetherWar 0: Master of Earth


Adrian Eldrich—Earth’s Master Mage and mystical defender—has vanished, and now the ancient evils he kept at bay are free to encroach once more! No longer bound by Eldrich’s pacts, Una, Queen of the Netherworld, wastes no time in invading to bring the Earth into her empire. With Earth’s defender’s paralyzed by Una’s malevolent curses, only Eldrich’s apprentice, Seven, and a handful...   [click here for more]
Green Ronin Publishing  $5.99

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Better Mousetrap 3e

Better Mousetrap 3e


Better Mousetrap is finally back for Mutants & Masterminds 3e! Better Mousetrap was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, and the re-release can make the same boast for third edition. You simply won't find a Super-Powered by M&M supplement to match...   [click here for more]
Misfit Studios  $19.95

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Astonishing Adventures - NetherWar 2: Pentagram Peril

Astonishing Adventures - NetherWar 2: Pentagram Peril


The Master Mage is dead and the NetherWar has begun as dark magic rises across Earth Prime! To preserve her place in the arcane hierarchy, the fiendish HellQueen has allied herself with the Factor Four to steal and destroy the Bloodstones of Vhoka to absorb their incredible power. The heroes must travel to the ends of the Earth to track the mystical thieves and stop their magical mistress before she...   [click here for more]
Green Ronin Publishing  $5.99

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Threat Report

Threat Report


The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from beneath Emerald...   [click here for more]
Green Ronin Publishing  $15.95

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Astonishing Adventures - NetherWar 4: Bound by Gold

Astonishing Adventures - NetherWar 4: Bound by Gold


He's Baaaaaaack... In their effort to stop Toy Boy’s rampage, the heroes have inadvertently released the former Master Mage: Malador the Mystic, and now the dread Atlantean intends to bind the spirit of his dead rival, Adrian Eldritch, into an undead servant to aid his conquest of the world! With so much at stake, the heroes find an unlikely ally who has an agenda all her own....   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures - NetherWar 3: Broken Strings

Astonishing Adventures - NetherWar 3: Broken Strings


The heroes are left confused as magical villains continue to hunt esoteric artifacts across the globe. Problems are brewing closer to home as a band of transforming robots begin terrorizing the city! But this animatronic assault is only a distraction to draw attention away from a series of bizarre, toy-themed attacks all over the city. Investigations will draw the heroes into children’s entertainment...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures: The Rise of the Tyrant

Astonishing Adventures: The Rise of the Tyrant


Trouble is afoot when a villainous master of puzzles begins a string of high-tech robberies assisted by... robot dinosaurs? But is this mask mastermind just a puppet, with a far more dangerous foe pulling his strings? Rise of the Tyrant is an introductory adventure for a team of 4-6 heroes of PL 10. The adventure is designed to bring new heroes together, introduce game concepts one step at a time,...   [click here for more]
Green Ronin Publishing  $5.99

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Astonishing Adventures: NetherWar 5 - Three Made One

Astonishing Adventures: NetherWar 5 - Three Made One


Everything's Fine... Great, Even! Darkness has descended as a newborn god, Triune, begins transforming Earth-Prime into a hellish netherworld. But as Freedom City descends into hell, the heroes find themselves in a perfect heaven they may not even want to escape. Can they find their way back to the real world, rally their allies, and save the world in one final battle against the...   [click here for more]
Green Ronin Publishing  $5.99

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Super Powered Legends: Victory

Super Powered Legends: Victory


Loyal to a Fault Once a WWII hero, then recreated in modern times, Victory has always been a controversial costumed hero. Always working for the government, Victory (PL 10 in both times), can always be counted on to uphold the “All-American” ideal. Somewhat shamed, Victory now leads the CASTLE’s Defectors, aka Operation: Clean Slate. Super Powered Legends. Because sometimes you need a character...   [click here for more]
Rogue Genius Games  $2.95

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Super Powered Legends: Hippolyte

Super Powered Legends: Hippolyte


Who Run the World? Hippolyte (PL 10) Martinez was born with great intelligence and physical prowess. Unwilling to abide by the standards of society, Hippolyta turned her scientific knowledge to the use of genetic manipulation enhanced by N-Ray energy to create superhuman powerhouses. After a failed attempt to overthrow world governments, sterilize the population, and create a new society with her...   [click here for more]
Rogue Genius Games  $2.95

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Super Powered Bestiary

Super Powered Bestiary


Welcome to the Dragonlands! Or the island of the evil Doctor Hybrid. Or the bandit bestiary of the Crime Zoo. Or the Spirit Forest. The point is, sometimes heroes end up in some super-strange places, and a GM may find himself with a sudden need for some super-weird stat blocks. No GM has time to write up every possible Demonic Guard of the Tyrant Sorcerer, band of giants from the Nine Realms of Valgard,...   [click here for more]
Rogue Genius Games  $20.95

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Super Powered Legends Sourcebook

Super Powered Legends Sourcebook


A Setting of Powers, Heroes, And Villains! The Super Powered Sourcebook — a resource for dozens of heroes, villains, and organizations, all carefully crafted with with full stat blocks, backgrounds, and illustrations by writer/artist, Jacob E. Blackmon. Take any one or two characters to spice up your own campaign world, or dive into the Super Powered Universe to play with a set of connected characters...   [click here for more]
Rogue Genius Games  $20.95

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Astonishing Adventures: Power Play

Astonishing Adventures: Power Play


Bizarre heists and gang warfare rock the city as a new criminal organization—the Black Rose Syndicate—begins to seize control of the underworld. But the Syndicate has far more ambitious plans and a secret weapon that will guarantee them control of not only the city’s criminal elements, but the city itself! Can the heroes strike a deal with the devil they know and locate the secretive leader...   [click here for more]
Green Ronin Publishing  $5.99

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Mutants & Masterminds Power Profile #2: Armor Powers

Mutants & Masterminds Power Profile #2: Armor Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Freedom City, Second Edition

Freedom City, Second Edition


A Hometown Worth Saving from Evil! The award-winning Mutants & Masterminds superhero RPG gives you the power to become a superhero. Freedom City gives you a world to rescue from the forces of evil! Called "the greatest superhero setting ever," Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many...   [click here for more]
Green Ronin Publishing  $19.95

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Aaron Allston's Strike Force

Aaron Allston's Strike Force


A superhero setting like no other. A role-playing game campaign book that includes techniques and lessons from over 22 years of play. A tribute to one of the greatest creators in the RPG industry, created using Champions 6th Edition. In 1988, Aaron Allston released Strike Force, a supplement detailing the first eight years of his superhero campaign. Noted for its extensive and highly-influential advice...   [click here for more]
High Rock Press  $20.00

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Ultimate Power

Ultimate Power


In this handy PDF are over 150 superhuman powers: coupled with dozens of power feats and modifiers, available in 20 or more levels, you get virtually unlimited powers for your Mutants & Masterminds game! Ultimate Power is the sourcebook for super-powers in the Mutants & Masterminds RPG: from Absorption to Weather Control, from Prehensile Hair to Matter-Eater, this one...   [click here for more]
Green Ronin Publishing  $18.95

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Astonishing Adventures: Reign of Cats & Dogs

Astonishing Adventures: Reign of Cats & Dogs


Emerald City is truly going to the dogs! After a bizarre break-in and the discovery of a Silver Age hero hideout, the city is suddenly under siege as ordinary animals begin developing super powers and running amok! Can the heroes find the cause and put a safe conclusion to the Reign of Cats and Dogs? The Reign of Cats and Dogs is a lighthearted adventure for a team of 4-6 heroes of...   [click here for more]
Green Ronin Publishing  $5.99

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The Manual of Mutants & Monsters: Kobold

The Manual of Mutants & Monsters: Kobold


The Manual of Mutants & Monsters Kobold for Mutants & Masterminds This release of The Manual of Mutants & Monsters provides game stats for the Kobold, a cowardly and cunning reptilian (that may be distantly related to dragons) with a knack for technology and deadly traps. Includes details on creating kobold characters. Super-Powered by M&M and its...   [click here for more]
Misfit Studios  $1.00

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Astonishing Adventures: The Isle of Dr. Sersei

Astonishing Adventures: The Isle of Dr. Sersei


From ignored eco-activist to feared mad scientist, Dr. Sersei will save the world, even if it means unleashing a plague that could wipe out half of humanity! The heroes have located her secret island base, and the clock is ticking before virus-laden missiles blast off to change the Earth forever. Are superpowers any match an army of mercenaries and mutants, or will the heroes meet their end on the...   [click here for more]
Green Ronin Publishing  $5.99

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Mutants & Masterminds Power Profile #3: Mental Powers

Mutants & Masterminds Power Profile #3: Mental Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #12: Magic Powers

Mutants & Masterminds Power Profile #12: Magic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Warriors & Warlocks

Warriors & Warlocks


A Mutants & Masterminds Sword & Sorcery Sourcebook Not all comic books are about costumed heroes fighting crime; many classic comics have featured the fantastical adventures of sword-wielding and spell-casting heroes. Now Warriors & Warlocks takes the Mutants & Masterminds RPG to the realm of fantasy. This beautifully illustrated sourcebook includes information...   [click here for more]
Green Ronin Publishing  $16.95

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Mutants & Masterminds Power Profile #4: Summoning Powers

Mutants & Masterminds Power Profile #4: Summoning Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mecha & Manga

Mecha & Manga


Super Mecha Roleplay is Go! Japanese manga and anime have become hugely popular in the English-speaking world and now they are here for the Mutants & Masterminds roleplaying game! Mecha & Manga takes M&M from its Silver Age roots into a whole new style of comics, the realm of manga. Inside you'll find: Characters! All the information you need to create characters...   [click here for more]
Green Ronin Publishing  $16.95

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[M&M3e] The Great Game

[M&M3e] The Great Game


A mad god searches for a dark ritual that will give him the means to destroy the universe.  A corrupt space-police organization enslaves civilized worlds to enrich itself.  An empire of sentient machines is exterminating any biological life in its path.  Pirates prey upon the space-ways with impunity. Meanwhile, the forces of order and good are retreating, scattered and embattled. The universe...   [click here for more]
Fainting Goat Games  $2.99

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Mutants & Masterminds Power Profile #5: Tech Powers

Mutants & Masterminds Power Profile #5: Tech Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Power Profile #1: Fire Powers

Mutants & Masterminds Power Profile #1: Fire Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin Publishing  $2.95

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Super Powered Legends: The Machina Wars

Super Powered Legends: The Machina Wars


They Are More Than They Seem Within the volume you will learn about the Machina, sentient robots lifeforms able to alter their shape to hide from their enemies. Their history is spelled out from their origins tied to the blood of the Alphas the Astral Forge had created to defeat the implacable hunger of Eradicus, though the creation of the city-sized starshi Colossi, the conquest of the Trinitons,...   [click here for more]
Rogue Genius Games  $4.95

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Mutants & Masterminds GM's Kit

Mutants & Masterminds GM's Kit


The Mutants & Masterminds GM's Kit is a key accessory for your superhero campaign. It features a sturdy and practical 3-panel hardback screen with all the charts and tables you need to play the World's Greatest Superhero RPG. The kit also includes a 48-page booklet with a Quickstart Character Generator that lets players speedily create balanced starting heroes. The Mutants & Masterminds...   [click here for more]
Green Ronin Publishing  $9.95

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Book of Magic

Book of Magic


A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between....   [click here for more]
Green Ronin Publishing  $14.95

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Super Powered Legends: Sanctum Guardians

Super Powered Legends: Sanctum Guardians


Not on MY Watch! When the Earth’s Merlin, Nathanial Night, is out saving the multiverse, who guards the Sanctum? Bradford (PL 9) the minotaur in the maze, and Luster (PL 9) an empath and a healer, that’s who! Super Powered Legends. Because sometimes you a need a character everyone recognizes, even when meeting them for the first time. Designed and Illustrated by Jacob Blackmon, Super Powered...   [click here for more]
Rogue Genius Games  $2.95

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Amazing Universe Campaign Setting Planner (Super-Powered by M&M)

Amazing Universe Campaign Setting Planner (Super-Powered by M&M)


Designed for fans of Super-Powered by M&M, this 38-page PDF, is a collection of forms for Game Masters can use, plan, create, track and develop their superhero campaigns. This PDF contains forms for basic and advanced campaign information, adventure planning, allowed archetypes, powers, and sourcebooks. There are many forms for heroes and villains information to be used over campaigns lasting...   [click here for more]
LPJ Design  $4.99

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Super Powered Legends: Chi-town Villains - Alraune and Prankster

Super Powered Legends: Chi-town Villains - Alraune and Prankster


Oh YEAH? Sez Who?! In Chi-town, it’s every villain for themselves. Unless you belong to a gang like this one. And even then, well … These two run the gang: Alraune – Plant-controlling eco-terrorist Prankster – Insane, gadget-using assassin Super Powered Legends. Because sometimes you a need a character everyone recognizes, even when meeting them for the first time. Designed and Illustrated...   [click here for more]
Rogue Genius Games  $2.95

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