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Counterattack: BattleCorps Anthology Volume 5

Counterattack: BattleCorps Anthology Volume 5


COMRADESHIP. HONOR. REBELLION. JIHAD. A Star League Gunslinger fights against overwhelming odds during a rebellion. A dauntless warrior faces his most painful trial yet, far from home and all but alone. Mercenaries, betrayed from within, lash out at all who threaten them. And the Word of Blake, always present, plots and schemes and maneuvers allies against each other. Thirteen stories...   [click here for more]
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Shadowrun: Borrowed Time

Shadowrun: Borrowed Time


Out of Time, Out of Options JackPointer mage Winterhawk left the shadows at the top of his game: these days he indulges his curiosity about all things mysterious and magical on his own terms. But he’s about to discover that the shadows are hard to leave behind, and old enemies have their ways of drawing him back in. Dosed with an exotic arcane poison that will kill him in days unless he retrieves...   [click here for more]
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Shadowrun: Crimson

Shadowrun: Crimson


WHERE NO ONE KNOWS YOUR NAME... Thanksgiving, 2075. Shadowrunning vampire-mage Rick “Red” Lang used to make his living hunting dangerous insect spirits and twisted mages, but when he awakens after twelve years of involuntary hibernation, he finds the rest of the world has gotten even stranger. Red begins piecing together what had happened during his lost time—and who put him under...   [click here for more]
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Shadowrun: Dark Resonance

Shadowrun: Dark Resonance


SOME SECRETS CAN KILL YOU... Kazuma Tetsu is a technomancer—one of the rare people who can manipulate the Matrix without technology, using only the power of their mind. But he’s on a more personal mission—he’s searching for his missing sister, Hitori. Following her trail leads him into a tangled web of corp execs, mercenaries, and double-crossing rogues—usually just another...   [click here for more]
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Shadowrun: DocWagon 19

Shadowrun: DocWagon 19


The Life of a Lifesaver DocWagon—saviors of the needy, rescuers of the desperate. Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Amelia Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive...   [click here for more]
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Shadowrun: Fire & Frost

Shadowrun: Fire & Frost


The Coldest Shadows Arcano-archaeologist Elijah knows that digging into the past can be its own reward—or peril. When he’s hired to find an ancient map purported to lead to a mysterious location at the bottom of the world, his professional curiosity is more than roused. But his quest to simply get his hands on the map is more dangerous than he expected—even for a shadow runner. He...   [click here for more]
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Shadowrun: Hell on Water

Shadowrun: Hell on Water


THE LONGEST JOURNEY Six shadowrunners. Three mysterious packages. And twelve kilometers of a dangerous, dilapidated bridge across one of the wildest sprawls of the Sixth World. It should be a simple job. Retrieve three sealed packages, then take them across the city of Lagos to their destination. All the runners’ skills will be tested—they’ll face ambushes, double-crosses, and...   [click here for more]
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Shadowrun: Nothing Personal (Enhanced Fiction)

Shadowrun: Nothing Personal (Enhanced Fiction)


Johnson Meets Street Mr. Johnson. You know the name. You probably know the face—smooth, implacable, professional. He’s got the nuyen and resources you want, and he knows it. He may not have your skills, but he doesn’t care. That’s what he has the nuyen for—so he can buy yours. He’s corporate through and through, and you can’t ever forget that, because...   [click here for more]
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Shadowrun: Novella: Neat

Shadowrun: Novella: Neat


The Meanest Streets James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s...   [click here for more]
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Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)

Shadowrun: Sail Away, Sweet Sister (Enhanced Fiction)


Monsters of the Shadows Thomas McCallister’s area of expertise—the virus that turns metahumans into flesh-eating monsters—has taken him into some dark corners of the Sixth World. When he came face to face with the serial murderer known as the Mealtime Killer, he had hoped that a particularly dark chapter of his life had come to a close. But when night falls in the sprawls...   [click here for more]
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Shadowrun: Shaken (No Job Too Small)

Shadowrun: Shaken (No Job Too Small)


DOWN THESE DARK STREETS... Most folks see Puyallup as the worst Seattle’s got to offer; a tangled mess of metahumanity and greed, poverty and ghettoes, vice and corruption, where the crime is more organized than the government. They call it a Barrens, an armpit, a cesspool. Jimmy Kincaid, though, calls it home. Walking the line between the shadows and the desperate light, semi-legit like only...   [click here for more]
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Shadowrun: Spells & Chrome

Shadowrun: Spells & Chrome


Welcome to the year 2072… …And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves,...   [click here for more]
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Shadowrun: The Vladivostok Gauntlet

Shadowrun: The Vladivostok Gauntlet


Rules for the Breaking Yuri Yehzov has been off the streets for a long while, surviving by following a few simple rules. Don’t stick your neck out. Don’t get involved in something that is none of your business. And above all, don’t piss off the ferocious mobsters of the Vory y Zakone. Yuri doesn’t have much left from his shadowrunning days except his cyberears, but...   [click here for more]
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Shadowrun: Wolf & Buffalo

Shadowrun: Wolf & Buffalo


WAKING SPIRITS The Sixth World doesn’t give people much time to grow up. Whoever you are, wherever you live, there’s going to come a time when the world is going to throw you some serious curveballs, and if all you can do is bitch and moan about how you’re not ready for what’s coming your way, you’re not going to last long. Get strong, grow up, and figure out how to survive—that’s...   [click here for more]
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