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Shadowrun: 4th Ed. 20th Anniversary Core Rulebook

Shadowrun: 4th Ed. 20th Anniversary Core Rulebook


The year is 2072. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You’re a shadowrunner—a deniable asset, a corporate pawn—using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets. Shadowrun, Fourth Edition offers...   [click here for more]
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Shadowrun: Street Magic

Shadowrun: Street Magic


Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known - or at least understood - such as the metaplanes and hostile spirits. It also contains advanced...   [click here for more]
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Shadowrun: Runner's Companion

Shadowrun: Runner's Companion


MASTER THE SHADOWS Life in the shadows has never been as dangerous, and runners need every edge they can get. Runner’s Companion opens up a world of expanded options for Shadowrun players with dozens of New Qualities, Advanced Contact and Lifestyle Rules, and handy tips on running, travelling and smuggling, and operating in a surveillance society. This core book for Shadowrun, Twenieth...   [click here for more]
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Shadowrun: Augmentation

Shadowrun: Augmentation


Upgrade or Die! Augmentation is the advanced medtech rulebook for Shadowrun, Fourth Edition, covering everything you need to know about implants—including new cyberware and bioware and where to score the surgery. It provides detailed overviews of genetics and nanotechnology, from regrowing limbs to lethal cutter swarms. It also previews the bleeding-edge of medtech: bio-drones,...   [click here for more]
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Shadowrun: Unwired

Shadowrun: Unwired


HACK THE PLANET! Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the...   [click here for more]
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Shadowrun: Gun Heaven

Shadowrun: Gun Heaven


A Gat in the Hand Means the World by the Tail Look, we all know that there are plenty of runs that go best when you don’t fire a shot. But we also know how foolish you’d be to go out without your trusted sidearm, because you never know when things are going to go south. Or when you’re going to be hired simply because you’re the person who’s got the right weapons...   [click here for more]
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Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)

Shadowrun: Gamemaster's Screen: 4th Ed. (PDF)


The Shadowrun, Fourth Edition Gamemaster's Screen & Contacts and Adventures booklet eBook version contains the following documents: The 32 page Contacts and Adventures booklet, which features a variety of NPCs with complete stats; over 30 plot hooks covering a wide range of shadowrunning possibilities; the SR3 to SR4 character conversion rules, and two pages of additional tables that...   [click here for more]
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Shadowrun: The Way of the Adept

Shadowrun: The Way of the Adept


LEARN THE WAYS OF POWER Something is happening to the adepts of the Sixth World. They’re becoming stronger, faster—some of them are even becoming more charming. Studies indicate that the improvements are fixing on the most disciplined of adepts, those who integrate their abilities into the greater whole known as a Way. By following these Ways, adepts are reaching new levels of...   [click here for more]
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Shadowrun: MilSpecTech

Shadowrun: MilSpecTech


Things That Go Boom in the Night The corporations of the Sixth World love a good challenge—as long as it suits them. Ending world hunger? Not interested. Eliminating poverty? There’s no margin in that. Finding creative and more effective ways to blow things up and/or reduce them to rubble? That, they can do. War is raging on the Aztlan-Amazonia border, and there are plenty of...   [click here for more]
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Shadowrun: Safehouses

Shadowrun: Safehouses


Hiding from the Heat If it hasn’t happened to you yet, it will. A run will go south. People will be looking for you. Their eyes will be everywhere—your home, your friends’ houses, the places you hang out, even the spots where you buy your soykaf. They’re looking for you, waiting for you, and when they find you, they’re not going to talk. It’ll...   [click here for more]
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Shadowrun: On The Run

Shadowrun: On The Run


"For Enlightenment, Seek Out Absent Friends..." This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history. This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also...   [click here for more]
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Shadowrun: Runner Havens

Shadowrun: Runner Havens


"Crossroads of Crime" Runner Havens -- the first core setting book for Shadowrun, Fourth Edition -- introduces the players to two of the world's premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail from a shadowrunner's point of view, covering key topics such as the balance of power, corporate and underworld...   [click here for more]
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Shadowrun: Mission: 04-00: Back in Business

Shadowrun: Mission: 04-00: Back in Business


Welcome Home It’s a simple job: find a missing girl. Of course, nothing is ever simple in the shadows, and a whole lot of people seem to be interested in this job for one reason or another. Welcome to Season Four of the Missions Campaign, which returns home to the Emerald Sprawl, Seattle. Biz is good as a political fight is brewing to determine the fate of the vast Ork Underground,...   [click here for more]
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Shadowrun: 2050

Shadowrun: 2050


Rewind and Reload Chrome eyes. Computers called "decks." Big hair, big cyberlimbs and bigger guns. It's Shadowrun in the year it all started. Take a step back to Shadowrun's roots with Shadowrun 2050, a book that combines Fourth Edition rules — the smoothest, most accessible rule set Shadowrun has ever had - with the setting that first made the Sixth...   [click here for more]
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Shadowrun: Mil Spec Tech 2

Shadowrun: Mil Spec Tech 2


Things to See, Things Not to See Sometimes you look at a catalog to see if there's anything in it that you want. And sometimes you look to see what you need to avoid. You'll find both types of things in here. The tech heads of the Sixth World remain busy, coming up with more ways to slaughter metahumans with maximum efficiency. And they have plenty of battlegrounds in the world where they can test...   [click here for more]
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Shadowrun: State of the Art: 2073

Shadowrun: State of the Art: 2073


The Edge of Now Some people think that being state-of-the-art means being on the bleeding-edge of technology. That’s part of it, but only a small part. If you really want to be current, if you want to know what’s going on in the world and how it might affect you, you need to know about a lot more than new tech. You need to know about current events—like the speech Hestaby...   [click here for more]
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Shadowrun: Gun Heaven 2

Shadowrun: Gun Heaven 2


Friend of the Desperate and the Hunted The only friend you’ll ever need. The last friend you’ll ever have. Your gun is the one thing in your life that should be dependable, that should always make a nice loud bang when you squeeze the trigger, and should always bring down whoever you think should fall. Of course, if your weapon is going to be that important to you, you’ll...   [click here for more]
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Shadowrun: This Old Drone (Revised)

Shadowrun: This Old Drone (Revised)


They’re Not Old—They’re Classic We’d all like access to bleeding-edge, state-of-the-art tech, but we can’t always have it. Sometimes your nuyen’s gotta be spent somewhere else, or sometimes you haven’t got any nuyen to spend. And sometimes those old designs that everyone’s written off show up and kick your ass, proving it’s too soon for them...   [click here for more]
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Shadowrun: Parazoology

Shadowrun: Parazoology


Beware the Beasts The Awakening had a dramatic effect on the world, and those effects have not stopped shaking things up. Across the Sixth World, magic and other environmental factors continue to twist and distort all variety of living things, and the results can be deadly—or useful, to those who know how to harness the powers let loose in the animal kingdom. Parazoology...   [click here for more]
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Shadowrun: Attitude

Shadowrun: Attitude


Eat 'Em Up, Spit 'Em Out! They can have their offices, their paychecks, their 2.2 kids and their robot-trimmed lawns. Screw ‘em. They trudge through life, doing what other people tell them to do, never having an original thought, burying themselves so deep down inside they might never come out. You’re not them. The world’s not giving you anything, so you’re going...   [click here for more]
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Shadowrun: Sixth World Almanac

Shadowrun: Sixth World Almanac


THE SIXTH WORLD IS YOURS What was the VITAS outbreak like for the people who were there? What was Renraku Arcology—and its operating software—like before it became a total nightmare? How does it feel to get off a plane and set foot in the ghoul kingdom of Asamondo? The Sixth World Almanac is the ultimate compendium of Sixth World energy, history, and geography. With the...   [click here for more]
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Shadowrun: Magical Societies

Shadowrun: Magical Societies


Step Up Dear Applicant: Thank you for applying for membership in our revered magical society. We are certain you understand that we receive more applications than we can accept, due in part to the prestige we enjoy in the Sixth World. We are a group who attracts notice. The mundane citizens of the world look at us with suspicion, while the Awakened look at us with envy, for they believe...   [click here for more]
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Shadowrun: Storm Front

Shadowrun: Storm Front


All-Shaking Thunder It’s been a tense couple of years (or couple of decades, if we’re being accurate) in the Sixth World. Aztlan and Amazonia have been slugging it out. Great dragons have turned on each other, testing old alliances and forging new ones. Governor Kenneth Brackhaven of Seattle is facing pressure unlike ever he’s ever seen, and scandals seem on the verge of...   [click here for more]
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Shadowrun: Used Car Lot

Shadowrun: Used Car Lot


Grab Some Wheels and Ride It's nice when you can spend the time and the money to pick the exact right vehicle to suit your needs, but time and money are two luxuries shadowrunners don't always have. Sometimes you need just two characteristics in a vehicle: It's cheap, and it moves. Used Car Lotprovides an assortment of vehicles for Shadowrun so that runners can have plenty of options,...   [click here for more]
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Shadowrun: Unfriendly Skies

Shadowrun: Unfriendly Skies


Wings to Fly It’s a big world, and not all of the work that’s available is sitting right outside your front door. Sometimes you might need to hop across a country, across a continent, or across an ocean. Other times you might look to the air to find a way across a border that’s too tough to cross on the ground. And then there are the times you might need something in the air...   [click here for more]
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Shadowrun: Deadly Waves

Shadowrun: Deadly Waves


Run on Water More than two-thirds of the Earth’s surface is covered by water. That means that two-thirds of the Earth is covered in escape routes, infiltration points, and hiding places that people stuck on land constantly overlook. If you want to know how to use all that blue to your advantage, you need to know the boats that are out there, what they can do, and how your competition...   [click here for more]
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Shadowrun: Parabotany

Shadowrun: Parabotany


Gardens of Shadows It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn so interested...   [click here for more]
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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in...   [click here for more]
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Shadowrun: Novella: Neat

Shadowrun: Novella: Neat


The Meanest Streets James Kincaid is the type of guy who might be described as down on his luck, if only he’d had some luck to begin with. Like so many people in the shadows of Seattle, he’s trying to get by with what he has. In his case, that includes a lively spirit, a sadly diminished magical talent, quick wits, and good knowledge of the twists and turns of Seattle’s...   [click here for more]
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Shadowrun: Montreal 2074

Shadowrun: Montreal 2074


Great White Shadows Bikers and go-gangs roam the streets of Montreal in 2074. Organized crime outfits struggle for territory. And neo-anarchists add spice and danger to the streets. All this would seem to be nothing more than lawless chaos except for one thing—money. Cheap real estate and savvy moves by the megacorporations have brought some cash into town, and a new city is being built...   [click here for more]
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Shadowrun: 10 Mercs

Shadowrun: 10 Mercs


Cynical, Sold-out, and Skilled Hired guns. People without a country who know no loyalty. Opportunists, bottom-feeders, scavengers, vultures. Soldiers without a soul who will go to the worst hells on Earth and do just about anything for a buck. That’s how they talk about mercenaries. But that’s how they talk about shadowrunners, too. There’s a fine line between mercenaries...   [click here for more]
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Shadowrun: Spy Games

Shadowrun: Spy Games


CITY OF SECRETS Listen to the whispers—they’re all over town. People have secrets, millions of secrets, and some of them are so explosive they could shift the balance of power in the Treaty City of Denver. Normally, the great dragon Ghostwalker’s tight grip would keep the city under control, but some of the whispers moving around town say that Ghostwalker hasn’t been...   [click here for more]
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Shadowrun: The Land of Promise

Shadowrun: The Land of Promise


Tír Tairngire Wants You! Tír Tairngire has changed. The predominantly elven nation has an ork at its head, and the residents have become more welcoming to outsiders, in the sense that they don’t always immediately threaten to shoot them when they come in sight. There is enough wealth and power in Tír Tairngire to make even the slightest crack in the nation’s...   [click here for more]
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Shadowrun: War!

Shadowrun: War!


ALL HELL! The diplomats have failed. The tensions have only grown worse. Each side has pushed the other too far, so there's nothing left to do but fight. At the border of Aztlan and Amazonia, war has broken out. The streets of Bogotá are being pummeled, mercenaries are being hired and killed in approximately equal numbers, and blood is being spilled in dark rooms to give strength to...   [click here for more]
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Shadowrun: Mission: 03-01: Ready, Set, Gogh!

Shadowrun: Mission: 03-01: Ready, Set, Gogh!


By 2070, life literally imitates art. Some people have a fetish for it and it’s your job to see that it’s delivered and still breathing. The team is forced to confront the challenges of Manhattan security, when Mr. Johnson asks them to perform a major heist. From there, things spiral into a double helix of complexity as motivations are abruptly twisted. This 24-page scenario includes...   [click here for more]
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Shadowrun: The Clutch of Dragons

Shadowrun: The Clutch of Dragons


Claws At Your Throat Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice? The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially...   [click here for more]
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Shadowrun: Street Legends Supplemental

Shadowrun: Street Legends Supplemental


Unusual Suspects Ten people. Ten very different people. A pirate who has made himself into one of the most wanted men in the world. A datathief whose skill is only matched by his flair and panache. Two corporate giants whose personalities—and actual physical makeup—couldn’t be more different. A troll whose name has a history much older than herself. And other individuals...   [click here for more]
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Shadowrun: Vice

Shadowrun: Vice


Illegal is a strong word. It means you're doing something that the government doesn't want you to do. You'd never do anything like that, right? Or would you? It might be that some laws are... Misguided. It's civil disobedience and a moral imperative to oppose those laws. Gandhi taught us that. My friends and I—we're here to help you make these difficult moral choices. We'll even provide...   [click here for more]
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Shadowrun: Conspiracy Theories

Shadowrun: Conspiracy Theories


The Tangled Web of Truth War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations...   [click here for more]
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Shadowrun: Mission: 04-01: Hiding in the Dark

Shadowrun: Mission: 04-01: Hiding in the Dark


Open Season! If the Ork Underground is going to become an official district in Seattle, it’s going to need some cleaning up. Even if it’s not, some of the criminals down there have a pesky habit of bringing their activities to the surface, and plenty of people want them eliminated. Seattle law enforcement has had enough, and ADA Dana Oaks is determined to bring down some of the...   [click here for more]
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Shadowrun: Parageology

Shadowrun: Parageology


Awakened Lands When you’re a shadowrunner, you look for every ally you can get, any advantage you can grab. Which means that if the ground beneath your feet can either help you or hurt the other guy, you’re going to find a way to make that happen. The earth is full of magic. Mana lines wriggle and writhe in different locales, and strange elements bubble up from the core of the...   [click here for more]
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Shadowrun: Street Legends

Shadowrun: Street Legends


CASTING A LONG SHADOW At the end of a run, you’ve either got a good story to tell or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that runners love to talk about, the people at the center of the stories swapped late at night over a round of wiper-fluid hooch....   [click here for more]
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Shadowrun: Mission: 04-02: Extraction

Shadowrun: Mission: 04-02: Extraction


Corporate Headhunting Parker Acson is a hot property. Horizon has just hired him, but they’re the only ones who want him. Acson has gotten the attention of plenty of players in the magical arena, and several of them are interested in getting a piece of him. The runners have been hired to extract Acson by a mysterious Mr. Johnson, and they’re going to have to move quickly to get...   [click here for more]
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Shadowrun: Euro War Antiques

Shadowrun: Euro War Antiques


The Long Shadows of War This is the way it works—if you want to know what the main cause of World War II was, look at World War I. If you want to understand the United States of America in the late twentieth century, make sure you understand the Vietnam War and all of its ramifications. The point is this: Even if you didn’t fight in a war, even if you weren’t born when the...   [click here for more]
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Shadowrun: Mission: 03-02: Block Wars

Shadowrun: Mission: 03-02: Block Wars


What starts as a petty fight could degenerate to a full-scale war. When things are turning sour who said mediators had to be neutral? A fixer hires the team for what seems like little more than a complicated prank. However, sometimes, people have a hard time keeping their vengeance proportionate. When two veterans of the business conflict enter the fray, the team needs to make some hard choices....   [click here for more]
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Shadowrun: Sprawl Sites: North America

Shadowrun: Sprawl Sites: North America


Unfold the World The Sixth World is full of dark alleys, twisted corridors, and hidden locations for nefarious activities. Shadowrunners and 16th century explorers both know the same truth—the difference between death and survival when entering a hazardous area may be a good map. Sprawl Sites: North America presents eight full-color maps that can be used in a variety of sprawls,...   [click here for more]
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Shadowrun: Battle of Manhattan (Boardroom Backstabs)

Shadowrun: Battle of Manhattan (Boardroom Backstabs)


Marching Orders TO: Willing recruits FROM: The people who can pay you Come to Manhattan. We will pay. We won’t bother with appeals to patriotism, or to your best instincts, or to anything the least bit noble. Come to Manhattan because there is a fight breaking out. Fighting is what you are paid for. Fighting is what you were born for. Come because there...   [click here for more]
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Shadowrun: Corporate Intrigue

Shadowrun: Corporate Intrigue


The Big Time You could dabble in organized crime. You could do some smash-and-grabs. You could find all sorts of ways to pick up a few nuyen here and there. But everyone in the Sixth World knows that if you want to make a play for the big bucks, the real high-level stuff, you’ve got to get in bed with the corps. The corps have the money, and they’ve got all the power that comes...   [click here for more]
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Shadowrun: Mission: 04-12: Showcase

Shadowrun: Mission: 04-12: Showcase


Shock Compression The players are lined up. The goals are clear. The waiting is over. The ultimate rush is beginning, and it’s going to pull a lot of dangerous elements closer and closer together until they explode. The shadows of Seattle have been heaved this way and that in the Great Seattle Artifact Rush, and a fair number of artifacts have been collected (in exchange for a handful...   [click here for more]
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Shadowrun: Jet Set

Shadowrun: Jet Set


The Ride of Your Life Step this way! There’s no need for you to wait in line with the riff-raff, the common clay of dirty humanity. You can have something better. You can have the good life, filled with the finest food, the most expensive wines, and the most interesting people in the world. There’s a price to pay, of course. There always is. But take a ride, just once,...   [click here for more]
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