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Mutant Future: Revised Edition

Mutant Future: Revised Edition


Note: This revised edition fixes errata from the earlier version and includes more original art!    The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a...   [click here for more]
Goblinoid Games  $6.95

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The Lucanii Drift

The Lucanii Drift


The Lucanii Drift - A Starships & Spacemen campaign. Set deflector screens to maximum! All ahead full! High above the main galactic arm lies a brilliant stream of stars - the Lucanii Drift. Separated from the Confederation by a hazardous wilderness of storm-swept space, the Lucanii Drift is only now being entered and explored. Player characters crew a Confederation starship. Their...   [click here for more]
Kitsune Press  $7.99

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100 Oddities for a Wasteland

100 Oddities for a Wasteland


Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like. Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’...   [click here for more]
Skirmisher Publishing  $0.99

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Creatures of the Wastelands: Mutational Evolution

Creatures of the Wastelands: Mutational Evolution


Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar...   [click here for more]
Skirmisher Publishing  $5.99

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Creatures of the Tropical Wastes (Mutant Future)

Creatures of the Tropical Wastes (Mutant Future)


Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: * A...   [click here for more]
Skirmisher Publishing  $5.99

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Starships & Spacemen 2e

Starships & Spacemen 2e


Boldly explore the galaxy in search of alien civilizations! You take the role of a Military Officer, Technical Officer, Science Officer, or Enlisted Man in the Galactic Confederation. Travel in a starship under your command, on missions of first contact, rescue, exploration, and more in a galaxy full of hostile aliens. Try to maintain the tenuous truce with the militaristic Zangid, and fight the Videni...   [click here for more]
Goblinoid Games  $6.45

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Nuclear Sunset: The Southwest (Mutant Future)

Nuclear Sunset: The Southwest (Mutant Future)


Nuclear Sunset: The Southwest is the first installment in a post-apocalyptic campaign setting. Though written with Mutant Future in mind, this campaign is almost 100% mechanics-free and could easily be adapted to any post-apocalyptic rules set. Nuclear Sunset: The Southwest contains a map of the region, description of settlements and ruins and a full slate of post-apocalyptic organizations,...   [click here for more]
Vigilance Press  $1.99

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Wisdom from the Wastelands Issue #9: High-Tech Weapons 2

Wisdom from the Wastelands Issue #9: High-Tech Weapons 2


The second installment of our weapon-themed series, this issue picks up where Wisdom from the Wastelands Issue #3:High-Tech Weapons left off and presents more than a half-dozen new sorts of combat systems for both players’ and Mutant Lords’ enjoyment! Armaments covered include Antimatter Bombs, Bead Guns, Desiccators, EMP Weapons, Grenade Launchers, Plasma Projectors, and...   [click here for more]
Skirmisher Publishing  $0.99

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One Year In The Savage AfterWorld

One Year In The Savage AfterWorld


CATACLYSMIC QUESTS! Inside this crumbling tome is a collection of unique micro-adventures through a post-apocalyptic world! One Year In The Savage AfterWorld presents 52 "dangerous encounters" that originally appeared at The Savage AfterWorld! Mutant Lords who need a springboard for a new campaign, a quick side-trek for his players, or a single one-shot adventure...   [click here for more]
Savage AfterWorld  $5.95

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Mutant Future: Revised Edition (no-art version)

Mutant Future: Revised Edition (no-art version)


The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a god. Shrill cries from the fields can only mean the vomit flies are back, molesting your livestock.  ...   [click here for more]
Goblinoid Games   FREE 

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons. Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Apes Victorious

Apes Victorious


ALERT! ALERT! PREMATURE LANDING! You groggily come back to consciousness after a long cryosleep. Your ship’s warning system is telling you the ship has entered the atmosphere of a planet and is about to crash land under autopilot. Crawling to a seat, you buckle in, joining your fellow astronauts as you quickly check instrument readings. Through the cockpit window you see a barren,...   [click here for more]
Goblinoid Games  $4.97

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts


One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #13: Medical Devices

Wisdom from the Wastelands Issue #13: Medical Devices


Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #15: Robots Part 1

Wisdom from the Wastelands Issue #15: Robots Part 1


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific...   [click here for more]
Skirmisher Publishing  $0.99

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Star Ambassador

Star Ambassador


Knights of the Mind With the Star Ambassador you'll bring new talents and abilities to your allies in Space Fleet! This original class will bring new abilities and options to your Starships and Spacemen, 2nd Edition game. Designed exclusively for use with Starships & Spacemen, this class presents a unique psychic class with classic...   [click here for more]
Barrel Rider Games  $1.00

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Mercenary

Mercenary


Gun for Hire Not all travellers across the endless light years of the Confederacy are heroes and diplomats. The Mercenary is a new class for Starships & Spacemen, 2nd Edition that gives you the opportunity to pit your player characters against bounty hunters, trained commandos and space pirates - or even turn your S&S game on it's ear by taking up the role of one of these...   [click here for more]
Barrel Rider Games  $1.00

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Advanced Mutant Companion (Mutant Future)

Advanced Mutant Companion (Mutant Future)


The Advanced Mutant Companion is a collection of optional rules compatible with Mutant Future. Enhance your characters with new mutations and races, as well feats and backgrounds. This book includes: *78 new mutations. New physical, mental, and plant mutations. For ease of use, they have all been organized into random tables with the original...   [click here for more]
A. Hagen  $3.00

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Scribe of Orcus, Vol. 1 Issue 3

Scribe of Orcus, Vol. 1 Issue 3


In this issue we present the first in a series of factions for Mutant Future, by Ryan Denison. These factions are groups of humans, mutants, or "others" who are united by a belief or cause. They can be inserted into any Mutant Future campaign as antagonists. In this issue, we feature the Bringers of Light, mutants on a mission from their god. They will purge the unworthy with their eye of the gods!...   [click here for more]
Goblinoid Games  $1.50

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Creatures of the Wastelands: A Menagerie of Mutants and Mutations (Revised Edition)

Creatures of the Wastelands: A Menagerie of Mutants and Mutations (Revised Edition)


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded...   [click here for more]
Skirmisher Publishing  $7.99

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Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits

Wisdom from the Wastelands Issue #1: Artifacts, Manuals, and Toolkits


Welcome to the inaugural issue of Wisdom from the Wastelands! This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general, and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules it contains are compatible with this game and with any...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #16: Robots Part 2

Wisdom from the Wastelands Issue #16: Robots Part 2


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this second installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #17: Artifact Conditions

Wisdom from the Wastelands Issue #17: Artifact Conditions


Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #22: Personal Shields

Wisdom from the Wastelands Issue #22: Personal Shields


Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective...   [click here for more]
Skirmisher Publishing  $0.99

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The Dreams of Ruin

The Dreams of Ruin


The Dreams of Ruin They come from the abyss between the worlds; from the foul darkness of the planes of evil. A twisted enchanted forest that consumes whole worlds; an ancient, endless curse that yearns unceasingly for expression. The Dreams of Ruin are a unique element of dimensional terror for Labyrinth...   [click here for more]
TG Ventures Opportunity Vehicle I LLC   FREE 

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100 Oddities for a Found Car

100 Oddities for a Found Car


Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them. This edition of the Oddities series looks at items that might be found variously in the trunk,...   [click here for more]
Skirmisher Publishing  $0.99

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Dice Roll Zine #1

Dice Roll Zine #1


DICE ROLL ZINE #1 Get your old-school gaming fix on! Dice Roll Zine is a 36-page zine for OSR RPGs written by Steven A. Cook and illustrated by some of the best OSR-influenced artists around. The premiere issue includes a barbarian class for B/X games, a saving throw-based method for turning undead in B/X games, a trippy sci-fantasy adventure location called The Purple...   [click here for more]
Hogtown Games  $4.00

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

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Deviant Database 2.0

Deviant Database 2.0


ADDITIONAL ABOMINATIONS! In this fiendish follow-up to the original Deviant Database, your players will meet 44 new twisted abominations lurking within The Savage AfterWorld! Gargantuan grotesqueries like the Bro’ding and Pangaea wander the ruined world like walking mountains and living islands! Analog assailants like the Computer Bug and Mechanobane are driven...   [click here for more]
Savage AfterWorld  $3.95

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Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II

Wisdom from the Wastelands Issue #42: Unique Superscience Artifacts II


Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’...   [click here for more]
Skirmisher Publishing  $0.99

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Mutant Future Mutant Lord Screen Inserts

Mutant Future Mutant Lord Screen Inserts


Mutant Future Mutant Lord Screen Inserts A set of 10 sheets that may be used in a custom GM screen that accepts inserts to easily access important game information for the Mutant Future Roleplaying Game. The PDF includes three different backgrounds that can be accessed by turning adobe layers on and off including a full color background, grey-scale background, and a black and white background. Sheets...   [click here for more]
The Knotty-Works   FREE 

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PC6 - The OSR Android

PC6 - The OSR Android


The OSR Android is a character class designed to allow the playing of a player character android, a human like robot. Although not generally found in the usual fantasy world, androids do have a way of popping up thanks to crashed spaceships and long lost civilizations. Although primarily intended for first advanced edition, it also contains tables for other popular versions: original edition, basic...   [click here for more]
Jeremy Reaban  Pay What You Want

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The Lucanii Drift - Player Starmaps

The Lucanii Drift - Player Starmaps


The Lucanii Drift - Player Starmaps Inside this book: Layout of Sector Maps 15 Sector Maps The Lucanii Drift - Starships & Spacement Campaign sold separately on DriveThruRPG.com. ...   [click here for more]
Kitsune Press   FREE 

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #19: Robots Part 4

Wisdom from the Wastelands Issue #19: Robots Part 4


Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules. Wisdom from the Wastelands is dedicated to providing useful information,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #25: Metamorphosis I

Wisdom from the Wastelands Issue #25: Metamorphosis I


In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #27: Metamorphosis II

Wisdom from the Wastelands Issue #27: Metamorphosis II


Once again we bow to the wisdom of the Ancient philosophers, who recognized that the only constant in life (aside from death and taxes) was change, change, change. Metamorphosis can take very strange twists — and even have multiple stages. The six creature sets included in this issue show how very dissimilar creatures can be the same species, just young or mature forms. One of the most...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Nuclear Sunset: Pacific Northwest (Mutant Future)

Nuclear Sunset: Pacific Northwest (Mutant Future)


The world may have ended, but life goes on. The world of Nuclear Sunset expands with this new supplement from author Darrin Drader. Explore the Pacific Northwest and encounter tribes of savage mutant frogs, the samurai legion, the Silicon Syndicate, and a bestiary’s worth of mutant creatures! Meet the factions that have carved the Pacific Northwest...   [click here for more]
Vigilance Press  $8.99

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High-Tech Weapons [BUNDLE]

High-Tech Weapons [BUNDLE]


This special bundle product contains the following titles. Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons Regular price: $0.99 Bundle price: $0.40 Format: PDF Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some...   [click here for more]
Skirmisher Publishing  $5.94 $2.99

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Books of the Wastes (Mutant Future)

Books of the Wastes (Mutant Future)


Knowledge is Power! One of my favorite aspects of the post-apocalypse genre is the idea of discovering what was lost and building a new future out of the ashes of the old. Books would be a key part of any attempt to rebuild the shattered world and they were always one of my favorite treasure items in PA games. I also liked the idea of adding "feat like" abilities to Mutant Future but...   [click here for more]
Vigilance Press  $0.99

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Wisdom from the Wastelands Issue #5: Domesticated Creatures

Wisdom from the Wastelands Issue #5: Domesticated Creatures


With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways. This...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #8: Diseases & Medical Options

Wisdom from the Wastelands Issue #8: Diseases & Medical Options


During the final wars that destroyed the Ancients’ civilization, some of the most horrifying weapons unleashed were terrible biological diseases and plagues. Such diseases were great equalizers, their viruses and bacteria striking down unlucky victims regardless of wealth, ethnicity, or homeland. Although the Mutant Future core book touches on optional rules regarding diseases and their...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2

Wisdom from the Wastelands Issue #10: Monsters That Improve with Age 2


The age chart is a powerful tool for Mutant Lords who want to scale monster encounters with the powers and artifacts of the player characters. These charts describe how a creature’s characteristics change over its lifespan, using three columns: the age of the creature, its hit dice, and notes. Notes might include damage, mutations, drawbacks, or anything else that affects the creature in and...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #11: Optional Combat Rules

Wisdom from the Wastelands Issue #11: Optional Combat Rules


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations

Wisdom from the Wastelands Issue #12: Parasite Mutations/Transformations


Gut worms and intestinal bacteria, athlete’s foot fungus, toxoplasmosis protozoa, lycanthropy and Rage and vampire viruses. Whether biological fact or fictional terror, we are surrounded (and colonized) by parasitic lifeforms, some of which evolved to become a necessary part of us — while others affect our behavior, or become our nightmares. Parasite mutations were originally introduced...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #14: Aggregates

Wisdom from the Wastelands Issue #14: Aggregates


Having another creature living on or inside your body is not a thought most would enjoy. Nor is the idea of having the same type of creature living inside a child and grandchild, joining generation after generation, until, over time, the two species gradually merge. But, this already happens. Humans and termites rely on intestinal bacteria to aid digestion, lichen are the synthesis of fungus and algae,...   [click here for more]
Skirmisher Publishing  $0.99

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Deviant Database

Deviant Database


APOCALYGEDDON ABBERATIONS! From the harmless to the harmful, from the weak to the wicked, this Deviant Database collects over 90 monstrous mutants that have inhabited The Savage AfterWorld! Challenge your players with flying fiends like the flaming Dragonfire or the rampaging Flynocerous! Oceanic adventures await with aquatic adversaries such as the Flamewhale, Oceanbrood,...   [click here for more]
Savage AfterWorld  $5.95

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