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 Hottest Sci-Fi, Other systems, German (and English) from Guild Companion Publications

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Harp Sf

Harp Sf


HARP SF - the roleplaying game of the future has arrived Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF is the right choice for you. HARP SF retains all the simplicity and flexibility of the original HARP Fantasy game but expands its reach to a whole new universe...   [click here for more]
Guild Companion Publications  $20.00

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Harp SF Xtreme

Harp SF Xtreme


Take your HARP SF game to the next level of excitement! HARP SF Xtreme expands the HARP SF system with: A complete set of vehicular rules for both slower-than-light and faster-than-light travel, whether you fly at the speed of plot or like to crunch the numbers An extensive catalogue of land, marine, air, space and hybrid vehicles to get your heroes from Alpha Centauri to...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Privateers

Spacemaster Privateers


Spacemaster: Privateers The panel exploded in a glowing crash of sparks. Mrralff cursed violently, waiting for the diagnostics to flicker across his screen. He breathed a sigh of relief. Nothing was damaged that did not have a redundant system. Their relative velocities had carried Mrralff and his enemy far apart. It would take a moment for the...   [click here for more]
Guild Companion Publications  $20.00

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Spacemaster Blaster Law

Spacemaster Blaster Law


Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself. They wouldn't give up their cover. They'd wait for him to move. After several, agonizing seconds, he managed to slide a new power cell into his blaster. The burns along the left side of his body made the slightest movement...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Future Law

Spacemaster Future Law


Gregory watched engines burn. The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of "up". Their color was bluer too. It was almost pretty. "I wanted the salvage" the Lieutenant said. "Evacuate, sire" Gregory said. "If we hadn't lost gravit, we'd already be...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Equipment Manual

Spacemaster Tech Law - Equipment Manual


The cat pounced again, and Christian swung his sword. The monoblade clashed with the cat's hazzok, throwing Christian to one side and bruising his shoulder as 250kg barreled through where he used to be standing. Christian scrambled back to his feet, just in time. He didn't know why the cat was after him, but when a Falar wanted you dead, you usually died. He swung again as the cat charged....   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Robotics Manual

Spacemaster Tech Law - Robotics Manual


AE Error\Memory failure\correction online\Running diagnostic O ...The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing. This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he... AE ADFA\Failed|Rebot|Memory failure|Diagnostic O TePer r5lled t8... ...one side as the smoke cleared....   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Tech Law - Vehicle Manual

Spacemaster Tech Law - Vehicle Manual


Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe. his control panel exploded in a shower of sparks. Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a...   [click here for more]
Guild Companion Publications  $15.00

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Spacemaster Privateers Races & Cultures

Spacemaster Privateers Races & Cultures


Spacemaster Privateers: Races & Cultures Alarion looked around him, confirming with his eyes what his instruments told him. 600 Light Horse, moving in a wave through the fire of the guns. 600 Tulgaran Knights of the Horse. Bying for the cause. He turned his attention back to the field of death. the guns were blasting, but they hadn't been prepared for...   [click here for more]
Guild Companion Publications  $15.00

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Guild Adventurer #1

Guild Adventurer #1


The first issue of The Guild Adventurer has arrived. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. Our all-star cast of contributors have created the following rich and diverse set of scenarios to put the adventure back into your games: "The Temple of the Three",...   [click here for more]
Guild Companion Publications  $8.00

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Guild Adventurer #2

Guild Adventurer #2


The second issue of The Guild Adventurer has arrived!. The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World, Spacemaster, and HARP. In this, the second issue, we have two double-length adventures, two normal-length scenarios and one adventure location: "Rose Petals and Snow Lions", a double-length Shadow World adventure...   [click here for more]
Guild Companion Publications  $8.00

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AutoHARP SF

AutoHARP SF


AutoHARP SF software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP SF. The Character Creator has: Full Wizard for creating new characters. Full support for human and alien characters. Full support for Adolescence and profession rank selection, psionics and talent selection for certain professions. Easy access to character traits, offenses, defenses,...   [click here for more]
Guild Companion Publications  $20.00

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AutoHARP SF Xtreme

AutoHARP SF Xtreme


AutoHARP SF Xtreme is an add-on database (drawing upon the HARP SF Xtreme supplement) for the AutoHARP SF software. The database file includes Vehicle Combat, Vehicles in general added to the items, Cyberware, Interstellar Travel, a Virtual Character converter and the ability to create an AI or Robotic character, providing you with the full suite of options available in HARP SF & HARP SF Xtreme...   [click here for more]
Guild Companion Publications  $10.00

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Rolemaster Quarterly #1

Rolemaster Quarterly #1


Enhance your Rolemaster Fantasy Role Playing game with optional rules and source material: Issue #1 Table of Contents Introduction .....................................................1 Elementalists ....................................................2 Elementalist Training Package ........................ 4 Spell Lists .................................................... 5-10 Earth Manipulation...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster DataNet #1

Spacemaster DataNet #1


Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe. Issue #1 Table of Contents Introduction...................................................................1 1.0 Pressure and Vacuum Exposure..............................2 1.1 Rapid Pressure Changes..................................3 1.2 Explosive Decompression...............................3...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster DataNet #2

Spacemaster DataNet #2


Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe. Issue #2 Table of Contents Introduction...................................................................1 Radiation Rules..............................................................2 Gravity............................................................................6 Fun ‘N Games:...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster DataNet #3

Spacemaster DataNet #3


Enhance your Spacemaster: Privateers game with species creation rules: Issue #3 Table of Contents 1.0 Races and Cultures...................................................2 1.1 Aliens.................................................................2 1.1.1 The Nature ofAliens..................................2 1.1.2 General Biology........................................3 1.1.3 Psychological Considerations...................6...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster DataNet #4

Spacemaster DataNet #4


Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe. Issue #4 Table of Contents 1.0 The Culture of the ISC.............................................2 1.1 The Dragoons...................................................2 1.2 The Falar...........................................................2 1.3 The Humans.....................................................2...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster DataNet #5

Spacemaster DataNet #5


Enhance your Spacemaster: Privateers game with optional rules and further details of the Privateers universe. Issue #5 Table of Contents 1.0 The Semi-Psychic.....................................................2 2.0 Port of Call: Helios..................................................4 2.1 Ruler...................................................................4 2.2 Government.......................................................5...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster DataNet #6

Spacemaster DataNet #6


Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints. Issue #6 Table of Contents 1.0 Port of Call: Hassus..................................................2 1.1 Ruler...................................................................2 1.2 Government.......................................................3 1.3 Capitol................................................................3...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster DataNet #7

Spacemaster DataNet #7


Enhance your Spacemaster: Privateers game with further details of the Privateers universe and campaign plotpoints. Issue #7 Table of Contents 1.0 Port of Call: Crrrrlorrrol.........................................2 1.1 Ruler...................................................................2 1.2 Government.......................................................2 1.3 Capitol................................................................3...   [click here for more]
Guild Companion Publications  $3.00

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Spacemaster DataNet #8

Spacemaster DataNet #8


Enhance your Spacemaster: Privateers game with optional rules about space environments, further details of the Privateers universe and campaign plotpoints. Issue #8 Table of Contents 1.0 Fear and Influence Attacks................................................2 1.1 Role Playing Influence Attacks......................................2 1.2 Mechanics Of Influence Attacks....................................2...   [click here for more]
Guild Companion Publications  $3.00

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Time Riders

Time Riders


Welcome to the Timestream! Got a bag full of fresh dinosaur eggs to sell? Or Dead Sea Scroll originals? How about analog masters of the Beatles' first platinum album? That's a good day's work for an ambitious Freetimer. Too bad there is a crack team of Timekeeper agents hot on your trail and looking to put an end to your lucrative "antique" trade. And here they come! It's time to hop aboard...   [click here for more]
Guild Companion Publications  $8.00

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