"Wha'ch'u want, littl' man?" The GREL's breath was as bad as his diction.
"I'm here to meet someone. A Major Bukharin. My name is Naed Stamens." Major Ceritto, his handler, had said the Arthurian officer would be waiting for him.
"Go'on." The Mordred signaled to the bunker-cum-bar and Naed went in.
He had only taken three steps when the blow caught him in... [click here for more]
A campaign world book for d20 Mecha and BESM d20 (or any d20 System Game). At the dawn of the 22nd century, mankind has reached into the stars. An advance team colonized the Alpha Centauri system, but the discovery of alien ruins and dangerous weapons lead to conflict between rival human factions - government, corporate and freedom fighter. As multi-national UN space and ground forces... [click here for more]
Only human is not good enough. Want to be stronger? Faster? Smarter? You can, provided you are willing to pay the price... your humanity.
Cybernetics allow you to punch harder, shoot straighter, run faster, and even think better. And if that's not enough, you can become a full-conversion cyborg, sacrificing mere meat for cutting-edge machine.
You might opt for a genetic upgrade, a reworking of... [click here for more]
Welcome to Terra Nova! From the corrosive white sand of the Great White Desert to the snow-capped peaks of the polar mountains, the people of Terra Nova have always faced challenges head-on and persevered. Are you ready to meet the challenges of Terra Nova? This 3rd Edition book combines the best elements from Life on Terra Nova, Into the Badlands, Paxton Gambit and all the Heavy Gear League... [click here for more]
Take your MEKTON adveptures to the stars!
MEKTON EMPIRE is a complete sourcebook compatible with any science fiction campaign. Complete with over a hundred planets, alien races, Galactic Emperors, new mecha and weapon rules, spaceships and space ship combat, psionics - even the mysteries of the long-vanished Ancients. And MEKTON EMPIRE allows you to tailor your universe the way you... [click here for more]
Desert tempests one hundred times more powerful than a hurricane...
Steaming tropical jungles teeming with reptilian predators...
Verdant agricultural valleys nestled among snow-capped mountains...
Sprawling metropolises alive with the heartbeat of humanity...
...are all common sights in the 62nd century.
Welcome to Terra Nova, the savage, sun-scorched world that humanity's hardiest... [click here for more]
The Kids' Last Tour Companion expands on the world and places where the kids can go and visit. It provides more background information and some advice for first time GMs on how to run an adventure. It offers an optional Experience system, so your kids can get better at what they do. Two new abilities, and two plot hooks for your kids to encounter and explore.
The download includes a new... [click here for more]