Battlefield Press presents its ENnie Award 2013 winning setting now for the Savage Worlds game engine.
It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone.
They're out there: aliens, gods and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947.
In 1958, as quietly... [click here for more]
20 ans d'union entre l'homme, la magie et la machine
Nous sommes en 2072. La magie est de retour, et les créatures des mythes et des légendes parcourent le monde à nos côtés, alors que les mégacorpos saignent le monde à blanc. Vous êtes un shadowrunner, un agent sacrifiable, un pion sur le grand échiquier corporatiste. La tehnologie... [click here for more]
EVERYTHING HAS A PRICE
There are cracks in the world. They’re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.
You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you... [click here for more]
Paying with Your Soul
Magic can burn your brain and sear your soul. It can inject power into every millimeter of your veins, or leave you a lump of ashes at the end of a dark alley. It’s dangerous, but to spellslingers in the Sixth World, it’s worth it. Because magic is power, and power in the Sixth World needs to be grabbed with both hands.
Spells, rituals, alchemical preparations,... [click here for more]