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Book 10: Cosmopolite
Book 10: Cosmopolite
by Mongoose

Book 10: Cosmopolite provides new options and possibilities for Citizen and Scholar characters. Citizens and Scholars together are keepers of the flame of civilisation. Citizens will be able to build Networks, a web of Allies, Contacts and Patrons that can be called upon at any time, while Scholas can approach their own fellowships for funding accessible only to scientists.

 
 Hottest Sci-Fi, Core Rulebooks, French (and English)

 
 Newest Titles in This Section
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$6000 Movie, Protocol Game Series 25

$6000 Movie, Protocol Game Series 25


$6000 Dollar Movie is a story roleplaying game about a dreadful B-Movie that languished for years before finally being released to a limited number of screens. Portions of the film have been damaged from years of neglect and other parts are just unwatchable. Crippled with production problems, delays, illness, and actor changes, the final piece plays out like a glitter-stained collage of leftover jigsaw...   [click here for more]
post world games  $2.99

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(G-Core) G-Core PRIME

(G-Core) G-Core PRIME


It's finally here! G-Core PRIME! What is G-Core? G-Core is a simple set of rules for use in any genre. Spawned and updated for the modern gamer, G-Core roots come from the original Marvel™ Superheroes Role- Playing Game or more famously known as FASERIP. This ISN'T the original FASERIP nor is it a product of Marvel Comics, but it is 99% compatible with it. Things we've...   [click here for more]
Dilly Green Bean Games  $2.50

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-U- Settings: EMP

-U- Settings: EMP


A Setting for any game system and a mini-RPG, with stats for -U- the Game of Stories! The world of Ethra has been built on an fantastic mix of science and magic. Amazing chariots fly with rockets and levitation. Doctors use nanites and healing spells to cure ailments. It is an amazing, modern world. Keeping order in this world is left up to the Electro-Magical Police....   [click here for more]
A'n'SR Entertainments  $1.99

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101 Cargos

101 Cargos


101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader. Included are: 101 cargos, each with...   [click here for more]
BITS  $5.00

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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,...   [click here for more]
BITS  $5.00

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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine...   [click here for more]
BITS  $5.00

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
BITS  $5.00

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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity...   [click here for more]
BITS  $5.00

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
BITS  $5.00

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101 Starcrews

101 Starcrews


“You flew here in that? You’re braver than I thought!” 101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents...   [click here for more]
BITS  $5.00

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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
BITS  $5.00

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1948: Elite Gear

1948: Elite Gear


System: d20 Modern Genre: Sci-Fi Interior Illustrations: 22 Onscreen Page Count (Including cover and OGL):31 Printer-Friendly Page Count (Including title and OGL):22 While Ray Guns, Top Secret Serums and other science fiction devices exist in 1948, most people don't have access to that sort of cutting-edge technology. This document, in contrast, covers many of...   [click here for more]
Bloodstone Press  $3.00 $2.50

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2300  AD Man's Battle for the Stars

2300 AD Man's Battle for the Stars


Man has made it to the stars. Now he must fight to stay there, Human soldiers fight the implacable alien Kafers, Police fight smugglers, pirates and terrorists on rich human colonies. Explorers fight uncharted systems on the Frontier. Colonists fight hostile environments on strange worlds. And nations fight each other for political power to determine who will lead the human race in the struggle...   [click here for more]
Game Designers' Workshop (GDW)  $24.95 $18.72

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2300 AD  Traveller: 2300

2300 AD Traveller: 2300


Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science...   [click here for more]
Game Designers' Workshop (GDW)  $24.95 $18.72

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2300AD Core Rulebook Revised

2300AD Core Rulebook Revised


Sekai’s augmented reflexes saved his life yet again, as the silent White Wing swooped down at him, talons extended, mouth opening to deliver its disorienting scream. He dropped to the ice-encrusted snow, while his pistol, the big Rawlings Blackbird, seemed to leap into hands. His aim dropped to the White Wing’s bird-like head as it oriented on him, his finger tightening on the trigger...   [click here for more]
Mongoose  $49.99 $29.99

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4 Sci-Fi games, powered by Fate Core [BUNDLE]

4 Sci-Fi games, powered by Fate Core [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Cyber-Fate Regular price: $15.00 Bundle price: $7.00 A cyberpunk setting for FATE, with the core FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number...   [click here for more]
Starbright  $60.00 $28.00

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5 Fate Core Settings  [BUNDLE]

5 Fate Core Settings [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Cyber-Fate Regular price: $15.00 Bundle price: $6.00 A cyberpunk setting for FATE, with the core FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number...   [click here for more]
Starbright  $75.00 $30.00

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5150 : New Beginnings - Urban Renewal

5150 : New Beginnings - Urban Renewal


A supplement for Urban Renewal New Hope City, PI Welcome to New Hope City 5150 New Beginnings Urban Renewal is our Sci-Fi RPG. Players adventure in and around New Hope City gaining Fame and Fortune while increasing their abilities. NHC is a complete Blade Runnereque urban environment inhabited by over 50 professions, with humans and aliens alike. The game includes a...   [click here for more]
Two Hour Wargames  $20.00

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5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [click here for more]
Two Hour Wargames  $17.00

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5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [click here for more]
Two Hour Wargames  $17.00

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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6 Fate Core Settings [BUNDLE]

6 Fate Core Settings [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Cyber-Fate Regular price: $15.00 Bundle price: $6.00 A cyberpunk setting for FATE, with the core FATE rules baked in. Fate is a generic role-playing game system designed to offer the least possible obstruction to role-playing. Fate has a large number...   [click here for more]
Starbright  $90.00 $36.00

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6d6 Core + Quantum Flux + Cybernetics

6d6 Core + Quantum Flux + Cybernetics


6d6 Core + Quantum Flux + Cybernetics ++ 6d6 - A Game for the 21st Century "This is a really tight little rules set that is very detailed. I’ve played and enjoyed card-based systems before and I’m impressed with the innovation for play and the interplay of cards and flow that go into making up actions. It changes the dynamic from a typical tabletop RPG and even from the other...   [click here for more]
6d6 Fireball  $20.00

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6d6 Online Library Card

6d6 Online Library Card


6d6 Online Library Card Own Everything. Every game, every adventure, every supplement and setting produced by 6d6. All in one convenient and cost-effective bundle. Thanks to the Living Document Promise you will always have the latest versions of these games, no matter how many versions we release or how many years pass. When you buy a 6d6 product you buy it forever. Save Over 30% The library...   [click here for more]
6d6 Fireball  $40.00

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@ctiv8

@ctiv8


A global anarchistic conspiracy. A self-forming collective of individuals willing to do anything that is required to make the world a better place. A source of consternation to intelligence and law enforcement communities. A secret computer program, hidden in the net. You can join them. You can make a difference. You...   [click here for more]
Postmortem Studios  $4.50

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A Clear and Present Danger

A Clear and Present Danger


A CLEAR + PRESENT DANGER Wargame rules for space battles with model spaceships! Designed for tabletop battles, these rules feature a scenario generator to stop games just becoming mindless slogging matches, and an action-based games system allowing a wide variety of actions to be attempted during play without getting bogged down in complexity! The system has a simple means of representing...   [click here for more]
AGEMA  $16.65 $8.32

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A Translation of Evil

A Translation of Evil


A Translation of Evil is a short adventure for the Macabre Tales roleplaying game. What if it were possible for a book to actually be evil? What if the written words themselves had the ability to inflict harm upon the reader? If so, how do you fight something that is, in essence, only an idea on a page? Will the protagonist succeed in translating this vile tome or will his fate be far more...   [click here for more]
Spectrum Games  $4.95 $3.71

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Abandon All Hope

Abandon All Hope


In the 27th century, after generations of war, Terra has finally entered a Golden Age. With the rise of a new global regime, and the installment of a Pan-Terran Meritocracy, efforts are made to stamp out crime and violence permanently. The solution: the ruthless rounding up of all murderers, vice offenders, dissidents and anarchists and loading them onto the colossal prison hulk, Gehenna. The concept...   [click here for more]
RPG Objects  $25.95 $12.95

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Aberrant d20

Aberrant d20


Heroes… Legends… Gods In the dawn of the 21st century, select humans erupt with incredible powers previously seen only in comics and movies. These rare 'novas' are all too real, however, and their abilities and personalities will change the world forever. Awaken the Power Within Aberrant d20 is a game of epic superpowers. This...   [click here for more]
Onyx Path Publishing  $34.99 $20.99

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Aberrant Players Guide

Aberrant Players Guide


The Power You Want Baselines worship you. They love you. They fear you. Is it enough? Can it ever be? This book contains secrets that will bring your nova character to whole new levels of power. The Knowledge You Crave The Aberrant Players Guide has everything you need to expand and empower your character, from ingenious new ways of...   [click here for more]
Onyx Path Publishing  $25.95 $15.99

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Aberrant Storytellers Screen

Aberrant Storytellers Screen


World of Dream... Eerily like our own world, the Aberrant universe of 2008 has been irrevocably changed by the presence of the godlike novas. All aspects of human societyhave felt — or suffered — the presence of these capricious, quantum-powered deities. ... Nightmare Future! The Aberrant Storytellers Screen...   [click here for more]
Onyx Path Publishing  $14.95 $8.99

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Abney Park's Airship Pirates

Abney Park's Airship Pirates


Someone screwed the timeline up It's 2150, and the Earth's starting to get over the Great Apocalypse of 1906. From the steampunk sky-cities of Isla Aether and High Tortuga, airship pirates ply the clouds, in search of excitement and booty, kept in check only by the might of the Imperial Air Navy. Down below, North America is a wilderness, its beast-haunted wastelands criss-crossed by the...   [click here for more]
Cakebread & Walton  $24.99

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Act Ten Anima cards

Act Ten Anima cards


Spice up your games with these new Anima cards! This 32 card deck adds randomness to your games by adding bonus points, penalties, and even Star Power. Your games will get way more exciting when your Actors don't know what will happen with the luck of the draw! Using them is simple, when an Actor spends Anima, they pull cards for the points they want to spend, thats it! ...   [click here for more]
Act Ten Role Playing Network  $4.99

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Act Ten Art Files volume 1

Act Ten Art Files volume 1


By popular demand, This is the Act Ten: Art Files volume 1! Now you can see all the art from the Core Rules book, the Act Ten Role Playing Network and never before seen concept art. This volume comes in at 40 high resolution pages, with over 100 pieces of art. You can read thoughts from the artist about going through the creative process, and more! ...   [click here for more]
Act Ten Role Playing Network  $14.99 $1.00

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Act Ten Character Sheet

Act Ten Character Sheet


This is a high resolution, grayscale version of the two page Act Ten Character sheet! With room for everthing you need to record, and set up to be used as either a one page basic PC/NPC sheet, or a expanded character with all the extras! ...   [click here for more]
Act Ten Role Playing Network   FREE 

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Act Ten Core Rules

Act Ten Core Rules


Own a fast paced 1d10 tabletop RPG with evolving character creation, dynamic combat, and on the fly experience! As The first book in the series, Act Ten Core Rules takes you through all the rules you will need to play this fun, fast paced RPG. The book itself is broken up across sections built around ease of use. Simple to navigate, the book is comprised of three sections: Core Rules takes...   [click here for more]
Act Ten Role Playing Network  $19.95 $1.00

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Act Ten Directors Gold [BUNDLE]

Act Ten Directors Gold [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Act Ten Directors Reference (evolve) Regular price: $1.00 Bundle price: $0.50 The best evolving resource for the Act Ten Director! This special release through Drive Thru RPG, the Directors resource, Will give you access to all these features:...   [click here for more]
Act Ten Role Playing Network  $2.00 $1.00

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Act Ten Directors Reference (evolve)

Act Ten Directors Reference (evolve)


The best evolving resource for the Act Ten Director! This special release through Drive Thru RPG, the Directors resource, Will give you access to all these features: Evolving documentation. With every source book that comes out in the Act Ten first edition line, this document, as well as the included Directors Screen files will be updated to stay current. Free updates! This product will always...   [click here for more]
Act Ten Role Playing Network  $10.00 $1.00

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Act Ten Mana cards

Act Ten Mana cards


Spice up your games with these new Mana cards! This 32 card deck adds randomness to your games by adding bonus points, penalties, and even Star Power. Your games will get way more exciting when your Actors don't know what will happen with the luck of the draw! Using them is simple, when an Actor spends Mana, they pull cards for the points they want to spend, thats it! ...   [click here for more]
Act Ten Role Playing Network  $4.99

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Action on Akaisha Outstation

Action on Akaisha Outstation


Action on Akaisha Outstation is a Spacemaster 2nd Edition adventure module. Dozens of Deep-Space Outstations are scattered across the Interstellar void of the Terran Empire. Light-years from any inhabited worlds, they are completely self-contained. These huge constructs are fitted with extensive docking and repair bays as well as guest accommodations for thousands. Located on the edge of...   [click here for more]
Guild Companion Publications  $5.00

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Adventure! Rulebook

Adventure! Rulebook


The Dawn of a New Age In 1922, a new era begins. An era of excitement and imagination. An era when men are forthright and women are courageous. An era of globe-hopping exploration and mad science. An era in which excitement awaits in the lofty skyscraper-penthouses of New York City and the squalid slums of Hong Kong, in the frigid wastes of Antarctica and the sweltering jungles of...   [click here for more]
Onyx Path Publishing  $25.95 $15.99

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After the Bomb RPG

After the Bomb RPG


A complete new role-playing game of post-apocalyptic insanity, where intelligent mutant animals have inherited a devistated Earth and humankind teeters on the brink of disaster. Over 100 mutant animals.Create, design and build your own mutant animals.Optional Human Mutants, who sacrifice their humanity for mutant powers.The evil Empire of Humanity and their canine henchmen.The free state of Cardania...   [click here for more]
Palladium Books  $22.95 $11.49

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [click here for more]
Two Hour Wargames  $20.00

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Aftermath!

Aftermath!


The sun hangs low on the horizon illuminating the ruins of civilization with a bloody light. Is it the sunset of the earth or the sunrise of a brave new world? You can decide as you boldly stride the rubble-strewn streets of the AFTERMATH! THE GAME is for 2 to 6 players and a referee in search of a different kind of adventure. It is a role-playing excursion into a post-holocaust world. THE...   [click here for more]
Fantasy Games Unlimited  $24.00 $12.00

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Aftermath! Survival Guide

Aftermath! Survival Guide


AFTERMATH! Survival Guide provides background information for setting up and running AFTERMATH! campaigns set during the collapse. Information is presented as a survival guide to the players - to let them plan and prepare, with the gamemaster section as a reference in the back. This format allows the gamemaster to decide what collapse scenario will be presented, without informing the players....   [click here for more]
Fantasy Games Unlimited  $16.00 $8.00

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Against the Reich!

Against the Reich!


116 pages, digest-sized A supplement for the octaNe roleplaying game that pits our heroes against the villainous forces of Nazi Germany in the pulp 1930's. Includes 30 two-fisted Roles, additional rules for octaNe and bonus Playsets: Journey to the center of the Earth with "Invasion: Hollow Earth!" It's a race against time against Nazi treasure hunters in "Tombs of Terror"...   [click here for more]
Memento Mori Theatricks  $5.00

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Agents of Change

Agents of Change


It is the future and time travel is real. But it is not the time travel where you step into a machine and step out in another place, instead it is the passing of consciousness and control from present to the past. Two factions understand the power and use of this new development and intend to use it to save the world from an unclear but definitely approaching disaster. This game uses a D6 roll-under...   [click here for more]
Setpiece-games  $19.95 $7.95

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Agents of S.W.I.N.G.

Agents of S.W.I.N.G.


Agents of SWING is a FATE-powered Spy-Fi adventure game in which you take on the part of secret agents, working throughout the world in the 1960s and 70s to avert catastrophe, punish evildoers and stop the two superpowers from annihilating each other. A slimmed down and sped up version of FATE, derived from Cubicle 7's Starblazer Adventures, SWING simplifies the system and lets you get right into...   [click here for more]
Postmortem Studios  $9.99

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