Hackergeist – Electronic Grimoire of Cybersigils of the Cthulhu Mythos
The internet. It is everywhere and nowhere. Like the spirit realm. Like the Dreamlands. Like countless unseen worlds parallel to our own. It has become an alternate dimension unto itself; a living, growing system. One that cannot be stopped, or contained, or controlled, no matter what the preachers or the politicians... [click here for more]
A SOURCEBOOK FOR CTHULHU RISING — CALL OF CTHULHU ROLEPLAYING IN THE 23RD CENTURY
By the late 23rd century, the gas giant Jupiter and its sprawling system of rings and moons is home to a colonial population of millions.
Over the century and a half since the colonisation of the outer planets began in earnest, an aggregation of settlements and outposts have developed to mine the... [click here for more]
Science-Fiction Rules and Adventures for Call of Cthulhu
This work provides science fiction rules for Call of Cthulhu as well as four adventures set in the future. Naturally enough, writing a science fiction supplement for a universe based on H.P. Lovecraft's Cthulhu Mythos proved a challenging endeavor.
Lovecraft includes references to the future in some of his stories. Four of these... [click here for more]
This is a convention scenario with highly detailed characters and handouts intended for a theatrical style presentation in a single long session.
Six days ago the hammer fell. The red comet did not strike the planet, but it was a near miss. Fragments smashed into the earth bringing tidal waves, storms, and fallout. This was a rage of elemental destruction that devastated... [click here for more]