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10th Millennium RolePlayer's Handbook

10th Millennium RolePlayer's Handbook


10th Millennium is set about 58,000 years in the past. Systems of planets formed galactic entities to wage great wars over resources, wealth, and worlds that were closer to stars. Earth finds herself dead center of this epic struggle that lasts 10,000 years. Then stars are destroyed and one third of the universe is rendered lifeless. 48,000 years later an alien species visits Earth, and the human...   [click here for more]
10th Millennium  $7.95 $1.99

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2012 Catalog of Palladium Books

2012 Catalog of Palladium Books


The 2012 Catalog of Palladium Books, featuring our entire selection of available books, upcoming titles, and select other merchandise, depicted in full color. Includes a product checklist/order form. See palladiumbooks.com for our full selection. ...   [click here for more]
Palladium Books   FREE 

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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Act Ten Art Files volume 1

Act Ten Art Files volume 1


By popular demand, This is the Act Ten: Art Files volume 1! Now you can see all the art from the Core Rules book, the Act Ten Role Playing Network and never before seen concept art. This volume comes in at 40 high resolution pages, with over 100 pieces of art. You can read thoughts from the artist about going through the creative process, and more! ...   [click here for more]
Act Ten Game Studio  $14.99 $1.00

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Act Ten Fan [BUNDLE]

Act Ten Fan [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Act Ten Core Rules Regular price: $1.00 Bundle price: $0.75 Own a fast paced 1d10 tabletop RPG with evolving character creation, dynamic combat, and on the fly experience! As The first book in the series, Act Ten Core Rules takes you through all...   [click here for more]
Act Ten Game Studio  $2.00 $1.50

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [click here for more]
Two Hour Wargames  $20.00

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Arcane Synthesis: A Blended-Genre Anthology

Arcane Synthesis: A Blended-Genre Anthology


Eight stories from the 31st Century: a blend of fantasy and science fiction, horror and hope, by new and established authors—different voices revealing a single, blended-genre vision. • A homeless boy struggles to silence the voices in his head and master his burgeoning mental powers • After bonding with a plant companion in the swamp, a naive mage finds wisdom...   [click here for more]
QT Games LLC  $3.99

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AutoHARP SF

AutoHARP SF


AutoHARP SF software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP SF. The Character Creator has: Full Wizard for creating new characters. Full support for human and alien characters. Full support for Adolescence and profession rank selection, psionics and talent selection for certain professions. Easy access to character traits, offenses, defenses,...   [click here for more]
Guild Companion Publications  $20.00

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AutoHARP SF Xtreme

AutoHARP SF Xtreme


AutoHARP SF Xtreme is an add-on database (drawing upon the HARP SF Xtreme supplement) for the AutoHARP SF software. The database file includes Vehicle Combat, Vehicles in general added to the items, Cyberware, Interstellar Travel, a Virtual Character converter and the ability to create an AI or Robotic character, providing you with the full suite of options available in HARP SF & HARP SF Xtreme...   [click here for more]
Guild Companion Publications  $10.00

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help. Captain Jeremiah...   [click here for more]
Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy. So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: A Bonfire of Worlds

BattleTech: A Bonfire of Worlds


LOST IN THE DARK! The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her brutal Mongol...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: BattleCorps Anthology Vol 1: The Corps

BattleTech: BattleCorps Anthology Vol 1: The Corps


The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission, to stand up against the darkness. This...   [click here for more]
Catalyst Game Labs  $14.95 $5.99

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BattleTech: Chaos Born (Book One of the Chaos Irregulars)

BattleTech: Chaos Born (Book One of the Chaos Irregulars)


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)

BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Fire for Effect: BattleCorps Anthology Volume 4

BattleTech: Fire for Effect: BattleCorps Anthology Volume 4


LOYALTY. VALOR. DESPAIR. JIHAD. A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds...   [click here for more]
Catalyst Game Labs  $14.99 $8.99

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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: Isle of the Blessed

BattleTech: Isle of the Blessed


The Federated Suns have long been held as the pinnacle of military professionalism and skill in the Inner Sphere, a reputation earned across centuries of combat on hundreds of worlds. But when the Word of Blake launches their Jihad and attacks the Suns capital world, New Avalon, even that reputation will be put to the test. Marshal of the Armies Jackson Davion is the heir to a centuries-old tradition...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Onslaught: Tales from the Clan Invasion!

BattleTech: Onslaught: Tales from the Clan Invasion!


Onslaught! In 1990 Michael A. Stackpole's novel Lethal Heritage introduced readers to the Clans, genetically enhanced MechWarriors from beyond the Periphery who returned to the Inner Sphere to conquer the Successor States. With advanced BattleMechs and unstoppable skills, they crushed all who stood in their way — changing the BattleTechuniverse forever. Now, in Onslaught:...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: Operation: Ice Storm (Part Two)

BattleTech: Operation: Ice Storm (Part Two)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

BattleTech: Weapons Free: BattleCorps Anthology Vol. 3


COMBAT, HONOR, BETRAYAL, DEATH A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal. Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology...   [click here for more]
Catalyst Game Labs  $14.95 $8.99

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Bio Syndrome RPG: Modern Edition - Fight the Zombie Hordes!

Bio Syndrome RPG: Modern Edition - Fight the Zombie Hordes!


Welcome to the world of Bio Syndrome RPG: Modern Edition. Bio Syndrome is a FREE fan funded modular game system which is the creation of Paul Murphy and many countless contributors through both the web and kick-starter. Bio Syndrome is both a war game and a role playing game (RPG) system. With Bio Syndrome RPG: Modern Edition you can play through either the Bio Syndrome universe or recreate your...   [click here for more]
A Hole In The Ground Terrain & Games   FREE 

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #38 Color SSDs

Captain's Log #38 Color SSDs


The SSDs from Captain's Log #38 are now available in color. Check out these ships: New ships for Star Fleet Battles: Early Years cargo and security skiffs, sublight cargo and security skiffs, Paravian Aerie remote outpost and Early Years civilian base station, Romulan Early Years bomber and fighter ground bases, Romulan sublight bomber and fighter squadrons, armed recovery transport,...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #38 Supplement

Captain's Log #38 Supplement


This 28-page booklet includes interesting and useful information about the main Captain's Log #38 issue, as well as new materials. Included are: The designer notes for Captain's Log #38   The 2008 Origins reports A fiction story showing the other side of the story in the main issue A short story about Hydrans in the Early Years Detailed after-action reports...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #39 Color SSDs

Captain's Log #39 Color SSDs


The SSDs from Captain's Log #39 are now available in color. Check out these ships: New ships for Star Fleet Battles: Romulan King Eagle V, Queen Owl, Queen Commando Eagle, Queen Freight Eagle, and KE6; along with Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, Hydran, and ISC heavy fighter squadrons. The Federation Commander Lyran early battlecruiser is suitable for...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #39 Supplement

Captain's Log #39 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #39 issue, as well as new materials. Included are: designer notes, 2009 Origins reports, special features, dropped articles, unpublished history, two more Romulan Eagle variant SSDs, four more Federation Commander Early Years ship cards, full "every comma we missed" after action...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #40 Supplement

Captain's Log #40 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #40 issue, as well as new materials. Included are: The designer notes for Captain's Log #40;   Detailed after-action reports for SFB Module G3A and Captain's Log #39;   Sculptor's notes on the Juggernaut; A new filksong; Rejected papers...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #47 Supplement

Captain's Log #47 Supplement


Includes notes from the publisher, editor, and proofreader; after-action reports on Federation Commander: Reinforcements Attack, Captain's Log #47, Origins Game Fair 2013, and Operation Fetch; tactical notes with a note about why they were not published in the main Captain's Log; and a long tactical article by David Zimdars. ...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #48 Supplement

Captain's Log #48 Supplement


Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color maps of the possible Carnivon future, After Action reports for SFB Module C6, and some...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #50 Supplement

Captain's Log #50 Supplement


Captain’s Log #50 is a special issue, so its supplement is as well! The Captain’s Log #50 Supplemental File has 16 pages of information including the publisher’s behind the scenes tour of Captain’s Log #50, the Captain’s Log #49 after action report, an article about workboats, more about the Zosman stealth field, additional rules for the...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #6

Captain's Log #6


Captain, what’s THAT!?! It is one of ours, but … Ensign, THAT is the Klingon B10, the largest starship in the universe. You are assigned to read about it in your off hours. Captain’s Log #6 has the Klingon B10 briefing, or everything you wanted to know about this ship. Technical drawings, history, and scenarios for the...   [click here for more]
Amarillo Design Bureau  $5.00

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CHALLENGE Magazine No. 31.

CHALLENGE Magazine No. 31.


CHALLENGE Magazine No. 31. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 31. Includes article coverage for Twilight: 2000, Traveller, Command Decision, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 37.

CHALLENGE Magazine No. 37.


CHALLENGE Magazine No. 37. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 37. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Trek, Space: 1889, Paranoia, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 39.

CHALLENGE Magazine No. 39.


CHALLENGE Magazine No. 39. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 39. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Renegade Legion, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 43.

CHALLENGE Magazine No. 43.


CHALLENGE Magazine No. 43. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 43. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Trek, Space: 1889, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 45.

CHALLENGE Magazine No. 45.


CHALLENGE Magazine No. 45. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 45. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 77.

CHALLENGE Magazine No. 77.


CHALLENGE Magazine No. 77 (The Final Issue). Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 77. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Lost Souls, How To, GURPS, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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Chase

Chase (audio product)


All I could do was run. That cyberpsycho freak was going to find me at some point, and if she did I needed to run harder. I ducked down an alleyway... and there she was. The chase was on. A nifty little synth track for your cyberpunk/dark future ambience. Your games will thank you! Getting caught was the least of my worries-- a spinnerdyne almost took me out. Twice....   [click here for more]
Black Goat Games  $0.99 $0.75

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Colonial Times #1

Colonial Times #1


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #1 has articles and fiction. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times #2

Colonial Times #2


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #2 has articles, fiction, and the first part in a 3-part adventure. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times #3

Colonial Times #3


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #3 has articles, fiction, and the second part in a 3-part adventure. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times #4

Colonial Times #4


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #4 has articles, fiction, and the third part in a 3-part adventure. it also contains information of explosive decompression and space suits, comics in 2300AD, and a religious order. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times 5

Colonial Times 5


Colonial Times is the magazine for the 2300AD RPG. issue 5 contains gun listings, vehicles, the end of the Operation Back Door campaign, and more. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times 6

Colonial Times 6


Colonial Times is the magazine for the 2300AD RPG. issue 6 contains drone listings, the first part of an adventure, and article on the Kafer Rot, and more. ...   [click here for more]
Stygian Fox   FREE 

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d∞ (“d-Infinity”) Volume #3: Children of the Night

d∞ (“d-Infinity”) Volume #3: Children of the Night


Vampires, zombies, Bigfoot, and every other sort of “Children of the Night” can be found in d∞ Volume #3! Its contents include a self-standing card game, an interview with an industry luminary, a zombie survival guide, a complete adventure dual-stat’ed Call of Cthulhu and Cthulhu Live, lots and lots of monsters, and more! Volume #3 Contents Editorial:...   [click here for more]
Skirmisher Publishing  $7.99

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d-Infinity Live! Series 3, Episode 16: After Dark

d-Infinity Live! Series 3, Episode 16: After Dark (audio product)


"d-Infinity Live!" co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, and Amanda Kahl gather to discuss sex, sexuality, and eroticism in tabletop gaming! They also reply to the best questions and comments submitted by viewers before the show on its Facebook event page. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all aspects...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 10: Where We Game

d-Infinity Live! Series 4, Episode 10: Where We Game (audio product)


This show comes to you live from the Wandering Dragon Game Shoppe in Plainfield, Illinois, and Friendly Local Game Store in Jacksonville, Florida, and celebrates where we game! From the friendly local game store to the student lounge to Steve's mom's basement to gaming pubs and boutiques, we're exploring all the places where gamers gather to game. What makes a perfect gaming environment? Where are...   [click here for more]
Skirmisher Publishing   FREE 

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