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10th Millennium RolePlayer's Handbook

10th Millennium RolePlayer's Handbook


10th Millennium is set about 58,000 years in the past. Systems of planets formed galactic entities to wage great wars over resources, wealth, and worlds that were closer to stars. Earth finds herself dead center of this epic struggle that lasts 10,000 years. Then stars are destroyed and one third of the universe is rendered lifeless. 48,000 years later an alien species visits Earth, and the human...   [click here for more]
10th Millennium  $7.95 $1.99

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2012 Catalog of Palladium Books

2012 Catalog of Palladium Books


The 2012 Catalog of Palladium Books, featuring our entire selection of available books, upcoming titles, and select other merchandise, depicted in full color. Includes a product checklist/order form. See palladiumbooks.com for our full selection. ...   [click here for more]
Palladium Books   FREE 

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5150: New Hope City, PI

5150: New Hope City, PI


When the Cops Just Won't Do. New Hope City PI is our first supplement for 5150 Urban Renewal our Sci Fi RPG In NHC, PI you're a Private Investigator that handles the jobs that the cops won't take. Relative kidnapped and can't tell the cops? Yep, I'll do it. Track a cheating husband and get the "goods" on him? You bet. Find some stolen "property" that...   [click here for more]
Two Hour Wargames  $15.00

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Act Ten Art Files volume 1

Act Ten Art Files volume 1


By popular demand, This is the Act Ten: Art Files volume 1! Now you can see all the art from the Core Rules book, the Act Ten Role Playing Network and never before seen concept art. This volume comes in at 40 high resolution pages, with over 100 pieces of art. You can read thoughts from the artist about going through the creative process, and more! ...   [click here for more]
Act Ten Role Playing Network  $14.99 $1.00

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Act Ten Fan [BUNDLE]

Act Ten Fan [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Act Ten Core Rules Regular price: $1.00 Bundle price: $0.75 Own a fast paced 1d10 tabletop RPG with evolving character creation, dynamic combat, and on the fly experience! As The first book in the series, Act Ten Core Rules takes you through all...   [click here for more]
Act Ten Role Playing Network  $2.00 $1.50

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [click here for more]
Two Hour Wargames  $20.00

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AutoHARP SF

AutoHARP SF


AutoHARP SF software combines a Character Creator and a Combat Tracker, both of which are fully compatible with HARP SF. The Character Creator has: Full Wizard for creating new characters. Full support for human and alien characters. Full support for Adolescence and profession rank selection, psionics and talent selection for certain professions. Easy access to character traits, offenses, defenses,...   [click here for more]
Guild Companion Publications  $20.00

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AutoHARP SF Xtreme

AutoHARP SF Xtreme


AutoHARP SF Xtreme is an add-on database (drawing upon the HARP SF Xtreme supplement) for the AutoHARP SF software. The database file includes Vehicle Combat, Vehicles in general added to the items, Cyberware, Interstellar Travel, a Virtual Character converter and the ability to create an AI or Robotic character, providing you with the full suite of options available in HARP SF & HARP SF Xtreme...   [click here for more]
Guild Companion Publications  $10.00

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BattleCorps: Fiction: Eclipse E-Pub

BattleCorps: Fiction: Eclipse E-Pub


It is 3072, and holy Jihad rages in the Inner Sphere. Soon after they launched their Jihad in 3067, the mystical Word of Blake sprung out from their base on Terra and claimed dozens of worlds, creating a Word of Blake Protectorate. While many of those worlds joined voluntarily, some others hosted resistance movements. On one such world, Ruchbah, the resistance hired mercenary help. Captain Jeremiah...   [click here for more]
Catalyst Game Labs  $2.99

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BattleCorps: Fiction: Red Khopesh

BattleCorps: Fiction: Red Khopesh


Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy. So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: A Bonfire of Worlds

BattleTech: A Bonfire of Worlds


LOST IN THE DARK! The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her brutal Mongol...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: BattleCorps Anthology Vol 1: The Corps

BattleTech: BattleCorps Anthology Vol 1: The Corps


The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission, to stand up against the darkness. This...   [click here for more]
Catalyst Game Labs  $14.95 $5.99

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BattleTech: Chaos Born (Book One of the Chaos Irregulars)

BattleTech: Chaos Born (Book One of the Chaos Irregulars)


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)

BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Fire for Effect: BattleCorps Anthology Volume 4

BattleTech: Fire for Effect: BattleCorps Anthology Volume 4


LOYALTY. VALOR. DESPAIR. JIHAD. A massive invasion fleet is destroyed almost to a man. Legions of soldiers, confident of victory, are cut down before they even reach the ground. Those that do make landfall are bombarded and shattered and rained with nuclear fire. Elsewhere, veterans long retired from combat are called back to duty by desperate times. Explorers comb unknown worlds...   [click here for more]
Catalyst Game Labs  $14.99 $8.99

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BattleTech: Ghost Bear's Lament (Part Two)

BattleTech: Ghost Bear's Lament (Part Two)


A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold. Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: Isle of the Blessed

BattleTech: Isle of the Blessed


The Federated Suns have long been held as the pinnacle of military professionalism and skill in the Inner Sphere, a reputation earned across centuries of combat on hundreds of worlds. But when the Word of Blake launches their Jihad and attacks the Suns capital world, New Avalon, even that reputation will be put to the test. Marshal of the Armies Jackson Davion is the heir to a centuries-old tradition...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Onslaught: Tales from the Clan Invasion!

BattleTech: Onslaught: Tales from the Clan Invasion!


Onslaught! In 1990 Michael A. Stackpole's novel Lethal Heritage introduced readers to the Clans, genetically enhanced MechWarriors from beyond the Periphery who returned to the Inner Sphere to conquer the Successor States. With advanced BattleMechs and unstoppable skills, they crushed all who stood in their way — changing the BattleTechuniverse forever. Now, in Onslaught:...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: Operation: Ice Storm (Part Two)

BattleTech: Operation: Ice Storm (Part Two)


It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky's Clans, has traveled the winding Exodus Road to attack its warrior brethren--for while the Clans hunger to conquer the Inner Sphere, they are warriors--and...   [click here for more]
Catalyst Game Labs  $2.99

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BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident


The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare...   [click here for more]
Catalyst Game Labs  $4.99

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BattleTech: Weapons Free: BattleCorps Anthology Vol. 3

BattleTech: Weapons Free: BattleCorps Anthology Vol. 3


COMBAT, HONOR, BETRAYAL, DEATH A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal. Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology...   [click here for more]
Catalyst Game Labs  $14.95 $8.99

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Bio Syndrome RPG: Modern Edition - Fight the Zombie Hordes!

Bio Syndrome RPG: Modern Edition - Fight the Zombie Hordes!


Welcome to the world of Bio Syndrome RPG: Modern Edition. Bio Syndrome is a FREE fan funded modular game system which is the creation of Paul Murphy and many countless contributors through both the web and kick-starter. Bio Syndrome is both a war game and a role playing game (RPG) system. With Bio Syndrome RPG: Modern Edition you can play through either the Bio Syndrome universe or recreate your...   [click here for more]
A Hole In The Ground Terrain & Games   FREE 

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #38 Color SSDs

Captain's Log #38 Color SSDs


The SSDs from Captain's Log #38 are now available in color. Check out these ships: New ships for Star Fleet Battles: Early Years cargo and security skiffs, sublight cargo and security skiffs, Paravian Aerie remote outpost and Early Years civilian base station, Romulan Early Years bomber and fighter ground bases, Romulan sublight bomber and fighter squadrons, armed recovery transport,...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #38 Supplement

Captain's Log #38 Supplement


This 28-page booklet includes interesting and useful information about the main Captain's Log #38 issue, as well as new materials. Included are: The designer notes for Captain's Log #38   The 2008 Origins reports A fiction story showing the other side of the story in the main issue A short story about Hydrans in the Early Years Detailed after-action reports...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #47 Supplement

Captain's Log #47 Supplement


Includes notes from the publisher, editor, and proofreader; after-action reports on Federation Commander: Reinforcements Attack, Captain's Log #47, Origins Game Fair 2013, and Operation Fetch; tactical notes with a note about why they were not published in the main Captain's Log; and a long tactical article by David Zimdars. ...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #48 Supplement

Captain's Log #48 Supplement


Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color maps of the possible Carnivon future, After Action reports for SFB Module C6, and some...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #6

Captain's Log #6


Captain, what’s THAT!?! It is one of ours, but … Ensign, THAT is the Klingon B10, the largest starship in the universe. You are assigned to read about it in your off hours. Captain’s Log #6 has the Klingon B10 briefing, or everything you wanted to know about this ship. Technical drawings, history, and scenarios for the...   [click here for more]
Amarillo Design Bureau  $5.00

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CHALLENGE Magazine No. 31.

CHALLENGE Magazine No. 31.


CHALLENGE Magazine No. 31. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 31. Includes article coverage for Twilight: 2000, Traveller, Command Decision, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 37.

CHALLENGE Magazine No. 37.


CHALLENGE Magazine No. 37. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 37. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Trek, Space: 1889, Paranoia, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 39.

CHALLENGE Magazine No. 39.


CHALLENGE Magazine No. 39. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 39. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Star Trek, Space: 1889, Renegade Legion, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 43.

CHALLENGE Magazine No. 43.


CHALLENGE Magazine No. 43. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 43. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Trek, Space: 1889, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 45.

CHALLENGE Magazine No. 45.


CHALLENGE Magazine No. 45. Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 45. Includes article coverage for Warhammer 40K, Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Battletech, 2300 AD ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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CHALLENGE Magazine No. 77.

CHALLENGE Magazine No. 77.


CHALLENGE Magazine No. 77 (The Final Issue). Challenge - The Magazine of Science Fiction Gaming from GDW Game Designers' Workshop. 8-1/2 x 11 format coverage of SF and role-playing games from GDW and other publishers. Issue No. 77. Includes article coverage for Twilight: 2000, Traveller, Star Wars, Space: 1889, Shadowrun, Lost Souls, How To, GURPS, Dark Conspiracy, Cyberpunk 2.0.2.0, Call of...   [click here for more]
Game Designers' Workshop (GDW)  $4.00 $2.68

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Colonial Times #1

Colonial Times #1


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #1 has articles and fiction. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times #2

Colonial Times #2


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #2 has articles, fiction, and the first part in a 3-part adventure. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times #3

Colonial Times #3


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #3 has articles, fiction, and the second part in a 3-part adventure. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times #4

Colonial Times #4


Colonial Times is a magazine dedicated to the science fiction RPG ‘2300AD’. Issue #4 has articles, fiction, and the third part in a 3-part adventure. it also contains information of explosive decompression and space suits, comics in 2300AD, and a religious order. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times 5

Colonial Times 5


Colonial Times is the magazine for the 2300AD RPG. issue 5 contains gun listings, vehicles, the end of the Operation Back Door campaign, and more. ...   [click here for more]
Stygian Fox   FREE 

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Colonial Times 6

Colonial Times 6


Colonial Times is the magazine for the 2300AD RPG. issue 6 contains drone listings, the first part of an adventure, and article on the Kafer Rot, and more. ...   [click here for more]
Stygian Fox   FREE 

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d∞ (“d-Infinity”) Volume #3: Children of the Night

d∞ (“d-Infinity”) Volume #3: Children of the Night


Vampires, zombies, Bigfoot, and every other sort of “Children of the Night” can be found in d∞ Volume #3! Its contents include a self-standing card game, an interview with an industry luminary, a zombie survival guide, a complete adventure dual-stat’ed Call of Cthulhu and Cthulhu Live, lots and lots of monsters, and more! Volume #3 Contents Editorial:...   [click here for more]
Skirmisher Publishing  $7.99

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d-Infinity Live! Series 4, Episode 1: New Beginnings

d-Infinity Live! Series 4, Episode 1: New Beginnings (audio product)


The new year is upon us, so it's time once again to start all over for the first time. Join "d-Infinity Live!" co-hosts William T. Thrasher and Michael O. Varhola and special guests Chris Van Deelen (Wisdom from the Wastelands) and Enrico Nardini (Associate Editor, Tabletop Gaming News) as we look back on the last year and look forward to new projects, games, and adventures in 2015....   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 2: Bringing Fantasy Cultures to Life

d-Infinity Live! Series 4, Episode 2: Bringing Fantasy Cultures to Life (audio product)


"They're just like the ancient Egyptians except they're Gnomes!" How many times have you heard something like that before? Join "d-Infinity Live!" co-hosts William T. Thrasher, Brendan Cass, and Michael O. Varhola, along with special guest Lucas Puryear, as they discuss and answer questions from viewers on how to make fantasy cultures come alive in role-playing games. Highlights...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 3: Geek Culture

d-Infinity Live! Series 4, Episode 3: Geek Culture (audio product)


This week d-Infinity co-hosts William T. Thrasher, Michael O. Varhola, Amanda Kahl, and Jarred Wray Wallace get cultured ... Geek cultured, that is! They were geeks before it was cool and we hope you will join them as they explore the triumphs, tragedies, perils, pitfalls, and promises associated with the rise of this subculture. Highlights of this episode include the participants’ most hated...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 4: Field Work

d-Infinity Live! Series 4, Episode 4: Field Work (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, and Clint Staples gets their hands dirty with field work! From researching for a campaign in the field to location scouting for live-action roleplay to representing field work in investigative games, we're getting mud on our boots and dust in our eyes! Highlights of this episode include accounts about the practical...   [click here for more]
Skirmisher Publishing   FREE 

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d-Infinity Live! Series 4, Episode 5: d-Infinity Plays 'Rogue Trader'

d-Infinity Live! Series 4, Episode 5: d-Infinity Plays 'Rogue Trader' (audio product)


This week d-Infinity co-hosts William T. Thrasher, Brendan Cass, Michael O. Varhola, Amanda Kahl, and Clint Staples play the sci-fi RPG Rogue Trader! Join us for a terrific game session in search of an ancient world-bending artifact with plot points provided in advance by viewers of the show. "d-Infinity Live!" is a multi-platform, multi-publisher, weekly webcast that covers all...   [click here for more]
Skirmisher Publishing   FREE 

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d∞ (“d-Infinity”)  Volumes 1-6 [BUNDLE]

d∞ (“d-Infinity”) Volumes 1-6 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW FOR DIGITAL PRODUCTS AND PRINT PRODUCTS WILL BE SHIPPED SEPARATELY... d∞ (“d-Infinity”) Volume #4: Dark Future Regular price: $6.99 Bundle price: $4.99 Format: Watermarked PDF A Dark Future is...   [click here for more]
Skirmisher Publishing  $20.97 $25.94

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Episode 73: Campaign Confessions: Apocalypse World & Skype

Episode 73: Campaign Confessions: Apocalypse World & Skype (audio product)


No one knows how it happened. To understand, you’d have to go back to a time before D&D Next or Monsterhearts. In a blaze of madness and surrounded by the hum of computers, we tried Apocalypse World. It was a world and there had been an apocalypse. I guess it was too much to ask for a more creative name. In this episode, we talk about Apocalypse World....   [click here for more]
Idle Red Hands   FREE 

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Federation Commander Tactics Manual

Federation Commander Tactics Manual


“The only test is combat; the only valid result is victory.” – Admiral Ardak Kumerian, Commander of the Klingon Red Fleet The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of your knowledge. The book includes both...   [click here for more]
Amarillo Design Bureau  $24.95

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