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Codex of the New Earth: Cult of the Wraith

Codex of the New Earth: Cult of the Wraith


He Who Sees, Lord of the Watchers. Among the maddened courts of the Crazed the Wraith is riddle even to his foes. For two hundred years Solomon Nkwame has fought an unending battle against his demented peers, his loyal Watchers striking from the fog of precognitive invisibility and maiming rival cults with secrets stolen from within their own ranks. Does the Wraith truly seek to liberate the New...   [click here for more]
Sine Nomine Publishing   FREE 

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Creatures of the Wastelands: A Menagerie of Mutants and Mutations

Creatures of the Wastelands: A Menagerie of Mutants and Mutations


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands is what you are looking for! Fully compatible with Mutant Future — as well as Labyrinth Lord and other games that use the familiar “1st Edition” rules introduced in the 1980s — this collection includes: * More than 200 new creatures,...   [click here for more]
Skirmisher Publishing  $8.52

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Mandate Archive: Bannerjee Construction Solutions

Mandate Archive: Bannerjee Construction Solutions


From the scattered databases of the fallen Terran Mandate comes the first in a sequence of supplementary files for Stars Without Number, the OSR retro-influenced game of science-fiction adventure. Sample this free file and learn of the rough-and-tumble space stations of the far frontier worlds and the Bannerjee Construction Solutions that made them possible. Contained in this file, you'll...   [click here for more]
Sine Nomine Publishing   FREE 

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Mandate Archive: Martial Arts

Mandate Archive: Martial Arts


From the scattered databases of the fallen Terran Mandate comes the second in a sequence of supplementary files for Stars Without Number, the free OSR retro-influenced game of science-fiction adventure. Sample this free file and learn how to add esoteric martial arts styles to your game and equip your PCs with the arts of the open hand. Contained in this file, you'll find... Rules for...   [click here for more]
Sine Nomine Publishing   FREE 

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Mandate Archive: Red Sangha Mercenary Corps

Mandate Archive: Red Sangha Mercenary Corps


Heirs to a bloody nirvana, the Red Sangha mercenary corps has built a terrible name on their gene-cursed serenity and smiling ruthlessness. This free supplement to the free Stars Without Number sci-fi role playing game details the grim origins of this band of neo-Buddhist mercenaries along with their current resources and procedures. Additional details are provided for Red Sangha PCs,...   [click here for more]
Sine Nomine Publishing   FREE 

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Mandate Archive: Stellar Heroes

Mandate Archive: Stellar Heroes


Face the perils of a heartless cosmos with a single daring hero. Stellar Heroes is a brief collection of rules modifications that will allow you to run a Stars Without Number game with but a single player and GM. Can't get the group together this week? Want to introduce a spouse, kid, or friend to Stars Without Number without...   [click here for more]
Sine Nomine Publishing   FREE 

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Mandate Archive: The Qotah

Mandate Archive: The Qotah


From the scattered databases of the fallen Terran Mandate comes the next in a sequence of supplementary files for Stars Without Number, the free OSR retro-influenced game of science-fiction adventure. Sample this free file to discover the secrets of the Qotah, an alien race of merciless avian warriors bound by an ancient pledge. The Qotah were conquerors once, and frontier worlds were peeled...   [click here for more]
Sine Nomine Publishing   FREE 

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Menace from the Wasteland

Menace from the Wasteland


A family standing alone against the fear and chaos of a ruined world. Their farm, a humble dream of humanity reborn. A dream which might become a reality if only it can survive... ...the Menace from the Wasteland! This is a post-apocalyptic RPG adventure, it is compatible with the Mutant Future RPG and other OSR style games. Features: A sandbox setting, new mutant creatures,...   [click here for more]
Paper Brain Games  $3.99

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Monks After the Peak

Monks After the Peak


This product is designed for players and game masters who want to run campaigns in the Afterpeak Systemless Setting using the Modern Monks rule set. This work contains: -Veil Gifts -New Skills -New Techs -New Super Techs -6 new specialties -Light and Dark Lore abilities designed for the Modern Monks RPG ...   [click here for more]
Point of Insanity Game Studio   FREE 

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Monsters of Afterpeak

Monsters of Afterpeak


This supplement for the Modern Monks role playing game contains game statistics for all of the monsters listed in the Afterpeak setting book as well as nine new creatures. ...   [click here for more]
Point of Insanity Game Studio  $3.00

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Mutant Future: Revised Edition

Mutant Future: Revised Edition


Note: This revised edition fixes errata from the earlier version and includes more original art!    The sinister and sadistic bleating of spidergoats echoes in the night, a complementary chorus to the rustling of an unfortunate victim caught in their webs. In deep, dank caves to the north, corrupted humans take communion with an unspeakably evil abomination they worship as a...   [click here for more]
Goblinoid Games  $6.95

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Obregon's Dishonor

Obregon's Dishonor


An adventure module for Supplement V: CARCOSA! Written by Cameron Dubeers with art by Andy Taylor. This module is designed for 6-8 Characters of Levels 4-6. THERE'S NO PLACE THEY AREN'T A LITTLE BIT PURPLE! South of the Thaggasoth Peaks lies the mining town of Jaftgong. It is a rough place to spend time, a mining town with slaves and freemen alike toiling to extract rubies from inside the mountains. You...   [click here for more]
Brave Halfling Publishing  $5.00 $3.50

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Realm of the Technomancer

Realm of the Technomancer


"It's Mutant Future™ mayhem!" "No, it's a Labyrinth Lord™ dungeon crawl!" Relax, guys, you're both right! REALM OF THE TECHNOMANCER challenges players of both campaign types with an unusual dimensional crossover adventure, presented in a unique back-to-back format. Just open the side you want to use tonight! Something new has invaded an important...   [click here for more]
Faster Monkey Games  $6.00

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Relics of the Lost

Relics of the Lost


The Treasures of a Dead Age Await In Relics of the Lost you will find a trove of ancient technology and precious artifacts long since lost to a lesser era. While written for the free Stars Without Number game system, the classic mechanics used here are compatible with almost any old-school gaming system, allowing for caches...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Skyward Steel: Naval Campaigns for Stars Without Number

Skyward Steel: Naval Campaigns for Stars Without Number


Worlds Burn Beneath Your Guns. The captain standing on the bridge, wreathed in smoke and the cries of the dying. The chief engineer, struggling to force that last precious burst of power from the fusion plant. The Marine sergeant holding fast in the hatchway, death to the alien boarders. The cold-eyed admiral, choosing the slain by the turn of a word and her orders to her bait.  ...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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Stars Without Number: Core Edition

Stars Without Number: Core Edition


(NEW! Now that Mongoose Publishing has sold through the Stars Without Number print run, I've made available softcover and hardback copies through this site. All print copies contain the exact same expanded content you'll find in the Core Edition, with mechs, AIs, and planetary society construction guides included. If you buy your print copy from this page, you'll get it in...   [click here for more]
Sine Nomine Publishing  $39.99 $19.99

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Stars Without Number: Free Edition

Stars Without Number: Free Edition


(NEW! Now that Mongoose Publishing has sold through the Stars Without Number print run, I've made available softcover and hardback copies through this site. All print copies contain the exact same expanded content you'll find in the Core Edition, with mechs, AIs, and planetary society construction guides included. If you buy your print copy from this page, you'll get it in the...   [click here for more]
Sine Nomine Publishing  $0.00

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Suns of Gold: Merchant Campaigns for Stars Without Number

Suns of Gold: Merchant Campaigns for Stars Without Number


Galactic Treasures Await You.... They are merchants, thieves, grifters, saviors and worse. They roam the untamed void to bring the wealth of foreign worlds to their customers, trading in the treasures of half a hundred worlds for the sake of riches beyond human imagination. You will find them in dirty starport dives, in the palaces of lostworlder kings, and in the...   [click here for more]
Sine Nomine Publishing  $19.99 $9.99

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T2000 v1 Kidnapped

T2000 v1 Kidnapped


Finding this Hughes guy is certainly going to be a trick. For all we know he looks nothing like this picture we've got, and every indication is that he has barricaded himself into a personal fortress which makes Crystal Mountain look easy. Not only that, Caldwell has us under specific orders not to grease the guy, just to capture him. Caldwell mentioned something about slow torture for all of us...   [click here for more]
Game Designers' Workshop (GDW)  $7.00 $5.26

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The Awakening

The Awakening


Something evil stirs in the heart of the Mega City… An ancient and malevolent force that has waited, lurking in the shadows, since the dawn of time.... And whilst the hard-pressed members of the Justice Department struggle with the daily flood of crime, its agents are at work in the City itself, leaving a trail of death and madness in their wake... It will lay dormant no more...for...   [click here for more]
Mongoose  $19.95 $9.95

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Wisdom from the Wastelands Issue #29: Mutualists I

Wisdom from the Wastelands Issue #29: Mutualists I


To mangle a paraphrase from John Donne, no mutant is an island — unless your mutant is an island. And even then it probably does not live entirely alone. Whether you are part of a community or a party of adventurers, Ancient philosophers from the Liver Pool had it right: everyone gets by with a little help from their friends. When two or more different species help each other, the cooperation...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #2: Monsters That Improve with Age

Wisdom from the Wastelands Issue #2: Monsters That Improve with Age


Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #30: Nanotechnology II

Wisdom from the Wastelands Issue #30: Nanotechnology II


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #31: Nanotechnology III

Wisdom from the Wastelands Issue #31: Nanotechnology III


Continuing with the examination of this hi-tech subject that we started in issues #28 and #30 of Wisdom from the Wastelands, this third installment in our nanotechnology series presents many new nanites and a new terror weapon, the Converted, that Mutant Lords can unleash upon their players. Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #32: Shapeshifters

Wisdom from the Wastelands Issue #32: Shapeshifters


Shape changing is a fascination crossing time, culture, and genre: Greek gods and mythic Indian monsters, vampires, were-creatures, spirit and shadow beings all captivate and intrigue with their metamorphoses. Shapeshifting in Mutant Future is no different; one of the most interesting and useful powers, it provides a player character with new abilities and opportunities a single body cannot....   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #33: Drugs

Wisdom from the Wastelands Issue #33: Drugs


The science fiction equivalent of magical potions and elixirs, drugs and medications are similarly treasured. Because of widespread use by the Ancients, chemical compounds of all sorts can be found almost anywhere: in ruined bases, villains' caches, or within the junk hoarded by mutant monsters. These potent pharmaceuticals can bring a character back from the brink of death, or provide enough of an...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #34: Plant Mutants I

Wisdom from the Wastelands Issue #34: Plant Mutants I


No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals. Wisdom from the Wastelands is dedicated...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #35: Terror Weapons

Wisdom from the Wastelands Issue #35: Terror Weapons


During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #36: Plant Mutants II

Wisdom from the Wastelands Issue #36: Plant Mutants II


In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #37: Plant Mutants III

Wisdom from the Wastelands Issue #37: Plant Mutants III


Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants,...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #38: Radiation Sickness

Wisdom from the Wastelands Issue #38: Radiation Sickness


Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts

Wisdom from the Wastelands Issue #39: Unique Superscience Artifacts


Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #3: High-Tech Weapons

Wisdom from the Wastelands Issue #3: High-Tech Weapons


Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issues #16-20 [BUNDLE]

Wisdom from the Wastelands Issues #16-20 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Wisdom from the Wastelands Issue #16: Robots Part 2 Regular price: $0.99 Bundle price: $0.00 Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or...   [click here for more]
Skirmisher Publishing  $4.95 $3.96

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Wisdom from the Wastelands Issues #21-25 [BUNDLE]

Wisdom from the Wastelands Issues #21-25 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons Regular price: $0.99 Bundle price: $0.00 Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to...   [click here for more]
Skirmisher Publishing  $4.95 $3.96

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Wisdom from the Wastelands Issues #26-30 [BUNDLE]

Wisdom from the Wastelands Issues #26-30 [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Wisdom from the Wastelands Issue #26: Energy Weapons Regular price: $0.99 Bundle price: $0.00 The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several...   [click here for more]
Skirmisher Publishing  $4.95 $3.96

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