Title |
Publisher |
Price |
Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast planetary vistas, flying cities, moonscapes, mad robots, and first encounters. In short: high-action science-fiction adventure that stimulates your sense of wonder. Cepheus Deluxe: Enhanced Edition puts you in the shoes of an adventurer visiting distant stars... [click here for more] |
Stellagama Publishing |
$9.99
|
Winner of the “Best ATU Product” category of the Zhodani Base Awards 2020! A sorcerer blasting his enemies with the power of his mind. A muscled barbarian wielding a flaming sword against the local tyrant’s thugs. A secret cabal of magicians plotting to control the minds and souls of kings. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing... [click here for more] |
Stellagama Publishing |
$9.99
|
Go back to a simpler time, of rules-light roleplaying, sand-box settings and 2D6 science fiction.
Retro Sci-Fi Rules conjures up the atmosphere of the classic 1977 game, with streamlined trading, space combat and character creation rules. As well as everything else you need to play: starship construction, world creation, equipment, skills, vehicle combat and lots more. You even get guidelines on... [click here for more] |
Zozer Games |
$6.99
|
SOLO is a solo add-on for Cepheus Engine and the 2D6 SF roleplaying game that it is based on.
If your players are out of town, or you want to experience your own sci-fi setting ‘from the inside’, SOLO is the answer. This isn’t the usual collection of random word tables - instead it presents an array of game types and campaign styles that you can play solo,... [click here for more] |
Zozer Games |
$9.99
|
Welcome to Clement Sector!
In 2210, scientists discovered a wormhole allowing travel to the opposite side of the Milky Way galaxy. Once across, exploration teams discovered worlds far more suited to human habitation than those in star systems nearer to Earth. Were they terraformed by some unknown race? Are they just a coincidence in the vast diversity of the universe?
Over... [click here for more] |
Independence Games |
$24.99
|
Your project gets the green light!
Currently the largest ship building company in Clement Sector, the Anderson and Felix Shipbuilders Company was started on Hub in 2299 by Jamie Anderson and Reynaldo Felix. Both Anderson and Felix brought to Clement Sector their considerable expertise and experience constructing space vessels for travel between Earth and the Earth Sector colonies. And now that expertise... [click here for more] |
Independence Games |
$19.99
|
Traveller5 Traveller
The Traveller Science-Fiction Role-Playing Game System, Fifth Edition
This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make.
Much of the work has focused on correction of errata and typographical... [click here for more] |
Game Designers' Workshop (GDW) |
$99.00 $44.95
|
Note that this is a legacy product - a newer, more comprehensive ruleset, Cepheus Deluxe: Enhanced Edition, is available.
Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast alien vistas, flying cities, moonscapes, mad robots, and first encounters. In short: high-action science-fiction adventure... [click here for more] |
Stellagama Publishing |
$5.00
|
Solo Space Opera with Cepheus
Solo Roleplaying with Cepheus Deluxe
This rules supplement adds solo roleplaying to Cepheus Deluxe™ published by Stellagama. This zine is available in both digital PDF and Print on Demand options. The print version is a 64-page (6” x 9”) booklet. This format also makes the PDF rules perfect for use on Tablet PCs and iPads.
... [click here for more] |
Parts Per Million |
$4.95
|
Welcome to Earth Sector!
Earth Sector is an extension of Independence Games’ Clement Sector setting. For those familiar with the Clement Sector setting, Earth Sector is set in Earth Sector in 2350 after the Conduit Collapse in 2331. Earth Sector, while it can be played without knowledge of or familiarity with the Clement Sector setting, is best experienced if you are conversant... [click here for more] |
Independence Games |
$19.99
|
A Cepheus Light - or, indeed, and Cepheus Engine - character is so simple, in fact, that it can fit onto an index card. However, some players prefer to further flesh out and customize their characters. Some want to play a specialized scientist. Others want an ace pilot or an elite sniper. While Cepheus Light skills – Science and Gun Combat, respectively - cover these fields in general, they allow... [click here for more] |
Stellagama Publishing |
$1.00
|
The Ennie Award-winning transhuman science-fiction RPG setting returns, in a brand new edition for use with the TRAVELLER roleplaying game!
This brand new 384-page hardback book includes:
• full rules for starships, organisations, and culture operations;
• detailed character cultures, genotypes, and new careers—play a sentient starship!
• new and innovative systems for describing... [click here for more] |
Mindjammer Press |
$22.50
|
101 Cargos allows a Traveller referee to create - at a moment's notice - cargos that are more than just "black boxes" and which take on a life of their own, with special handling requirements, hazards, and associated back-stories that will add zest and interesting complications to the life of every Traveller trader.
Included are:
101 cargos, each with a little background... [click here for more] |
BITS |
$5.00
|
This volume is the basic rules set for the Traveller science-fiction game system.
It contains the essential rules and background for a player to understand and participate in Traveller games as well as basic materials that enable a Traveller referee to administer a variety of adventures. The materials in this volume have a long history in print and in game play.
Unravel the secrets... [click here for more] |
Far Future Enterprises - Traveller |
$19.99
|
It’s been five hundred years since the aliens came and almost as long since they took the Earth away from us. Now we live in the cracks and crannies of the galaxy with ten thousand other outcast species, scraping up everything we need to live day to day: water, food, even air. At least we have The Network. The Imperial Races may own all the garden spots, but ninety-nine out of a hundred places... [click here for more] |
Baggage Books |
$4.99
|
A Civilization Ready To Re-Awaken...
But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt.
Inside Traveller: The New Era you'll find everything you... [click here for more] |
Far Future Enterprises - Traveller |
$19.99
|
This is a supplement for use with Cepheus Enginer.
The Frontiers of space are a diverse ecosystem. Some worlds are devoid of life entirely. Others are nearly teeming with life forms of all kinds. Many new species of animals have been discovered but nearly as many new plant species have also been. These plants vary from beneficial to an extreme hazard when encountered.
These life forms provide food,... [click here for more] |
Old School Role Playing |
Pay What You Want
|
101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game.
Included are:
Job Advertisements – the potential for high adventure, or perhaps just another day’s work?
Introductions – the opportunity to acquire useful... [click here for more] |
BITS |
$5.00
|
“You flew here in that? You’re braver than I thought!”
101 Starcrews fleshes out a range of starfarers with whom your Traveller adventurers can interact. Whether you just want to put a little life into the other ships around the starport, provide some fellow traders who may be competing for the same cargos or passengers, or throw some 'real' opponents into a... [click here for more] |
BITS |
$5.00
|
The Imperium survived for more than a thousand years. In less than a minute, it has shattered. An assassin has cut down the emperor and his heirs in one bold strike, throwing the largest interstellar empire in history into chaos. There are many candidates for the empty throne, and the worlds of the Imperium are divided in their allegiances. By a curious twist of fate, the assassin himself now controls... [click here for more] |
Far Future Enterprises - Traveller |
$10.00
|
101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re... [click here for more] |
BITS |
$5.00
|
101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes, they... [click here for more] |
BITS |
$5.00
|
101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing).
Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide.
Lady... [click here for more] |
BITS |
$5.00
|
101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure.
Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief.
Gliding deep beneath the ocean are wondrous marine organisms... [click here for more] |
BITS |
$5.00
|
101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them.
But who are these travellers? Hijackers... [click here for more] |
BITS |
$5.00
|
101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games.
What is the meaning of life? From their first primitive ancestors to the time of the great,... [click here for more] |
BITS |
$5.00
|
101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive.
So often the Travellers say “We’ll meet at a bar?” but... which bar?
Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language. But the starport... [click here for more] |
BITS |
$5.00
|
Expand the rebellious universe of MegaTraveller with more rules, background, information, and materials for the dedicated referee. Materials that simply would not fit into the grand, three-volume MegaTraveller rules set have been brought together into one volume as the Referee's Companion.
This compendium provides detail to science-fiction campaigns, adds scope to MegaTraveller projects,... [click here for more] |
Far Future Enterprises - Traveller |
$10.00
|
The Traveller's Handbook (Traveller T20 D20)
The Travellers' Handbook - High Adventure in the Far Future!
Traveller20 (T20) combines the popular d20 game mechanics with the most fully-realized science-fiction game setting ever - Marc Miller's award-winning Traveller!
Presented in a three volumes (pus the abridged Guidebook, so 4 files), these rules allow you to go anywhere,... [click here for more] |
Far Future Enterprises - Traveller |
$35.00 $19.99
|
Power Projection Fleet lets you run fast, exciting space battles and strategic conflicts between star-spanning empires. Power Projection combines the rich sci-fi universe of Marc Miller’s Traveller and Ground Zero Games’ renowned Full Thrust space combat system.
Included are:
Ship combat statistics... [click here for more] |
BITS |
$29.95 $14.95
|
Whether exchanging laser fire with aliens across a cratered moonscape or pushing the speed of light in a shining spaceship, interstellar adventurers lead exciting lives. These minimalist rules allow you to experience these wondrous adventures without fuss or complication. They are perfect for convention play, pick-up games, or a beer-and-pretzels night when you roll dice and blow stuff up. They include... [click here for more] |
Stellagama Publishing |
FREE
|
Winner of The Zhodani Base's Best ATU Product Award for 2018!
Cepheus Light is a set of rules for playing classic science fiction games. It includes rules on creating characters, resolving actions, fighting other creatures, and engaging in space battles, generating worlds, handling the risks of interstellar speculative trading, exploring new worlds, and many other activities. While... [click here for more] |
Stellagama Publishing |
Pay What You Want
|
At Close Quarters is a set of combat rules for Traveller*, aimed at bringing together what we felt were the better elements from past systems.
At Close Quarters is a tactical system that emphasises the action and reaction process of real combat. Cautious combatants with fast reactions who use all available cover will out-live reckless gun-slinger types!
At Close Quarters is intended to add... [click here for more] |
BITS |
$5.00
|
Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: 2300-the state-of-the-art in science... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
Far Avalon Book 1: Background and Spacecraft
Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less... [click here for more] |
Avalon Game Company |
$7.99
|
Gateway to Destiny
Gateway to Destiny is a fully developed campaign setting ideal for all versions of Traveller and easily adaptable to other game systems. Containing four complete sectors of space with over 1,000 unique star systems, the Gateway Domain Sourcebook will support years of campaign play.
Description. The Gateway setting is broad and deep, and varied... [click here for more] |
Far Future Enterprises - Traveller |
$19.95
|
Far Avalon Book 2: Background and Spacecraft
Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less... [click here for more] |
Avalon Game Company |
$6.99
|
Far Avalon Book 3: Traveller Conversion Book
Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less... [click here for more] |
Avalon Game Company |
$5.99
|
Personal Weapons of Charted Space
Travellers’ Aide-1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants, and... [click here for more] |
Game Designers' Workshop (GDW) |
$14.00
|
Fighting Ships
Travellers’ Aide-7: The Imperial Navy is the dominant military force in Charted Space. This volume reveals what the navy does, how it does it, and what tools it uses.
TA 7: Fighting Ships starts off with a comprehensive look at the Imperial Navy, starting with its long and prestigious history and moving on to the technology and design... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Super Astra is a self-consciously old-school role playing game. It draws inspiration from Traveller and early editions of Dungeons and Dragons. Play rewards cleverness but doesn’t leave players with homework. Character creation uses an innovative system that can used as players sit at the table but also generates interesting individuals that players are excited to play. ... [click here for more] |
Sleeper Lot Games |
Pay What You Want
|
Fighting Ships of the Solomani Rim
The most potent and the most dangerous of the opponents of the Third Imperium are the humans of the Solomani Confederation. This volume of the Traveller's Aide Series (TAS) introduces you to the naval forces of the Solomani.
TA9 provides you with an in depth look into the structure and organization of the Solomani Navy as it has deployed in the... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Already a fan of the Lightspeed RPG by Christian Conkle? Looking for something special to expand your play options with the Mongoose Traveller system?
Well now you can have both....
Presenting Lightspeed for Mongoose Traveller! Now you can play as a proud member of StarForce, or set your sights on deep space as one of the vaunted Rangers.... Experience the terror of combat with... [click here for more] |
Avalon Game Company |
$6.95
|
They are the dark threats that wait for us out in the depths of space.... Killer robots.... Deathwielding predatory aliens... The things that nightmares are made of...
This 32-page add-on book for Lightspeed-The Mongoose Traveller edition contains background information on the Colonial Rangers and some of their fiercest adversaries: The deadly Saure xenoroaches, the nomadic Hunters, and... [click here for more] |
Avalon Game Company |
$2.95
|
Against Gravity
Travellers’ Aide-6 brings you more than 30 of the most commonly (and not so commonly) encountered grav vehicles in the Traveller Universe. These range from the ubiquitous air/raft to grav buses and cargo haulers, and even covers a number of military grav vehicles such as tanks and artillery units.
You will also find tips and advice from the Yiarn... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Grand Endeavor
Travellers’ Aide-2 Grand Endeavor is a collection of short fiction set in the universe of Traveller. As an introduction to the Traveller setting, a source of adventure ideas or just an enjoyable read, Grand Endeavor showcases several very different aspects of Traveller.
Four short stories are set in the year 1000, the standard setting for T20: a... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Objects of the Mind
Travellers’ Aide-5 brings you a full-length Traveller adventure as well as a beta-preview of the upcoming Psionicist prestige class for T20.
There has been considerable public (and not so public) speculation over the motive behind the recent theft of artifacts from the private collection of a wealthy local business family. Some say that it is... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
On The Ground
Travellers’ Aide-3 is a complete guide to privately owned ground vehicles in the Traveller Universe. On the Ground expands on the design sequences found in the Traveller's Handbook, giving tips on vehicle construction and details on such things as "how big is my vehicle" and even rules on towing! There are tips on power plants and what kind of tires... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
Through The Waves
Travellers’ Aide-8. Despite the seemingly archaic nature of watercraft in this age of fast grav vehicles, ships of all sizes still perform vital duties, from recreation to research to cargo hauling on worlds throughout the Imperium.
As with previous editions of the Yiarn Caardee catalogs to appear in the Traveller's Aide, this edition showcases... [click here for more] |
Far Future Enterprises - Traveller |
$14.00
|
The Uplift is a tabletop RPG about cybernetically uplifted animal heroes saving the galaxy with superpowers! Think Guardians of the Galaxy, but you're all playing Rocket.
You awaken to find you are both less and more, you are both old and new.
You play animals who've been cybernetically uplifted by some mysterious company... [click here for more] |
Kurt Potts |
Pay What You Want
|