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Anderson & Felix Optional Components Guide
by Gypsy Knights Games

Let the customizing begin!

Add an array of options to your starship with the new A&F Optional Components Guide!

Anderson & Felix Optional Components Guide
 
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USSMC FM 7-22: Space Boarding Operations

USSMC FM 7-22: Space Boarding Operations


In 2089, the universe is a cold, dangerous place. It’s up to the U.S. Space Marine Corps to secure the safety and security of U.S. interests in outer space through cutting edge tactics, training, and an armory full of high-tech firepower. USSMC FM 7-22: Space Boarding Operations is a military-style field manual designed to read like an actual U.S. Space Marine Corps guide to boarding...   [click here for more]
Skirmisher Publishing  $2.99

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Fading Suns: Arcane Tech

Fading Suns: Arcane Tech


With the Fall of the Second Republic, Science and Technology were brought low. The Church claims that these former monuments of human genius eclipsed the grace of the Pancreator with hubris, that humanity must but worship one god and not be beholden to the false totems of reason. In the New Dark Age, few dare ignite the fires of knowledge, to shed light into the dark places humanity once walked with...   [click here for more]
Ulisses Spiele  $12.99

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SANTIAGO: A Myth of the Far Future Campaign Guide (4E)

SANTIAGO: A Myth of the Far Future Campaign Guide (4E)


THIS IS THE D&D 4E VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future adventure path. In this campaign, the heroes will take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They will travel to different worlds, battle outlaws, face of with rival bounty hunters,...   [click here for more]
EN Publishing   FREE 

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Camelot Cosmos: Streets of Bone & Skies of Ash

Camelot Cosmos: Streets of Bone & Skies of Ash


A guide to the cities and culture of Morgan's Curse in the Camelot Cosmos. ...   [click here for more]
Postmortem Studios  $0.99

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Girls Elsewhere

Girls Elsewhere


Girls Elsewhere is an anthology of settings for the storytelling game, Heroine. Seven game designers contributed to this anthology in order to enable you to tell a broader variety of stories about a more diverse selection of heroic girls. From a dark urban setting incorporating Filipino mythology to a time-travel setting about a Native American forest, this book will stretch your...   [click here for more]
Ginger Goat  $24.00 $10.00

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SANTIAGO: A Myth of the Far Future Campaign Guide (PATHFINDER RPG)

SANTIAGO: A Myth of the Far Future Campaign Guide (PATHFINDER RPG)


THIS IS THE PATHFINDER RPG VERSION OF THIS PRODUCT. Welcome to the SANTIAGO: A Myth of the Far Future, a multi-part PATHFINDER adventure path set in a future western-style sci-fi universe. In this campaign, the heroes take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They...   [click here for more]
EN Publishing   FREE 

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Rocket Age - Bring 'Em Back Alive

Rocket Age - Bring 'Em Back Alive


It is 1938 and the annual Anglo-French Expedition on Venus is getting ready to set out from Roosevelt Station to capture and catalog the alien flora and fauna of that jungle-covered planet. Marvel at the wondrous landscapes and the power of the mighty thunder lizard. Be thrilled by the drums of the native Venusians as they pound through the night. Join the expedition now in this Rocket Age episode...   [click here for more]
Why Not Games  Pay What You Want

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Rocket Age - Rocket Racers

Rocket Age - Rocket Racers


The First Solar Cup race has just been announced, a rocket race that launches from the Indianapolis Interplanetary Rocket Port, flies around Venus, and shoots back out to Mars before turning around and heading down the straight towards Earth. As much as race fans and the rocket set are looking forward to this contest of men and machines, a dark cloud hangs over it. An extortionist calling himself...   [click here for more]
Why Not Games  $2.99

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Rocket Age - A Prince's Ransom

Rocket Age - A Prince's Ransom


The heir of Martian Prince Evos of Avat has been kidnapped and held to ransom, risking disgrace and anarchy for the already unstable principality. Our heroes are tasked with tracking down the kidnappers and rescuing the princeling - but all is not as it seems, and what started off as a simple rescue mission swiftly escalates into an interstellar corporate conspiracy. Prince's Ransom is a 20-page...   [click here for more]
Why Not Games  $2.99

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Rocket Age - Mind Dunes of The Moon

Rocket Age - Mind Dunes of The Moon


A tragic accident at White Sands Rocketry Development Range sparks a mission to the Moon to uncover an insidious alien plot to take over the Earth! What is causing glass to turn to sand, what is really going on in Luna City, what lurks within the silica mines of Tycho Crater and what does "Every grain, a Mind" mean? Mind Dunes of the Moon is an 18-page black and white PDF featuring a Rocket Age...   [click here for more]
Why Not Games  $2.99

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Hero Kids - Space Adventure - Tyranny's Shadow

Hero Kids - Space Adventure - Tyranny's Shadow


The Tyranny's Shadow adventure sees the kids investigating a mysterious cargo ship that has landed at the space port at Kali Outpost. The heroes discover that the ship is full of droids in preparation for an attack by the tyrannical Droid Authority. The heroes have a number of options to tackle the threat, including using droid control scarab equipment to take control of the enemy droids. •...   [click here for more]
Hero Forge Games  $2.99

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Rocket Age - The Trail of the Scorpion

Rocket Age - The Trail of the Scorpion


The Trail of the Scorpion is the first series-long collection of episodes for Rocket Age. It takes our heroes from Venus, to Earth, on to Mars, Ganymede, and finally to the moons of Saturn. Along the way they will discover and fight the machinations of the mysterious Red Scorpion crime syndicate and its shadowy leader. There will be puzzles to solve, battles to win, chases, betrayals,...   [click here for more]
Why Not Games  $9.99

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Five Year Mission

Five Year Mission


FIVE YEAR MISSION FINAL VERSION! Get your copy NOW! Compatible with both White Star: White Box Science Fiction Roleplaying and Swords and Wizardry WhiteBox! Also, quite easy to use with ANY old school game based on a game whose name rhymes with "Truncheons and Flagons!" This is a supplement for White Star with a sort of Star Trek theme. If you're a fan...   [click here for more]
Ivanhoe Unbound  $2.95 $2.36

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[WOIN] Fantasy Careers

[WOIN] Fantasy Careers


CREATE A MEDIEVAL FANTASY CHARACTER! Create knights, burglars, mages, musketeers, and berserkers in this sourcebook for the What's O.L.D. is N.E.W. roleplaying game system. With over 40 careers, 7 races, and a wide selection of skills, traits, and exploits, this book walks you through the character creation process. Select your character's early careers...   [click here for more]
EN Publishing  $8.99 $6.99

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Guild Adventurer #4

Guild Adventurer #4


The fourth issue of The Guild Adventurer has arrived! The Guild Adventurer is a compilation of original adventures and adventure-related material for Rolemaster, Shadow World and HARP. In this, the fourth issue, we have five adventures: Who Saves the Savior - a high-level scenario by Robert Defendi for the Echoes of Heaven setting, statted for Rolemaster and HARP. Unusual Heroes - this...   [click here for more]
Iron Crown Enterprises  $8.00

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Doctor Who - Paternoster Investigations

Doctor Who - Paternoster Investigations


That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! – Mrs Gillyflower, The Crimson Horror Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying...   [click here for more]
Cubicle 7 Entertainment Ltd.  $19.99

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Wild Jumps

Wild Jumps


Wild Jumps is a story supplement for the Uncharted Worlds roleplaying game which provides additional material on jumping wild, the dangerous and reckless method of travel used by explorers, smugglers, and people wanting to escape trouble. It includes: Common rules interactions around Wild Jumps Story suggestions for handling controlled, rough, and bad Jumps Three sample Jump...   [click here for more]
Malcolm Harbrow  Pay What You Want

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Spacenoir: A Bulldogs! Technoir Transmission

Spacenoir: A Bulldogs! Technoir Transmission


TransGalaxy Pangalactic Corporation. One of the largest and most powerful entities in the galaxy. Though the Company has their fingers in everything these days, they started out as a shipping service, and that’s still a core part of their business. Class D Shipping Division. The difficult and hazardous cargo section of the Company’s shipping arm. Home of the desperate, the unqualified,...   [click here for more]
Galileo Games  Pay What You Want

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Seven Worlds Module 1: Rumors of War

Seven Worlds Module 1: Rumors of War


The first adventure in the Seven Worlds RPG epic campaign! As the heroes begin their investigation into several strange sightings in the frontiers of space, they become involved in an assassination attempt that might precipitate a war between Concordia and Bay Jing, the two greatest powers in the Seven Worlds. Simultaneously, the heroes must travel to Earth, the Cradle of Humanity,...   [click here for more]
Intellistories  $5.99

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Cruel Stars: Gear

Cruel Stars: Gear


Cruel Stars: Gear does double duty; giving you tools to create your own Space Opera game while also giving you a brand new Space Opera setting, Cruel Stars. It's a universe of secrets, danger, power, heart and most of all, attitude. Cruel Stars is ready for you, are you ready for it? This 17-page PDF includes: Splitting Cypher System Rulebook cyphers into two different power levels...   [click here for more]
Monte Cook Games  $2.49

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The Savage World of Flash Gordon: Cliffhanger Cards

The Savage World of Flash Gordon: Cliffhanger Cards


This download gives you a Cliffhanger Token and Cards to print and use with your Flash Gordon™ RPG! At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind such as drawing or refilling their Bennies, or gaining Conviction. But then the situation...   [click here for more]
Pinnacle Entertainment   FREE 

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The Savage World of Flash Gordon: Archetypes

The Savage World of Flash Gordon: Archetypes


Get to the action faster using our “print and play” pregenerated Archetype characters! These ready-to-play archetypes for the Flash Gordon™ RPG include: Dwarf — “Flisk” Giant – “Jaqamobah” Hawkman – “Ryla” Earthling – “Captain Artie Scott” Lion Man – “Themba” Lizard...   [click here for more]
Pinnacle Entertainment  $2.99

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The Savage World of Flash Gordon

The Savage World of Flash Gordon


“He’ll save every one of us!” On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City. Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk,...   [click here for more]
Pinnacle Entertainment  $39.99 $19.99

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The Savage World of Flash Gordon: Combat Options

The Savage World of Flash Gordon: Combat Options


This colorful double-sided reference sheet contains all the combat options players need in the heat of battle, and are updated to reflect some of the core rules changes for Flash Gordon! Print 'em up and hand 'em out to best defeat Ming's merciless minions! This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. *** The Savage World of Flash Gordon is...   [click here for more]
Pinnacle Entertainment   FREE 

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MT Astrogators' Guide to the Diaspora Sector

MT Astrogators' Guide to the Diaspora Sector


"Welcome to Diaspora" is a phrase you haven't heard for quite some time. "Beware of Diaspora," on the other hand, does ring a bell. This once-proud subsector was the crossroads of contact between the Imperial Corew and the Solomani Rim, but then it became the battleground for fleets of four governments: Lucan's Imperium, Margaret's Faction, Daibei, and the vengeful Colomani...   [click here for more]
Game Designers' Workshop (GDW)  $10.00

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Technical Manual 2nd Edition

Technical Manual 2nd Edition


Soldat Beringer winced as the heat from the melted circuits penetrated his insulated gloves. The cooling shroud of the Long Fang Naga's surviving field gun had been damaged and excess heat had poured into the weapon's articulation circuitry when it had last fired.    "Hurry up. They're almost here!" Beringer knew Soldat Hennan tracked the approaching Jaguars on her sensors....   [click here for more]
Dream Pod 9  $25.95 $7.95

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Nomads Sourcebook

Nomads Sourcebook


"We are nothing more than scavengers and squatters. We live day to day, hand-to-mouth on the garbage of the other Solar nations. Worse, we need their garbage to survive! We are drifting in darkness, helpless, completely at the mercy of whomever or whatever may chose to bully us, exploit us or destroy us. Unity among the Clans is our only hope. Who will join with us, to stand in the light of...   [click here for more]
Dream Pod 9  $19.95 $5.95

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Badlands Sourcebook

Badlands Sourcebook


Jade struggled with her Jäger's controls as she slid down a large slope. Sand billowed around her as autocannon fire ripped into the fine silicate. Darting through smaller dunes, she watched in horror as Bart's Elan took a direct hit from a Northern rocket. The buggy exploded in an orange ball of death. She was next. Spinning on the Gear's foot-mounted wheels, she emptied her pack-gun...   [click here for more]
Dream Pod 9  $18.95 $5.69

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Reign of Discordia: Death in The Starlit Expanse

Reign of Discordia: Death in The Starlit Expanse


Death in the Starlit Expanse is a rules supplement for the Reign of Discordia campaign setting. Reign of Discordia contains a robust system for handling starship combat, which includes standard rules as well as optional rules that make space combat more realistic and challenging. While that rules set functions well, there is always room for additional options to make play more interesting....   [click here for more]
Gun Metal Games  $3.25

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Ares Dragon class Mercenary Cruiser

Ares Dragon class Mercenary Cruiser


I would like to thank everyone that made our first ship offering such a success. We hope you find our new ship even more useful. The Ares Dragon is a popular design among the multitude of 800 ton mercenary cruiser. Its popularity stems in large part from its combat prowess, thanks to its heavy armor, powerful weaponry, and high maneuverability in both space and atmospheric flight. The Dragon also...   [click here for more]
DB Game Design  Pay What You Want

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Nemesis Class Pursuit Ship

Nemesis Class Pursuit Ship


NEMESIS CLASS PURSUIT SHIP The first ship book from Spica Publishing, the NEMESIS CLASS PURSUIT SHIP book details a 100 ton starship designed for use with Traveller. Pursuit ships are small, fast vessels with one, simple mission - to find their prey, chase it down and bring it to justice - although that 'justice' may be meted out by a wide variety...   [click here for more]
Spica Publishing  $4.99

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The Ephemeris Book of Tables

The Ephemeris Book of Tables


One of the worst things about playing or running a role playing game is having to stop in the middle of the game to find that one table in the big rulebook that you just have to have for the encounter you suddenly find yourself in. This e-book contains the important tables from the core Ephemeris rulebook. You can print them up before your game...and then you'll have everything you need right at...   [click here for more]
Nomadic Delirium Press   FREE 

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Orbit: New Careers & Skills expansion

Orbit: New Careers & Skills expansion


Orbit: New Careers & Skills ~ expansion Includes more than three dozen new career paths and skills to use in your Orbit game. Also works well as a resource for almost any sci-fi or space opera setting. And it's FREE! 32 pages and low on artwork to save your printer ink. ...   [click here for more]
JSDiamond   FREE 

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Flynn's Guide To Azri Drakara: Rodan Subsector

Flynn's Guide To Azri Drakara: Rodan Subsector


Flynn's Guide To Azri Drakara: Rodan Subsector is campaign resource and sourcebook for Traveller that provides a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book focuses on the 40 primary worlds located within a single subsector on the frontier of the Azri Drakara sector. It provides astrography...   [click here for more]
Samardan Press  $9.99 $4.99

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SciFi20 Core Rules w/Screen [BUNDLE]

SciFi20 Core Rules w/Screen [BUNDLE]


This special bundle product contains the following titles. SciFi20 Design Manual Regular price: $8.00 Bundle price: $6.79 Format: Watermarked PDF The SciFi20 Design Manual (Book 3) This volume of the series has you covered when it comes to detailed rules for designing and contruction robots, vehicles, and starships; anything from the tiniest of servant...   [click here for more]
QuikLink Interactive, Inc.  $33.00

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Mecha Manual VIII PL5 Huge and Quad Mecha

Mecha Manual VIII PL5 Huge and Quad Mecha


20 new mecha for your d20 campaign from all around the world. Huge and Quad legged mecha dominate this installment of the popular Mecha Manual series. Artillery mecha, Heavy Infantry mecha and Mecha Infantry Fighting Vehicles. ...   [click here for more]
Art of War Games  $2.00 $1.60

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Space Stops: Spungo's Bar

Space Stops: Spungo's Bar


Spungo's Bar is the first of Space Stops, a series of detailed locations for star age, science fiction gaming. This particular establishment, like many of the planned series products, focuses upon the seedy underbelly of the greater galactic society. In Spungo's Bar you will find a rough and rowdy spaceport bar full of wonderful scumbags for the characters to encounter. The surrounding atmosphere is...   [click here for more]
Fishwife Games  $3.00

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Career Book 3

Career Book 3


Career Book 3 Career Book 3 is the third and final volume in Spica Publishing’s highly successful Career Book series. Career Book 3 brings Referees and players 14 completely new career options for Traveller character generation. Inside Career Book 3 you’ll find: Alternative Benefits Tables Tired of having your...   [click here for more]
Spica Publishing  $8.99

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Planetary Tool Kit 1: Ubar

Planetary Tool Kit 1: Ubar


Planetary Tool Kits are a collection of tools that you can use to build adventures, they aren’t just world write-ups but tool kits! Each includes: Array of useful and imagination-catching world locations Typical NPC encounters Several animals with stats A vehicle unique to the world Character ‘personalities’ Encounter table List of adventure seeds tailored...   [click here for more]
Zozer Games  $5.00

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Veil of Truth Starter Pack - Corporate Solution

Veil of Truth Starter Pack - Corporate Solution


Everything you need to start playing Veil of Truth! Download, play it with your friends and learn what is hidden beneath the Veil. In the aftermath of Humanity's discovery that we are just another primitive species in a vast galaxy, chaos reigned on the Solar System. Sixty years after Revelation Day, genius cyberneticist Anders Dametrius goes missing during field tests on Mars. But Lester-Campbell...   [click here for more]
Eridanus Books   FREE 

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Spaceship Owner's Manual 2 Seeker

Spaceship Owner's Manual 2 Seeker


These starship deckplans cover four decks of the Seeker-class Exploration Vessel. All areas of the spaceship are mapped in detail with descriptions of equipment, systems, and internal spaces (rooms, airlocks, and corridors), and, along with the deckplans, there are tactical maps of each room and corridor. The tactical maps are full-color, to a scale of 1m per square and represent areas such as; crew...   [click here for more]
Starbright  $3.95

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Planetfall Mega Bundle [BUNDLE]

Planetfall Mega Bundle [BUNDLE]


This special bundle product contains the following titles. Mecha Manual I : Scout Mecha Regular price: $2.00 Bundle price: $1.30 Format: PDF The PlanetFall: Mecha Manual I is the first in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on scout mecha and scout mecha pilots. It talks about the role of the Scout pilot and...   [click here for more]
Art of War Games  $27.00 $17.50

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High Space Starship Figure Flats

High Space Starship Figure Flats


Fast, Furious Fun… in the Far Future! “Got a fleet battle planned for High-Space? Need some starship counters fast, and cheap? Then this little package delivers exactly what you need. 66 unique ship flats, ready to print. A ship identification guide. Plus bonus hex grids. Great value at just $1." “Independent, Wasp-class warship designation...   [click here for more]
StoryWeaver  $1.00

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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting...   [click here for more]
Art of War Games  $2.50

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Nemezis: Web of Intrigue

Nemezis: Web of Intrigue


Andre Ching, a young Barizian noble, defied his family and escaped to Cor, where he served in the military, showing his worth in the war with Horde. After two years of service Andre was assigned to an elite squad of scouts, where he regularly delivered reports on monster activity. He was reckless and daring, and enjoyed taking risks, but a month ago the army lost contact with him and declared him Missing...   [click here for more]
GRAmel  Pay What You Want

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The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
Art of War Games  $1.00

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