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Artificial: Robots in Clement Sector
by Gypsy Knights Games

Artificial gives you a detailed robot building system, several pre-built robots, and the ability to play a robot!

Artificial: Robots in Clement Sector
 
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Fragged Empire - Protagonist Archive 1

Fragged Empire - Protagonist Archive 1


A compendium of new Races, Factions, Locations and NPCsfor your Players to connect with. The Fragged Empire: Protagonist Archive explores the consequences of the arrival of four new races in the Haven system. The digital Palantor, spiritual Remnant, nomadic Twi-Far and the dangerous Zhou. Including factions, locations and a large number of new Traits and equipment. 196 page. 4...   [click here for more]
Design Ministries  $24.00

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Ship Book: Chiron Class Hunter

Ship Book: Chiron Class Hunter


Ship Book: Chiron Class Hunter is a supplement to the Mongoose Traveller system which details a 100-ton hunter vessel. Originally conceived as a unique vessel for a bounty hunter, the class has made its mark in all sectors as a production model and in the navy. The Chiron class, with its capable computers, powerful engines and high tech equipment, makes a perfect player vessel for those with large...   [click here for more]
Gorgon Press  $9.99

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The GameMaster's Apprentice: Sci Fi

The GameMaster's Apprentice: Sci Fi


"Plot generators to maximum, chief!" The GameMaster's Apprentice: Sci Fi is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. This variant deck is aimed at science fiction of every kind, from shiny space operas to the grim, dark streets of a megacorp-dominated Earth. You can...   [click here for more]
Larcenous Designs, LLC  $9.99

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Ships of Clement Sector 13: Strikemaster Class Brig

Ships of Clement Sector 13: Strikemaster Class Brig


Gypsy Knights Games is proud to present the thirteenth entry in our line of products dedicated to the starships of Clement Sector. As the end of the twenty-third century approached, the United States authorized construction of a small warship to reduce the need for the USSN to use larger vessels for escort and patrol duties. Like other major national powers the United States was finding that maintaining...   [click here for more]
Gypsy Knights Games  $4.99

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Skull and Crossbones: Piracy in Clement Sector

Skull and Crossbones: Piracy in Clement Sector


ARRRR! Heave to and prepare to be boarded! Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector. The act has been part of the fabric of the sector and continues to be so despite the best efforts of...   [click here for more]
Gypsy Knights Games  $9.99

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The Space Patrol

The Space Patrol


The SPACE PATROL Needs YOU! The Space Patrol! Help protect innocent lives from the scourge of space piracy! Fight interstellar crime! Let the Navy play its wargames, the real action is in the merchant lanes with the Space Patrol. Join the galaxy’s elite crime fighting organization now! The Space Patrol is a supplement for the Cepheus Engine rules and 2D6 SciFi OGL games....   [click here for more]
Stellagama Publishing  $11.99

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Engines of Babylon

Engines of Babylon


The Cold Stars Await Your Tread Engines of Babylon gives you all the tools you need to add custom vehicles and low-tech system ships to the free Stars Without Number game system. Whether as trophies of fabulous adventuring wealth or as savage harbingers of a hostile power, you'll find everything from gravitic yard skiffs...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Guns! Guns! Guns! v1.1

Guns! Guns! Guns! v1.1


3G3 is technically sophisticated weapon design supplement for virtually any role-playing game. You can design weapons of any type at any Tech Level where they are possible (not just historically available), and then convert that design to the role-playing game you prefer most. 3G3 lets you design conventional firearms, lasers, particle beams, railguns or gauss weapons, melee weapons,...   [click here for more]
BTRC  $8.50

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Rifts® Thundercloud Galaxy Sneak Preview

Rifts® Thundercloud Galaxy Sneak Preview


This is a sneak preview of Rifts® Dimension Book™ 14: Thundercloud Galaxy™. This sneak preview includes the front cover, the two Contents pages, a section called "The Thundercloud Enigma," and the Trensik race. Thundercloud Galaxy™ will be available from Palladium Books on April 26, 2011. For more information, visit www.palladiumbooks.com. ...   [click here for more]
Palladium Books   FREE 

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Outer Veil

Outer Veil


THE YEAR IS 2159 AND THE FRONTIER NEEDS YOU. Written by Omer Golan-Joel with Richard Hazlewood, with art by David Redington and Michael Thomas, Outer Veil is a completely new game universe for Traveller, set in 2159 AD in the space around Sol. As mighty as they are in the Core Worlds, the Federated Nations of Humanity government and the Megacorporations cannot...   [click here for more]
Spica Publishing  $14.99

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Ship Book: Garuda Class MSV

Ship Book: Garuda Class MSV


Ship Book: Garuda Class MSV is a supplement to the Mongoose Traveller system which details a 200-ton modular ship. Designed to be customisable to almost any situation, the Garuda has caught the attention of many an agency and corporation and operates in numerous configurations across known space.. The Garuda class, with its large module bays and variable layout, makes an ideal ship for those looking...   [click here for more]
Gorgon Press  $9.99

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[WOIN] Starship Recognition Manual

[WOIN] Starship Recognition Manual


USF INTELLIGENCE OFFICE CLASSIFIED DOCUMENT 7863.3D This manual contains classified specifications of over 70 USF and foreign spacecraft. Unauthorized possession of this manual is strictly prohibited under Directive 143.C. This manual describes a selection of the major space craft of the United Space Force (USF), Royal Spartan Armada, along with a range of Venetian, Borian, Ogron, and...   [click here for more]
EN Publishing  $14.99 $8.99

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Relics of the Lost

Relics of the Lost


The Treasures of a Dead Age Await In Relics of the Lost you will find a trove of ancient technology and precious artifacts long since lost to a lesser era. While written for the free Stars Without Number game system, the classic mechanics used here are compatible with almost any old-school gaming system, allowing for caches...   [click here for more]
Sine Nomine Publishing  $12.99 $6.99

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Uncharted Worlds: Far Beyond Humanity

Uncharted Worlds: Far Beyond Humanity


Beyond the worlds we know lies a universe of wonder and terror. Beyond the bounds of mere humanity lies the perfection of flesh and soul. Far Beyond Humanity is an expansion of the Uncharted Worlds space opera roleplaying game. It adds alien societies, cybernetics, psionics and much more to the core rules. The elements in the book are designed to be picked and mixed to customize a campaign setting....   [click here for more]
Sean Gomes  $10.00

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HELLAS: Swords and Sandals

HELLAS: Swords and Sandals


<st1:place>HELLAS</st1:place>: Swords and Sandals The third major supplement to the original HELLAS Core Rules! With this expansion to the HELLAS Core Rules, you will at last be able to experience the largest and most famous retail catalog in the Known Worlds. The Biggest Equipment Catalog in the Universe! The Empori Piraeus has been shipping equipment to...   [click here for more]
Khepera Publishing  $30.95 $15.00

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Techbook: Chrome

Techbook: Chrome


Who wants some Chrome? Terra/Sol’s Techbook: Chrome is an alternative take on Cybernetics for the Twilight Sector Setting. As usual Terra/Sol products, this material has been also been designed specifically to be useful for any Traveller game. Within this book, you will find not only cybernetics of various kinds, but also bio-replacements (exact duplicates...   [click here for more]
Terra-Sol Games LLC  $14.99 $8.99

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101 Patrons

101 Patrons


101 Patrons provides Traveller referees with a collection of exciting Patrons and Situations, each with multiple possible outcomes (to keep your players guessing). Patrons always have a task that needs doing, often dangerous, sometimes illegal, occasionally heroic. But does the patron have an ulterior motive? Do the rewards match the risks? That’s for the adventurers to decide....   [click here for more]
BITS  $5.00

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101 Travellers

101 Travellers


101 Travellers is the quick way for a Traveller referee to answer their players’ question “Who wants to take passage on our ship?” Otherwise, passengers hand over the ticket, step aboard, their luggage is stored in the hold, and a week goes by as the merchant ship carries them to the next planet, while the adventurers conveniently forget about them. But who are these travellers?...   [click here for more]
BITS  $5.00

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Ships of Clement Sector 14: Boyne-class Replenishment Ship

Ships of Clement Sector 14: Boyne-class Replenishment Ship


Gypsy Knights Games is proud to present the fourteenth entry in our line of products dedicated to the starships of Clement Sector. A successful support vessel with a long service history, the Boyne-class was designed for use by the Royal Navy but was a very successful export even before the ship entered service, eventually serving in national navies, system navies, and defense forces across...   [click here for more]
Gypsy Knights Games  $4.99

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Ships of Clement Sector 16: Rucker-class Merchant

Ships of Clement Sector 16: Rucker-class Merchant


Gypsy Knights Games is proud to present the sixteenth entry in our line of products dedicated to the starships of Clement Sector. Ships of Clement Sector 16 covers the Rucker-class merchant vessel which is the most commonly found ship in Clement Sector. Building on the information found in The Clement Sector Core Setting Book, Ships of Clement...   [click here for more]
Gypsy Knights Games  $7.99

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TSAO: These Stars Are Ours!

TSAO: These Stars Are Ours!


These Stars Are Ours is a space-opera setting for the Cepheus Engine Core Rules and other 2D6 OGL SciFi games. Set in 2260 AD - two years after the Terrans took Keid and forced the Reticulan Empire to capitulate the book it introduces the player characters to the immediate aftermath of the Terran victory in the Terran Liberation War against the mighty Reticulan Empire and its...   [click here for more]
Stellagama Publishing  $19.99

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Wendy's Guide to the Fleets of Cascadia Subsector

Wendy's Guide to the Fleets of Cascadia Subsector


Incoming Intelligence Brief, Captain! It is often said that war is 90% information and, in 24th century Clement Sector, it is no different. While most governments have intelligence agencies which provide this sort of information, the general public relies on Wendy's Naval Weekly as the premier source of naval information. Most starship captains have Wendy's Naval...   [click here for more]
Gypsy Knights Games  $9.99

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Uranium Fever

Uranium Fever


Mining is a time-honored practice, its roots going back to the Stone Age. When humanity reached space, it began mining the asteroid bodies and extraterrestrial planets in pursuit of metal and ice. The most desired and profitable of these minerals are rare earths and radioactives. With asteroid mining, the Belter was born – a profession, and then a culture, of space miners. The company miner,...   [click here for more]
Stellagama Publishing  $5.99

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Unmerciful Frontier: The CCA Sourcebook

Unmerciful Frontier: The CCA Sourcebook


Brave the frontier! The Cascadia Colonization Authority is an agency of the Cascadian government which is in charge of exploring the untamed frontier in Tranquility Sector. This sourcebook will detail the agency, their people, and their mission. In addition, this book will include an expanded star system generation method which can be used for creating star systems or providing...   [click here for more]
Gypsy Knights Games  $9.99

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Future Showroom: Fighters One

Future Showroom: Fighters One


Future Showroom: Fighters One continues our collection of vehicles for Futuristic D20, and brings 6 new sci-fi Fighters to the showroom. Armed and armored these Fighters will fit in to any PL7 sci-fi game, and with little modification could be used for different tech levels. This 21 page pdf includes 6 new Fighters, with full images and stats, new equipment and weapons....   [click here for more]
UKG Publishing  $2.50

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Mechanical Catalog

Mechanical Catalog


Quinn anxiously peered around the edge of the airlock, making sure no one was there to spot him. He pushed himself through the opening and coasted rapidly to the safety of a large stack of crates tethered to the wall. From his hiding place, he had a perfect view of the monstrous dock.    Small ships and numerous spacecraft were docked in the immense berth, their hulls shining in...   [click here for more]
Dream Pod 9  $23.95 $7.50

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Technical Manual 1st Edition

Technical Manual 1st Edition


Soldat Beringer winced as the heat from the melted circuits penetrated his insulated gloves. The cooling shroud of the Long Fang Nada's surviving field gun had been damaged and excess heat had powered into the weapon's articulation circuitry when it had last fired. "Hurry up. They're almost here!" Beringer knew Soldat Hennan tracked the approaching Jaguars on her sensors. He gritted...   [click here for more]
Dream Pod 9  $19.95 $5.99

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Earth Companion 3rd Edition

Earth Companion 3rd Edition


Earth -- craddle of Mankind, and currently home of the neofascist New Earth Commonwealth, master of the feared Colonial Expeditionary Force. Visit the homeworld of Humanity and see how it has been altered by evolution, ice ages and violent regime changes.    The New Earth Commonwealth, along with its main fighting arm the Colonial Expeditionary Force (CEF), is one of the main antagonists...   [click here for more]
Dream Pod 9  $29.95 $8.99

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Cyclops Combat Walker

Cyclops Combat Walker


Combat Walkers are the precursors to modern battledress, and for a while, exist alongside the smaller suits as heavy fire support. This micro-supplement for Traveller, written by the author of 2300AD and Traveller Supplement 5-6: Vehicle Handbook, examines a special-purpose combat walker called the Cyclops. The Cyclops is designed for littoral (shallow-water) environments, and serves as heavy fire...   [click here for more]
Northern Edge Publishing  $4.95 $2.95

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Spaceship Owner's Manual1 - Fuwalda

Spaceship Owner's Manual1 - Fuwalda


This product is the first edition, now available at a reduced price. This supplement is the technical specifications of a spaceship, and gives enough detail to allow players to really get to know the craft. It is a great starship to be put at the disposal of a small group of players for their own use, and if it is provided to the players, it will serve their characters well. The supplement includes...   [click here for more]
Starbright  $0.50

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HELLAS: Wine Dark Void

HELLAS: Wine Dark Void


HELLAS: Wine Dark Void Sing to me of the man, Muse, the man of twists and turns, driven time and again off course, once he had plundered the hallowed heights of Troy. Many cities of men he saw and learned their minds, many pains he suffered, heartsick on the open sea, fighting to save his life and bring his comrades home. But he could not save them from disaster, hard...   [click here for more]
Khepera Publishing  $30.95 $15.00

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The Starfarer's Gazette #2

The Starfarer's Gazette #2


The Starfarer's Gazette is an intermittently-published style magazine for the cutting edge 30th Century audience in Terra/Sol's Twilight. Nonetheless, this material has been designed specifi cally to be open and available for any Traveller game. So whether you are a fan of Twilight Sector, or looking for some ideas for your Traveller Campaign, lean close and lend me your ear... or...   [click here for more]
Terra-Sol Games LLC  $7.99

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101 Corporations

101 Corporations


101 Corporations describes the businesses - large and small - with whom your Traveller players may interact. Whether they are interested in buying a MegaboingTM Grav Pogo Stick from FAMILLE SPOFULAM or a patron wants them to transport a geneered ‘dragon’ from HYPAGENE, the main purpose of every business is to separate their customers from their hard-earned cash. Sometimes,...   [click here for more]
BITS  $5.00

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101 Governments

101 Governments


101 Governments covers every aspect of interstellar rule, from worlds without governments to oppressive regimes. The former could be mindless anarchies or liberated Gardens of Eden; the locals might accept trade or reject all outsiders. At the other end of the spectrum are regimes focused solely upon maintaining the rulership of paranoid dictators: a good market for arms, if you’re...   [click here for more]
BITS  $5.00

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101 Plots

101 Plots


101 Plots provides Traveller referees with a collection of exciting and unusual jobs for their Traveller groups, Introductions to interesting or useful contacts, and some novel Gimmicks to throw into a Traveller game. Included are: Job Advertisements – the potential for high adventure, or perhaps just another day’s work? Introductions – the opportunity...   [click here for more]
BITS  $5.00

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101 Lifeforms

101 Lifeforms


101 Lifeforms is a selection of ready-to-use flora and fauna, prepared to crawl, fly, waddle or stampede their way into your adventure. Crawling across wind-whipped desert, galloping through scrublands or prowling through dense jungle, the spectrum of alien creatures which may be encountered by interstellar adventurers is beyond belief. Gliding deep beneath the ocean are wondrous marine...   [click here for more]
BITS  $5.00

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101 Religions

101 Religions


101 Religions addresses the questions that drive so many sentient species across the Traveller universe, translating the resulting myriad of belief systems into concise descriptions that will be meaningful to Traveller players and may lead to events or plot hooks that add colour to your Traveller games. What is the meaning of life? From their first primitive ancestors to the time of the great,...   [click here for more]
BITS  $5.00

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101 Rendezvous

101 Rendezvous


101 Rendezvous is a Traveller referee’s answer to the wooden cut-out nature of so many of the locations at which an adventuring group may arrive. So often the Travellers say “We’ll meet at a bar?” but... which bar? Every moment your players spend on a new world, they encounter new alien peoples, new technological wonders, each with its own new name in an alien language....   [click here for more]
BITS  $5.00

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Planetary Transmission Issue #2

Planetary Transmission Issue #2


We're back with issue two of Planetary Transmission to help inspire white-box Referees and players alike! Planetary Transmission is a fanzine dedicated to bringing more old school (mixed with a little new school) goodness to the White Star RPG™ What you get in issue two: ZERO GRAVITY Combat and Movement By: Frank Turfler NEW THREATS By Mark Hunt (featuring...   [click here for more]
Leviathan Publishing  $2.99 $1.99

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Brimling

Brimling


"He Who Feeds Me, Leads Me." Brimling brings freebooting fun to your White Star campaign. These diminuitive space pirates ply the stars in search of the greatest plunder in the galaxy: a fine meal. Pint-sized swashbucklers wielding Star Swords stand at the helm of exotic open-decked Star Galleons, eager for adventure, excitement, and a buffet of trouble!...   [click here for more]
Barrel Rider Games  $0.74

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Ships of Clement Sector 4-6: Traders, Scouts and Small Craft

Ships of Clement Sector 4-6: Traders, Scouts and Small Craft


Ships of Clement Sector 4-6: Traders, Scouts and Small Craft compiles the fourth, fifth and sixth volumes of our popular PDF starship series. Included within this book are such varied vehicles as the F38-D Lightning System Defense Fighter, the MC-17-11 Modular Cutter, the Starlight-class Light Trader, the Dromedary-class Tanker and the Jinsokuna Chirashi-class Yacht. Each ship is beautifully detailed...   [click here for more]
Gypsy Knights Games  $19.99

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Ships of Clement Sector 15: Milligan-class Hospital Ship

Ships of Clement Sector 15: Milligan-class Hospital Ship


Gypsy Knights Games is proud to present the fifteenth entry in our line of products dedicated to the starships of Clement Sector. Designed to replace the trio of aging Centaur-class hospital ships HMHS Centaur, Polkan and Kinnara in Royal Navy service, the Milligan-class was successfully exported even before the new ship design had been accepted and entered service,...   [click here for more]
Gypsy Knights Games  $4.99

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TSAO: 50 Wonders of the Reticulan Empire

TSAO: 50 Wonders of the Reticulan Empire


50 Wonders of the Reticulan Empire is an advanced technology supplement for the These Stars Are Ours! sci-fi setting, also published by Stellagama Publishing. It uses the Cepheus Engine rules and is fully compatible with all other 2D6 OGL Sci-Fi games. The Reticulan Empire is the richest, most powerful political entity in known space, outshining even its mighty Chiwak...   [click here for more]
Stellagama Publishing  $3.99

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[WOIN] SPACE FIGHT! Playtest

[WOIN] SPACE FIGHT! Playtest


This is a playtest document for the WOIN-powered SPACE FIGHT! starship combat game. This is JUST the rulebook. To effectively use this, you should already have the Starship Recognition Tiles, and Starship Counters, as well as a large hex grid on which to play. You do not need to be familiar with the WOIN rules, but it will help if...   [click here for more]
EN Publishing  $4.99

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PlanetFall: Campaign Setting

PlanetFall: Campaign Setting


PlanetFall is an exciting new campaign set in the world of the Art of War miniatures game. The Chosen have been manipulating the races of the Universe for billions of years in thier attempt to create a perfectly peaceful society. They have failed. Despite genetic manipulation and social engineering races have begun to show more and more violent tendencies. The Synod of the Chosen have begun a campaign...   [click here for more]
Art of War Games  $5.00 $3.00

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Ships of the Fleet Volume 2: JC

Ships of the Fleet Volume 2: JC


Ships of the Jovian Confederation, Vol. 2 is a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual covers five ships of the Jovian Armed Forces - a frigate, a transport, a battleship, a super-carrier and a supply ship - with precise and detailed texts, backed by extensive illustrations and schematics. Each ship is thoroughly detailed with full...   [click here for more]
Dream Pod 9  $20.95 $6.29

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Space Equipment Handbook

Space Equipment Handbook


In the Jovian Chronicles universe, technology has advanced well beyond what is know in the 20th century, and so has the equipment. While there are still wrenches and screwdrivers, computers and video displays, there are also plasma welders, space suits, and numerous other items that are needed for living and working in the 23rd century. The Space Equipment Handbook describes the everyday technology...   [click here for more]
Dream Pod 9  $17.95 $5.39

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T4 Emperor's Vehicles

T4 Emperor's Vehicles


The Imperium's armed and civilian forces rely on a stable of standard vehicle designs, conveyances and armed craft found on many worlds. Emperor's Vehicles has dozens of vehicles for land, air, and ocean adventuring. Every vehicle category is illustrated and described for easy integration into your Traveller campaign. Ride the best technology the Imperium has to offer! ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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[WOIN] Starship Construction Manual v1.1

[WOIN] Starship Construction Manual v1.1


BECOME A STARSHIP ENGINEER This book requires the use of a What’s O.L.D. is N.E.W. core rulebook. It is fully compatible with the starship combat rules found in other WOIN products. The Starship Construction Manual enables you to design, build, and customize starships for use with the What’s O.L.D. is N.E.W. roleplaying game....   [click here for more]
EN Publishing  $12.99 $9.99

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Cruel Stars: Gear

Cruel Stars: Gear


Cruel Stars: Gear does double duty; giving you tools to create your own Space Opera game while also giving you a brand new Space Opera setting, Cruel Stars. It's a universe of secrets, danger, power, heart and most of all, attitude. Cruel Stars is ready for you, are you ready for it? This 17-page PDF includes: Splitting Cypher System Rulebook cyphers into two different power levels...   [click here for more]
Monte Cook Games  $2.49

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