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X-O Manowar Volume 1: By The Sword
by Valiant Comics

Taken from his home and family, Aric is enslaved aboard a starship belonging to a brutal race of alien colonizers known as The Vine.

If he is to have any hope of escaping and returning to Earth, he will have to steal the Vine’s most powerful weapon – a sentient suit of indestructible armor – and become X-O Manowar!

X-O Manowar Volume 1: By The Sword
 
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Voidsparrows

Voidsparrows


The Voidsparrow player race is a radial rethinking of what was originally a self titled D20 Modern/D20 Future Advanced Class, published by Skortched Urf Studios in late 2008. While playing with some other projects, I realized I could easily re-skin this fun, old class as a standalone, high-tech race, suitable for use with my Otherverse America, Psi-Watch and Heavy Future campaign settings....   [click here for more]
Skortched Urf' Studios  $2.99 $1.99

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Dirt Cheep Cityscapes Mad Lab

Dirt Cheep Cityscapes Mad Lab


At last, a place for supervillains to hang out and do all their foul experiments on their captives -- until the heroes arrive to trash the place! Gary M. Williams, the reigning master of cardstock coolness, presents a 3D full color MAD LAB any villain would be proud to call his own. This full color cardstock kit in PDF format contains components you can print, assemble and use with any superhero,...   [click here for more]
Microtactix  $5.00

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Mutants & Masterminds Street-Level Archetypes

Mutants & Masterminds Street-Level Archetypes


This 13-page Mutants & Masterminds supplement, written by Michael Hammes, offers players and Gamemasters a total of ten new ready-to-play archetypes for street-level (PL 6-8) games. In addition to the full stats, which allow players and Gamemasters to customize or rebuild each archetype, the archetypes are also useful for Gamemasters in need of some quick villains or NPC street-level...   [click here for more]
Green Ronin  $4.95

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GM'S COOKBOOK: Superhero Plot Hooks #3

GM'S COOKBOOK: Superhero Plot Hooks #3


System: Any, contains no rules-specific material. While the scenario, the ongoing plotline, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM’s Cookbook line of pdfs. GM’s Cookbook: Superhero Plot...   [click here for more]
Big Finger Games  $0.68 $0.51

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Valiant Universe Handbook: 2015 Edition #1

Valiant Universe Handbook: 2015 Edition #1


The epic origins! The fearless first adventures! The ever-shifting allies and allegiances! In honor of Valiant’s 25th anniversary, get everything you need to know about the most formidable heroes and villains that the Valiant Universe has to offer right here with an all-new 40-page handbook for just $2.99! From Animalia to Zephyr, get an essential briefing on Valiant’s most important...   [click here for more]
Valiant Comics  $1.99 $1.49

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Day of Dr Null

Day of Dr Null


The warehouse shadows can't hide the brilliant green light radiating from the newcomer's hands. "You said you had a way to cure me Null, make it so I could touch things like a normal man." "Oh yes indeed, exactly that." At the flick of a switch a force field springs up, imprisoning the surprised Neutron Fist. "A double-cross? You're not as smart as you think Null if you...   [click here for more]
Lame Mage Productions  $4.95

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Mutants & Masterminds Archetype Archive 3

Mutants & Masterminds Archetype Archive 3


This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Amphibian ? at home both above and below the sea. Archer ? Robin Hood's spiritual (or perhaps real)...   [click here for more]
Green Ronin  $4.95

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Mutants & Masterminds Atlas of Earth-Prime: West Africa

Mutants & Masterminds Atlas of Earth-Prime: West Africa


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin  $3.95

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Mutants & Masterminds Power Profile #10: Earth Powers

Mutants & Masterminds Power Profile #10: Earth Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #26: Teleport Powers

Mutants & Masterminds Power Profile #26: Teleport Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Science Fiction Codex of Lists

Science Fiction Codex of Lists


This book is chock-full of science fiction lists that will add flavor and excitement to your campaigns. This book is designed to make a gamemaster’s job easier when he or she is designing a science fiction roleplaying game campaign. This book includes 87 lists designed for a science fiction setting that will produce a random result by using the appropriate dice roll. These...   [click here for more]
JEN Games  $3.00 $2.25

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Bulletproof Blues

Bulletproof Blues


SECOND EDITION! Bulletproof Blues Second Edition is a rules-light, setting-dark(ish) superhero roleplaying game set in the world-famous universe of Kalos Comics, creators of Paragon, Rook, Antiope, Doctor Arcane, and the rest of the Justifiers, as well as sinister organizations like Aegis and GORGON, and mysterious entities like The Bride. From the ancient ruins...   [click here for more]
Kalos Comics  Pay What You Want

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UXP Deck

UXP Deck


XP Cards with Added Effects! Requires the Cypher System Rulebook from Monte Cook Games. Note: While this product now has a print option, it still includes the black-and-white version of the .pdf along with the color copy, to ease the ink-burden on home printing! The Cypher System encourages the use of XP in many different ways, but it can be easy for players to fall...   [click here for more]
Monte Cook Games  $2.99 $2.24

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Zodiac Ring

Zodiac Ring


Alice Danvers sighed as she examined the haphazard stacks of library books around her. It was going to take her all night to sort this out, but at least someday all her hard work would be appreciated. A white flash filled the gloomy aisle. Alice turned, shocked, and stared at the strange figures that had appeared. "What... what are you... you're not allowed in here!"...   [click here for more]
Lame Mage Productions  $6.50

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Mutants & Masterminds Power Profile #8: Water Powers

Mutants & Masterminds Power Profile #8: Water Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Fight! Unlockables: Shonen

Fight! Unlockables: Shonen


Shonen, the first of the new Fight Unlockables series, contains rules specifically aimed at converting the standard gameplay of the core rules to emulate the specific genre tropes of shonen anime and manga. Create Fighters with special elemental powers and who are able to draw power from the strength of their friendships and rivalries. Enable your characters to transform into more powerful forms,...   [click here for more]
Divine Madness Press  $3.50 $2.63

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Threat Report

Threat Report


The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job. Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from...   [click here for more]
Green Ronin  $15.95

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Serene Fist Set Four: Katana Schoolgirls vs Zombie Furries

Serene Fist Set Four: Katana Schoolgirls vs Zombie Furries


Nominated for the 2012 Ennies Best Miniature Product Award! It’s time for out of control zombie slicing mayhem! Serene Fist Set Four: Katana Schoolgirls vs Zombie Furries is much more than just a collection of 94 30mm Classic Martial Arts themed miniature figures perfect for roleplaying games or wargames, it’s also a MEGASET including an awesome minigame complete with full rules,...   [click here for more]
Okumarts Games  $9.95 $7.46

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ICONS: Hero Pack 2.5

ICONS: Hero Pack 2.5


By ICONS Fans, For ICONS Fans! Ad Infinitum Adventures and ICONS artist Dan Houser, are proud to present Hero Pack 2.5, a bonus collection of characters and play aids for ICONS, as a companion to Hero Pack 2 In this 26-page PDF, you'll find 6 additional characters, fully statted for ICONS and illustrated in the signature ICONS style by Dan Houser, with full background write-ups....   [click here for more]
Ad Infinitum Adventures  $5.00 $3.75

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Super Powered Legends: Agent Chase

Super Powered Legends: Agent Chase


For Queen and Country! Agent Christine Chase (PL 7) worked for the SIS during WWII. Her efforts to assist the super powered heroes of the day helped win the war for the Allies, and placed her in the category of capable and dangerous women not to be underestimated! Though her relationship with Pendragon was cut short, she remained in the SIS until she retired to the United States. Super Powered Legends....   [click here for more]
Rogue Genius Games  $1.95 $1.46

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Emerald City Knights Chapter 1: Life in the Aftermath

Emerald City Knights Chapter 1: Life in the Aftermath


A Heroes Journey Adventure For Mutants & Masterminds Third Edition Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast counterpart. This downloadable product includes a PDF of Chapter 1 and Hero...   [click here for more]
Green Ronin  $3.95

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Save the Day: Test Drive Play Test Adventure

Save the Day: Test Drive Play Test Adventure


This product is designed as a quick play introduction to Save the Day, a super role playing game on Kickstarter until May 16, 2015. Including four sample characters that just can't seem to get along and a rollicking adventure that involves robots, science, fine art and crowd control. This is a sample playtest product designed teach you the basics of Save the Day in no time. Kid friendly and quick to...   [click here for more]
Okumarts Games  Pay What You Want

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Book of Magic

Book of Magic


A Manual of Mysterious Magics! By the Shining Sigil of Sirrion! The Book of Magic is the complete Mutants & Masterminds sourcebook on the Arts Arcane, all that is magical and mysterious. It is a guide to comic book magic, providing everything players and Gamemasters need to run games based on magical comics ranging from light-hearted to dark post-modern and everything in-between....   [click here for more]
Green Ronin  $14.95

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Instant Superheroes

Instant Superheroes


Legions of Heroes! The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game. With Instant Superheroes at hand character...   [click here for more]
Green Ronin  $14.95

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Mutants & Masterminds Power Profile #13: Illusion Powers

Mutants & Masterminds Power Profile #13: Illusion Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Pearl Harbor December: Villains of WWII (ICONS)

Pearl Harbor December: Villains of WWII (ICONS)


We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force. Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We...   [click here for more]
Vigilance Press  $2.00 $1.50

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Intercrime: Hostile Takeover for V&V

Intercrime: Hostile Takeover for V&V


Who are the Firebrands, and who supplied them with the flame-spewing rocket suits they use to perform their dastardly crimes? In this introductory adventure for Villains and VigilantesTM, players are superheroes on the trail of Intercrime - the world-spanning criminal syndicate! This book provides information on Intercrime - the major criminal organization of the V&VTM universe. The first section...   [click here for more]
Monkey House Games  $3.95

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Gregorius21778: 30 drawbacks for sci-fi vampires

Gregorius21778: 30 drawbacks for sci-fi vampires


You want to introduce vampires into a sci-fi setting (or want to bring your vampire-game into a sci-fi world) but you aren´t sure about how to translate the classic curses of vampiredom into the future? 30 drawback for sci-fi vampires is a collection of possible tell-tales and curses for vampires in a spacefaring RPG setting. The romantic notions of Bram...   [click here for more]
Kai Pütz a.k.a Gregorius21778  $0.50

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Mutants & Masterminds Power Profile #20: Gravity Powers

Mutants & Masterminds Power Profile #20: Gravity Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Evil Genius #1: World Domination (M&M Superlink)

Evil Genius #1: World Domination (M&M Superlink)


Evil Genius #1: World Domination is a collection of five adventures for M&M Superlink Second Edition, each with a different mastermind plot to conquer the world. Or just destroy it. Sometimes with these evil geniuses it's hard to tell the difference. High Noon - Beams of light focused by orbiting crystal clouds cut massive trenches across the countryside....   [click here for more]
Lame Mage Productions  $4.95

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People's Revolution: Villains of WWII (ICONS)

People's Revolution: Villains of WWII (ICONS)


The Soviet super-team, the People's Revolution, was formed by the Kremlin in 1941 in response to demands from the Red Army for an organized force to counter the Nazi's super soldier forces. Although the British and American super soldiers receive the most attention and glory (at least in Western histories), the WW2 era People's Revolution team fought arguably the hardest, bloodiest and most prolonged...   [click here for more]
Vigilance Press  $2.00 $1.50

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The Heist - An Introductory Adventure for Use with Supers! Revised Edition

The Heist - An Introductory Adventure for Use with Supers! Revised Edition


The Heist An Introductory Adventure for use with Supers! Revised Edition. A bank robbery is in progress! The bad guys are armed, have hostages, and there have been reports they may have a bomb! This tense situation is just the beginning of what your heroes must face today. The Heist is a series of three encounters intended to give your heroes an opportunity to face-off against three different...   [click here for more]
Twin Flame Publishing  $3.99 $1.99

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CAH:S3 -- Wasteland 2010

CAH:S3 -- Wasteland 2010


In this Cartoon Action Hour: Season 3 series book by Cynthia Celeste Miller, a group of bold adventurers travels across a dangerous post-apocalyptic landscape, carrying out missions for the Utopian League, an organization of scientists, civic leaders and scholars who seeks to rebuilt society. Can the heroes make a difference in a world filled with sorcery, strange civilizations,...   [click here for more]
Spectrum Games  $4.95 $3.71

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Mutants & Masterminds Rogues Gallery #7: Doctor Tectonic

Mutants & Masterminds Rogues Gallery #7: Doctor Tectonic


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Megapolis: A City of Supers

Megapolis: A City of Supers


Megapolis: A City of Supers Megapolis is a sourcebook for BASH! Basic Action Super Heroes. This book outlines a fictional major US city somewhere in the Northeastern United States. In this book you'll find many things you've been needing for your superheroic campaign including: --A complete history of the city and outline of its burroughs. --Interesting locales ranging from the affluent...   [click here for more]
Basic Action Games  Pay What You Want

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Super Powered Legends: Midnight Wolf

Super Powered Legends: Midnight Wolf


A Monster-Hunting Monster Determined to remove his curse, Adam Gregory seeks the origin of lycanthropy, but during his travels, he encounters other supernatural creatures who wish to do harm to the humans they live among. As Midnight Wolf (PL 10), Adam, uses his powers to protect those same humans from evil agents of the occult. Written and Illustrated by Jacob Blackmon, and Super Powered by M&M!...   [click here for more]
Rogue Genius Games  $1.95 $1.46

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The WatchGuard Sourcebook 3e

The WatchGuard Sourcebook 3e


NOW WITH ADDITIONAL CHARACTERS & A NEW, LOWER PRICE! To celebrate the launch of the WatchGuard Sourcebook on multiple mobile platforms, we are dropping the price by $5! So, you get MORE characters for LESS! Meet Summit City’s PREMIERE metahuman superteam: WatchGuard! This sourcebook is the first collection of major characters from the WatchGuard Universe,...   [click here for more]
Xion Studios  $19.99 $14.99

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Mutants & Masterminds Archetype Archive Collection

Mutants & Masterminds Archetype Archive Collection


This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1, 2, and 3....   [click here for more]
Green Ronin  $13.95

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ICONS: The Nemesis Crisis

ICONS: The Nemesis Crisis


Ad Infinitum Adventures presents an adventure for ICONS: Superpowered Roleplaying, usable as a stand-alone "Event Comic" or as part of the Rise of the Phalanx storyline, usable with the characters from Hero Pack 5. Called to invesitgate a mysterious phenomenon, the heroes are whisked away from Earth to the the otherworldly Equinox, where the Cosmic Justicar pits them...   [click here for more]
Ad Infinitum Adventures  $5.00 $3.75

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ICONS: Operation Shatterstone!

ICONS: Operation Shatterstone!


The fate of the world hangs in the balance! Astronomers have discovered a massive asteroid on a collison course with the Earth, and only an experimental space ship can carry a band of brave heroes on a desperate mission to save the world – but there is more to this threat than there appears. Can the heroes deal with the dangers behind it? Operation: Shatterstone is an adventure for ICONS...   [click here for more]
Ad Infinitum Adventures  $5.00 $3.75

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Mutants & Masterminds Rogues Gallery #3: The Embalmer

Mutants & Masterminds Rogues Gallery #3: The Embalmer


Rogues Gallery … villains galore! Each Rogues Gallery entry includes a complete super-villain profile and character sheet with Mutants & Masterminds Third Edition game information. It also includes the villain's background and various adventure hooks to use the character in your own game. Each entry is illustrated and, as a bonus, includes the villain's game information...   [click here for more]
Green Ronin  $1.95

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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an...   [click here for more]
Green Ronin  $14.95

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Mutants & Masterminds Power Profile #14: Air Powers

Mutants & Masterminds Power Profile #14: Air Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Rogues, Rivals & Renegades: Tr011

Rogues, Rivals & Renegades: Tr011


He knows how to get under your skin… Tr011! A Power Level 11 Rogue, Tr011 (aka Troll) is a brute who loves to hurt people. He is an iconic character in the Beacon City universe, but can be dropped into any campaign with very little alteration. Tr011's file is designated "Violet" to indicate his powers are the result of a powerful...   [click here for more]
Vigilance Press  $1.99 $1.49

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Super Powered Legends: Xander Drake

Super Powered Legends: Xander Drake


A self-made billionaire, Xander Drake (PL 7) clawed his way to riches through invention and shrewd investments. He then used that wealth to build Drake Industries, creating robots, military weapons, and more. But that was not enough, Xander needed more; more wealth, more power, more everything. Driven by his need to have it all, Xander found himself a rival in the hero, Spartan. Now, using the Stalin...   [click here for more]
Rogue Genius Games  $1.95 $1.46

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Mutants & Masterminds Power Profile #23: Sensory Powers

Mutants & Masterminds Power Profile #23: Sensory Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Mutants & Masterminds Power Profile #34: Cosmic Powers

Mutants & Masterminds Power Profile #34: Cosmic Powers


Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications...   [click here for more]
Green Ronin  $2.95

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Hero High Yearbook

Hero High Yearbook


Ten Characters Ready for Class! Inside the Hero High Yearbook GMs will find a total of ten new students for their Hero High game. Each student is built at PL8/120 pp, making them ready-to-play characters for players in Hero High, teen hero archetypes, or potential fellow NPC students under the GM's control. The following students are present in this supplement: Angst: A...   [click here for more]
Green Ronin  $4.95

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Demon Hunters: A Comedy of Terrors Gen Con Beta

Demon Hunters: A Comedy of Terrors Gen Con Beta


It's all true. Every religion, every urban legend, all the folklore. The monsters are real. The gods are real. And you're on the menu. That's why there's The Brotherhood of the Celestial Torch, better known as Demon Hunters! A secret organization that has existed for thousands of years, fighting back the forces of evil from consuming us all. Kind of an Agents of Shield meets Supernatural, with the...   [click here for more]
Dead Gentlemen Productions, LLC  Pay What You Want

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Lockdown - Gen-Pop

Lockdown - Gen-Pop


Say Hello to the New Meat! Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign. Each inmate is presented on two pages -- including an illustration...   [click here for more]
Green Ronin  $4.95

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