From the author of Legends Walk - Truth & Justice Edition comes this resource for adding new powers to any T&J game.
Brief notes on some rules options you might like to try.
Mini-articles about the versatility of Super Scale and Vulnerability as tools, handling size in the game and constructing themed powers.
Over 40 power write-ups - some familiar, some widely applicable and some just... [click here for more]
Evil Genius #1: World Domination is a collection of five adventures for Truth & Justice, each with a different mastermind plot to conquer the world. Or just destroy it. Sometimes with these evil geniuses it's hard to tell the difference.
High Noon - Beams of light focused by orbiting crystal clouds cut massive trenches across the countryside.
The... [click here for more]
The land between the rivers Sources from the dawn of western civilisation for your Legends Walk mythic supers game! This supplement contains concise descriptions and LWTJ power programmes for 17 gods, heroes and monsters from the mythology of Sumer and Babylon: gods of wind and water, love and pestilence standing against primal sea dragons and warlike rocks. There are also notes on understanding the... [click here for more]
What If Lovecraft Wrote Comic Books? Somewhere, somewhen, he did. In this sourcebook, for the first time ever, Kenneth Hite gives H.P. Lovecraft’s comics writing the loving RPG adaptation it deserves. Adventures Into Darkness includes: A complete historical overview of H.P. Lovecraft’s comics career, and How It Came To Be. Plus! Full Truth & Justice/PDQ... [click here for more]