A stand-alone GUMSHOE game of contemporary super powers
Ten years ago, 1% of the population gained mutant powers.
1% of the citizens means 1% of the criminals!
...and you're the cops who clean up the mess.
EVER SINCE the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.
Police work will never... [click here for more]
Issue #4 of Ken Writes About Stuff Volume 3
Ten years after the ghost flu hit, the world is changed — but the secret world stays the same. Enemies of your country still plot, terrorists still scheme — but now they might have superpowers. An espionage-specops frame for Mutant City Blues takes the super fights into the shadows.
Mutant City Spies... [click here for more]
CAGE FIGHTING, MUTANT STYLE!
Brief Cases features three session-length adventures for your Heightened Crime Investigators.
Blastback: A murder at a mutant-only gym brings the characters into the shadowy world of mutant fighting and a clash with organised crime. To solve this crime, the characters need to unravel the history of the Danger Room and its staff and stop a young man from... [click here for more]
THERE’S MURDER AND MAYHEM IN MUTANT CITY...
...and you’ve got four tough new cases to clear.
Mutant City Blues creator Robin D Laws brings you four ready-to-play case files to puzzle and challenge your local Heightened Crimes Investigative Unit.
The Hard Helix: A controversial researcher into mutant powers Sidney Dorris is found murdered the evening before his scheduled... [click here for more]
GUMSHOE Zoom: Mind ControlYou are growing very interested.
The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort,... [click here for more]