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Newest Titles in This Section
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Title |
Publisher |
Price |
The Great American Novel, A Roleplaying Game is a collaborative storytelling tabletop roleplaying game for 3 to 6 players that uses character-driven game play to create a literary experience for a variety of settings and genres.
The Great American Novel has three specific criteria for every Novel to create an experience resembling some of the best American literature:... [click here for more] |
Gallant Knight Games |
$10.00
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The Fate Codex is a mostly-monthly e-zine featuring Quick Start Adventures and more for the Fate roleplaying system. The project, funded through Patreon, grows and swells as more patrons support our work. We've been lucky to have lots of folks pledge, and we're now entering our third year of production!
Our backers have enabled us to not only hire great authors, but also to include great... [click here for more] |
Magpie Games |
$2.99
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GUMSHOE Zoom: Mind Control
You are growing very interested.
The GUMSHOE Zoom: Mind Control is intended to model the sorts of stories in which mind control – and especially the contest in and over human minds – takes center stage. This might be a single novel such as George du Maurier’s Trilby or Dan Simmons’Carrion Comfort, or a film like Scanners, Push,Inception, Videodrome,... [click here for more] |
Pelgrane Press |
$2.95
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"...an urban fantasy thrill ride." --San Francisco Book Review
2076 is not a good year to be a special agent. A quarter of the world's power runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten. Eskander Aradowsi is an agent of NIGHT, a paramilitary force created... [click here for more] |
Nightpath Publishing |
$2.99
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The thrilling conclusion to the Nightpath Trilogy pits ancient enemies against one another, with time itself hanging in the balance.
Eskander finds himself out of time as his companions fight for the future of San Francisco, Aurichome, and everything in between. Time is of the essence as the former NIGHT agent attempts to control the only form of magic that can save the city against the schemes... [click here for more] |
Nightpath Publishing |
$1.99
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The Nightpath Trilogy continues as old grudges come calling, with hell to pay.
It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental. A new threat appears as old grudges rear their ugly heads, forcing the former NIGHT agent and his... [click here for more] |
Nightpath Publishing |
$1.99
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The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more] |
Third Culture Kids |
Pay What You Want
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**SAMPLE ONLY**
"...an urban fantasy thrill ride." --San Francisco Book Review
2076 is not a good year to be a special agent. A quarter of the world's power runs on ceridium, a newly discovered element that has had the unintended consequence of spawning a new race of people, and several forms of magic that were once thought to have been forgotten. Eskander Aradowsi is an agent of... [click here for more] |
Nightpath Publishing |
FREE
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**SAMPLE ONLY**
The thrilling conclusion to the Nightpath Trilogy pits ancient enemies against one another, with time itself hanging in the balance.
Eskander finds himself out of time as his companions fight for the future of San Francisco, Aurichome, and everything in between. Time is of the essence as the former NIGHT agent attempts to control the only form of magic that can... [click here for more] |
Nightpath Publishing |
FREE
|
**SAMPLE ONLY**
The Nightpath Trilogy continues as old grudges come calling, with hell to pay.
It's been a year since Eskander and company saved the underraces of San Francisco from certain annihilation, and the spymaster has been working diligently for King Thog'run of Aurichome, who happens to offer great dental. A new threat appears as old grudges rear their ugly heads, forcing... [click here for more] |
Nightpath Publishing |
FREE
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