“Men talk of killing time, while time quietly kills them.” - Dion Boucicault
Whatever campaign you run, time is always a constant. Does your party have enough time to pull off their plan? Whether you want the public execution to happen when the clock strikes ten, or let the incessant ticking of the clock slowly drive your players insane, these clock and chime sounds are sure... [click here for more]
It's easy to feel alone as the shadows gather and the pale moon rises over the High Plains. The Apache say that on nights like this, the cold wind from the prairie has a mind of its own - a malignant chill, born of the darkness, which eats at your warmth, and steals all compassion.
It was a night like that when Barton Duvall rode into Tombstone. A night like that when they found what was left of... [click here for more]
THE GREAT OLD ONES consists of a set of six scenarios for Call of Cthulhu: “The Spawn’’ is in the Wild West, with Indians, Wobblies, and bad guys; “Still Waters” is an adventure for people who hate to lend books; “Tell Me, Have You Seen the Yellow Sign?" makes a symbolic stop-over in New Orleans; “One In Darkness” features... [click here for more]