The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more]
Imagine a savage, uncharted world that has forgotten the touch of civilisation and reclaimed its barbaric past. Imagine vast tracts of land, where feral beasts and the biggest rule without contest. Imagine an endless frontier waiting to be conquered.
Opportunities abound. But so do those seeking to grasp them. The mighty Factions wage a global power struggle to take what lies waiting. Warring against... [click here for more]