The MYNT system is designed to focus on storytelling through roleplaying. It can work with any setting. Combat is possible but it is not the focus of this system. It was designed to get players doing more than swinging swords or shooting blasters with the aim of beating a particular number in order to succeed. Action and adventure occur through twists and not continued success on the part of the hero.... [click here for more]
These cards are for use with MADCAP: SCREWBALL CARTOON ROLE-PLAY
Each card includes:
A Gimmick, an upside and a downside for your character. Some of them are General gimmicks (for use in any game), while others are specific to a genre (Medieval, Wild West, Sci-Fi, Teen Mystery, Horror, Cyberpunk). Pass these out to the players to... [click here for more]
Jetting in to save the day for everyone who wants to play story games with their friends but is menaced by gigantic books or rules that melt your brain!
Rocket Amoeba is a set of roleplaying game rules you can use for almost any genre or setting.
Simple! Fast! Adaptable!
It keeps things simple, so its quick to get going and to play, leaving you to focus on your characters and their exciting... [click here for more]
Alterkine presents 31 Figure Flats usable for any modern campaign. Inside entails flats made for the upcoming Alterkine: The Ones We Were module.
and several more in both bi-fold and tri-fold format.
All able to be re-arranged and renamed anyway you want. ... [click here for more]
Journey is a rules-light roleplaying game, desgined to let you play in any genre you want. This game takes that idea that you are desperate to run, but can't find the system for, and makes it a reality.
It uses a very light, 1d10 system, that allows you to make the narrative come first, while the rules step back and let you tell the stories you want to tell.
Journey's own magic system is known... [click here for more]